Week 37: Downtime
Fyrstorm
Gun Waifu Extraordinaire
- Location
- 'Straya
- Pronouns
- He/Him
With Jagdhund back in action, the jaeger receives a bit of special treatment. More Jagdarium armour is fitted across her, replacing the old material on her chest and some of the ablative armour on her head. In addition, the mighty Buster Launcher is also attached, and folded up behind her right side. The weapon's kind of cumbersome, but it should be a worthwhile investment.[x] Plan no need to be quiet
-[x] Build 1 Buster Launcher.
-[x] Refit Jagdhund: Replace chest and sensor armor with Jagdarium Plating, and Combat Sabatons with Gyro-Stabilizer feet. Install Buster launcher on Right Thigh.
-[x] Build 3 Quetzalcoatl gunships.
-[x] Research defensive perimeter railway; A rail system that could encircle the city - or at least portions of the city - and allow us at least a limited ability to re-position defenses - such as our Railgun designs - based on where they're needed.
-[x] Research RX-11 Longspear compatibility for the Murasame.
-[x] Research Armor-piercing rounds for our solid-projectile weapons.
-[x] Research the underlying physics of Breach phenomenon (Research the nature of the Breach and the physics behind it in order to get a better understanding of how it works in order to improve our ability to conduct other research that takes advantage of it, including Breachgate and Supercell technology)
-[x] Research improvements to the Heimdal's lockdown system, with intent to make it faster and more efficient.
-[x] Research Dockyards (Looking for an augment focused on Naval units, both building and researching.)
-[x] Research "Vulcan tanks"; a version of the T-100 that mounts Laser Vulcans instead of the standard 120mm cannons.
-[x] Destroy the Kaiju Brains! (select which ones)
--[x] Myrmion Alpha
--[x] Myrmion Beta
-[x] Jagdhund Range Upgrade*20
-[x] Research Cockpit Barrier Armor (basically, a mini barrier shield exclusively protecting the cockpit)
-[x] Continue researching Mobile Pocket Entrance Point.
-[x] Research the possibility of "Mark 0" superheavies.
-[x] Research "Pteranodon" Gunship: An alternative model of the Quetzalcoatl that exchanges the extreme flight endurance for additional firepower, primarily laser-vulcan turrets.
-[x] Research Long-Range Fuel Outfit Modification for Meganeura VTOLs: A cargo modification for the Meganeuras to allow them to use nearly the entirety of their cargo hold to carry extra fuel and refueling equipment, allowing them to increase their flight range and the flight range of other aircraft traveling with them.
-[x] Attempt to recover any remaining available resources from Alaska Shatterdome, including usable Jaeger Parts, Jaeger-based intel, any conventional-scale materials or arms that can be pressed back into service, raw resources, and anything else that might be useful that can be transported back to Neo-Seattle (Free Comm Action)
-[x] Recycle 1 piece of Supercomposite Plate-I.
-[x] Build 3 Meganeuras, 1 Tank squadron, 1 Banshee
Armour Exchanged! AH-2 Advanced Conpod Armour in inventory! Superalloy installed! "Schwert Gewehr" Buster Launcher installed!
Three of the brand new, obscenely expensive 'Quetzalcoatl' gunships are rolled out to the air force. Fortunately, a few of the older pilots have manned AC-130s before Tod der Jaeger, and quickly crew the very similar vessels.
3 PL-160 'Quetzalcoatl' Gunships constructed!
Rails are built around the DP. Rails for what? Railguns, of course.
And then docks happened.
Defensive Railgun Battery gains the trait "Mobile Rail"!
- Mobile Rail: Provided it has been given adequate warning, a Defensive Railgun Battery may participate in a battle situated up to two Sectors away from it. Shifting a Sector takes 9 rounds.
Adjusting the RX-11 railgun to function onboard the Murasame is a simple task, to say the least. Thanks to including multiple high-density capacitors, the railgun can receive sufficient power to be fired repeatedly-- though each shot drains a capacitor completely dry, leaving the ship with two types of ammo to manage for the weapon.
New variant developed: Murasame Type-RX Anti-Kaiju Destroyer!
Murasame Type-RX Anti-Kaiju Destroyer
3000 Resources
- See Murasame-Class Anti-Kaiju Destroyer
- RX-11 'Longspear' Railgun: 1d10+1 Impact damage. +2 Damage. Range 20/30/-. Hits on 5+. Benefits from Arges.
Refit costs 500 Resources
With kaiju armour becoming thicker and thicker, the old conventional armaments aren't really cutting it anymore. In an effort to find a solution, SW R&D scrambles to develop something more common that can pierce kaiju armour.
Their first result is an improvement to the HE-SR 'Power Shell', by adding a heavy penetrator to the front of the shell, and increasing the propellant to compensate for the added weight.
Their second; a new missile, featuring a dense, tungsten penetrator with twice the armour-cracking potential of the tank shells. Unfortunately, this new missile is slightly less accurate at long ranges, and the heavy penetrator takes up too much space to add any sort of cauterising agent. Perhaps this could be fixed, but any additions may make the missile either too heavy to mount on the helicopter frames, or too heavy to go very far-- so this is the best they have.
Finally is a specialty round for Jagdhund's rifle (or any other M-99 weapons that end up being built). The new AP rounds cost somewhat more to manufacture, and have less explosive potential, but penetrate much deeper and can actually harm the armour plating a bit, thanks to their concussive properties and high velocity. 300 rounds of this new ammunition are built for testing-- though they can certainly be used in combat if need be.
New ammunition for 120mm cannons! HE-SR Power Shell upgraded to HE-AP Power Shell!
- 120mm HE-AP Power Shell: 1d10 Impact damage. +1 Damage. AP 1. Range 15/-/-, Hits on 5+. Cauterizes Wounds. Benefits from Arges.
New ammunition for A-KA-77, A-KA-78-L, Anti-Kaiju Missile Gunboat, Murasame-Class Anti-Kaiju Destroyer, and A: Cracker Missile!
- Cracker Missile: 1d10 Impact damage. +0 Damage. AP 2. Range 15/20/-. Hits on 5+. Does Not Cauterise Wounds. Benefits from Arges.
New ammunition available for M-99 weapons: M-99 AP Magazine!
M-99 AP Magazine
75 Resources
Provides Armour-Piercing ammunition for M-99 series weaponry.
- AP Rounds: Damage Bonus to 1, Armour Penetration to 2. Deals +1 Damage for the purposes of Armour Durability.
3 M-99 AP Magazines manufactured for free!
Breach science is sciency work far beyond the ken of most mere mortals. Fortunately, Breach Tech isn't really most mere mortals. Doesn't mean the council can wrap their heads around it, though.
Um... progress? Semi-success? I don't know.
I am far too mentally drained to even attempt writing up anything complex. Maybe I'll give you stuff after the fight.
Attempts at increasing the speed at which the Heimdal can lock down fail-- simple as that. Engineering tried something, and it didn't work.
New Population Augment: Dockworks!
Dockworks (Population)
1100 Resources
One per city. Only in cities with a waterfront. Dockworks provide an automatic 20% discount on all naval craft constructed in any city that they are stationed in.
Wanting something with a little less focus on ammunition capacity, another vehicle is commissioned, to use more lasers. The resulting Type 105 isn't the most original design, being little more than a Type 100 with a redone turret, but it's satisfactory and full of lasers.
New conventional unit available for construction: Type 105 Anti-Kaiju Laser Tank Squadron!
Type 105 Anti-Kaiju Laser Tank Squadron
200 Resources
Based off of the Type 100 Tank, the Type 105 replaces the dual cannons with a Laser Vulcan and high-energy capacitor. The rest of the chassis is mostly the same Type 100s operate in teams of three.
- Move up to 4 units a turn.
- 60mm Laser Vulcan: 2x 1d10 Fire damage. +0 Damage. Range 5/10/15, Hits on 5+. Cauterizes Wounds. Benefits from Arges.
Sadly, without any other options at the moment, K-Science is ordered to destroy the Myrmion secondary brains. Hopefully, minimising them to just Texas's brain will limit their ability to transmit-- but it's hard to say. Needless to say, even if it was a massive threat to security, K-Science is a bit bummed out afterwards.
Secondary Brains (Myrmion Alpha and Myrmion Beta) destroyed!
With the new Buster Launcher implemented, additional targeting software starts to be coded up for the jaeger. It's a little difficult, and will need some supplementary computation systems, but it should offer a 25% increase in aiming capability.
10 successes! 10/25 to Ranged 5! 18/20 reactor points in use!
Wow, I actually really like how the changes to these mechanics turned out here! This felt a lot more balanced, and doesn't mean everything except a nat 1 automatically succeeds.
Decreasing the size of the barrier field to fit the conpod is... ultimately unsuccessful. The field itself is barely understood, and so shaping it is very difficult. Clearly, this'll take more time.
Still no beef on the mobile pocket breach work. The team's actually run into a bit of a struggle-- still, it shouldn't take too long to figure out the problem.
The concept of a 'Mark Zero' is an interesting new concept for sure-- however, it's something that would take far more time than Engineering currently has. The Ultracompact Nuclear Reactors would almost certainly provide enough energy, and the jaegers already show much larger mechanics in action. The main problems, really, are designing the thing, and actually implementing a control scheme. Pre-Brawler jaeger prototypes were meant for one pilot, but the neural load was always too high-- and while the decrease is size may help with this, there'd still be a lot of data to deal with. In order to safely use a single pilot, you'd either need a very intensive control system, or some sort of AI assist (perhaps the GUNDAM OS developed for the jaegers?).
There's progress, but not nearly enough for a final product. Yet.
+1 consumable bonus to Mark Zero Research! Mark Zero Research may be easier if performed by multiple actions, or multiple cities.
Somewhat less than satisfied, some members of the council order a short ranged, laser-based variant of the Quetzal invested into. It has lasers. Yaaaay.
New conventional unit available for purchase: PL-161 'Fafnir' Heavy Gunship!
PL-161 'Fafnir' Heavy Gunship
1500 Resources
Modified from the PL-160 into a shorter ranged and more heavily armed vehicle, the Fafnir Heavy Gunship also swaps out most of its missiles for more lasers, freeing it completely from ammunition concerns-- save its dual nose Vulcans. Its main weapons are a large battery of micro laser vulcans on either side, and a remote, heavier Laser Vulcan turret on either wing.
- Move up to 20 units a turn. Must move at least 5 units a turn.
- May not be built in Military Production Facilities.
- Nose Vulcans: Deals 1 Impact on a 5+. Range 10. May be fired simultaneously with another weapon, even at a different target. Does not benefit from Arges.
- Micro Laser Vulcan Broadside: 3x 1d10 Fire damage. -2 Damage. Range 10/-/-. Hits on 5+. Fire only when dismounted. Cauterises Wounds. Benefits from Arges.
- 30mm Laser Turrets: 1d10 Fire damage. +0 Damage. Range 10/15/-. Hits on 5+. Cauterises Wounds. Benefits from Arges.
- Manoeuvering Thrusters: All Ranged attacks against Fafnirs are at +1 difficulty to-hit.
A new loadout is set up for the Meganeuras; extra large fuel tanks, to allow for the quad-winged craft to act as tankers and endurance flyers.
Alternative Loadout for Meganeura:
- Instead of a conventional Unit, Meganeuras may carry high capacity fuel tanks in their cargo holds, more than doubling their flight duration. This fuel may also be used to refuel other air vehicles, though not in flight.
Unfortunately, by this point all travel to and from Alaska is next to impossible, thanks to the extreme weather conditions.
The spare armour plate from Jagdhund is broken down.
1 Supercomposite Plate-I recycled! +62 Resources!
New things are built.
3 Meganeura squadrons constructed!
1 Tank squadron constructed!
1 Banshee squadron constructed!
And then, the day after Winter Solstice, when the snow is heavy and the sky is cold, all hell breaks loose.
<ALERT! INCOMING, HIGH-ALTITUDE SIGNATURES DETECTED! INBOUND FROM SOUTHERN SECTOR!>
<CLASSIFICATION: UNKNOWN. SIGNATURES NOT WITHIN PARAMETERS OF SERIZAWA SCALE. INCOMPATIBLE READING.>
Scannaaaaaaaaaas!
Also, *exhausted groaning*. I'm not even going to be able to care about this fight for a while, so take your time with the scanning and stuff.
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