People do realize that there's only so many actions we have for all the 'next turn' things they say they want to do, right? On top of the 'essentials', actions that people wanted last turn but couldn't fit in, and followups to actions we did this turn that need further investment?

We badly need to begin to actually plan and prioritize and then stick to the goddamned plan.
 
Yes, but that was actually intended to kill kaiju. Unlike the original gun, represented here from RB Quest.


As you can see, there's a big difference between a modern engineered BFG and a sixty-year-old not so good BFG.
Obviously we would be making an updated version, not the 60 year old Nazi scrap-pile. Kinda thought that went without saying...

People do realize that there's only so many actions we have for all the 'next turn' things they say they want to do, right? On top of the 'essentials', actions that people wanted last turn but couldn't fit in, and followups to actions we did this turn that need further investment?
I meant I was going to suggest it next turn. Then it got brought up now.
 
We badly need to begin to actually plan and prioritize and then stick to the goddamned plan.

You know what they say about plans surviving first contact with the enemy.

The problem is that even if we did come up with a plan for prioritization, new events and situations keep popping up that shift our focus - a downtime ago, no one would have thought that getting failsafes for our superheavy might be an important priority, but then we get a crit fail and suddenly we all realize that having that thing explode would be an obviously terrible thing. A couple weeks ago the shield thing wasn't even on our minds, and now it's a goodie that everyone would no doubt like to have as soon as we can pull it off. It wasn't that long ago that closing breaches seemed like a very long-term idea, but then we discover we have one in our backyard and suddenly closing them becomes a lot higher priority than when the only one we knew of was off deep in the ocean where odds are we wouldn't even get close to it any time soon. Researching better conventional weaponry probably wouldn't have been on the agenda this past week if we hadn't had a solid reminder a couple weeks back that they're falling behind and in need of a serious upgrade.

It's hard to make a grand plan to stick to when new events show up that require attention sooner rather than later and everyone has their own pet projects that they think is super important to the grand war effort and a must have to help us win.
 
On the subject of pet projects: How do point-blank ranged attacks work with this system?
 
They're resolved like Melee attacks.


This is possible.

Good. Then to elaborate, the M270 has an operational range of 640 kilometers and can move at 64 km/h. It carries 12 missiles, and can fire all of them in 40 seconds. Range for the GMLRS+ is 120 kilometers.

That's what a real one can do. Consider those numbers a wish list of sorts. Also add in that they should have integral Arges targeting. These should fire our Hellfire+ missiltes, not the super micro missiles.
 
Good. Then to elaborate, the M270 has an operational range of 640 kilometers and can move at 64 km/h. It carries 12 missiles, and can fire all of them in 40 seconds. Range for the GMLRS+ is 120 kilometers.

That's what a real one can do. Consider those numbers a wish list of sorts. Also add in that they should have integral Arges targeting. These should fire our Hellfire+ missiltes, not the super micro missiles.
That'd translate to a combat-effective version of about...

-4 units a round
-MLRS: 2x1d10 insert missiles here, 2 shots only

Adding Arges to the vehicle itself (rather than simply compatability with the system) would be difficult-- but you can probably research it so your AKBs have Arges dishes on their vehicles (making them a lot more useful).

@LostDeviljho, no. You do not.

edit: if your unit fires missiles, it's assumed that they'll be building Arges compatability into the missiles.
 
Last edited:
That'd translate to a combat-effective version of about...

-4 units a round
-MLRS: 2x1d10 insert missiles here, 2 shots only

Adding Arges to the vehicle itself (rather than simply compatability with the system) would be difficult-- but you can probably research it so your AKBs have Arges dishes on their vehicles (making them a lot more useful).

@LostDeviljho, no. You do not.

I meant Arges compatibility.

Are our Hellfire+ missiles the size of real ones?
 
Last edited:
So using the HtH stat?



Don't we already have designs for those and we just never built em?
Resolved like melee attacks as in the enemy gets to block/dodge/parry the attack like they do melee attacks instead of us just rolling against a certain base difficulty number.

A ranged attack at melee range still uses the RAN stat for bonuses, but there's an additional modifier depending on what type of ranged weapon we are using.

Rifles suffer a -2 penalty at point blank range, 0 penalties at short or medium range, and -2 at long range.

Carbines has no additional modifier at point blank, 0 penalties at short range, -2 at medium, and -3 at long range.

Scatter weapons gain an additional +2 at point blank, 0 at short range. -2 at medium, and -4 at long range. Shooting a shotgun or the Lightning projector while far away sucks.

edit: @Fyrstorm does that mean two volleys of 2x1d10 missiles from the proposed MLRS?
 
Last edited:
I could've sworn we researched something like those a while ago...
Edit: We really need a list of all the blueprints we've researched but not built.

Resolved like melee attacks as in the enemy gets to block/dodge/parry the attack like they do melee attacks instead of us just rolling against a certain base difficulty number.

A ranged attack at melee range still uses the RAN stat for bonuses, but there's an additional modifier depending on what type of ranged weapon we are using.

Rifles suffer a -2 penalty at point blank range, 0 penalties at short or medium range, and -2 at long range.

Carbines has no additional modifier at point blank, 0 penalties at short range, -2 at medium, and -3 at long range.

Scatter weapons gain an additional +2 at point blank, 0 at short range. -2 at medium, and -4 at long range. Shooting a shotgun or the Lightning projector while far away sucks.
So would a bullet hose like, say, a GAU-8 Avenger count as a scatter weapon or a carbine?
 
Last edited:
edit: @Fyrstorm does that mean two volleys of 2x1d10 missiles from the proposed MLRS?
Well, I just came up with this on the fly. You'll get a total of two shots... hm...

well, if it's more than just one vehicle, in total you'd be getting more per volley than the Hellhounds do... which is not to say that the MLRS wouldn't be rather expensive and without its own drawbacks.

The GAU-8 would count as a peashooter. It would be utterly worthless against Kaiju.
30mm autocannons (not the GAU-8, but it's an example) are actually a viable weapon here. Yes, they only do 1 Impact on a roll of 5+, but they're still a weapon that can be used.
 
Well, I just came up with this on the fly. You'll get a total of two shots... hm...

well, if it's more than just one vehicle, in total you'd be getting more per volley than the Hellhounds do... which is not to say that the MLRS wouldn't be rather expensive and without its own drawbacks.


30mm autocannons (not the GAU-8, but it's an example) are actually a viable weapon here. Yes, they only do 1 Impact on a roll of 5+, but they're still a weapon that can be used.

The US Army deploys MLRS units in groups of three. Not that we have to follow their doctrine, but that's how they're intended to be used.
 
I could've sworn we researched something like those a while ago...
Edit: We really need a list of all the blueprints we've researched but not built.


So would a bullet hose like, say, a GAU-8 Avenger count as a scatter weapon or a carbine?
When the gun doesn't fit nicely into one category or another, it's the GM's perogative to either just pick one, or mix up their own range modifiers as they like it.

For example, the GAU-420G:
GAU-420G - 4250 Resources
Carried ranged weapon (F)
Attack Dice: 4/1d10
Damage Type: Impact
Damage Bonus: +4/+3
Armour Penetration: 0
Range: -/20/40
Reload: 2 Turns
Can not move and shoot
Requires 4 Strength and 2 Dexterity to use.


It doesn't quite follow any of the regular rules of the weapon categories. It has no point blank bonus, no short ranged bracket, and the accuracy penalties of a scatter weapon.
Meaning any shot from this gun starts with a -2 to hit and goes up to -4 at 21+ units.

On the plus side, 4 dice per attack, huge innate damage bonuses, and massive AoE against targets within 4 units of each other.

Long story short, bullet spewers are almost certainly going to be innacurate, so Carbine range brackets are most likely the best you could possibly hope for, but Scatter weapons is much more likely.

As for Metalstorm type weapons being bad on Jaegers due to being hard to reload? I disagree completely. Not that they're easy to reload in battle, but that it wouldn't need to be used more than once in a battle. If we develop a similar kind of one-shot weapon system, it wouldn't be used on Jagd IMO, but on Tacit. He's unlkely to be using it more than once in a battle anyway since regular melee attacks are so effective with him, so this'd be an OH SHIT panic button weapon, or something to use if he's too far away for anything else and still wants to contribute.

So something like a bunch of Hellfire missile packs in Tacit's shoulders or Chest area doesn't seem like a bad idea to me. Could even try to make them modular so we could slot in Torpedoes instead for underwater missions?

More thoughts for the research pile...
 
Last edited:
I have an idea for how to fix the research log jam, but it may take expanding our population significantly.

Let's decide together on the minimum downtime actions per turn needed to Get Shit Done. I mean the vital, important stuff, not pet projects like my Maser Cannons and MLRS units.

Then we work until we have that minimum ApT to work with. If we're already there, great! So much the better!

Now here's the fun bit. We tally up active players. Put together a roll call of sorts. We expand our population until we have one ApT for each of us. We can do anything we want with our action. Research a pet project, build something, tinker with our units, even loan them to someone else for the turn. When a new player joins, we add them to the roll call after a real world week of regular contribution, then expand our population to give them their own ApT. If someone decides to leave the game, their Action goes into the community pool until they return.

And yes, you can use your ApT to expand our population and get yourself another turn, but only twice, for a total of three ApT. This is to prevent runaway population growth.

What do you think?
 
Now here's the fun bit. We tally up active players. Put together a roll call of sorts. We expand our population until we have one ApT for each of us. We can do anything we want with our action. Research a pet project, build something, tinker with our units, even loan them to someone else for the turn. When a new player joins, we add them to the roll call after a real world week of regular contribution, then expand our population to give them their own ApT. If someone decides to leave the game, their Action goes into the community pool until they return.

And yes, you can use your ApT to expand our population and get yourself another turn, but only twice, for a total of three ApT. This is to prevent runaway population growth.

What do you think?

I think it's realistically unfeasible, especially when the idea of what's important or not is going to vary from person to person and the exponential cost of upping the population to a point where your idea would be viable. And some turns need a lot more dedicated actions to the essentials than others - what works for everyone to have a pet project one turn might not cut it in another turn where we have two Jaegers in critical need of repair or upgrades. What happens when someone has to give up their action for something we absolutely need? Or how do you determine who gets the extra actions when we have fewer essential things that need to be done in a given week?

Plus there's the resource cost involved - we can't realistically let everyone have an action of their own to do whatever they want with and expect to build up the resources we need to pull of bigger, major project like building new Jaegers and the power cores to run them. It gets even worse when you try to introduce the idea that someone can use their action to expand the population further - what are you going to if someone wants to up the population (or another stat) another level for their own personal use, but we need the money from that action to do something else? And I can guarantee you it's going to happen, especially with the aforementioned exponential population growth cost and that some people are going to be focusing on getting more personal actions so they have more room to do whatever they want. And then you're right back to square one of people debating who get priority for their own personal wish list and being upset or disappointed when they're told that they have to wait for other more important things.

Fact is that some pet projects just aren't meant to be or are going to have to wait their turn.
 
Last edited:
I think it's realistically unfeasible, especially when the idea of what's important or not is going to vary from person to person and the exponential cost of upping the population to a point where your idea would be viable. And some turns need a lot more dedicated actions to the essentials than others - what works for everyone to have a pet project one turn might not cut it in another turn where we have two Jaegers in critical need of repair or upgrades. What happens when someone has to give up their action for something we absolutely need? Or how do you determine who gets the extra actions when we have fewer essential things that need to be done in a given week?

Plus there's the resource cost involved - we can't realistically let everyone have an action of their own to do whatever they want with and expect to build up the resources we need to pull of bigger, major project like building new Jaegers and the power cores to run them. It gets even worse when you try to introduce the idea that someone can use their action to expand the population further - what are you going to if someone wants to up the population (or another stat) another level for their own personal use, but we need the money from that action to do something else? And I can guarantee you it's going to happen, especially with the aforementioned exponential population growth cost and that some people are going to be focusing on getting more personal actions so they have more room to do whatever they want. And then you're right back to square one of people debating who get priority for their own personal wish list and being upset or disappointed when they're told that they have to wait for other more important things.

Fact is that some pet projects just aren't meant to be or are going to have to wait their turn.

I see your points. I still feel like there ought to be some way to let everyone have a way to work on their pet projects without detracting from the overall team effort. I just don't know what that might be.
 
I see your points. I still feel like there ought to be some way to let everyone have a way to work on their pet projects without detracting from the overall team effort. I just don't know what that might be.

For the pet projects that are worth it, I'm sure they'll get a turn eventually if they're patient, remind people of said project, and are successful in pointing out the usefulness of said pet project. Eventually, I'm sure that one or more people will pick up on the idea, and from there it's only a matter of time before it finds its way onto the list.

For what it's worth, I am thinking that building up the population another level or two this upcoming downtime would be a good idea akin to upgrading the research this last week, that should go a little ways towards clearing up the clog of needs and wishlist items, even if I don't think there's a genuine viable solution to 'everyone gets what they want'.
 
@Fyrstorm Would it be feasible to research a high speed, dedicated jaeger transport system between Seattle and the two nearby cities of Tacoma and Everett? If we upgraded the scanners of a new city to a moderately high level (e.g., 6) and had this single jaeger high speed transport system in place, could we reliably reinforce one of the new cities with the jaeger stationed in Seattle before a kaiju reached Tacoma or Everett?

I'm thinking something along the lines of a ground system that magnetically propels a jaeger at very high speeds between two nearby cities, and which has much less setup time than the carry-alls.
 
Back
Top