Iron Overlords
[x] Plan: Iron Overlords.
- [x] Warband Name: Iron Overlords.
- [x] Warband Colors: Silvery-gray primary, with golden helmets, pauldrons and gauntlets.
- [x] Warband Symbol: Silver skull with red gemstones within eye sockets.
- [x] Warband Creed:"Forget no debts".
- [x] Weaponsmiths: This warband has grown adept at creating infernal weapons.
- [x] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
-- [x] 1 Charge of Better Support.
- [x] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-- [x] 1 Charge of Extra Obliterators.
Warband Name: Iron Overlords.
Warband Colors: Silvery-gray primary, with golden helmets, pauldrons and gauntlets.
Warband Symbol: Silver skull with red gemstones within eye sockets.
Warband Creed:"Forget no debts".
Traits
-Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-Tithe: This Warband sends a small portion of it's material wealth to the enigmatic 6-1.
-Master Negotiators: This Warband knows how to negotiate and strike deals to their own benefit.
-Master Daemonsmiths: The Marines of this Warband are experts at binding Daemons to machinery.
-Improved Equipment: This Warband has far better maintained equipment than is the average for a group of Chaos Space Marines.
-Anti-Tyranid Warfare: This warband has gained a mastery at fighting the assorted Tyranid warforms over the years.
-Anti-Terminator Tactics: This warband is adapt at slaying enemies protected by Terminator Armor.
-Anti-Genestealer Warfare: Countless encounters have given this warband a mastery at dealing with the meddlesome vanguard of the Devourer.
-Extra Ships: This Warband has broken off and refurbished many ships from Hulk Leviathan over the years, massively expanding their fleet.
-Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-Extra Obliterators: This warband includes extra Obliterators among its number.
-Weaponsmiths: This warband has grown adept at creating infernal weapons.
-Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
Homeworld: Hulk-Leviathan is a titanic Space Hulk the size of a planet, one that seems to almost constantly be drawing in and fusing with other Space Hulks. These Space Hulks can come from any part of the Galaxy and, due to the atemporal nature of the Warp, even different places in time itself, leading to it's inhabitants both dealing with a great many strange dangers and benefiting from immense riches.
Life aboard Hulk Leviathan is one of constant horror for it's human occupants. With all sorts of xeno beasts and Daemons prowling through the corridors, the only forms of safety takes the form of life under the rule of the Iron Overlords, whom are themselves brutal masters - still, for many it's a preferable fate to that which awaits them at the hands of the alien horrors and rogue Chaos Cultists that lurk outside of the Overlord's immediate gaze.
In fact, so many people have wound up under the Iron Overlord's grip that Hulk Leviathan is home to several major cities, the biggest of which houses the Iron Pit - one of the largest and most productive dockyards in the entirety of the Eye of Terror.
Due to this constant source of work, as well as a... relatively easy access to raw resources, Hulk Leviathan has wound up as a mixture of industrial hub and resource extraction community in one, as even with a large amount of the broken down raw resources being exported to other Chaos aligned powers the Iron Overlords still have plenty for their own use.
The Overfleet: The Iron Overlord possesses an immense fleet of salvaged ships, of both Imperial and Xeno designs. They use this fleet primarily to transport goods both to and from the many clients the Iron Overlords possess within the Eye of Terror, as well as a tool of "negotiation" in the case of their more... difficult neighbors.
The Everwar: The Iron Overlords and their subordinates are in a state of constant war with the many unaffiliated Daemons, rogue Cults, Orks, Genestealers, Genestealer Cults, Feral Tyranids, Minor Xenos, and even large communities of stranded Imperials that make up a large part of the living things on Hulk Leviathan. To aid in this eternal battle, the Iron Overlords make heavy usage of large numbers of summoned Lesser Daemons and Chaos Beasts both, of which are exceedingly expendable in the eyes of the Iron Overlords.
Notable Events and Battles
-Early after first setting up on Hulk Leviathan, the Iron Overlords are forced to do battle with a massive Genestealer infestation. Despite never having seen or even heard of such creatures before (these particular Genestealers having actually arrived from the future), the Iron Overlords quickly rally and nearly all of the Genestealers and their accompanying cultists are slain.
-Successful negotiations with both the Black Legion and the Iron Warriors leads to an influx of wealth to the coffers of the Iron Overlords, as well as guarantees of protection from both of the mighty Chaos Legions.
-The Emperor's Children invade Hulk-Leviathan, and are subsequently crushed. Having seen Lucius the Eternal overtake the body of the first warrior to defeat him, the Iron Warriors proceed to instead amputate all of his limbs and replace them with cybernetics thralled to their control to end the second battle against the Champion of Slaanesh. Lucius was then forced to work in the mines for several years, until his freedom was purchased by an unknown party.
-A Space Hulk containing an immense Tyranid Swarm fuses with Hulk Leviathan, leaving the Iron Warriors to struggle under constant assault for many years. Eventually, they sucessfully isolate and destroy the hostile swarm.
-The World Eaters launch an unintentional surprise attack on the Iron Overlords and nearly cause massive damage, thankfully a Black Legion Warband had been in the area recently, and possessed enough of a sense of honor to come to the Iron Overlord's aid. In thanks, this warband was gifted with infernal weapons of incredible power, allowing them to stand out even among the ranks of the already feared Black Legion.
-Another Genestealer cult emerges on Hulk Leviathan, and is promptly killed around as quickly as the first one.
-Out of nowhere, a titanic Imperial task forces besieges Hulk-Leviathian. This force had been made up primarily of Inquisitorial Stormtroopers and Sisters of Battle, but many elite Imperial units, even including elements of the Grey Knights themselves, were also present. Both the Iron Warriors and Black Legion dispatched forces to foil this attack, but against all odds the Imperium continued to gain ground. Eventually, the Iron Overlords themselves rallied and led a massive counterattack that drove the corpse worshippers away, but the damage had been done - and many suspect that by the time it was driven back, the Imperium had already found whatever it was looking for. Thankfully, the Iron Overlords themselves were quick to recover from the damage done, though they remain silent when asked if the Imperium had taken anything of importance during the surprise crusade.
Unique Units
-Hellbound: A specific form of Hellbrute modified for use in heavy labor instead of combat. To be able to slake one's bloodlust on the regular is considered a privilege for these lowly failures, so on the rare occasion they are deployed to fight they do so with savagery that puts even other Hellbrutes to shame and with power that lets them easily overwhelm most contemporary dreadnaught equivalents.
-Incinerators: Obliterators that have come to almost exclusively generate flamers as their weapons of choice, even being near an Incinerator is said to be unbearably hot even for Space Marines. Due to their choice of weapon, the Incinerators have proven especially devastating in the confines of Hulk Leviathan.
-Gene-Thralls: Genestealers that have had large parts of their bodies carved out and replaced with infernal cybernetics, binding them to the artificial 'Ironmind' instead of the traditional tyranid or genestealer Hiveminds. Perhaps the most insidious part about the Gene-Thralls is that these implants have a modified variant of the obliterator virus within that causes it to develop in the children of infected cultists, making the Ironmind a self perpetuating cycle.
Iron Patriarch: Biomechanical creatures created through usage of pureblood genestealers and a modified version of the Obliterator Virus. Iron Patriarchs are bound in service to the Iron Overlords and replace pureblood Genestealers place within the hierarchy of the Gene-Thrall's cult. It is even said that instead of creating more purebloods during the 6th generation, it is Iron Patriarchs that are born of Iron Thralls.
-Overlord Enforcers: Iron Overlords that excel in combat are given among the best mastercrafted or archeotech weapons that the Iron Overlords have access to. The weapons loadouts of the Overlord Enforcers are entirely personalized, and so the only true constant when dealing with one is that each and every one is incredibly dangerous - even by Chaos Space Marine standards.
-Gnawers: Very small Daemon engines built in the likeness of rats, the Gnawer is most often used to locate and retrieve small pieces of valuable technology… though they are just as willing to chew threws an enemies' legs or arm joints.
-Iron Gutter: Iron Overlords wearing armor that can be best described as a halfway point between normal Space Marine Armor and Terminator Armor. In combat, Iron Gutters are tougher than normal Space Marines but remain just as maneuverable. Mounted on the Iron Gutter's left arm is a massive, retractable drill that is often used to shear through tough materials, or to gore the insides out of any fool unlucky enough to face an Iron Gutter in combat.
-Oppressor Guard: Cybernetically enhanced cultists, who stand guard over the many thralls under the Iron Overlords employe. The Oppressor Guard replace the standard lasgun with the Maliceshot, a cruel modification of the lasgun that has paralytic effects on those hit by it, and that can even be modified to only cause paralysis instead of doing physical damage... and also gives the victim full body irritation for an entire day, regardless of the mode it is in when it hits, if they survive.
-Overmanagers: Iron Overlord Sorcerors that are placed in charge of watching over their thralls. All Overmanagers have implants within their bodies, allowing them to exercise control over the Ironmind of the Gene-Thralls as well as control the gun servitors that oversee the many work areas under their control.
-Servoheads: In a mockery of the Imperial tradition of creating servo-skulls, the Iron Overlords reduce a victim's head to just a skull without actually removing it from the body. The skulls of these victims are than enhanced in a way similar to that of a servo-skull, but infused with Chaotic power. The end of this process is a horrible creature that acts as a walking security camera for the Iron Overlords, though if forced into combat the eyes of the Servohead can also be used as rapid fire lasguns.
Diplomacy
-Black Legion: The Black Legion are perhaps the greatest customers of the Iron Overlords, and the two have a positive, if merely professional relationship.
-Iron Warriors: The Iron Warriors maintain a surprisingly close bond with their parent Legion, the fact that the Iron Overlords do not seem to care enough to discriminate against the many 'halfbreeds' within the Legion endearing them to the lower ranked Legionaries. The higher ranking Iron Warriors, on the other hand, respect the Iron Overlords for the materials and weapons they can offer if not for any other reason.
-World Eaters: The Iron Overlords despise the World Eaters, and will often give discounts to anything fighting the World Eaters as a response.
-Night Lords/Emperors Children: These two most depraved of Legions are permanently banned from the vicinity around Hulk Leviathan. The only ones allowed to brutalize the Iron Overlords thralls are the Iron Overlords themselves!
-Thousand Sons/Death Guard/Word Bearers/Other: For the Iron Overlords, the vast majority of Chaos Warbands are simply customers, only those whose honour or pragmatism leads them to be willing to aid in Hulk Leviathan.s defense given any exceptional treatment.
+40 Power
OOC: Thank the beta!
- [x] Warband Name: Iron Overlords.
- [x] Warband Colors: Silvery-gray primary, with golden helmets, pauldrons and gauntlets.
- [x] Warband Symbol: Silver skull with red gemstones within eye sockets.
- [x] Warband Creed:"Forget no debts".
- [x] Weaponsmiths: This warband has grown adept at creating infernal weapons.
- [x] Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
-- [x] 1 Charge of Better Support.
- [x] Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-- [x] 1 Charge of Extra Obliterators.
Warband Name: Iron Overlords.
Warband Colors: Silvery-gray primary, with golden helmets, pauldrons and gauntlets.
Warband Symbol: Silver skull with red gemstones within eye sockets.
Warband Creed:"Forget no debts".
Traits
-Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-Tithe: This Warband sends a small portion of it's material wealth to the enigmatic 6-1.
-Master Negotiators: This Warband knows how to negotiate and strike deals to their own benefit.
-Master Daemonsmiths: The Marines of this Warband are experts at binding Daemons to machinery.
-Improved Equipment: This Warband has far better maintained equipment than is the average for a group of Chaos Space Marines.
-Anti-Tyranid Warfare: This warband has gained a mastery at fighting the assorted Tyranid warforms over the years.
-Anti-Terminator Tactics: This warband is adapt at slaying enemies protected by Terminator Armor.
-Anti-Genestealer Warfare: Countless encounters have given this warband a mastery at dealing with the meddlesome vanguard of the Devourer.
-Extra Ships: This Warband has broken off and refurbished many ships from Hulk Leviathan over the years, massively expanding their fleet.
-Basic Daemonic Pact: This Warband has a pact that lets them call upon the Lesser Daemons of the dark gods, such as Bloodletters or Plague Bearers, with relative ease.
-Extra Obliterators: This warband includes extra Obliterators among its number.
-Weaponsmiths: This warband has grown adept at creating infernal weapons.
-Well Armed Cult: This Warband can count on the aid of many well armed and experienced cultists in times of war.
Homeworld: Hulk-Leviathan is a titanic Space Hulk the size of a planet, one that seems to almost constantly be drawing in and fusing with other Space Hulks. These Space Hulks can come from any part of the Galaxy and, due to the atemporal nature of the Warp, even different places in time itself, leading to it's inhabitants both dealing with a great many strange dangers and benefiting from immense riches.
Life aboard Hulk Leviathan is one of constant horror for it's human occupants. With all sorts of xeno beasts and Daemons prowling through the corridors, the only forms of safety takes the form of life under the rule of the Iron Overlords, whom are themselves brutal masters - still, for many it's a preferable fate to that which awaits them at the hands of the alien horrors and rogue Chaos Cultists that lurk outside of the Overlord's immediate gaze.
In fact, so many people have wound up under the Iron Overlord's grip that Hulk Leviathan is home to several major cities, the biggest of which houses the Iron Pit - one of the largest and most productive dockyards in the entirety of the Eye of Terror.
Due to this constant source of work, as well as a... relatively easy access to raw resources, Hulk Leviathan has wound up as a mixture of industrial hub and resource extraction community in one, as even with a large amount of the broken down raw resources being exported to other Chaos aligned powers the Iron Overlords still have plenty for their own use.
The Overfleet: The Iron Overlord possesses an immense fleet of salvaged ships, of both Imperial and Xeno designs. They use this fleet primarily to transport goods both to and from the many clients the Iron Overlords possess within the Eye of Terror, as well as a tool of "negotiation" in the case of their more... difficult neighbors.
The Everwar: The Iron Overlords and their subordinates are in a state of constant war with the many unaffiliated Daemons, rogue Cults, Orks, Genestealers, Genestealer Cults, Feral Tyranids, Minor Xenos, and even large communities of stranded Imperials that make up a large part of the living things on Hulk Leviathan. To aid in this eternal battle, the Iron Overlords make heavy usage of large numbers of summoned Lesser Daemons and Chaos Beasts both, of which are exceedingly expendable in the eyes of the Iron Overlords.
Notable Events and Battles
-Early after first setting up on Hulk Leviathan, the Iron Overlords are forced to do battle with a massive Genestealer infestation. Despite never having seen or even heard of such creatures before (these particular Genestealers having actually arrived from the future), the Iron Overlords quickly rally and nearly all of the Genestealers and their accompanying cultists are slain.
-Successful negotiations with both the Black Legion and the Iron Warriors leads to an influx of wealth to the coffers of the Iron Overlords, as well as guarantees of protection from both of the mighty Chaos Legions.
-The Emperor's Children invade Hulk-Leviathan, and are subsequently crushed. Having seen Lucius the Eternal overtake the body of the first warrior to defeat him, the Iron Warriors proceed to instead amputate all of his limbs and replace them with cybernetics thralled to their control to end the second battle against the Champion of Slaanesh. Lucius was then forced to work in the mines for several years, until his freedom was purchased by an unknown party.
-A Space Hulk containing an immense Tyranid Swarm fuses with Hulk Leviathan, leaving the Iron Warriors to struggle under constant assault for many years. Eventually, they sucessfully isolate and destroy the hostile swarm.
-The World Eaters launch an unintentional surprise attack on the Iron Overlords and nearly cause massive damage, thankfully a Black Legion Warband had been in the area recently, and possessed enough of a sense of honor to come to the Iron Overlord's aid. In thanks, this warband was gifted with infernal weapons of incredible power, allowing them to stand out even among the ranks of the already feared Black Legion.
-Another Genestealer cult emerges on Hulk Leviathan, and is promptly killed around as quickly as the first one.
-Out of nowhere, a titanic Imperial task forces besieges Hulk-Leviathian. This force had been made up primarily of Inquisitorial Stormtroopers and Sisters of Battle, but many elite Imperial units, even including elements of the Grey Knights themselves, were also present. Both the Iron Warriors and Black Legion dispatched forces to foil this attack, but against all odds the Imperium continued to gain ground. Eventually, the Iron Overlords themselves rallied and led a massive counterattack that drove the corpse worshippers away, but the damage had been done - and many suspect that by the time it was driven back, the Imperium had already found whatever it was looking for. Thankfully, the Iron Overlords themselves were quick to recover from the damage done, though they remain silent when asked if the Imperium had taken anything of importance during the surprise crusade.
Unique Units
-Hellbound: A specific form of Hellbrute modified for use in heavy labor instead of combat. To be able to slake one's bloodlust on the regular is considered a privilege for these lowly failures, so on the rare occasion they are deployed to fight they do so with savagery that puts even other Hellbrutes to shame and with power that lets them easily overwhelm most contemporary dreadnaught equivalents.
-Incinerators: Obliterators that have come to almost exclusively generate flamers as their weapons of choice, even being near an Incinerator is said to be unbearably hot even for Space Marines. Due to their choice of weapon, the Incinerators have proven especially devastating in the confines of Hulk Leviathan.
-Gene-Thralls: Genestealers that have had large parts of their bodies carved out and replaced with infernal cybernetics, binding them to the artificial 'Ironmind' instead of the traditional tyranid or genestealer Hiveminds. Perhaps the most insidious part about the Gene-Thralls is that these implants have a modified variant of the obliterator virus within that causes it to develop in the children of infected cultists, making the Ironmind a self perpetuating cycle.
Iron Patriarch: Biomechanical creatures created through usage of pureblood genestealers and a modified version of the Obliterator Virus. Iron Patriarchs are bound in service to the Iron Overlords and replace pureblood Genestealers place within the hierarchy of the Gene-Thrall's cult. It is even said that instead of creating more purebloods during the 6th generation, it is Iron Patriarchs that are born of Iron Thralls.
-Overlord Enforcers: Iron Overlords that excel in combat are given among the best mastercrafted or archeotech weapons that the Iron Overlords have access to. The weapons loadouts of the Overlord Enforcers are entirely personalized, and so the only true constant when dealing with one is that each and every one is incredibly dangerous - even by Chaos Space Marine standards.
-Gnawers: Very small Daemon engines built in the likeness of rats, the Gnawer is most often used to locate and retrieve small pieces of valuable technology… though they are just as willing to chew threws an enemies' legs or arm joints.
-Iron Gutter: Iron Overlords wearing armor that can be best described as a halfway point between normal Space Marine Armor and Terminator Armor. In combat, Iron Gutters are tougher than normal Space Marines but remain just as maneuverable. Mounted on the Iron Gutter's left arm is a massive, retractable drill that is often used to shear through tough materials, or to gore the insides out of any fool unlucky enough to face an Iron Gutter in combat.
-Oppressor Guard: Cybernetically enhanced cultists, who stand guard over the many thralls under the Iron Overlords employe. The Oppressor Guard replace the standard lasgun with the Maliceshot, a cruel modification of the lasgun that has paralytic effects on those hit by it, and that can even be modified to only cause paralysis instead of doing physical damage... and also gives the victim full body irritation for an entire day, regardless of the mode it is in when it hits, if they survive.
-Overmanagers: Iron Overlord Sorcerors that are placed in charge of watching over their thralls. All Overmanagers have implants within their bodies, allowing them to exercise control over the Ironmind of the Gene-Thralls as well as control the gun servitors that oversee the many work areas under their control.
-Servoheads: In a mockery of the Imperial tradition of creating servo-skulls, the Iron Overlords reduce a victim's head to just a skull without actually removing it from the body. The skulls of these victims are than enhanced in a way similar to that of a servo-skull, but infused with Chaotic power. The end of this process is a horrible creature that acts as a walking security camera for the Iron Overlords, though if forced into combat the eyes of the Servohead can also be used as rapid fire lasguns.
Diplomacy
-Black Legion: The Black Legion are perhaps the greatest customers of the Iron Overlords, and the two have a positive, if merely professional relationship.
-Iron Warriors: The Iron Warriors maintain a surprisingly close bond with their parent Legion, the fact that the Iron Overlords do not seem to care enough to discriminate against the many 'halfbreeds' within the Legion endearing them to the lower ranked Legionaries. The higher ranking Iron Warriors, on the other hand, respect the Iron Overlords for the materials and weapons they can offer if not for any other reason.
-World Eaters: The Iron Overlords despise the World Eaters, and will often give discounts to anything fighting the World Eaters as a response.
-Night Lords/Emperors Children: These two most depraved of Legions are permanently banned from the vicinity around Hulk Leviathan. The only ones allowed to brutalize the Iron Overlords thralls are the Iron Overlords themselves!
-Thousand Sons/Death Guard/Word Bearers/Other: For the Iron Overlords, the vast majority of Chaos Warbands are simply customers, only those whose honour or pragmatism leads them to be willing to aid in Hulk Leviathan.s defense given any exceptional treatment.
+40 Power
OOC: Thank the beta!
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