[X] Plan Investing for the Future
-[X] Begin Cleanup Operations (-1050 Resources)
-[X] Upgrade Population (-2000 Resources)
-[X] Research Kaiju Harvesting (Further research Kaiju Biology to increase the number of resources we get off of each Kaiju we kill.)
-[X] Research Improved Kaiju Cleanup (Research more efficient and cost-effective methods of cleaning up after Kaiju messes)
Not a second after the strip-harvesters are done do the cleaners move in, bringing a great deal of supplies with them. The entire operation is costly, ugly, and expensive-- but ultimately sound in its results, as Arbalest's corpse is turned into a pile of sterilized bones over the course of the week.
For the first time since the NPPDC's birth, survivors begin to arrive at the city-- as it really can't be called a camp anymore, not with its size. Construction and expansion begins almost immediately, new housing blocks, resource cashes, and hydroponic bays being practically scratch-built by the reworked auto-jigs. Of course, there's no shortage of jobs around, allowing for quick assignment and employment. A newly-taken census reads the population as nearing 40 thousand people-- births and immigrants combined.
Not all of these survivors are civilians, of course. Quite a few people versed in biology, mechatronics, ad other fields have joined the city's scientific community. And they've got themselves a job.
One concern of the council is the fact that kaiju decompose too quickly to harvest in their entirety. Past a certain point, they're just too toxic to safely continue work on. It's this same decomposition that also makes kaiju corpses such a threat-- their rapid breakdown creates several highly caustic chemicals that wreak havoc on conventional biology. The research division's task; find a way to fix this.
Despite the odds against them, the scientists actually
do churn out some worthy results; a few small-scale prototypes and a set of blueprints.
The first set consists of several parts: adapted trucks with sterilizing storage bays on their backs, designed to keep pieces of kaiju fresh enough to make the journey back to the city with time to spare. Once they reach the city, said trucks would be brought to a modified warehouse, where the second part would come in. This second part involves various pieces of equipment in an auto-sterilizing environment-- such as laser cutters, bio-extruders, and bonding chemical synthesizers-- allowing for more worth to be drawn from kaiju components. Unfortunately, the stage-two equipment is far too heavy to be made mobile, so the stage-one equipment
will have to bring the kaiju pieces back into the city.
The second set of blueprints and prototypes is supposed to solve the other problem; the difficulty of efficiently dealing with the kaiju's decay. Their solution: another reworked facility, designed to produce a chemical that should neutralize spills fairly rapidly. The only problem is that its efficiency has been noted to drop rapidly; when it was tested on two same-sized samples of Blue that came from different category kaiju, the higher category sample lost 20% efficiency! This suggests that the differing categories of kaiju may have some differences in their blood's chemical composition. While they can't figure it out quite yet, this is still the best solution they were able to come up with in this amount of time.
Population increases to 4!
New Augment available for purchase: Kaiju Salvage Facility
- Kaiju Salvage Facility (Manufacturing):
Cost: 1000 Resources
Provides +10% Resources from a slain Kaiju, independent of Morale. Each further-constructed facility adds +5% to the bonus Resource gain.
New Augment available for purchase: Xenofauna Sterilization Plant
- Xenofauna Sterilization Plant (Population):
Cost: 1250 Resources
Automatically discounts cleanup costs for Kaiju by a percentage equal to 30-(5*Category)%
Discounts: Cat 0 - 30%. Cat I - 25%. Cat II - 20%. Cat III - 15%. Cat IV - 10%. Cat V - 5%.
Three days later, the Kaiju alert goes off.
<ALERT: INBOUND KAIJU SIGNATURE DETECTED>
<CLASSIFICATION: CATEGORY II>
You know the drill; throw me some scanners!