HolyDragoon
Call Gespenst!
- Location
- Portugal
Hit locs for the vice...
This has dragged on a bit too long. Phenom should still manage to deal loads of damage and kill Euph quickly, so there's that.As great as this turn-around in the state of affairs is, I really do feel that we should wrap this up ASAP.
We have enough points for any three 4 point actions, meaning we can break it twice then throw the near-corpse.Do we have enough points to throw them into each other?
Because I want to beat a Kaiju with another Kaiju.
Exactly. What I was thinking. Then, next turn, we ELBOW DROP ON THEM!!We have enough points for any three 4 point actions, meaning we can break it twice then throw the near-corpse.
...Hopefully Phenom can throw Euphonium too and they can collide in mid-air!
Aww....... No Jaeger WWE Series... But understandable. At least we can still chokeslam.Given that Phenom's had to go prone in order to grab Euphonium who is also prone, I'm gonna nix throwing for him. It doesn't make any goddamn sense to do when you're on the ground. Just Break/Free Attack and eviscerate the thing.
If it's any consolation, my fervent desire to break the spines of these Kaiju is just my way to express how much I loved their designs and gimmicks.Just a few more votes, and this will probably bring combat to a close. After nearly sixty pages, it's finally almost done...
Yeah same. I loved these guys. It was an awesome fight.If it's any consolation, my fervent desire to break the spines of these Kaiju is just my way to express how much I loved their designs and gimmicks.
Tacit:[X] Tacit: Break Alto twice, use all points in HtH to shift Hit Location to Spine.
[X] Phenom: Break Euphonium's Spine, shifting with all of his HtH, then inflict a Submission Hold.
[X] Jagdhund: Run close to Phenom and watch him savage Euphonium with gleeful satisfaction.
I'll take just one. Gotta let more people have their fun!2d10+3 First Break, with a 2d10 hit location (shift 4 towards Spine)
I got Phenom's Submission hold.