The Dawi in Arda (Hiatus)

Interesting, the people of Dunland don't have their language, Dunlendish. I'm guessing it's because it's still early in their development as a separate culture as opposed to a mishmash from the four corners of Middle Earth (save for the Far East).
 
The thing about Isengard being Dunlendings is kind of interesting. I think Isengard still has an isolated Gondorian garrison at this point with a hereditary chieftain. Over time, they got assimilated by the Dunlendings but I don't think that process had been fully completed until the reign of the stewards.

Maybe there's a Gondorian-Dunlending culture/tribe inhabiting Isengard who are still loyal to Gondor and might be willing to trade with the Dawi.
 
@Warkeymon
What of Gisilhari's relatives, their people, in Rhovanion?

The thing about Isengard being Dunlendings is kind of interesting. I think Isengard still has an isolated Gondorian garrison at this point with a hereditary chieftain. Over time, they got assimilated by the Dunlendings but I don't think that process had been fully completed until the reign of the stewards.

Maybe there's a Gondorian-Dunlending culture/tribe inhabiting Isengard who are still loyal to Gondor and might be willing to trade with the Dawi.
Could be auxiliaries in the garrison providing the brunt of it.
 
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[x]Plan Jreengus
-[x] [Immediate Bargain] Write-In
--[x] Buy: Riverine Barge Designs, 7 Steel ingots. 11 Fish, 3 Coal.
2000 + (7 * 50) + (11 * 5) + (3 * 1) =2408
--[x] Sell: 10 Silver, 8 Ale
(10 * 200) + (8 * 20) = 2160
Total value 248 to us. We finish with 16 steel, 24 silver 11 fish 61 coal and 84 ale.
-[x] [5 Year Agreement] Write-In
--[x] Buy: 100 sulphur, 50 Lindon fish, 50 Noldor wine, 50 Lindon grain, 10 gold, 50 coal, 40 wood.
(100 * 0.02) + (50 * 5) + (50 * 5) + (50 * 10) + (10 * 500) + (50 * 1) + (40 * 5) = 6252
--[x] Sell: 25 Ale, 30 Silver
(25 * 20) + (30 * 200) = 6500
Total Value 248 to them. Income changes: Sulphur becomes +20, Meat becomes +12 (2 goat 10 fish), Assuming we change the grand stall Ale becomes +2 Wine becomes +6. Lindon Grain becomes +10. Coal goes neutral. Wood becomes +8. Gold becomes + 2 Silver becomes +4.
 
Is there any point in visiting Forlond and/or Harlond with Grazur @Warkeymon ?

Umbar??

They're ostensibly independent cities from Mithlond with their own governing councils. But if Lord Cirdan tells them to do something they do it and Mithlond is the richest and strongest of the three Havens and usually responsible for the security of all three.

Umbar has been supposedly cleared out of evil influences by recent Gondorian action. For now the people of Umbar are choosing to trade with other havens but that doesn't mean corsairs won't be called to the flowing wealth again eventually.

Just to make sure.

@Warkeymon we can't have the Lorekeepers train new Lorekeepers to allow us to train two Beardling dice per 5 turn cycle, right?

You need another Hall of Remembrance to train a second die at once.

The thing about Isengard being Dunlendings is kind of interesting. I think Isengard still has an isolated Gondorian garrison at this point with a hereditary chieftain. Over time, they got assimilated by the Dunlendings but I don't think that process had been fully completed until the reign of the stewards.

Maybe there's a Gondorian-Dunlending culture/tribe inhabiting Isengard who are still loyal to Gondor and might be willing to trade with the Dawi.

Isengard is meant to be part of Gondor at the moment but as with the province of Enedwaith it's only technically part of the realm and the Dunlendings are the most prevalent group and don't really pay homage to Gondor.

@Warkeymon
What of Gisilhari's relatives, their people, in Rhovanion?


Could be auxiliaries in the garrison providing the brunt of it.


Rhovanion was destroyed about two hundred years ago. The various groups of men who speak Rohirric are all descended from Rhovanion, as are some of the people of Gondor.
 
So the Orcs have amassed a huge army to attack the Dwarves. Meaning Framburg and the surrounding countryside will be left with a skeleton crew.

If the Orc attack is repulsed, we could cut off the survivors and kill them as they try to retreat back to safety. Or we could perform a rear ambush as they are assaulting the Dwarven walls.

But if they are mostly gone we could at least retake Framburg with little overall risk.
 
I have one question. Are we growing population-wise?

Yes. We should see the mechanical growth turn 20, next turn, maybe turn 21, the turn after next, depending on 'twenty turns' and when that exactly happens.

Since Dawi maturation rates are like 20 years as a kid and another 20-30 years as a beardling, before finally becoming proper adults with a trade.

We're expecting at least 600 more dawi/beardlings. But we've had a couple of fertility omakes, morale has been rather high for years, and the royal family is on three kids all pretty close together. So we could get more in this pop updoot. Otherwise I expect a very big turn 40 pop growth, because the royal family should have a few more children before then, and that influences the rest of them.

So tl;dr Yes. More dice soon.
 
I'll admit I'm a little tempted to march to the aid of Udrabax but I suspect it would result in massive casualties which just aren't justifiable.
 
[X]Plan Jreengus

Maybe we can send some forces near Udrabax and ambush scouts or small resupply groups. I don't think we're ready for a traditional fight due to our population numbers but anything to screw with a siege and distract/weaken the enemy could be helpful.
 
I'll admit I'm a little tempted to march to the aid of Udrabax but I suspect it would result in massive casualties which just aren't justifiable.

We'd have to rely on hit and fade, or serious range.

Against the Hargrobi we managed what, 356:1 in casualties? So we're going to inflict incredibly lopsided casualties. In a stand up fight.

And we don't really have the speed for hit and run. Meaning we're going to need siege engines for any serious battle against the forces at Udrabax. Who we have a Great Grudge against, sorta. Sideways. So going to fight them is righteous, but not sustainable. But we're another turn out for field siege engines.

We could use rangers to harass the rear lines enough for the horde to send chunks of itself to come deal with us and hopefully defeat them in detail. We could do what we can to simply relieve the pressure of the siege without serious commitment. Or try to find Glorfindel's host, cause I forsee him there, our elf buddy.

Maybe we can send some forces near Udrabax and ambush scouts or small resupply groups. I don't think we're ready for a traditional fight due to our population numbers but anything to screw with a siege and distract/weaken the enemy could be helpful.

This is very true. And probably the way we should do it.

==

I'm still thinking we take Framsburg, then we could use the ruins as a forward base. When we're done, we take it all down, because we're totally gonna build this boy-king a fortress worthy of our first umgi friend.
 
We'd have to rely on hit and fade, or serious range.

Against the Hargrobi we managed what, 356:1 in casualties? So we're going to inflict incredibly lopsided casualties. In a stand up fight.

And we don't really have the speed for hit and run. Meaning we're going to need siege engines for any serious battle against the forces at Udrabax. Who we have a Great Grudge against, sorta. Sideways. So going to fight them is righteous, but not sustainable. But we're another turn out for field siege engines.

We could use rangers to harass the rear lines enough for the horde to send chunks of itself to come deal with us and hopefully defeat them in detail. We could do what we can to simply relieve the pressure of the siege without serious commitment. Or try to find Glorfindel's host, cause I forsee him there, our elf buddy.



This is very true. And probably the way we should do it.

==

I'm still thinking we take Framsburg, then we could use the ruins as a forward base. When we're done, we take it all down, because we're totally gonna build this boy-king a fortress worthy of our first umgi friend.
I would point out that the 356:1 casualty rate was when we were behind our defenses and they attempted to siege us and when we attacked them in Goblin Town, a distinctly confined space where they couldn't take advantage of their greater numbers to surround us.

Trying to attack the force at Urdabax would have exactly none of those advantages and we would be looking at a much worse K/D.

I very much do not recommend trying to relieve the Dwarves.
 
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