The Chaos Founding

imagine if we had 4 greater demon pacts but all of them were khornates bloodthirsters and we told them to just slaughter the ground till it bleeds ores?
or 4 keeper of secrets told them to be the perfect miners?
 
Well, either way, we get great combination for Deep Rig Warband with them being actually good with negotiations so I imagine mamy warbands will get supplies from them, especially with them having their own daemonsmith workshops to create daemonic engies of Chaos.
 
Btw, do you think it's fitting Creed for eventual Undivided (Faithful) Iron Warriors Warband?

"Khorne-infused Chainsword, will be sharper with every wound it makes.

Nurgle-infused Armor, will keep it's durability despite damage and rust.

Slaanesh-infused Bolter, will owerhelm enemies with it's rapid fire.

Tzeentch-infused Mind, will always see new opportunities to improve.

Chaos-infused Iron, will be Unbound from The Weakness"
 
"Everything has a price"
"Pay the iron Price"
"Money money money, got that bling"
"Battlecrys are a waste of time and money"
"Cast in flesh, bound in iron"
"Shatter the crust, plunder the core"
"Ours by coin or iron"
"Farkarl!"
"Negotioation by other means"
 
[X] Plan: Diggy Diggy Hole

[X] Plan: Iron Digger
Vote was closed and Diggy Diggy fucking hole was a winner.
Adhoc vote count started by Hermes King on Sep 28, 2024 at 10:16 PM, finished with 87 posts and 29 votes.

  • [X] Plan: Diggy Diggy Hole
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
    -[X] Undivided (Mercenary)
    --[X] Charge of Concentrated Corruption
    [X] Plan: Children of Fortune.
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Emperor's Children: The Sons of Fulgrim's amusingly named Legion is noted for great competence in many fields, with no outstanding mutations. The biggest issue with this Legion is its tendency towards excessive pride and perfectionism, though this is merely natural for Slaanesh's chosen providers of ecstasy. Using the Dark Prince's vassals elsewhere is of no consequence, so long as the Lord of Pleasure can amuse itself with your works.
    -[X] Undivided (Mercenary)
    --[X] Charge of Concentrated Corruption
    [X] Plan: Brothers of the mine, Rejoice!
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Word Bearers: The true faithful of the Dark Gods, the Word Bearers are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.
    -[X] Undivided (Mercenary)
    --[X] Charge of Concentrated Corruption
    [X] Plan: Sixteen Tons of corruption
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Death Guard: The Sons of Mortarion, the Death Guard is a Legion renowned for its durability and resistance to toxins. Once the hazardous environment specialists of the hated Imperium, they now have been adopted by Grandfather Nurgle, their durability raised to unimaginable extremes by His blessings - but Nurgle is a generous God, and will not hold using them for other purposes against you.
    -[X] Undivided (Mercenary)
    --[X] Charge of Concentrated Corruption
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Word Bearers: The true faithful of the Dark Gods, the Word Bearers are masters at gathering large amounts of followers to fight for them. Founders of the worship of Chaos Undivided as a unified faith, they will ever glorify the Ruinous Powers, and will gladly serve any of the Four.
    -[X] Undivided (Mercenary)
    --[X] Charge of Concentrated Corruption
    [X] Plan: Iron Digger
    -[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
    -[X] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
    -[X] Undivided (Mercenary)


And rollings for the new traits.

-Master Negotiators: This Warband knows how to negotiate and strike deals to their own benefit.
-Master Daemonsmiths: The Marines of this Warband are experts at bounding Daemons to machinery.
-Improved Equipment: This warband has far better maintained equipment than is the average for a group of Chaos Space Marines.

What have you people done to my dice?
I still love we get Master Negotiators which is fucking hilarious.
 
3rd Warband Part 2
[X] Plan: Diggy Diggy Hole
-[X] Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-[X] Iron Warriors: The Sons of Perturabo, the Iron Warriors are greatly intelligent, unimaginably spiteful, and excel at recovering from significant casualties in a short amount of time. They are masters of siege warfare, and though they do not serve any of the Gods in particular, seeing the Ruinous Powers merely as a source of unholy might, they refine the art of combining technology and the dark arts to a level few can hope to rival.
-[X] Undivided (Mercenary)
--[X] Charge of Concentrated Corruption

Current Traits
-Mining Equipment: This warband has access to heavy mining equipment…. Chaos infused mining equipment at that.
-Tithe: This Warband sends a small portion of it's material wealth to the enigmatic 6-1.
-Master Negotiators: This Warband knows how to negotiate and strike deals to their own benefit.
-Master Daemonsmiths: The Marines of this Warband are experts at binding Daemons to machinery.
-Improved Equipment: This Warband has far better maintained equipment than is the average for a group of Chaos Space Marines.

Code:
4: Things are proceeding smoothly. Soon, my forge will have all the raw material it requires for my plans.

…. The Warpsmith within your core is frankly a little on the boring side, for a daemon binder.

Code:
4:... I'll ignore that.

1: Huh. I didn't expect our creation to develop enough of a sense of 'fun' to even have the concept of boring.

You do, actually, and '4' is definitely it.
Code:
5: Sssssshould we be concerned?

1: Not unless 6-1 manages to break into my memory of Grimm's more… 'playful' moments. You wouldn't know it from looking at him, but Grimm would frequently do things for the sole purpose of getting under people's skin…. And he was very good at doing it, loathe as I am to admit it.

2: Do tell...

1: I'd rather not when 6-1 can listen in on us communicating with each other, thank you very much.

Contracts (Choose 1)

[ ] Leave it: The warband will start without a contract. Any deals they make will be their own.

[ ] The Gobmiras: A strange, artificially created type of demonic creature. The Gobmira's are small, multi-colored, roughly humanoid figures made up of different parts from many different animals. Different colored Gobmira have different traits, with the ones that match up to the primary color of one of the four major Chaos Gods having some sort of boost related to that God, and a near perfect resistance to the abilities granted by said deity. For a multitude of reasons they don't work with many other Chaos factions, but they are willing to change that and bring arms to bear if a deal is struck.

[ ] The Quarreling Ones: Four Greater Daemons, each in command of large numbers of the Lesser Daemons of their great god, are in near eternal competition to prove their own force's superiority. With this contract they will occasionally send these Lesser Daemons to aid the Warband as part of their contest, gaining or losing prestige depending on the contributions of their forces to the battle.

[ ] The Spawnherder: A contract with an enigmatic figure, whom will provide the Warband with a wide variety of Chaos Spawn sourced from the many regions of the galaxy. Some of them may even have strange abilities, ones not found in their common brethren.

[ ] The Pact of Skulls: Some Bloodthirsters actually want to be bound into a Lord of Skulls, seeing them as a suit of armor with which they may rampage upon the material plane without being restricted by the limits of a typical summoning. This contract would allow those Bloodthirsters to enter a Lord of Skulls at the very start of a battle, and return to the warp when the battle has ended - allowing even a mercenary Warband of Chaos Undivided to bring the dreaded Lord of Skulls Daemon Engines to battle.

[ ] The Lost: This Warband has established contracts with many Lesser Daemons of Chaos, and drawn them into its surface.

[ ] Labor of the Strong: This Warband has managed to secure a steady supply of Ogryn Thralls, by means of a deal with certain Imperial Authorities who are rather eager to keep Abhuman populations in check.

[ ] Meat: A contract involving large amounts of fresh... meat being delivered to the Warband, from a truly immense multitude of sources. Honestly, this Pact might just be a Greater Daemon looking for some place to dump their trash.

Planets (Choose 1)

[ ] Cast them to the Wind: When, and if, they find a planet to lord over it will be by conquest. No planet will shape them, but there is a good chance that one day they, more than any other Chaos Warband, shall shape a planet.

[ ] Retera: A strange planet among those claimed by Chaos, Retera is unusual in that it actually has a functional society, based around a caste system enforced by dark mystic pacts. The people of this planet are divided into several 'Castes', each with a different purpose and color associated with it. The Nurgle affiliated Green cast3 act as stewards of nature, the Red Khorne Caste as arena fighters, Blue, associated with Tzeentch, act as intellectuals, Purple, associated with Slaanesh, act as artists, Brown act as humble laborers, Black, associated with the Forge of Souls, handle most technology, Yellow are heavily augmented and act as the regular military, and finally the White, who seem to have had all traces of personality forcibly sucked from their body, act as the rulers of the world.

[ ] Yuru: One of the worlds inhabited by Elder monstrosities, the strange, mutated descendants of Eldar that somehow survived the fall without being consumed by Slannesh. Much like their kin on other worlds, they often trade in advanced xeno technology that they manage to scavenge from the planet's sands - which can release such things even if they had never been on the planet in the first place.

[ ] Mututua: A Planet dominated by caves inhabited by some of the most extreme forms of stable human mutations any of your creators have ever seen, with several different varieties being present - all of which are horrific mixmashes of different human limbs and body parts.

[ ] Knuot: A world dominated by many different Chaos 'Kingdoms', the inhabitants of this world use a strange mix of modern weapons and hysterically enhanced full plate armor in their constant attempts to assert dominance over their rivals.

[ ] Mororos: Once a world held sacred by pre-Imperial humans, the locals were exterminated when the Imperium arrived, both to attain its immense resources and because they refused to give up their faith. Since then the Imperial settlers have, in their incalculable greed, managed to accidentally turn their own planet into a Daemon World - and still, they have yet to learn their lesson, continuously tearing at the planet itself in the endless search for greater mineral wealth even as the forces of the Immaterium take a daily toll. (Resource Rich)

[ ] Owuru: An Oceanic Daemon world with solid yet simultaneously liquified ice water and liquid minerals, extracting it's resources thus tends to look more at the usage of devices similar to the Oil Wells of the distant past than any form of quarry. (Resource Rich).

[ ] Satasta: A strange daemonic world, it's resource deposits taking the form of flat 'discs' that never seem to get smaller no matter how much is hewed away. Instead, the main obstacle to mining efforts on the planet comes in the form of the extremely hostile wildlife, which never seem to actually decrease in number no matter how many purges are directed against them. (Resource Rich).

[ ] Hulk-Leviathan: A Space Hulk of planetary size, the thing that makes Hulk-Leviathan truly of interest is the fact that other space hulks, some of them from ships that haven't even been built yet, are constantly drifting into and fusing with it. This has naturally led to a lot of metal and technology, just waiting to be broken down. (Resource Rich).

[ ] Beta-66: A former mechanicus Forge World infamous for it's massive usage of servitors to work in it's expansive mining networks. So immense was Beta-66's employment of servitors, that when Chaos came to the planet there were barely any people left to resist the powers of Chaos... merely cogs in a machine uncaring of their suffering. (Resource Rich).

[ ] Batufu: A planet in which the local mineral deposits have been converted into living beings. Those who seek to plunder it's wealth had best be good at killing, for the planets living minerals are belligerent creatures and must be dispatched before they can be melted down. (Resource Rich).

OOC: MORE OPTIONS! MOOOOOOOOOOOOOOOOOOORE!
 
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[ ] Plan The Labor's of Industry
-[ ] Labor of the Strong:
This Warband has managed to secure a steady supply of Ogryn Thralls, by means of a deal with certain Imperial Authorities who are rather eager to keep Abhuman populations in check.
-[ ] Mororos: Once a world held sacred by pre-Imperial humans, the locals were exterminated when the Imperium arrived, both to attain its immense resources and because they refused to give up their faith. Since then the Imperial settlers have, in their incalculable greed, managed to accidentally turn their own planet into a Daemon World - and still, they have yet to learn their lesson, continuously tearing at the planet itself in the endless search for greater mineral wealth even as the forces of the Immaterium take a daily toll. (Resource Rich)
 
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[ ] Satasta: A strange daemonic world, it's resource deposits taking the form of flat 'discs' that never seem to get smaller no matter how much is hewed away. Instead, the main obstacle to mining efforts on the planet comes in the form of the extremely hostile wildlife, which never seem to actually decrease in number no matter how many purges are directed against them. (Resource Rich).

[ ] Hulk-Leviathan: A Space Hulk of planetary size, the thing that makes Hulk-Leviathan truly of interest is the fact that other space hulks, some of them from ships that haven't even been built yet, are constantly drifting into and fusing with it. This has naturally led to a lot of metal and technology, just waiting to be broken down. (Resource Rich).
Both of those are solid for me. What you guys think?
 
[ ] Labor of the Strong: This Warband has managed to secure a steady supply of Ogryn Thralls, by means of a deal with certain Imperial Authorities who are rather eager to keep Abhuman populations in check.

[ ] Hulk-Leviathan: A Space Hulk of planetary size, the thing that makes Hulk-Leviathan truly of interest is the fact that other space hulks, some of them from ships that haven't even been built yet, are constantly drifting into and fusing with it. This has naturally led to a lot of metal and technology, just waiting to be broken down. (Resource Rich).
 
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…. The Warpsmith within your core is frankly a little on the boring side, for a daemon binder.
Wow....the fucking sass
[ ] The Gobmiras: A strange, artificially created type of demonic creature. The Gobmira's are small, multi-colored, roughly humanoid figures made up of different parts from many different animals. Different colored Gobmira have different traits, with the ones that match up to the primary color of one of the four major Chaos Gods having some sort of boost related to that God, and a near perfect resistance to the abilities granted by said deity. For a multitude of reasons they don't work with many other Chaos factions, but they are willing to change that and bring arms to bear if a deal is struck.
FOR OVERLORD(S)! To be real, I like that option, and there will be gremlin-level of fun.
[ ] The Lost: This Warband has established contracts with many Lesser Daemons of Chaos, and drawn them into its surface.
Well...it would be useful.
[ ] Labor of the Strong: This Warband has managed to secure a steady supply of Ogryn Thralls, by means of a deal with certain Imperial Authorities who are rather eager to keep Abhuman populations in check.
Yeah, extra useful given everything.
[ ] Mororos: Once a world held sacred by pre-Imperial humans, the locals were exterminated when the Imperium arrived, both to attain its immense resources and because they refused to give up their faith. Since then the Imperial settlers have, in their incalculable greed, managed to accidentally turn their own planet into a Daemon World - and still, they have yet to learn their lesson, continuously tearing at the planet itself in the endless search for greater mineral wealth even as the forces of the Immaterium take a daily toll. (Resource Rich)
I think that would be the closest to Dawi Zhar given GREED aspect but it is dangerous option.
[ ] Owuru: An Oceanic Daemon world with solid yet simultaneously liquified ice water and liquid minerals, extracting it's resources thus tends to look more at the usage of devices similar to the Oil Wells of the distant past than any form of quarry. (Resource Rich).
Here it would be useful if we had more labour and not mining equipment.
[ ] Hulk-Leviathan: A Space Hulk of planetary size, the thing that makes Hulk-Leviathan truly of interest is the fact that other space hulks, some of them from ships that haven't even been built yet, are constantly drifting into and fusing with it. This has naturally led to a lot of metal and technology, just waiting to be broken down. (Resource Rich).
That is very much fucking interesting.
 
Ogryns and hulk leviathan. Its planet size, its no doubt infested with greenskins and tyranids, as well as chaos and even worse xeno weirdness.

The Perfect place to use Ogryn's for dumb labor, and trust their overseers to extract valuable resources and tech from the ruins without having to worry about slave rebellions/escape much considering how easy Ogryn are to tame!
 
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