Week 33: Combat End
The aftermath of the fight is a disaster. The intense radiation makes rescue efforts exceedingly difficult, especially in saving those in the Heimdal. Thankfully, it seems like all the troops will live-- though it's doubtful that most will be able to have kids in the future, and a good chunk will be on medication, especially the Heimdal crew

The Heimdal will require 250 Resources to repair and 200 Resources to decontaminate. Both of these may be done in the same action, but the Heimdal may not be fielded until it is decontaminated.

The jaegers, thanks to their shielding, are in a slightly better position. Ashley and Maria, safe in Tacit's shielded conpod, are physically fit as a fiddle, and won't require anything more than the antirad medication that they (and all Jaeger Pilots) are already required to be on. Psychologically, however, they're a bit more vulnerable, though it doesn't seem like it'll affect them in the field yet. Still, seeing a good friend practically die in front of your face can't be good for your mental health.

Tacit itself has taken minor damage. In fact, it'll be about as expensive to decontaminate the mech as it will be to fix the damage.

Tacit Ronin will require 200 Resources to repair, and 200 Resources to decontaminate. Both may be done in the same action, but Tacit cannot be fielded until it is decontaminated. Otherwise, Tacit may be fielded during the next fight as normal.

Jagdhund, however... has taken a pretty nasty hit. The jaeger has been completely cored by the blast, leaving her with a massive hole in her chest. If repairing that wasn't enough, there's also the matter of the Supercell reactor. The actual containment system was ruptured, and the cauterized area makes it hard to judge just what it'll take to completely fix it.

Jagdhund's body will require 1950 Resources to repair, a new piece of chest armour, two Actions, and 200 Resources to decontaminate. Jagdhund's body cannot be fielded until it is decontaminated, and her AI has recovered. Additionally, replacing her Faraday Frame will cost 2000 Resources and take up an additional action (this is optional). Additionally, roll a 1d10 to determine what will be needed to repair the reactor.

In order to minimise any damage to the artificial intelligence, Jagdhund's entire head is simply removed, sprayed down, and hooked up to auxiliary power. People wait anxiously for a sign that the Jaeger's mind has survived... until, nearly a day later, a screen powers on.

>Auxiliary Hindmind Emergency Startup: complete
>Announcement: this unit has entered an intensive defragmentation cycle, designed to address and repair damage to the ANGEL-type Artificial Intelligence designated 11b.
>Announcement: avoid strenuous activity or investigations while 11b is engaged in defragmentation.
>Announcement: in the meanwhile, direct all inquires to 11b Auxiliary Hindmind.
>End Announcement


It simply shut off afterwards.

Jagdhund's AI has entered what appears to be an intensive defragmentation cycle. She cannot participate in combat until she has finished this cycle and recovered. Each downtime, roll a 2d5 to determine the AI's progress in recovering.

And then, there's the problem of Danslief. The kaiju's self-destruct went off with the force of a tactical nuke, and vapourised a good volume of kaiju blue. It's not something that can just be cleaned up, not with all the radiation. The ecosystem's going to take a hit, no matter what, though it's not as bad as it could have been.

Environmental score drops to Stable.

Between the nuke, the environmental damage, the radiation problem, the effects on the SDF, and of course the terrifying defeat of Jagdhund, the public's confidence and good mood is completely shattered.

Morale drops to Steady. No manufacturing bonus.

As for Danslief... well, there's nothing really salvageable from its body, so most of the examination is done through field readings. Kaiju Science suspects that the creature may have been an attempt at a "cost effective" Ascalon, due to the abilities it exhibited. Upon reviewing the physical scans, they discover something else; while Ascalon had very developed cooling fins, allowing it to vent excess heat quickly and safely, Danslief had next to nothing, and had to use its wings as cooling surfaces-- a vastly more inefficient method. With this, and the kaiju's rather trigger-happy use of its energy weapons, it's no surprise that it overheated and went into catastrophic meltdown. However, based on the readings, they do think they could find some application for its abilities.

Danslief Token gained (Plasma Weaponry or Electromagnetic Armour)!

It is now downtime.

Kaiju stats:
SE-26-049
Danslief
Class: Category IV Kaiju
The kaiju is highly resemblant of Ascalon, sporting a semi-mechanical, vaguely humanoid body with spiked and smooth armour. Like the first one, it sports a pair of wings folded against its thighs, and a visored head. However, Danslief's armour is a dull blue, and the kaiju sports a flexible, developed tail-- which ends in something not unlike a cannon.

Stats:
HtH: 3
Ran: 3
Str: 3
Tou: 6
Agi: 7
Dex: 4

Structure:
Dura: 10
Stru: 19

Perks:
- Category IV: Has all the following rules:
-- Flat stun immunity
-- Universal, unbreakable AV of 1 on all locations
-- +5 to all the instant death thresholds
- Superior Action: Danslief automatically ignores 1 point of Agility Penalty it would take from any wound. Danslief may choose to take two separate Move actions if it wishes.
- Aerial Ace: Danslief can fly under its own power, and follows the rules for Flying characters when doing so.
-- Can take off as a move action or as a two point advantage move provided its durability limit has not been exceeded. When airborne, double Agility. Can not be charged while flying and melee attacks can not be made against this character. Ranged attacks are at +1 difficulty to hit the target if it moves while flying though a hit may knock the creature out of control. Each time a flying character takes a strike while flying, take a toughness test (6). If the test is passed, they keep control, if failed, they immediately crash 1d5 units away in a random direction and takes 1d10 blunt damage. If they would land on something, both characters take 2d10 blunt damage, knocked prone and immediately locked in a grapple.
-- Atomic Engine: Danslief treats its durability as +6 higher for the purposes of taking off/flying. Once a battle, Danslief may initiate a Charge immediately after a move action.
- Death Throes: Upon death, roll a 1d10. On a natural 10, Danslief detonates, inflicting 3d10 Burst (0 AP, +0 DB) damage to all within 5 Units. This inflicts EMP and environmental damage as a tactical nuclear bomb to all within 15 Units. On a failure to detonate, Danslief simply dies.

Weapons:
Claws (x2)
Built-In Melee Weapons
Attack Dice: 1d10/ 2x 1d10
Parry Dice: 1d5
Block Dice: 1d10
Armour Penetration: 0
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: Strength

Danslief Rifle
Built-In Ranged Weapon (Rifle, Tail)
Attack Dice: 1d10+1/ 2x 1d10
Armour Penetration: 3+Special
Damage Type: Burst
Damage Bonus: Ranged+1
Range: 20/30/35
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5 Units of the target struck automatically take 1d5 Fire Damage.
Dual Shot: May be used to target multiple opponents when used in the second firing mode, though the second attack suffers a -1 penalty.

Plasma Heart Beam
Built-In Ranged Weapon (Scatter, Chest)
Attack Dice: 1d10-1
Armour Penetration: 5+Special
Damage Type: Burst
Damage Bonus: 3d5
Range: 1/3/5
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Danslief must wait a turn for this weapon to cool down after firing it. While cooling, Danslief is at -1 to all stats.

Laser Vulcans (x2)
Built-In Ranged Weapons (Carbine, Hands)
Attack Dice: 2x 1d10/ 4x 1d10
Armour Penetration: 0
Damage Type: Fire
Damage Bonus: 0
Range: 5/10/-
Special:
May move and fire at no penalty.
May not be used by a hand that is otherwise occupied

Armour:
Thick Hide
Coverage: All but Eyes
Armor Value: 2/1
Resilience: All
Durability: 10

Deflective Carapace
Coverage: Chest, Torso, Spine, Head, Shoulders
Armor Value: 4/2
Resilience: All, +1 Edged, -1 Blunt, -1 Burst
Durability: 9

Electromagnetic Barrier
Coverage: All
Armour Value: 2
Resilience: All, +1 Fire, +1 Electric, +1 Burst
Durability: 2
Special:
Activates as a reaction, and lasts until the end of Danslief's turn.
May be used two times.

Category IV Kaiju killed: +5000 Resources
Salvage Facility Bonus: +1500 Resources
Manufacturing: +4500 Resources
Morale Bonus: +0 Resources

Total Resources to Spend: 44740

Free Actions (choose one)
[ ] Begin cleanup operations in full force (-1700 Resources)
[ ] Begin cleanup operations, but just for the major troubles (-740 Resources, mild/low environmental damage)
[ ] Leave it alone (environmental damage, possible morale damage)

Pick as many actions as you have Population (10), along with a Communications, Breach Research, 2 Jaeger Research actions, and 1 free J-Recycling action, and 5 free units from the MPFs.

4 weeks until Noah can get in the damn robot. Roll 2d5 for Jagdhund's recovery. Edit: and 1d10 for the state of her reactor.

Also, Tacit doesn't need its laser fixed. It just ran out of "ammo". And finally, I'll save the fancy recolours until your jaegers hit Mark IV or higher, assuming you want them at all. Makes it more special that way.
 
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Week 33: Downtime
[X] Plan Six Million Dollar Jaeger (We Can Rebuild Her...) MK II Version
-[X] Begin cleanup operations in full force (-1700 Resources) (Free Action)
-[X] Research Jaeger Supercell/Breach-based Power Reactor capable of powering Mk IV and Mk V Jaegers (Free Jaeger Research 1)
-[X] Research Tacit Ronin HtH Upgrade*20 (Free Jaeger Research 2)
-[X] Research 'Breachgate', with emphasis on stabilization (Free Breach Research) (SAFE RESEARCH MODE!)
-[X] Send team to area around Alaska Shatterdome, see if they can dig up anything useful that might have been missed before. (Free Comm Action)
-[X] Recycle 9*Solid Iron Plating (Free J-Recycling)
-[X] Build 4*Banshee Squadron, 1*Anti-Kaiju Tank Squad (Free Conventional Construction)
-[X] Research 'Breachgate', with emphasis on a Point of Destination system (such as a Receiver or other means of making the other end of the breach open - and stay open - where we want it to). (SAFE RESEARCH MODE!)
-[X] Research Wizards Academy
-[X] Research Environmental Recovery - Research a means to improve the environment and undo the damage caused by the Kaiju Blue.
-[X] Research Hyper/Super-Compact Microreactor Power Source
-[X] Research Armadillo-Class Mobile Shield Generator (Continue researching a conventional-scale military support unit designed exclusively for the purpose of generating and projecting a defensive barrier shield.)
-[X] Heimdal Repair and Decontamination (-450 Resources)
-[X] Tacit Ronin Repair and Decontamination (-400 Resources)
-[X] Build 2*Jaeger Faraday Frame (-4000 Resources)
-[X] Jagdhund Repair, Power Core Repair, and Install Chest Armor (-3150 Resources) (We already have Supercomposite Armor plates to spare)
-[X] Jagdhund Repair and Decontamination and install Faraday Frame (-200 Resources)

44740-8700-1200=34840 Resources left
Cleanup starts with great ferocity, as the entire corp draws on volunteers to boost their numbers in wiping out as much contamination as they can.

One of the things J-tech is working on is designing a power core that's compatible with both Mark IV and Mark V Jaegers. It's not easy, but they're working as hard as they can.

Part of the issue is actually generating that much energy. The Mark IVs had to rely on fusion reactors, and Striker Eureka ran off something that the new United Nations only has inferior copies of. To say it's daunting is a bit of an understatement. However, Neo-Seattle's never been one to give up.

By the end of the week, there's very little actual progress-- but there are a few ideas where to go. Some more sensible than others.

There's the idea to upsize the reactor-- the logic being that, since the Breach itself produces ridiculous amounts of energy, and a bigger Supercell will have a bigger internal Breach, it'll produce more energy. Obviously, the main problem here is the fact that such a reactor may be too big for a jaeger, and in any case wouldn't fit Tacit Ronin's slimmer frame.

There's also an idea of taking two of their standard Mark III versions and linking them together, in a synchronised pair. While it has potential, and the excess radiation could be used for additional power, this setup could be somewhat bulky and vulnerable, as the second reactor would likely need a semi-external mounting point.

A third idea presents itself; namely, tracking down Striker Eureka and just reverse-engineering its XIG Supercell. While this would almost certainly result in a very solid supercell, there remains the issue of actually tracking the jaeger down.

All these routes have their own issues, and their own positive points. However, it's as far as the team can get.

No kidding, Mark V cores are tough stuff, and that's without trying to make them compatible with Mark IVs as well.

Another project on the table is Tacit's combat skills. Determined to make sure that nothing can stand against it, the group goes to work. New joints are fabricated, complex assemblies of hydraulic and electrical impulse components that will, when finished, allow Tacit to land several blows in as many seconds. All they have to do is reinforce the frame and install the new joints, and Tacit should be getting pretty damn close to pulling the sort of moves seen in Striker Eureka-- a far cry from the Mark I it used to be.

18/25 points to HtH 5!

Yet more spare iron is funneled into recycling, ready to feed the hungry beast that is Neo-Seattle's Manufacturing Section.

9 pieces of Solid Iron Plating Recycled!
+675 Resources!


It seems fighting spirit hasn't fully left Neo-Seattle, as many recruits finish up the last of their training, ready to fight in defense of their city/territory. These brave new men and women are swiftly assigned to their new vehicles; even more of the cutting-edge Assault Helicopters, and a squadron of the old Type-100s. Though the air force's welcome is somewhat coloured by melancholy-- so many of them have died so fast, it's hard to get attached to new people-- the tankers give a hearty greeting to their new members, enthused to finally have some more troops in their group.

1 Type-100 Anti-Kaiju Tank Squadron built!
4 "Banshee" Anti-Kaiju Assault Helicopter Squadrons built!


At long last, work on the Breach-Gate project finally bears fruit. And it's pretty damn good fruit. The method for generating a stable Breach is refined, and a quantum attraction framework is devised to provide anchors. It's finally finished, and the first real blueprints for such a system are sent to the council.

Breach Gate Sub-branch unlocked!
New Miscellaneous available: Mk I Breach-Gate Generator, Mk I Breach Receiver!

Mk I Breach-Gate Generator
5000 Resources
Generates a stable, shielded, artificial Breach. As long as it is powered, and there is at least one Receiver within 30 kilometers of it, anything of Superheavy size or smaller may pass through the Breach-Gate.
Requires a Mark III+ Jaeger Reactor (or equivalent) to power it. May be activated or deactivated in an instant.


Mk I Breach Receiver
1500 Resources
Provides an exit/entry point for any Mk I Breach-Gate Generator within 30 kilometers. Anything of Superheavy size or smaller may pass through it.

Meanwhile, an expedition was sent off to examine Anchorage-- after all, the NPPDC didn't stay there for very long when their early members grabbed a nuclear reactor and ran. Thanks to Victoria helping out, there's little concern of fuel, so the planes are able to make it up there.

It's a few days later when the vehicles finally return. They have news.

Anchorage has survived. Partly due to the Wall of Life, partly due to the Shatterdome, there's a pretty big population sustained there-- bigger than would be expected for a post-apocalyptic settlement with no jaegers. When the pilots asked about this, they were told that a man named Beckett, who used to be involved with the 'dome, was one of a group of people who started people returning there after the Wall started falling in other places. They don't have any confirmation yet, and the planes aren't exactly made for passengers, but this may be a lead worth looking into. If that's not enough, there seems to be plenty of remaining parts in the shatterdome that could be useful for jaegers.

Finally, the council manages to get Sturm some funding. Too bad it's shit funding. The resulting response letter indicates that he is less than thrilled with this-- though fortunately, there aren't any mentions of death rays.

New Research Augment available: Shoddy Metathaumic Experimental Laboratory!
Shoddy Metathaumic Experimental Laboratory (Research)
500 Resources
Offers one free Research action per turn that must be spent on "Magic" Research. One per city. Never benefits from the Research stat.


As assistance to the recovery effort going on, some of the lesser science divisions set to work on something to repair the environmental damage. Their end result is a mix of standard methods and experimental bio-technology, but should have a decent effect on healing the damage to the ecosystem caused by the repeated kaiju deaths. The only odd thing is that the main plant itself looks a bit like a starfish... but that's nothing to worry about.

New Population Augment available: BRM-class Environmental Stabiliser!
BRM-class Environmental Stabiliser (Population)
1250 Resources
Each Environmental Stabiliser lessens the environmental damage caused by a kaiju spill, and somewhat increases the speed at which the environment recovers.


A new proposal is run by engineering; an ultracompact nuclear reactor. It's an understandable idea-- after all, part of what made jaegers possible in the first place was the development of smaller, more efficient nuclear reactors. It's only logical to try it again.

Miraculously, this train of thought actually produces some results! The revamped nuclear reactors should maintain the same power output, with only about 50% the size of the old ones! This would give more room for other systems inside Mark I and II jaegers, and-- given some of the rumors about General Highwind's plans-- make the council very happy.

Nuclear Fission Reactors upgraded to Ultracompact Nuclear Reactors!
Ultracompact Nuclear Reactor (Mk 0-2)
1000 Resources
- May power jaegers of up to Mark 2 (10-15 points).
- Stat points dependent on Frame type (10-12).
- Allows for the production and fielding of smaller, nuclear-powered Units.


Essentially, now you can get away with two things: 1) mounting more powerful weapons on smaller things, and 2) "Mark 0" units. That's all I'll say on the matter.

The 2 NFRs in your inventory haven't been upgraded; the upgrade only applies to all newly-constructed reactors. You can still probably find some use for the two you have available.


Despite this new advance, progress on the 'Armadillo' fails, mainly because Special Weapons is bogged down by paperwork. What few members are able to get work done sketch up a few designs, but the actual final product is still in the air, and they've got a railtank to fix.

The Heimdal's already been sprayed down with anti-rad foam, and a few rad-absorbing blocks have been set up nearby just to minimalise contamination. Carefully, the RX-11 is winched up, and locked into place above the vehicle while it receives a thorough touch-up. Armour plates are repaired and repainted, while the mechanics and delicate electronics of the turret are replaced with brand new parts.

Heimdal fully repaired and decontaminated! Heimdal may now be fielded!

Tacit Ronin's armour panels are removed for repair, permitting the jaeger's frame to receive a thorough scrubbing down before their replacement. There's a bit of argument on whether to leave the plates as bare Jagdarium, or keep them painted white, though it doesn't go much further. Tacit Ronin, now clear of any radiation, stands ready in his hanger, a curiously palpable tension in the air around it. A few of the more superstitious techies claim it's because the jaeger is angry-- but that's just superstition, right?

Tacit Ronin fully repaired and decontaminated! Tacit Ronin may now be fielded!

Even though she's not going to be joining the rest of the forces for a while, there's no reason for engineering not to do their best with Jagdhund. The Faraday Frame material is carefully reapplied to her frame, while component after component is replaced in her chest cavity. It takes the whole week, but by the end the jaeger looks good as new-- except for her missing head.

2 Faraday Frames built! 1 in City Inventory!

Jagdhund repaired and decontaminated! Faraday Frame installed! Jagdhund may be fielded as soon as her AI recovers!

Thus ends the week.

And thus begins you lot talking about stuff.
 
Week 34: Combat End
The aftermath is pretty messy, but it's far from the disaster that Danslief was. Despite the widespread use of fiery and heated weaponry, the kaiju were faced with so much firepower as to spray them in gory chunks across a lot of the waterfront-- including their very toxic blood.

A noticeable rise in morale has yet to be seen, despite the victory.

Damage to Tacit is minimal, besides the missing fangblade, though the readings from the GUNDAM Operating System are... somewhat unusual. There's no detrimental effect, it's just... odd.

Tacit Ronin will require 100 Resources and an Action to repair, as well as a new Fangblade.

Examination on Kyton and Kappa turn up some neat differences, but nothing stunningly unique. Kyton possessed a deadened nervous system, and a highly energetic chemical system. The former let it shrug off a lot of pain, while the latter allowed it to boost its speed, strength, and reaction speed at the cost of eating away at its organ linings. Kappa meanwhile possessed the previously observed water jet system, which was actually connected to enhanced pores in its legs-- explaining the weird water currents around it. This same system afforded it a bit more mobility in the water as well.

With the analysis done, the kaiju corpses are slowly disassembled, for conversion into usable resources.

It is now downtime.

Kaiju Stats:
SE-26-050
Kyton
Class: Category III Kaiju
The kaiju seems to be another Trespasser type, with well developed limbs and a shorter tail. Its head, like the others', is shaped into a weapon-- this one resembling a halberd, with a large blade on the front of its face and a spike on the crown.

Stats:
HtH: 2
Ran: 0
Str: 5
Tou: 7
Agi: 2
Dex: 1

Structure:
Dura: 11
Stru: 16

Perks:
- Adrenal Overdrive: Twice per battle, may add +2 to any one roll of its choice, but immediately suffers 1 Ongoing afterwards.
- Extra Tough: Ignores Scratch Damage.

Weapons:
Frontal Claws (x2)
Built-In Melee Weapons
Attack Dice: 1d10+1
Parry Dice: 1d5
Block Dice: 1d10-1
Armour Penetration: 0
Grappling Bonus: +1
Damage Type: Blunt
Damage Bonus: Strength

Sub Claws (x2)
Built-In Melee Weapons
Attack Dice: 2x 1d10
Parry Dice: 1d10-1
Block Dice: 1d5
Armour Penetration: 0
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: 1

Halberd
Built-in Melee Weapon
Attack Dice: 1d10-1
Armour Penetration: 4
Damage Type: Edged
Damage Bonus: Strength+2

Armour:
Thick Skin
Coverage: All but Eyes
Armor Value: 3/1
Resilience: All, +1 Edged
Durability: 12
SE-26-051
Kappa
Class: Category III Kaiju
The kaiju is built tough, with a thick carapace and craggy scales protecting its entire body. The monster's head has a jutting crown, with a toothy beak at the bottom. Its hands have been modified into blade like pincers.

Stats:
HtH: 2
Ran: 1
Str: 4
Tou: 6
Agi: 2
Dex: 1

Structure:
Dura: 12
Stru: 15

Perks:
- Good Swimmer: +1 Agility when in water.

Weapons:
Pincers (x2)
Built-In Melee Weapons
Attack Dice: 2x 1d10
Parry Dice: 1d10-1
Block Dice: 1d5
Armour Penetration: 3
Grappling Bonus: +0
Damage Type: Edged
Damage Bonus: Strength

Pressure Jet
Built-in Ranged Weapon
Attack Dice: 1d10+2
Armour Penetration: 0
Damage Type: Blunt, Fire
Damage Bonus: 2
Range: 6/10/15
Special:
Never ignites a target.
Heavy Shot: If Kappa is in water, it may choose to, instead of acting as a normal attack, knock the opponent Prone on a successful hit, dealing Blunt to the struck location equal to the Damage Bonus. Heavy Shot may only be used every second round.

Armour:
Durable Hide
Coverage: All but Eyes, Chest, Torso, Spine, Pelvis, and Shoulders
Armor Value: 2/1
Resilience: All
Durability: 10

Shell
Coverage: Chest, Torso, Spine, Pelvis, Shoulders
Armor Value: 4/-
Resilience: All, +1 Edged, +1 Impact, -1 Fire
Durability: 8

Category III Kaiju killed: +1000 Resources
Salvage Facility Bonus: +600 Resources
Manufacturing: +4500 Resources
Morale Bonus: +0 Resources

Total Resources to Spend: 41615

Free Actions:
[ ] Begin cleanup operations (-325 Resources)
[ ] Leave it alone (environmental damage)

Pick as many actions as you have Population (10), along with a Communications, Breach Research, 2 Jaeger Research actions, and 1 free J-Recycling action, and 5 free units from the MPFs.

3 weeks until Tacit Noahs what's going on. Roll 1d5 for a status update from the JagdHindmind (there won't be any super bad penalties for a 1-- she's already growing closer to recovery).
 
Week 34: Downtime
[X] Plan Unconventional Warfare
-[X] Cleanup the Mess (-325 Resources)
-[X] Research Jaeger Upgrade - Tacit HtH*20 (Free J-Tech Research 1)
-[X] Research potential for using miniaturization process used for Ultracompact Nuclear Reactor and applying it to Jaeger Supercell Reactor Technology. (Free J-Tech Research 2)
-[X] Continued Breachgate research, with emphasis on increasing the viable range. (Free Breach Research)
-[X] Continue searching around Anchorage for parts and news. (Free Comm Action)
-[X] Build 1*Banshee Squadron, 4*Anti-Kaiju Tank Squadron (Free Construction Action)
-[X] Research Improvements to Metathaumic Experimental Laboratory
-[X] Continue Researching Armadillo-class Mobile Shield Generator
-[X] Research Conventional Warfare R&D Institute (Research Bonus and free research actions for Conventional & Superheavy Units - That is, bonus/free research for all military units that aren't Jaegers)
-[X] Build 2*HF-2 Fangblades (-1000 R)
-[X] Build 10*Superalloy Composite Plating (-2500 R)
-[X] Build 2*Environmental Stabilizer. (-2500 R)
-[X] Research Pelican-Class VTOL Carryall (Using the technology that's allowed us to develop the Condor scout planes, research a VTOL-class replacement for the Jumphawk Jaeger Deployment Helicopters that can also serve as a long-distance cargo and passenger transport.)
-[X] Continue Breach Storage Research with focus on Breach bubble stabilization.
-[X] Build 2*Neural Disruptor (-4000 Resources)
-[X] Repair Tacit Ronin, Install new Fangblade and replace Supercomposite Plate-I on L. Arm and Sensors with Superalloy Composite Plating (-100 R)
-[X] Recycle 2 Solid Iron Plating, 2 Conpod Armour, 2 Fangblades, 3 Supercomposite Plate-I (Free Recycling Action)

(10425 R Spent, 31190 R Remain)
The blue spill is soon contained, and thoroughly cleaned up.

Meanwhile, the J-tech team finishes their work. While Tacit undergoes its repairs, the enhanced joints are integrated, and the underlying frame is reinforced. When Tacit next goes into combat, it should be operating at 250% of its original, Mark I combat stats.

16 successes! Tacit to HtH 5! 20/20 reactor points in use! Reactor energy cap reached!

Meanwhile, attempts to miniaturize the Supercell reactor go nowhere. The system is still very touchy at its current scale, and simulations of a smaller model are a bit too volatile for the engineers to feel safe trying to prototype it.

Breach Science works on something a bit less likely to destroy half the city in its catastrophic failure; extending the safe range of the new Breach Gate system. The finished system has greater range, but the actual generator itself is more energy and resource intensive.

Breach-Gate Generator upgraded to Mark II Breach-Gate Generator!
Cost increases to 5500 Resources!
Range increased to 50 Kilometres!
(Breach Receiver updated accordingly)


The second Anchorage scouting mission is hampered by bad weather. The atmosphere has been getting exceedingly agitated recently, and a storm ends up grounding the Condors for long enough that the mission has to be called off.

At least the tank crews are happy, what with the influx of new tankers.

Banshee squadron constructed! 4 Tank squadrons constructed!

Unfortunately, for some reason Sturm's group doesn't get their funding. Maybe it's because the budget is tight. Maybe it's because of the other scientists. Maybe it's because the council just sucks at bureaucracy. Whatever the case, it's starting to wear away at Metathaumic Research's already shaky morale.

The "Armadillo" project continues, and results are... decently promising. The now finalized blueprints aren't the height of cutting edge technology, but they're more than adequate for its purpose. Since the last superheavy was called the Heimdall, SW R&D is calling this one... the Hlin.

New Superheavy Unit available to purchase: DBPS-1 'Hlin' Superheavy Armour!
DBPS-1 'Hlin' Superheavy Armour (Superheavy Unit)
6000 Resources
A large vehicle-- though far from the largest in Neo-Seattle's arsenal-- powered by a hypercompact nuclear fission reactor and mounting an impressive defensive shield to protect other vehicles with.

Tou: 2
Agi: 1 (Moves 4 Units per round)
Durability: 2
Structure: 4

May not Charge.
Weapons:
Emergency Point Defense Guns: Range 5. Deals 1 Impact damage on a 5+. Never benefits from targeting assists.
Armour:
Titanium Carapace
Armor Value: 2/-
EXB-03 Surround Barrier Shield
Power: 4
Dispersal: 3
Integrity: 9
Affects everything within 5 units of the Superheavy, resolving all attacks against those within the barrier against the shield first. Defends against Ranged Attacks only. May be activated or deactivated as a free action, as long as it has not collapsed.
Power is the amount that incoming damage is reduced by. Dispersal is the amount of damage that bleeds off each round. Integrity is how much damage the shield can absorb before collapsing.
As long as the shield is active, take a -1 penalty to all rolls. If the shield collapses, roll on the Vitals Damage Table. A collapsed shield cannot be reactivated until it is repaired as a Minor Wound.


All your superheavies are clearly going to be named after Norse thingies.

Additional plans are drawn up, as the possibility of a research division specifically for working on non-jaeger assets is considered. It appears that it's viable enough.

New Research Augment: Conventional Warfare R&D Institute!
Conventional Warfare R&D Institute (Research)
1200 Resources
Each Institute allows 1 free Research action per turn to spend on the research of non-jaeger military assets. For every two Institutes past the first, add a +1 bonus to any rolls made by these Institutes.


The autojigs run for a while, crafting more pieces of superalloy, and another pair of HF-2 Fangblades for the city's resident jaeger.

2 HF-2 Fangblades constructed! 10 Superalloy Composite Plating constructed!

It doesn't take long for these parts to be fitted onto Tacit Ronin, and soon the jaeger is back in one piece.

All Strikes Repaired! Fangblade fitted! Armour fitted!

Tacit's old Fangblades and the last of the iron armour are broken down.

Armour and weapons recycled!
+563 Resources!


With the environment far more of a concern now, a pair of the new BRM class stabilisers find themselves erected outside the main city, ready to dilute the effects of the kaiju toxins.

2 Environmental Stabilisers Constructed!

Another thing in the works is a next-gen craft designed to operate in the same field as the aging-- but still very much useful-- Jumphawks helicopter. The result incorporates technology from both Jumphawks and the Condors, and is soon nicknamed the 'Meganeura' for its four-winged design and predatory-sounding engines. These vessels are more than capable of hauling both jaegers and a few extra vehicles in their undercarriage's bay, though deploying the latter requires some time to land.

New Conventional Military Unit available to purchase: HJT-VT-01s 'Meganeura' VTOL Carrier Squadron!
HJT-VT-01s 'Meganeura' VTOL Carrier Squadron
600 Resources
Heavy quad-winged VTOL craft that are powered by multiple Jumphawk and Condor engines. Unlike the Jumphawks, these large craft are capable of carrying a jaeger and a few extra vehicles simultaneously-- the latter in bays in their undercarriages-- though unloading the other vehicles takes a bit of time for them to land.

- Move up to 12 units a turn.
- 1 squadron can carry 1 Jaeger and/or 1 Non-Superheavy Military (land) Unit. Takes one turn to load either, no turns to unload jaegers, and two turns to unload Military Units. Military Units cannot be unloaded until jaegers have been unloaded.

1 squadron of VTOL Carriers built for free!

Because I'm not giving you any more references to things, you're not getting Pelicans.

Breach Tech isn't done yet, as they busy themselves in working more on the Breach Storage system, in an attempt to refine certain aspects. First n the list is the actual 'bubble' that would hold everything-- and, surprisingly enough, Breach Tech turns in their finished report fairly quickly, with minimal problems!

Breach bubbles stabilised! 1/4 to Breach Storage!

Finally, in an effort to provide the city with some defensive abilities that aren't tied to the jaegers, a pair of Neural Disruptors are stationed, and the shelters are provided with a bit of extra shielding.

2 Neural Disruptors constructed! Toughness test DC (8)!

It's then that everyone finds that the week's over.

You know what comes next.

Roll some scanners-- whenever you feel like it. I don't need 'em right now.
 
Week 35: Combat End
As soon as Ashley radios in with her emergency, retrieval efforts double. Rather than waiting around for anything else, one of the Sikorsky squadrons take it into their own hands to pick up the pilots themselves.

Fortunately, it's not as bad as Ashley's runaway mind has made it out to be. Maria's drivesuit kept her safe from most of the spalling, and what did punch through didn't go deep enough to hit organs. She's broken a few ribs though, and passing out-- even mostly from delayed shock-- is never really a good thing. Medical estimates that, given the advanced regenerative medicine that Seattle has, her physical injuries should be healed in eleven to twelve days.

Maria will be out of action for the next battle.

As for Tacit itself? The jaeger's taken a bit of a beating, but it's nothing that can't be fixed with a bit of time and money.

Tacit's repairs will take an action, and 350 resources. It will also need a new piece of conpod armour.

In an effort to keep morale loss to a minimum, former Ranger Alec Webb steps up to deliver a speech. He does his best, trying to convince the populace that this means the enemy is growing desperate, that Neo-Seattle has forced them to make a pale imitation of the city's hero, one that they beat anyways!

It's a respectable speech, and it does a good job, even if the uncertainty of the Seijin, the constantly rising threat of the kaiju, and especially the recent losses weigh heavily on everyone's mind.

No morale change.

Meanwhile, Kaiju Science and Jaeger Tech are losing their heads over the body of the Seijin, which someone's nicknamed "Musketeer"-- and for good reason; it's an absolute marvel of biotechnological engineering.

As it looked, the creature seems to be an exact replica of Tacit, cast in a biomechanical form. Its skeleton and armour plating are made of a sort of semi-living metal, very similar to the superalloy used in Tacit's current armour, but built up like that of a normal lifeform. Conversely, the rest of its organs and internals are fleshier, but would operate the exact same as their mechanical counterparts. The integration of the silicon body and the metallic elements is incredibly intricate, far more refined than the records of Crank's autopsy were. In fact, both branches are certain that they can learn from this, and make some major contributions in their scientific fields!

Musketeer Token gained (advanced biomechanics)!

And that's how the battle ends. A mysterious metal skeleton, a rousing speech, and another Jaeger pilot in the hospital.

It is now downtime.

Seijin stats:
SE-26-052
Musketeer
Class: Category IV Seijin
Musketeer is an almost identical biomechanical copy of Tacit Ronin, coloured mainly black with white details. It initially appears wearing a cloak of leathery tissue to hide itself, but soon reveals its true nature.

Stats:
HtH: 5
Ran: 1
Str: 3
Tou: 3
Agi: 5
Dex: 3

Structure:
Dura: 5
Stru: 12

Perks:
- Category IV: Has all the following rules:
-- Flat stun immunity
-- Universal, unbreakable AV of 1 on all locations
-- +5 to all the instant death thresholds
- Savvy: Musketeer may use advanced combat tactics.
- Vernichtung Schlag: Once per battle, Musketeer may combine an attack with the Sabres into a single attack (2d10 rather than 2x 1d10). Requires both Sabres and Arms to be intact/not destroyed.
- Jet Thrusters: One use per battle, +2 Agility on charge, increases charge bonus to +3
- Rapid Evasion: So long as Musketeer has moved 3+ Units during its turn, it may Dodge any projectile or energy based attack as if it were a melee attack.
- Burst Rockets: Once per battle, Musketeer may ignite the thrusters in one of the following ways:
-- Ramming Speed!: Gain +3 Agility for the purposes of Charging. Charge Bonus does not change. May be utilized simultaneously with Jet Thrusters. May be used to make Held Charges.
-- Sound Breaker: Roll a 1d5. Musketeer's Agility increases by the result for a number of rounds equal to the result. Every round the Thrusters are active, the jaeger must move at least 1 Unit, or be forced to move 1d5 Units by the thrusters.

Weapons:
Eviscerating Heat Sabres x2
Built-In Melee Weapons
Attack Dice: 2x 1d10
Parry Dice: 1d5
Block Dice: 1d5
Armour Penetration: 3
Grappling Bonus: -3
Durability: 7
Damage Type: Edged, Fire
Damage Bonus: Strength
Special:
Cauterizes Wounds

Impulse Laser Vulcans x4
Built-in Ranged Weapon (Carbine)
Attack Dice: 2x 1d10/ 8 x 1d10
Armour Penetration: 0
Damage Type: Fire
Damage Bonus: 0
Range: 5/10/15
Special:
May move and fire at no penalty.

Striking Defender Claws x2
Built-In Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d10
Block Dice: 1d10-1
Armour Penetration: 0
Grappling Bonus: +1
Damage Type: Blunt
Damage Bonus: Strength+1

Crushing Impact Pad x2
Built-In Melee Weapons
Attack Dice: 1d10-1
Parry Dice: 1d5
Block Dice: 1d5
Armour Penetration: 0
Grappling Bonus: -3
Damage Type: Blunt
Damage Bonus: Strength x2
Special:
Curb-stomp: +3 against any Prone opponents when Musketeer is not Prone. Replaces normal vs. Prone bonus.

Mercury Blood Eruption
Built-In Ranged Weapon
Attack Dice: 1d5
Damage Type: Burst
Damage Bonus: 2d10
Armor Penetration: 3
Range: 1/-/-
Special:
One shot only.

Armour:
Superalloy Organic Armour
AV: 5/2
Coverage: All but Head
Resilience: +1 Impact, +1 Edged, -1 Ice
Durability: 9
Special:
Pressure Intolerant: When submerged in liquid or another high-pressure environment, gain -1 Blunt for the duration of the time spent there.

Advanced Faceplate Shield
AV: 2/1
Coverage: Head
Resilience: All
Durability: 4
Special: Treat AV and Durability as double against the first attack that strikes a location protected by this.

Category IV Seijin Killed: +10000 Resources
Salvage Facility Bonus: +3000 Resources
Manufacturing: +4500 Resources
Achievement Get! There Can Be Only One: +1000 Resources!

Total Resources to Spend: 50253

Free Actions:
[ ] Clean up the... red? (-203 R)
[ ] Leave it be.

It's in the city inventory list, I'm guessing we'll officially see it added when Fyrstorm gives us the end of battle update.
Yep.

-[] Research Seijin Jaeger-Retrofitting Recycling w/Musketeer Token (Research the potential of taking the body of a dead Seijin and turning it into a fully functional Jaeger)
"Tacit Ronin! Reversion Mode-- command code 777! Beast form!"
*Jaeger screaming*

I really need to write that Bonus Chapter...

Actions schmactions, you know the drill.
 
Week 35: Downtime
[X] Plan Heal the Mans (and Woman)
-[X] Clean up the red? (-203 R)
-[X] Jagdhund Toughness Upgrade*20 (Free Jaeger Research 1)
-[X] Research Gyroscopic Stabilizer Feet for Tacit Ronin (Research new feet for Tacit Ronin as an upgrade to the current Traction Pad design intended to take advantage of Tacit Ronin's strengths and provide greater stability in combat in order to allow Tacit to better perform more advanced combat maneuvers; primarily focused on giving Tacit a bonus to evading enemy attacks.) (Free Jaeger Research 2)
-[X] Research Long-Range Breach Scanner and Detection Unit (Research equipment that would better allow us to find and take readings of breaches from a distance in order to better understand them - and by extension, exploit Breach Physics for use in our own breach-related technology such as Supercell reactors and the Breachgate.) (Free Breach Research)
-[X] Build 5*VTOL Carrier Squadrons (Free Conventional Construction)
-[X] Follow up on lead of Raleigh Beckett hiding out Anchorage, attempt to track him down and recruit him to join the team in Neo-Seattle (Free Comm Action)
-[X] Recycle 7*Supercomposite Plate-I (Free Recycling Action)
-[X] Research Breach Storage Distance Link
-[X] Research the Theoretical Foundations of the Supernatural and Mystic Arts; OR "How to Magic" (Put research into how to make magic actually work and unlock this 'tech' branch)
-[X] Build 3*Conventional Warfare R&D Institute (-3600 R)
-[X] Research improved Medical Technology (give a bonus to healing rolls)
-[X] Research cheaper Helios Stellarator
-[X] Research Seijin Jaeger-Retrofitting Recycling w/Musketeer Token (Research the potential of taking the body of a dead Seijin and turning it into a fully functional Jaeger)
-[X] Research Kaiju Harvesting Efficiency (Research further efficiency of harvesting Kaiju to squeeze as many resources out of each kill as we can)
-[X] Research refinement to the Wormhole Penetrator for greater weapon effectiveness (Further research to the ABWC 'Breach Buster' to increase the likelihood of success)
-[X] Research Waltz Artillery Shell - Investigate Waltz Artillery Shell in storage with emphasis on if it's being used to spy on us, and if so, see if there's anything we can do about it short of disposing of the thing.
-[X] Repair Tacit Ronin and replace Conpod armor from Inventory (-350 R)

Resources Spent: 4853
Resources Left: 45400 + Recycling
Cleanup goes well. The Seijin's blood may be different looking from normal Blue, but it sure responds easily to the cleaning team's efforts.

Even if Jagdhund is out of action, that's no excuse not to help her out a bit. A few aspiring techies set to work on a series of redundancies and damage control programs for the jaeger, and should finish in just over a week.

17/20 to Toughness 4!

A new project arises in the other dedicated J-tech branch; feet. Specifically, Tacit's feet. Given the jaeger's current combat style, specialised feet to assist in stability and responsiveness would be of great use. And so, naturally, that's what they go with.

New Jaeger Weaponry available to purchase: TRU-4 Gyroscopic Stabiliser Foot!
TRU-4 Gyroscopic Stabiliser Foot
400 Resources
Built-In Melee Weapon

Attack Dice: 1d10-1
Parry Dice: 1d5
Block Dice: 1d5
Armour Penetration: 2
Grappling Bonus: -3
Damage Type: Blunt
Damage Bonus: Agility +1
Special:
Gyrostabilizer: +1 to the first Dodge Reaction each round that the user is called to make, so long as they are not Prone. Reduces the penalty for moving and attacking with melee weapons to -2.
Emergency Rectifier: Once per battle, may reroll a single Dodge Reaction before the results are resolved. The results of this second roll must be taken, even if they are worse.
Requires Agility 3+


The new blueprints are a little expensive, though they aren't just feet-- they also take up a good amount of the lower legs. Each one would use numerous gyroscopes and internal counterweights to maintain solid footing and assist in reflexive mobility. Additionally, they've incorporated a set of spikes into the feet, giving them some ability to penetrate armour.

As there's little end to the usefulness of a solid monitor on breach stuff, plans for a dedicated suite are swiftly drawn up.

New Scanners Augment available: Long-Range Breach Scanner!
Long-Range Breach Scanner (Scanners)
1500 Resources
One per city. Gives +2 to all scans of Breach phenomena.


With the first of a new line of vehicles soon comes more. This is very true of the Meganeura.

5 Meganeura Squadrons constructed!

In other news, the council's starting to suspect that the travel bureau is staffed by incompetents. That, or Anchorage is just a very far away place that's kinda tough to get stuff done in. The weather isn't helping, especially since it's getting to be December.

Failure.

The leftover equipment room is starting to get pretty empty by this point, as more armour plates are taken out and broken down.

7 Supercomposite Plate-I recycled!
+238 Resources!


Part of the problem with the Breach storage system is that the bubble itself would have to travel with the jaegers, but couldn't be powered by them. Thanks to the advances in Breach Gate technology, a smaller, focused receiver has been designed, so that power can be transmitted far enough. Just one more issue that's finally being hammered out.

Distance Link research completed! 50% to working Breach Storage!

Sensing the rising frustration of Sturm and his team, the council leaps into action. With the recent influx of resources, they can afford to give them a lot more funding, even if a dedicated centre isn't on the table yet. In an attempt to make their new resources worth it, the metathaumic team decides to go back to basics. The results are far more promising.

Metathaumics has examined several targets of interest related to... unusual occurrences. Thanks to cooperation with neurologists, theoretical physicists, and the archivists responsible for dealing with most of the info in the city's database, they're finding... hints of things. Events of excessively low probability, interactions with the natural world not based in the physical, possibilities of a lingering mark left by the presence of life itself. Suddenly, their mission isn't seeming so crazy.

They have something.

Further Research will be required here... but you're getting close to something concrete. Very close.

At last, the normal forces get a chance for some action-- or rather, the people who make them do. New divisions are invested in, and given dedicated facilities to operate in.

3 Conventional R&D Institutes constructed!

There is a bit of a downside to all this raw enthusiasm in J-tech and Kaiju Science. Very few people are available to work on the enhanced healing tech that was requested, preventing it from actually getting anywhere. Maybe next time.

Failure.

With Tacit's reactor at its limit, the necessity of a Mark IV reactor is becoming more and more apparent. Engineering sets to work on trying to streamline the Helios more, but it's a long and arduous task. They have to be careful that everything will function just as it did before, or else the plasma reaction may be less efficient, or even fail entirely! As such, they're requesting more time to properly fulfill the task.

No progress.

A new project is put underway, based in the possibility of using Anteverse lifeforms-- specifically Seijin-- in the construction of a jaeger. It's somewhat successful, but ultimately a little limited due to the newness of it all. Still, if given a bit to work on stuff, your scientists think that they could get much more progress.

That said, even if there's nothing concrete, they've figured out the principles, and a few advantages and disadvantages of such a thing.

Now, turning a Seijin straight into a Jaeger is more than a little bit tricky-- you can't just shove a conpod in its skull and drive it around, for obvious reasons. However, with intensive reworking of anatomy and implementation of cybernetics (which may take months), it should be possible to refine one into a functional jaeger for less than it would take to build a normal one. Such a Bio-Jaeger would have improved stamina and healing, as well as possibly some more unique abilities and other boons as yet unknown. However, upgrades and equipment switching would be far more difficult than normal, and the effect of the residual nervous system on the pilots and jaeger would be completely unknown.

Alternatively, instead of using the entire Seijin as a Jaeger, their biomechanical bodies could be used to extensively augment a preexisting unit, offering some of the advantages, with fewer disadvantages. However, it would take a while, and probably need a healthy investment as well.

Minor success. Difficulty of Bio-Jaeger research reduced. Options are available.
Musketeer Token used up.


Nobody even remembers to look into increasing the efficiency of harvesting procedures.

Failure.

Another project that goes less than ideally is the effort to increase the capacity of the Wormhole Penetrator. Owing to complications with the calculations, nothing really happens. Given that Neo-Seattle doesn't have any bombs yet, however, that's not exactly the end of the world.

Failure.

Suspicious of just how similar Musketeer was to Tacit-- even down to the recent boost in hand to hand prowess-- some of Kaiju Science suspects a spy. And since there's only one other thing recovered from a Seijin...

The investigation's results are negative. Waltz's shell has been in hibernation ever since the evolved Seijin's second appearance, and no scanner has detected any emissions of any kind along the hivemind channels it was determined to have initially used. Whatever was behind the info leak, it wasn't that.

Tacit is, of course, repaired. It looks much nicer now that it has a proper face again.

All damage repaired! Conpod armour fitted!

End of downtime. Now, you guys can have a break while I rewrite the kaiju. Again.
 
Last edited:
Week 36: Combat End
Tacit returns, mostly in one piece. The only damage it's sustained is minimal, just the corrosion and denting of its shoulders.

Tacit Ronin will require 100 Resources and an action to fix.

In other news, Maria's finished her recovery! Medical is still advising that she take it easy, but the young woman's been otherwise cleared for duty! Additionally, Noah's almost fit enough to be allowed back in a jaeger-- among other things, as Maria is sure to slyly comment, much to Ashley's mortification. Still, the atmosphere's very happy, and quite a few technicians set up plans for a 'welcome back' party to be held in joint for Jagdhund and Noah next week.

Maria can now pilot again. 1 Week until Noah is capable of piloting. 1 Week until Jagdhund is online again.

With the three-round defeat of the kaiju trio, and Tacit's amusing laser malfunctions, civilian morale is back on the rise again, slowly but surely.

Morale rises to Calm! +25% Manufacturing!

Examination of the kaiju corpses-- or rather, of the only one remotely intact after the fight-- reveals some interesting things. Zetsubo's tissues were highly developed, with very fungal areas for producing the hallucinogenic spores. It's a very unique physiological alteration, and its effectiveness in the field may make it more likely to be seen again-- especially with the trouble the conventional forces are causing for the kaiju.

It is now downtime.

Kaiju Stats:
SE-26-053
Zetsubo
Class: Category III Kaiju
Zetsubo is large, but doesn't appear particularly threatening for a kaiju, except for the large maces that replace its forearms. Most of the creature is fairly humanoid, with a tall, slim build. Its head is similarly thin, with a rather gaunt, reptilian appearance to it. Of note are the numerous vents peaking out from under its armour plates.

Stats:
HtH: 3
Ran: 2
Str: 5
Tou: 5
Agi: 3
Dex: 0

Structure:
Dura: 8
Stru: 17

Perks:
- Grief Field: Emits a hallucinogenic spore cloud that affects an area in a 20 unit radius, centred at its location from the beginning of its turn. An enemy conventional or superheavy unit within that distance must roll a 1d10 every four rounds. On an 8-11, they may act as normal until the next status roll is called for. On a 4-7, the hallucinogens partially compromise their ability to act, inflicting a -1 penalty to all rolls until the next status roll is resolved. On a 0-3, the hallucinogens prevent them from performing any action until the next status roll, which is done at a -1 penalty. Elite units get a +1 bonus to this roll. Jaegers and other K-Scale characters are unaffected.

Weapons:
Maces (x2)
Built-In Melee Weapons
Attack Dice: 2x 1d10-1
Parry Dice: 1d5
Block Dice: 1d10+1
Armour Penetration: 0
Grappling Bonus: -4
Damage Type: Blunt
Damage Bonus: Strength x2
Special:
Shock Punch: -1 Attack Dice, knocks opponent Prone on a damaging hit.

Corrosive Cloud
Built-In Ranged Weapon
Attack Dice: Automatic Hit
Armour Penetration: 0
Damage Type: Acid
Damage Bonus: Ranged+1d10
Radius: 1
Special:
Double Damage Bonus against any opponent Zetsubo is in a grapple with. Acid never sticks.

Armour:
Light plate
Coverage: All but Eyes, Arms, and Hands
AV: 3/-
Resilience: All, +1 Blunt
Durability: 7

Mace Armour
Coverage: Arms and Hands
AV: 5/3
Resilience: All, +1 Edged, +1 Blunt
Durability: 6
SE-26-054
Ooarashi
Class: Category II Kaiju
A creature shaped somewhat like an enormous, spiny lobster. Much like one, it has no claws-- instead, its main weapons appear to be a pair of flexible spines on its head.

Stats:
HtH: 2
Ran: 1
Str: 2
Tou: 5
Agi: 3
Dex: 2

Structure:
Dura: 13
Stru: 7

Weapons:
Flexible Spikes (x2)
Built-In Melee Weapons
Attack Dice: 2x 1d10
Parry Dice: 2d5
Block Dice: 1d5
Armour Penetration: 3
Grappling Bonus: -4
Damage Type: Edged, Electric
Damage Bonus: 2

Horn Lightning
Built-in Ranged Scatter Weapon
Attack Dice: 3x 1d10
Armour Penetration: 0
Damage Type: Electric
Damage Bonus: 0
Range: 7/10/-

Armour:
Full Body Sheath
Coverage: All
AV: 3/-
Resilience: All, -2 Blunt, +1 Fire
Durability: 10
SE-26-055/SE-26-056
Erant/Ontran
Class: Category I Kaiju
Erant and Ontran are nearly identical clones, which resemble grotesque parodies of clawed lobsters. Both are a glossy black, with Erant having blue markings, and Ontran having green.

Stats:
HtH: 1
Ran: 1
Str: 2
Tou: 4
Agi: 3
Dex: 0

Structure:
Dura: 7
Stru: 10

Weapons:
Nippers (x2)
Built-In Melee Weapons
Attack Dice: 1d10+1
Parry Dice: 1d5
Block Dice: 1d10-1
Armour Penetration: 2
Grappling Bonus: -1
Damage Type: Edged
Damage Bonus: 1

Hostile Sparker
Built-in Ranged Scatter Weapon
Attack Dice: 2x 1d10
Armour Penetration: 0
Damage Type: Electric
Damage Bonus: 0
Range: 3/5/-

Armour:
Body Sheath
Coverage: All
AV: 2/-
Resilience: All, -2 Blunt, +1 Fire
Durability: 8

Category III Kaiju Killed: +1000 Resources
Category II Kaiju Killed: +500 Resources
Category I Kaiju Killed: +200 Resources
Salvage Facility Bonus: +510 Resources
Quick Kill Bonus: +400 Resources
Manufacturing: +4500 Resources
Morale Bonus: +1125 Resources

Total Resources to Spend: 54073

Free Actions:
[ ] Clean up the blue (-100 R)
[ ] Leave it be.

It's time to d-d-d-duelecide on a plan!
 
Week 36: Downtime
[x] Plan JhoJho's Bizarre Robotics
-[x] Build 6x Gyroscopic Stabilizer feet (-2400 R)
-[x] Repair Tacit, replace Traction Pads with Gyroscopic Stabilizer Feet (-100 R)
-[x] Build Long-Range Breach Scanners Augment (-1500 R)
-[x] Research improved Medical Technology
-[x] Improve Defenses to 5 (-6000 R)
-[x] Research City-Scale Railgun Defensive Emplacements (Defense augment)
-[x] Build 1 Hiln (-6000 R)
-[x] Research improved Helios Stellarator (Focus on making it smaller and more efficient)
-[x] Continue Researching Actual For-Realsies Magic
-[x] Research 'Intelligence Leak' - Investigate the mystery behind Musketeer and how he managed to match up with Tacit Ronin so closely with emphasis on seeing if outside hostile forces are spying on us somehow in order to prevent such reoccurrences or otherwise keep any other vital information we have from being used against us.
-[x] Clean up the blue! (-100 R)
-[x] Research Plasma Weaponry w/ Dainslief token
-[x] Jagdhund Toughness Upgrade*20
-[x] Research Mobile Pocket Entry Point for "Hammerspace" (SRM)
-[x] Research improvement to the Heimdal; See if the new ultracompact rector tech can be utilized to give the Heimdal more firepower
-[x] Research Conventional Air-Purifier Systems (CAPS) in order to prevent gasses and vapors such as Zetsubo's from effecting out conventional units
-[x] Research "Quetzalcoatl" Heavy Air unit; A large, heavily armed aircraft with multiple weapons batteries and extended flight time (The C-130 based unit we keep talking about)
-[x] Send another scouting party to Oblivion Bay to see what got missed the first time
-[x] Recycle 2 Punchy Fists, 2 Traction pads
-[x] Build 2*Banshee, 2*VTOL Carryalls, 1*Mortar Team with the MPFs

(-16,100 Resources, 43,373+ remain)
With the blueprints finished last week, three pairs of the new feet are churned out, with four immediately going into storage. The other two, however, are installed onboard Tacit Ronin, whose damaged components are quickly repaired.

6 Gyroscopic Stabiliser Feet constructed! 4 in storage!
All Strikes repaired! Traction Pads removed! Gyroscopic Stabiliser Feet installed!


In order to augment the city's detection and analysis capabilities, a series of dedicated scanning dishes are set up, tuned to focus in on Breach radiation.

Long Range Breach Scanner constructed!

Work on the advanced medical tech goes... alright, though it could easily use more work.

Jaeger pilots will recover slightly faster.


The city's defenses are given a substantial bulking up, with more armour, countermeasures, bunkers, and other safety bits thrown in across the board. Buildings are further reinforced as well, so they should be more able to stand up to kaiju attacks.

Defense to 5!

Additionally, another, more active method of defense is drawn up-- after all, is not the best defense an even better offense? If nothing more, then these railgun turrets should provide a steady curtain of fire against foes from any direction. The only downside is that equipping them across the entirety of the Defense Perimeter would be ridiculous.

New Defense Augment available for purchase: Defensive Railgun Battery!
Defensive Railgun Battery (Defense)
2500 Resources
- RX-11 'Longspear' Railgun: 3x 1d10+1 Impact damage. +2 Damage. Range 20/30/-. Hits on 5+. Benefits from Arges.
- Perimeter Defense: Each Railgun Battery must be purchased to cover a specific sector of the Defense Perimeter. When a fight occurs in that sector, the Railgun Battery may participate. Rather than suffering complete destruction, a damaging hit to the Battery will subtract 1 Attack Dice from it (costs 300 Resources to repair 1 AD).

Yes, I'll be implementing 'sectors'-- sorta. You already have them, in terms of battlefield directions (there's like, eight sectors-- North, South, etc.). Plus, @Killbles did such a fine job with his Turret Tower Defense Grid that I just had to share the love!


Another defensive asset also sees development, as the brand new shield projector is crewed and fielded. While its armament is particularly anemic, it doesn't have to be noteworthy-- that's not its goal, after all. Instead, the new Hlin will function as a mobile shield, defending Neo-Seattle's ground-based assets from kaiju at range.

DBPS-1 'Hlin' constructed!

Work on downsizing the Helios reactor goes surprisingly well, and a shrunken version is soon simulated and found viable! There's an obvious limit, but with the proper designs, there should be enough space to fit all sorts of stuff inside a jaeger with one of these-- perhaps even a second reactor, if they're really crammed in there! Additionally, they manage to simply the Helios design a little more-- though the same cannot be said for the new 'Polaris' variant.

Helios Heavy Fusion Stellarator to 49 000 Resources!
Variant gained for Helios Heavy Fusion Stellarator: Polaris Compact Fusion Stellarator!

Polaris Compact Fusion Stellarator (Mk 4) (Helios Variant)
- 50 000 Resources
- See Helios Heavy Fusion Stellarator
- Smaller Than Normal: The Polaris takes up significantly less space than the Helios does, allowing for more intrusive components and equipment in the jaeger's chest cavity.


Now properly funded, and with evidence to boot, the metathaumic team throws their all into continuing their research. Their labs are filled with enthusiastic noises, and energetic exclamations, but nothing's being revealed to the open. Finally, Sturm arrives at the council's meeting room, and reports that they have a lead. However, in order to properly expand on it, they're going to need access to existing data-- data that is, unfortunately, over in Japan. He talks for a while about what sort is needed, citing some sort of storm from 2015, and unusual residual radiation readings in one city or another... it's hard to follow, but he seems very certain that this is their best option.

Dr. Sturm's most promising lead requires data from Japan. Without this data, you will have to turn to a more difficult route.

With one suspect not guilty, the majority of the investigation team turns to their next one; the kaiju brains (a few are looking around at other leads). Fortunately-- or unfortunately-- it is here that they find an answer.

While Palisade was cut off from the hivemind, the brains weren't-- and it's between these two parties that a secondary hivemind has bee set up. Combined, these minds have very high psychic potential-- and the regular bursts of exotic radiation that flow through the city appear to be boosting this, allowing the secondary hivemind to actually copy residual neural information, essentially reading the minds of all nearby. Much to the worry of the team, the brains are also perfectly capable of transmitting information back, and have likely done so already! Solutions are... difficult to come up with. At the moment, the most they can do is quarantine, and conduct analysis with their drones-- a dedicated solution would either involve some sort of shielding around their containment, a method of cutting the psychic link altogether, or (in the case nothing else works) simply killing the specimens.

Solutions will require time and resources to implement, but will likely put a stopper in your information leak.

Blue cleanup is simple, if disgusting. Then again, that's nothing new.

Using analysis of Danslief's ionic weaponry, along with the details from plasmacaster blueprints, JSW R&D bangs out a brand new weapon, based off of the kaiju's tail cannon. The monstrously large gun is capable of equaling the power put out by Danslief's version, though not without issue. Since mounting it the standard way would be an incredibly invasive operation on a jaeger's structure, mounting has been dealt with by a two point connection-- the flexible power feed plugs into the bottom of the jaeger's spinal column, while the body of the launcher attaches to the jaeger's hip on an advanced omni-joint. In order to stabilize the weapon during firing, two rotating grips have been fitted-- ideally, a jaeger would use both, but it can be fired one-handed if need be.

With the undeniable success of their endeavor, and the positive tests on the design, Special Weapons decides to make a downsized version of their launcher, which lower power jaegers could use. This smaller version is a bit less efficient, having a shorter range and lower output, but it's cheaper and doesn't need both hands to use.

Danslief token used up!
New Jaeger Weapons available to purchase: IDB-49a "Schwert Gewehr" Buster Launcher, IDB-49b "Dolch Gewehr" Plasma Launcher!


IDB-49a "Schwert Gewehr" Buster Launcher:
Built-in/Carried One/Two-handed Ranged Weapon (Rifle)
5000 Resources

Attack Dice: 1d10+1/2x 1d10 (1d10-1/2x 1d10-2)
Armour Penetration: 3+Special
Damage Type: Burst
Damage Bonus: Ranged+1
Range: 20/30/35
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points the jaeger beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5 Units of the target struck automatically take 1d5 Fire Damage.
Dual Shot: May be used to target multiple opponents when used in the second firing mode, though the second attack suffers a -1 penalty.

May be activated as a Movement or Standard Action, and sheathed as a Free Action.
Buster Weapon: This massive weapon requires both hands to make the most of it. If the wielder chooses to use it with only one, use the set of values in parentheses. Otherwise, use the main set of values.

The Buster Launcher may only be mounted on jaegers, and always mounts on a Thigh. When active, it must be held by the Hand that corresponds with the Thigh, though two hands can be used for increased accuracy (see Buster Weapon).
The Buster Launcher may only be used by Mark III+ Jaegers, and always mounts on one Thigh when used.


IDB-49b "Dolch Gewehr" Plasma Launcher:
Built-in/Carried One-handed Weapon (Rifle)
3000 Resources

Attack Dice: 1d10
Armour Penetration: 2+Special
Damage Type: Burst
Damage Bonus: Ranged
Range: 15/20/25
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points the jaeger beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5-1 Units of the target struck automatically take 1 Fire Damage.

May be activated as a Movement or Standard Action, and sheathed as a Free Action.
The Plasma Launcher may only be mounted on jaegers, and always mounts on a Thigh. When active, it must be held by the Hand that corresponds with the Thigh.


The upgrades for Jagdhund are finalized, and installed. Once the jaeger's online, she should be able to withstand a fair amount more damage before her effectiveness is compromised.

17 successes! Jagdhund to Toughness 4! +2 Durability! 18/20 stat points in use!

Mobile Pocket - 2d5+11 17

Breach tech works day and night on their project, and it's... mostly done.

Mobile Pocket will require another action to complete research on. Total research on Breach storage is 63% complete.

The three sections of conventional R&D have each been assigned different tasks, though they present their results at the same time.

Section 1's goal was to improve the firepower of the HEEM-2 superheavy armour, due to its recent... lesser showing on the battlefield. While the council suggests using the smaller reactors, there's a much simpler way-- improving the gun's targeting ability. It does take a few resources, but the new patch and equipment is installed without a hitch.

Heimdal to Range 3! -100 Resources!

You guys do remember you can just upgrade your superheavies' stats, right?

Section 2's goal is addressing something more recent; Zetsubo's cloud. Currently, breathing filters aren't standard in most anti-kaiju weapons, due to the fact that most engagements take place far from point-blank, and air-borne attacks aren't usually gaseous or particulate in nature. While gas masks are an option, it never hurt to try more, so some fairly basic (but reliable) filtration systems are standardized across all vehicles currently in service. While it's not perfect, it should help out.

Military support units are more likely to resist gaseous or particulate attacks.

The last section's goal is... honestly, probably the most ambitious of the three. A combat aircraft that fills the roll of a ground attack plane, and carries a very heavy payload, but is still able to fly a long distance. Their result is the PL-160 'Quetzalcoatl' Gunship. Armed with brand new missiles, nose-mounted Vulcan guns, and some very pretty missile racks, the new gunship is capable of travelling for a while, and fighting it out just fine. There are a few downsides, however-- for one, owing to its complex and custom design, mass-production is a little more difficult. For another, due to the expanded fuel tanks, it isn't able to hold any heavy cannons, instead forced to rely on the missiles. And last... it's a little expensive.

New conventional unit available for purchase: PL-160 'Quetzalcoatl' Gunship!
PL-160 'Quetzalcoatl' Gunship
1500 Resources
The first fixed-wing post-Tod der Jaeger aircraft designed for combat, the PL-160 takes clues from the AC-130 and other ground assault planes, featuring very wide wings, multiple engines, and numerous weapons. Like its older relative the PL-92, the PL-160 has expanded fuel tanks, multiple redundancies, and a fairly low flight ceiling-- however, its custom design makes it difficult to mass-produce. Its main weapons are a pair of nose-turreted 20mm Vulcans, an expanded micro-missile pod on each side, and four large racks of Hellfire+ missiles, making it a formidable combatant.

- Move up to 20 units a turn. Must move at least 5 units a turn.
- May not be built in Military Production Facilities.

- Nose Vulcans: Deals 1 Impact on a 5+. Range 10. May be fired simultaneously with another weapon, even at a different target. Does not benefit from Arges.
- 'Kaiju-Buster'-G Ultra Micro-Missiles: 1d10 Impact/Fire damage. -1 Damage. Range 5/10/-. Hits on 4+. Cauterises Wounds. Benefits from Arges.
- Hellfire+ Missile: 1d10 Fire damage. +0 Damage. Range 20/-/-. Hits on 4+. Two Shots Only. Cauterises Wounds. Benefits from Arges.

- Manoeuvering Thrusters: All Ranged attacks against Quetzalcoatls are at +1 difficulty to-hit.

With the aid of the Condors, another scouting mission is sent down to Oblivion Bay. This time, they manage some more possible targets, though most are in worse shape than the three initially mentioned.

Additionally, there's sightings of non-kaiju Anteverse organisms; things like plants and fungi, alongside smaller animals. However, of bigger worry is a single Category V kaiju spotted in the area-- it looks to be based off of the so-called 'sword kaiju', though parts of its armour and extraneous appendages are curiously absent.

List of potentially recoverable jaegers (and ones that may be useful just for parts):
- Lucky Seven: A Mark I jaeger with a reputation for surviving very dangerous encounters, pulled from the roster in 2021 due to the threat of Category IV kaiju. Seven was mostly intact, though the kaiju have inflicted some damage, leaving the jaeger missing its legs below the knee, and much of its torso. Seven's integrated armament consisted of a rocket-driven anchor spike in its left arm. Combat style: reckless wrestler.
- Dingo Amber: Another Mark I, which fell after two kills. Dingo has been viciously torn up, though its frame should be fairly intact. The jaeger's only integrated weapons were two shoulder-mounted missile pods, meant for softening up targets before closing. Combat style: pragmatic brawler.
- Midsummer Night: The younger sibling to Coyote Tango, this Mark II was far less famous than its elder counterpart, and fell after killing three kaiju. Currently, Night's arms and shoulders are mostly gone, with more severe damage to the left side. Night's integrated armament consisted of two short-range M68 Railguns, and a pair of retractable daggers near its elbows. Combat style: stalwart bruiser.
- Blazer Phantom: A mid-line Mark II, pulled from the roster after sustaining heavy damage. Blazer is missing its entire lower body, but the reactor compartment still seems secure. The jaeger's integrated armament was two "heat brander" fists, which heated ridges along their surface to very high temperatures. Combat style: aggressive boxer.
- Piercer Savage: One of the earliest jaegers to use a held melee weapon. Piercer just seems generally beat up. Its main weapon was a long, durable spear-- and while it doesn't have the spear with it, it could have its blueprints in its computers. Combat style: eager lancer.
- Gipsy Danger: One of the more famous Mark IIIs, mission-killed in 2020 by its mutual-kill, the Category III "Knifehead". Gipsy lacks an arm, half its connpod, and a good chunk of its chest and reactor area. Most of the kaiju seem to avoid it. Gipsy's integrated armament consisted of a pair of gauntlet-mounted I-19 Plasmacasters, and an "Elbow Rocket" melee enhancer in each forearm. Combat style: street brawler.
- Kabuto Shockwave: A Mark III-E that specialised in heavy armour, but had fairly basic weaponry due to design constraints. Kabuto appears to have suffered a reactor breach, obliterating over half of its upper body. Combat style: endurance tank
- Basilisk Zephyr: An early Mark IV, downed after seven kills, and sporting the Helios Heavy Fusion Stellarator as its power core. Zephyr has been practically gutted, with most of its torso structure destroyed, and other assorted damage. Rebuilding will take considerable effort. Zephyr's weapons were two "Octo-Punch" revolving cannons, and a pair of diamond-edge blades. Combat style: adaptive swashbuckler.

With the removal of Tacit's Traction Pads, the last of the jaeger's original equipment is broken down, their deconstructed materials providing a bit of a discount on the new feet.

2 Traction Pads recycled! 2 Punchy Fists recycled!
+ 250 resources!


Other stuff happens.

2 Banshee squadrons constructed! 2 Meganeura squadrons constructed! 1 Mortar team constructed!

And thus ends the week.

Of god finally.
 
Last edited:
Week 37: Encounter End
With the odd machine gone, there's nothing left to do but finish the scouting flight and head back to base. It's... uneventful, to say the least. No kaiju attacks, no bizarre occurrences, nothing.

Back in the city, there's a lot of excitement; Jagdhund's defrag period is over, and Noah's been cleared from the hospital! Naturally, the welcome back party brings much rejoicing.

Jagdhund may now deploy for combat!
Noah may now deploy for combat! Fragility period continues for 4 weeks!

While Noah may not be going into actual combat for a while, he's certainly grateful for the gesture. Jagdhund is also very grateful, if a bit regretful of her failure, and promises to do better next time.

It is now downtime.

Manufacturing: +4500 Resources
Morale Bonus: +1125 Resources

Total Resources to Spend: 49148

Free Actions:
[ ] Destroy the Kaiju Brains! (select which ones)
-[ ] Texas
-[ ] Myrmion Alpha
-[ ] Myrmion Beta
[ ] No, keep them all.

And that's it. That's everything.

Except for the upcoming rules update.
 
Rules Update #1
Rules Update for TRvTW: 1st version

Okay, here's what I'm going with for now.

Conventional Forces: (stuff I made far too awesome)
- All fixed-wing aircraft now have a minimum distance that they must move each round, so as to properly simulate lift and thrust and stuff.
- Hellfire+ Missiles now hit on 5s.
- Micro Laser Vulcans now hit on 5s.
- Arges is limited to 1 point against underwater targets.
- Conventional and Cat 0 units have a chance to survive each other's attacks, even if successfully hit.
- Mark 0 rules added.
- Indirect fire penalty to +2 difficulty.

Jaegers and Kaiju: (the focus of the game)
- Stuns have been changed to the old version. Now, a Stun will prevent a unit for acting at all for one round, unless they have some way of negating such.
- Stat Upgrades will increase in difficulty, based on the jaeger's Mark. Roll difficulty is now equal to 10+Mark.
- Improved rules for Regeneration have been implemented.
- Transformation rules in progress.
- Ongoing damage now rolls as many dice as Ongoing on the sufferer's turn. Each result under the Ongoing score inflicts 1 Strike. (I was using the one roll rule)
- Fyrstorm's kid gloves have been removed. Again.

Cities: (source of the madness)
- On rolls of a natural ten, the roll (comms, scanning, or research) may explode as a d5.
- Past level 10, city upgrades will cost +1000 R rather than +500.
- Cities will automatically grant varying Cover to all units within them, though damage may reduce this.
- Augment changes:
-- Research Labs not restricted by number (i.e. "one per city") now use half the city's Research Stat, plus their current number in use, rather than the full Research Stat.
- Sectors added: one per cardinal direction, and one per halfway direction.
- Cities with Manufacturing 5+ may repair raw Strikes as a Free Action. Equipping and removing equipment is not included in this action.
- Partial progress research mechanism integrated.
- Research cap now exists.

Other Stuff: (general stuff I don't know where to put)
- Weather will have an impact on the battlefield (rules not laid out completely).
- Ranges can be affected by environmental conditions:
-- Underwater combat will halve all (non amphibious/aquatic) weapon ranges.
-- Zero Gravity combat will double all weapon ranges.
- Zero Gravity combat rules have been implemented.
- Altitude system in the works.
- Against armour with a resilience to one, mixed damage types halve the extra resilience, rather than ignoring it completely.

That should help clear my headache some.

Note: some changes will be reverted if they really become an issue for things. Yeah, it's more nerfs than buffs, but I'm a little lenient on you guys already.
 
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