Week 33: Combat End
Fyrstorm
Gun Waifu Extraordinaire
- Location
- 'Straya
- Pronouns
- He/Him
The aftermath of the fight is a disaster. The intense radiation makes rescue efforts exceedingly difficult, especially in saving those in the Heimdal. Thankfully, it seems like all the troops will live-- though it's doubtful that most will be able to have kids in the future, and a good chunk will be on medication, especially the Heimdal crew
The Heimdal will require 250 Resources to repair and 200 Resources to decontaminate. Both of these may be done in the same action, but the Heimdal may not be fielded until it is decontaminated.
The jaegers, thanks to their shielding, are in a slightly better position. Ashley and Maria, safe in Tacit's shielded conpod, are physically fit as a fiddle, and won't require anything more than the antirad medication that they (and all Jaeger Pilots) are already required to be on. Psychologically, however, they're a bit more vulnerable, though it doesn't seem like it'll affect them in the field yet. Still, seeing a good friend practically die in front of your face can't be good for your mental health.
Tacit itself has taken minor damage. In fact, it'll be about as expensive to decontaminate the mech as it will be to fix the damage.
Tacit Ronin will require 200 Resources to repair, and 200 Resources to decontaminate. Both may be done in the same action, but Tacit cannot be fielded until it is decontaminated. Otherwise, Tacit may be fielded during the next fight as normal.
Jagdhund, however... has taken a pretty nasty hit. The jaeger has been completely cored by the blast, leaving her with a massive hole in her chest. If repairing that wasn't enough, there's also the matter of the Supercell reactor. The actual containment system was ruptured, and the cauterized area makes it hard to judge just what it'll take to completely fix it.
Jagdhund's body will require 1950 Resources to repair, a new piece of chest armour, two Actions, and 200 Resources to decontaminate. Jagdhund's body cannot be fielded until it is decontaminated, and her AI has recovered. Additionally, replacing her Faraday Frame will cost 2000 Resources and take up an additional action (this is optional). Additionally, roll a 1d10 to determine what will be needed to repair the reactor.
In order to minimise any damage to the artificial intelligence, Jagdhund's entire head is simply removed, sprayed down, and hooked up to auxiliary power. People wait anxiously for a sign that the Jaeger's mind has survived... until, nearly a day later, a screen powers on.
>Auxiliary Hindmind Emergency Startup: complete
>Announcement: this unit has entered an intensive defragmentation cycle, designed to address and repair damage to the ANGEL-type Artificial Intelligence designated 11b.
>Announcement: avoid strenuous activity or investigations while 11b is engaged in defragmentation.
>Announcement: in the meanwhile, direct all inquires to 11b Auxiliary Hindmind.
>End Announcement
It simply shut off afterwards.
Jagdhund's AI has entered what appears to be an intensive defragmentation cycle. She cannot participate in combat until she has finished this cycle and recovered. Each downtime, roll a 2d5 to determine the AI's progress in recovering.
And then, there's the problem of Danslief. The kaiju's self-destruct went off with the force of a tactical nuke, and vapourised a good volume of kaiju blue. It's not something that can just be cleaned up, not with all the radiation. The ecosystem's going to take a hit, no matter what, though it's not as bad as it could have been.
Environmental score drops to Stable.
Between the nuke, the environmental damage, the radiation problem, the effects on the SDF, and of course the terrifying defeat of Jagdhund, the public's confidence and good mood is completely shattered.
Morale drops to Steady. No manufacturing bonus.
As for Danslief... well, there's nothing really salvageable from its body, so most of the examination is done through field readings. Kaiju Science suspects that the creature may have been an attempt at a "cost effective" Ascalon, due to the abilities it exhibited. Upon reviewing the physical scans, they discover something else; while Ascalon had very developed cooling fins, allowing it to vent excess heat quickly and safely, Danslief had next to nothing, and had to use its wings as cooling surfaces-- a vastly more inefficient method. With this, and the kaiju's rather trigger-happy use of its energy weapons, it's no surprise that it overheated and went into catastrophic meltdown. However, based on the readings, they do think they could find some application for its abilities.
Danslief Token gained (Plasma Weaponry or Electromagnetic Armour)!
It is now downtime.
Kaiju stats:
Category IV Kaiju killed: +5000 Resources
Salvage Facility Bonus: +1500 Resources
Manufacturing: +4500 Resources
Morale Bonus: +0 Resources
Total Resources to Spend: 44740
Free Actions (choose one)
[ ] Begin cleanup operations in full force (-1700 Resources)
[ ] Begin cleanup operations, but just for the major troubles (-740 Resources, mild/low environmental damage)
[ ] Leave it alone (environmental damage, possible morale damage)
Pick as many actions as you have Population (10), along with a Communications, Breach Research, 2 Jaeger Research actions, and 1 free J-Recycling action, and 5 free units from the MPFs.
4 weeks until Noah can get in the damn robot. Roll 2d5 for Jagdhund's recovery. Edit: and 1d10 for the state of her reactor.
Also, Tacit doesn't need its laser fixed. It just ran out of "ammo". And finally, I'll save the fancy recolours until your jaegers hit Mark IV or higher, assuming you want them at all. Makes it more special that way.
The Heimdal will require 250 Resources to repair and 200 Resources to decontaminate. Both of these may be done in the same action, but the Heimdal may not be fielded until it is decontaminated.
The jaegers, thanks to their shielding, are in a slightly better position. Ashley and Maria, safe in Tacit's shielded conpod, are physically fit as a fiddle, and won't require anything more than the antirad medication that they (and all Jaeger Pilots) are already required to be on. Psychologically, however, they're a bit more vulnerable, though it doesn't seem like it'll affect them in the field yet. Still, seeing a good friend practically die in front of your face can't be good for your mental health.
Tacit itself has taken minor damage. In fact, it'll be about as expensive to decontaminate the mech as it will be to fix the damage.
Tacit Ronin will require 200 Resources to repair, and 200 Resources to decontaminate. Both may be done in the same action, but Tacit cannot be fielded until it is decontaminated. Otherwise, Tacit may be fielded during the next fight as normal.
Jagdhund, however... has taken a pretty nasty hit. The jaeger has been completely cored by the blast, leaving her with a massive hole in her chest. If repairing that wasn't enough, there's also the matter of the Supercell reactor. The actual containment system was ruptured, and the cauterized area makes it hard to judge just what it'll take to completely fix it.
Jagdhund's body will require 1950 Resources to repair, a new piece of chest armour, two Actions, and 200 Resources to decontaminate. Jagdhund's body cannot be fielded until it is decontaminated, and her AI has recovered. Additionally, replacing her Faraday Frame will cost 2000 Resources and take up an additional action (this is optional). Additionally, roll a 1d10 to determine what will be needed to repair the reactor.
In order to minimise any damage to the artificial intelligence, Jagdhund's entire head is simply removed, sprayed down, and hooked up to auxiliary power. People wait anxiously for a sign that the Jaeger's mind has survived... until, nearly a day later, a screen powers on.
>Auxiliary Hindmind Emergency Startup: complete
>Announcement: this unit has entered an intensive defragmentation cycle, designed to address and repair damage to the ANGEL-type Artificial Intelligence designated 11b.
>Announcement: avoid strenuous activity or investigations while 11b is engaged in defragmentation.
>Announcement: in the meanwhile, direct all inquires to 11b Auxiliary Hindmind.
>End Announcement
It simply shut off afterwards.
Jagdhund's AI has entered what appears to be an intensive defragmentation cycle. She cannot participate in combat until she has finished this cycle and recovered. Each downtime, roll a 2d5 to determine the AI's progress in recovering.
And then, there's the problem of Danslief. The kaiju's self-destruct went off with the force of a tactical nuke, and vapourised a good volume of kaiju blue. It's not something that can just be cleaned up, not with all the radiation. The ecosystem's going to take a hit, no matter what, though it's not as bad as it could have been.
Environmental score drops to Stable.
Between the nuke, the environmental damage, the radiation problem, the effects on the SDF, and of course the terrifying defeat of Jagdhund, the public's confidence and good mood is completely shattered.
Morale drops to Steady. No manufacturing bonus.
As for Danslief... well, there's nothing really salvageable from its body, so most of the examination is done through field readings. Kaiju Science suspects that the creature may have been an attempt at a "cost effective" Ascalon, due to the abilities it exhibited. Upon reviewing the physical scans, they discover something else; while Ascalon had very developed cooling fins, allowing it to vent excess heat quickly and safely, Danslief had next to nothing, and had to use its wings as cooling surfaces-- a vastly more inefficient method. With this, and the kaiju's rather trigger-happy use of its energy weapons, it's no surprise that it overheated and went into catastrophic meltdown. However, based on the readings, they do think they could find some application for its abilities.
Danslief Token gained (Plasma Weaponry or Electromagnetic Armour)!
It is now downtime.
Kaiju stats:
SE-26-049
Danslief
Class: Category IV Kaiju
The kaiju is highly resemblant of Ascalon, sporting a semi-mechanical, vaguely humanoid body with spiked and smooth armour. Like the first one, it sports a pair of wings folded against its thighs, and a visored head. However, Danslief's armour is a dull blue, and the kaiju sports a flexible, developed tail-- which ends in something not unlike a cannon.
Stats:
HtH: 3
Ran: 3
Str: 3
Tou: 6
Agi: 7
Dex: 4
Structure:
Dura: 10
Stru: 19
Perks:
- Category IV: Has all the following rules:
-- Flat stun immunity
-- Universal, unbreakable AV of 1 on all locations
-- +5 to all the instant death thresholds
- Superior Action: Danslief automatically ignores 1 point of Agility Penalty it would take from any wound. Danslief may choose to take two separate Move actions if it wishes.
- Aerial Ace: Danslief can fly under its own power, and follows the rules for Flying characters when doing so.
-- Can take off as a move action or as a two point advantage move provided its durability limit has not been exceeded. When airborne, double Agility. Can not be charged while flying and melee attacks can not be made against this character. Ranged attacks are at +1 difficulty to hit the target if it moves while flying though a hit may knock the creature out of control. Each time a flying character takes a strike while flying, take a toughness test (6). If the test is passed, they keep control, if failed, they immediately crash 1d5 units away in a random direction and takes 1d10 blunt damage. If they would land on something, both characters take 2d10 blunt damage, knocked prone and immediately locked in a grapple.
-- Atomic Engine: Danslief treats its durability as +6 higher for the purposes of taking off/flying. Once a battle, Danslief may initiate a Charge immediately after a move action.
- Death Throes: Upon death, roll a 1d10. On a natural 10, Danslief detonates, inflicting 3d10 Burst (0 AP, +0 DB) damage to all within 5 Units. This inflicts EMP and environmental damage as a tactical nuclear bomb to all within 15 Units. On a failure to detonate, Danslief simply dies.
Weapons:
Claws (x2)
Built-In Melee Weapons
Attack Dice: 1d10/ 2x 1d10
Parry Dice: 1d5
Block Dice: 1d10
Armour Penetration: 0
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: Strength
Danslief Rifle
Built-In Ranged Weapon (Rifle, Tail)
Attack Dice: 1d10+1/ 2x 1d10
Armour Penetration: 3+Special
Damage Type: Burst
Damage Bonus: Ranged+1
Range: 20/30/35
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5 Units of the target struck automatically take 1d5 Fire Damage.
Dual Shot: May be used to target multiple opponents when used in the second firing mode, though the second attack suffers a -1 penalty.
Plasma Heart Beam
Built-In Ranged Weapon (Scatter, Chest)
Attack Dice: 1d10-1
Armour Penetration: 5+Special
Damage Type: Burst
Damage Bonus: 3d5
Range: 1/3/5
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Danslief must wait a turn for this weapon to cool down after firing it. While cooling, Danslief is at -1 to all stats.
Laser Vulcans (x2)
Built-In Ranged Weapons (Carbine, Hands)
Attack Dice: 2x 1d10/ 4x 1d10
Armour Penetration: 0
Damage Type: Fire
Damage Bonus: 0
Range: 5/10/-
Special:
May move and fire at no penalty.
May not be used by a hand that is otherwise occupied
Armour:
Thick Hide
Coverage: All but Eyes
Armor Value: 2/1
Resilience: All
Durability: 10
Deflective Carapace
Coverage: Chest, Torso, Spine, Head, Shoulders
Armor Value: 4/2
Resilience: All, +1 Edged, -1 Blunt, -1 Burst
Durability: 9
Electromagnetic Barrier
Coverage: All
Armour Value: 2
Resilience: All, +1 Fire, +1 Electric, +1 Burst
Durability: 2
Special:
Activates as a reaction, and lasts until the end of Danslief's turn.
May be used two times.
Danslief
Class: Category IV Kaiju
The kaiju is highly resemblant of Ascalon, sporting a semi-mechanical, vaguely humanoid body with spiked and smooth armour. Like the first one, it sports a pair of wings folded against its thighs, and a visored head. However, Danslief's armour is a dull blue, and the kaiju sports a flexible, developed tail-- which ends in something not unlike a cannon.
Stats:
HtH: 3
Ran: 3
Str: 3
Tou: 6
Agi: 7
Dex: 4
Structure:
Dura: 10
Stru: 19
Perks:
- Category IV: Has all the following rules:
-- Flat stun immunity
-- Universal, unbreakable AV of 1 on all locations
-- +5 to all the instant death thresholds
- Superior Action: Danslief automatically ignores 1 point of Agility Penalty it would take from any wound. Danslief may choose to take two separate Move actions if it wishes.
- Aerial Ace: Danslief can fly under its own power, and follows the rules for Flying characters when doing so.
-- Can take off as a move action or as a two point advantage move provided its durability limit has not been exceeded. When airborne, double Agility. Can not be charged while flying and melee attacks can not be made against this character. Ranged attacks are at +1 difficulty to hit the target if it moves while flying though a hit may knock the creature out of control. Each time a flying character takes a strike while flying, take a toughness test (6). If the test is passed, they keep control, if failed, they immediately crash 1d5 units away in a random direction and takes 1d10 blunt damage. If they would land on something, both characters take 2d10 blunt damage, knocked prone and immediately locked in a grapple.
-- Atomic Engine: Danslief treats its durability as +6 higher for the purposes of taking off/flying. Once a battle, Danslief may initiate a Charge immediately after a move action.
- Death Throes: Upon death, roll a 1d10. On a natural 10, Danslief detonates, inflicting 3d10 Burst (0 AP, +0 DB) damage to all within 5 Units. This inflicts EMP and environmental damage as a tactical nuclear bomb to all within 15 Units. On a failure to detonate, Danslief simply dies.
Weapons:
Claws (x2)
Built-In Melee Weapons
Attack Dice: 1d10/ 2x 1d10
Parry Dice: 1d5
Block Dice: 1d10
Armour Penetration: 0
Grappling Bonus: +2
Damage Type: Blunt
Damage Bonus: Strength
Danslief Rifle
Built-In Ranged Weapon (Rifle, Tail)
Attack Dice: 1d10+1/ 2x 1d10
Armour Penetration: 3+Special
Damage Type: Burst
Damage Bonus: Ranged+1
Range: 20/30/35
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Thermal Bloom: When used in the first firing mode, all within 1d5 Units of the target struck automatically take 1d5 Fire Damage.
Dual Shot: May be used to target multiple opponents when used in the second firing mode, though the second attack suffers a -1 penalty.
Plasma Heart Beam
Built-In Ranged Weapon (Scatter, Chest)
Attack Dice: 1d10-1
Armour Penetration: 5+Special
Damage Type: Burst
Damage Bonus: 3d5
Range: 1/3/5
Special:
Armour Penetration receives a bonus, equivalent to 1 for every 5 points Danslief beats the opponent's reaction/to-hit roll by.
Danslief must wait a turn for this weapon to cool down after firing it. While cooling, Danslief is at -1 to all stats.
Laser Vulcans (x2)
Built-In Ranged Weapons (Carbine, Hands)
Attack Dice: 2x 1d10/ 4x 1d10
Armour Penetration: 0
Damage Type: Fire
Damage Bonus: 0
Range: 5/10/-
Special:
May move and fire at no penalty.
May not be used by a hand that is otherwise occupied
Armour:
Thick Hide
Coverage: All but Eyes
Armor Value: 2/1
Resilience: All
Durability: 10
Deflective Carapace
Coverage: Chest, Torso, Spine, Head, Shoulders
Armor Value: 4/2
Resilience: All, +1 Edged, -1 Blunt, -1 Burst
Durability: 9
Electromagnetic Barrier
Coverage: All
Armour Value: 2
Resilience: All, +1 Fire, +1 Electric, +1 Burst
Durability: 2
Special:
Activates as a reaction, and lasts until the end of Danslief's turn.
May be used two times.
Category IV Kaiju killed: +5000 Resources
Salvage Facility Bonus: +1500 Resources
Manufacturing: +4500 Resources
Morale Bonus: +0 Resources
Total Resources to Spend: 44740
Free Actions (choose one)
[ ] Begin cleanup operations in full force (-1700 Resources)
[ ] Begin cleanup operations, but just for the major troubles (-740 Resources, mild/low environmental damage)
[ ] Leave it alone (environmental damage, possible morale damage)
Pick as many actions as you have Population (10), along with a Communications, Breach Research, 2 Jaeger Research actions, and 1 free J-Recycling action, and 5 free units from the MPFs.
4 weeks until Noah can get in the damn robot. Roll 2d5 for Jagdhund's recovery. Edit: and 1d10 for the state of her reactor.
Also, Tacit doesn't need its laser fixed. It just ran out of "ammo". And finally, I'll save the fancy recolours until your jaegers hit Mark IV or higher, assuming you want them at all. Makes it more special that way.
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