Argent
Class: Category III Kaiju
Argent is tall and slim, covered in a gleaming silver carapace. Its head is insectile, dominated by two massive, iridescent green compound eyes. An array of metallic spikes jut from its arms, legs, and spinal cord.
Stats:
HtH: 3
Ran: 3
Str: 3
Tou: 4
Agi: 2
Dex: 4
Structure:
Dura: 10
Stru: 15
Perks:
- Magnetic Field: Activate as a Standard Action, deactivate as a Free Action. All mechanical opponents within 15 Units suffer a -5 penalty to all stats immediately, and retain that penalty as long as the Field is active and they remain within its limits. While the field is active, all projectile weapons gain a +1 to-hit bonus as their metal is drawn to Argent's body. Argent may not move or make Melee attacks while the field is active, but may make Ranged attacks.
Weapons:
Claws (x2)
Built-In Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d10-1
Block Dice: 1d10-1
Armour Penetration: 0
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: Strength
Variable Discharge
Built-In Ranged Weapon
Attack Dice: 1d10
Armour Penetration: 0
Damage Type: Electric
Damage Bonus: 1d5
Range: 5/15/25
Electromagnetic Pulse
Built-In Ranged Weapon
Attack Dice: Automatic Hit
Armour Penetration: 0
Damage Type: Electric
Damage Bonus: 2d5
Radius: 10
Special:
Indiscriminate: Effects all within Radius, including Argent
Wrathful: When used within Magnetic Field, double Damage Bonus (2x 2d5) against all non-Argent participants.
Armour:
Electro-Reflective Shell
Coverage: All but Eyes
Armor Value: 3/1
Resilience: All, +3 Electric, +1 Fire
Durability: 9
Special:
Superconductive Link: If one piece is Broken, drop Resilience of all intact E-R Shell to +1 Electric.
Electro-Reflective Lids
Coverage: Eyes
Armor Value: 1/-
Resilience: All, +3 Electric
Durability: 3