...Guys, Fyrstorm already said that if we roll well enough for upgrades to existing weapons, we get a Free Action to upgrade them, meaning we pay Resources but not Time.
I'm not sure we should count on being able to make everything a Free Action. There's a certain point we need to accept we have to actually do the thing and that doing the thing takes real time.
I'm concerned about getting too many niche Free Actions, because theyre just going to sit around unused a lot of the time.
Considering we can often roll Repair and Rearm actions together? I'm not overly concerned about this. Especially since I don't forsee us making enough Weapon Upgrades in 1 Turn to significantly detract from our ridiculous number of Actions.
As the guy putting together our vote? Yes, yes it does. 1/5th of our regular actions, with us merely building two things we need to install, are eaten up with equipping the items. The total is
40% of our regular actions used on building and installation. At two pieces of installed equipment.
Two. And I'm not going to count on us rolling well, either.
We currently have an absolute upper-limit of five items made and installed. Let's say we're making only a single upgrade per turn, for 5 turns. That's still 20% of our regular, full research-bonus actions dedicated to installing and building gear. Over the course of five turns, we lose an entire turns worth of regular actions, at that rate.
Honestly, without a free action, it just isn't sustainable to build gear for our Jaegers. I suspect this is part of why we don't upgrade their gear very often.
And as far as I know there isn't a limit to how many pieces of equipment we can change using a Repair action. Even if we somehow overhaul our Jaegers' entire kit and build them all before using a Repair action, we can still install then all at once with just one action.
Yeah, I have no idea what you're talking about here. But, if you're saying we can squeeze every installation of new gear on a single Jaeger into a single action already? Cool beans, so long as we keep gear to a single Jaeger.
Right. And rereading
@Nixeu 's post he's more talking about separate Build and Install actions, but....again, I don't see it as that crippling of an issue? Building a thing is pretty separate from Installing a thing. And we're never
that short of Actions.
At the rate of one installation and build per turn? We'd lose a full turn of actions every five turns. Note this is applying purely to Neo-Seattle. While Everett will improve this, it's still a significant amount of actions, especially if we want to constantly upgrade and update our Jaeger's equipment, which is something I'd totally be up for.
Edit: At two J-Tech actions per turn, we regularly come up with gear we need to install. Like, say, SFT Cutoffs. Which we've somehow never gotten around to, and
still won't have, under my current plan for next turn.