It went on and on and showed up more than once, despite not contributing much of use after the first time. Frankly, the whole thing could have been over and done with just a couple posts and an agreement to vote on a "Research Anti-Kaiju Chemical Weapons" to see what came out.
I guess I can see that. On the other hand, the Positron Cannon stuff hit many of the same notes. Admittedly, we did get more out of it, though, albeit coincidentally. Still, the concept was more bizarrely and esoterically flawed than the chemistry one, which boiled down to "is this practical to use, y/n?"

The only reason on it dragged on was that the answer on one of the chemicals was "maybe". Grey areas are annoying. But none of the grey was that intellectual, but rather practical. It was more about transportation and production issues than chemistry.
It's interesting, but doesn't really seem like something you could apply to random objects. I can't say for sure, though, since the article you link focuses more on the gas being at negative temperatures, which had been done before this experiment, than their methodology. Which is irksome, to say the least. Can't get at the paper, either.

Anyway, from what I can tell, this was a bit of a balancing act, to achieve the end result without having to screw with spin, as per the usual methodology. Lots of calculations, which may rely on the properties of potassium atoms. It won't work on composite materials. And there's no way Fyr will let us remove particle spin, and thus the electromagnetic force, from objects on a massive scale.
Sounds like sorcery to me. :V
Kind of, yeah. It also doesn't seem as widely applicable as the link was hyping it up to be, based on a bit of digging. Can't see it being applied to engines.
Like what even the fuck. That makes sense but its bloody weird.
Quantum stuff often is.
 
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I guess I can see that. On the other hand, the Positron Cannon stuff hit many of the same notes. Admittedly, we did get more out of it, though, albeit coincidentally. Still, the concept was more bizarrely and esoterically flawed than the chemistry one, which boiled down to "is this practical to use, y/n?"

The only reason on it dragged on was that the answer on one of the chemicals was "maybe". Grey areas are annoying. But none of the grey was that intellectual, but rather practical. It was more about transportation and production issues than chemistry.
Precisely why I say that agreeing to vote for something along the lines of "Research Anti-Kaiju chemical weapons" would have laid the issue to rest. Asking the QM for a ruling on the matter would have probably worked too, even if it were in a PM instead of the thread.

Kind of, yeah. It also doesn't seem as widely applicable as the link was hyping it up to be, based on a bit of digging. Can't see it being applied to engines.
Seems like it wouldn't work outside the lab anyway. If I read that right, the magical engines with above 100% efficiency that this makes theoretically possible wouldn't work in ambient temperature.

Quantum stuff often is.
Everybody knows that Quantum technobabble is just a way for scientists to sound smart and hide the fact they have no idea how any of that works. :V :V
 
Seems like it wouldn't work outside the lab anyway. If I read that right, the magical engines with above 100% efficiency that this makes theoretically possible wouldn't work in ambient temperature.
Most likely not, though it's apparently fairly groundbreaking and possibly incredibly useful, inside the lab. There's potential here for studying exotic, high-energy states under stable conditions, which is a fairly big deal, as such states are often difficult to achieve and maintain.

As for the engines, they seem to be an addition made by whoever wrote this article, as I don't find mention of them elsewhere.
Everybody knows that Quantum technobabble is just a way for scientists to sound smart and hide the fact they have no idea how any of that works. :V :V
Certainly gets used like that by writers a lot. It's a pretty broad field, though, so just saying "quantum mechanics" doesn't really tell you much.
 
Thread necromancy (kinda, but not really) because this was too cool not to throw my opinion out there Re: Fyrstorms spoilered alt universe vTW

Time for a quest idea that sadly won't fit into TRvTW canon. Or at least not into TRvTW II: KRAUN Jewels canon. Probably.
Sydney, Australia. 2025.

It had been just a few weeks since the Wall of Life fell, and Striker Eureka departed for Hong Kong. A few weeks since then, when the ion burst hit, and the world went dark. Striker Eureka did not return.

And then the kaiju came.

Ironically, the Wall of Life, which had been breached effortlessly by Mutavore, was what saved them then. Engineers blew out the sides around the gap, crushing one of the kaiju and blockading any more from entering for the time. But it was a temporary measure at best, and so the people of Sydney turned back to the jaegers that had protected them before.

Now repaired, ressurected, and born anew from its final battle against Mutavore, the kaiju incursion shall face the wrath of the last Mark IV-- ECHO SABER!

===

ECHO SABER vs THE WORLD
+ big trouble in little sydney +

===

Essentially, this idea revolves around being the opposite of starting off like a typical vTW game. In most ones, it's "you have a low level jaeger which you may need to repair, and a lot of squishy conventional forces". In ECHO SABER, however, it's more like "your only military assets are two squadrons of Jumphawks and the gun turrets on the Wall of Life-- but none of that matters, because you've got a goddamn Mark IV Jaeger in nigh peak condition, and it's guaranteed to kick the ass of any kaiju below Cat IV." The focus would therefore be a lot more on doing stuff with tricked out, awesome jaegers as opposed to building a huge army of conventionals, and would be angled towards making the latter a lot more difficult to do effectively. In fact, it'd generally have an earlier starting point than the others-- pretty much right at the start of the TdJ/electromagnetic storm/Cat V event debacle. Obviously, resurrecting Vulcan Spectre would be a possibility in game, and could likely happen a lot earlier than most other quests get their second jaeger (though, again, balanced out by very poor conventional footing). I just think it could be an interesting idea.
It's just for fun really-- but I'm fine if anyone here feels like doing something with it.

Uh. The "few conventionals" thing would probably not last long, unless you put in some cripplingly high barriers to conventional research, mostly because of what conventionals are: relatively cheap extra dice to throw at enemies. Sure, it'd be mostly a high class Jaeger stomp, but that's it; everything else either goes into city development or conventional development, with a token effort put into getting a second Jaeger.

Now, if you wanted to make everything all about the Jaegers, Oblivion Bay vs The World might be your ticket to success, along with an "incidental research" mechanic. Anything that drops the price of Jaegers and/or increases the tempo and intensity of Kaiju attack and/or increases the effective cost of conventionals would probably shift the numbers.

Edited below to expand my thoughts

Or you could increase Conventionals priority on the Kaiju Masters 'to kill' list, make the morale loss of watching regular humanity crushed beneath Kaiju jackboots a 'thing'.

Edited material below vvv

You could even make the Smaller than Cat zero antiverse lifeforms a thing, conventional armed w/t Non-kaiju scale weaponry, fighting inside the city make them useful but not kaiju relevant, because you don't wanna invoke clustered K-scale weaponry anywhere near your residential skyscrapers...

The dangerous nature of 'nests' could be up played, and to truly kill a nest it would require conv scale troop to root out any small scale life forms hiding in buildings, sewers etc... unless you wanted to risk environmental damage that large scale tactical slash and burn attacks such as fueled air explosives, suitcase nukes, and artillery that eliminates a min AoE 1/10 of kilometer per shot.

It can run different scale battles Kaiju vs Jaegers, small scale antiverse horrors vs truly conventional Convs running closer to 'original' hardboiled.

Flavor wise think vTW meets Stephen kings "The Mist" movie...

1d10+3 for action geography!

I'm hoping beyond hope I was geek enough to 'finally' get a Fyrstorm geek culture reference w/o research...

?Atomic Robo?
 
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It's not necromancy, stop saying necromancy. SV doesn't have necromancy as a thing, you don't need to preface every post you make with "necromancy' when there's a day's break between your post and the previous one!

Edit: yeah, that was an Atomic Robo reference.
 
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It's not necromancy, stop saying necromancy. SV doesn't have necromancy as a thing, you don't need to preface every post you make with "necromancy' when there's a day's break between your post and the previous one!

Well I did not know SV didn't have a thing about replying to things that were posted 2+ months ago (Mar, 29th) your original posts date btw...

In blaring red letters at the bottom of the page I drew from was the following:

"Please be considerate of other posters, as this thread has gone without a reply for some time.
This thread is locked.

If you feel it is necessary to make a new reply, you can still do so."

I'm sorry if my trying to show appropriate "Consideration for other posters" was irksome...
 
Well I did not know SV didn't have a thing about replying to things that were posted 2+ months ago (Mar, 29th) your original posts date btw...

In blaring red letters at the bottom of the page I drew from was the following:

"Please be considerate of other posters, as this thread has gone without a reply for some time.
This thread is locked.

If you feel it is necessary to make a new reply, you can still do so."

I'm sorry if my trying to show appropriate "Consideration for other posters" was irksome...
That's for if you're replying in that thread. This one is fine.
 
Well I did not know SV didn't have a thing about replying to things that were posted 2+ months ago (Mar, 29th) your original posts date btw...

In blaring red letters at the bottom of the page I drew from was the following:

"Please be considerate of other posters, as this thread has gone without a reply for some time.
This thread is locked.

If you feel it is necessary to make a new reply, you can still do so."

I'm sorry if my trying to show appropriate "Consideration for other posters" was irksome...
Nah, that's if you post in that thread, not this one. Since this is a continuation of the KRAUN Jewels thread, it's perfectly fine to post things from the previous thread here.

I can assure you that was not, in any way Necromancy. However, if you do find any signs of actual Necromancy, please contact your local Church or the nearest Knightly Order. We take such things very seriously.
 
Well I did not know SV didn't have a thing about replying to things that were posted 2+ months ago (Mar, 29th) your original posts date btw...

In blaring red letters at the bottom of the page I drew from was the following:

"Please be considerate of other posters, as this thread has gone without a reply for some time.
This thread is locked.

If you feel it is necessary to make a new reply, you can still do so."

I'm sorry if my trying to show appropriate "Consideration for other posters" was irksome...
See, the difference is in who gets pinged when you do that. So long as you post that quote here, the only people who get alerted are the people following this thread, and the person you're quoting. Rather than potentially alerting everyone who was following a specific thread (possibly months ago), you'll only be pinging us. And, since both people you're quoting are still active, there's really no need to apologize.
Nah, that's if you post in that thread, not this one. Since this is a continuation of the KRAUN Jewels thread, it's perfectly fine to post things from the previous thread here.

I can assure you that was not, in any way Necromancy. However, if you do find any signs of actual Necromancy, please contact your local Church or the nearest Knightly Order. We take such things very seriously.
"I said he looked dead. I said 'Jesus, Peter, this guy looks dead.'"
 
...you know, one way you could cripple conventionals is by crippling the starting city, and then being very strict with the tech tree.

Manado, Indonesia. 2025.

The world's been ending for ten years. Waters rising higher and higher, storms growing fiercer and fiercer. Manado, once a small thriving city, is now an outpost to maintain its tiny Shatterdome.

When ash and fire spread across the sky and stopped the messages from Jakarta, Manado straightened.

The Kaiju will come. Manado will prepare Gatot Kaca for them.

Or Manado will die.


Gatot Kaca vs The World
so we beat on, ceaselessly against the tide


This is the hard mode of vTW quests. You have no industrial base. You have no population base. Your environment is destroyed.

All you have is Gatot Kaca, and a burning desire to live.



Funnily enough, in Gatot Kaca the win condition is "getting significant aid"; if you can hold out long enough that some other power can support you that's good enough. You don't have room to expand in any direction, your environment is continually being worn away at, there are more Action Drains than you can shake a stick at, and moreover, everything costs a certain amount of Resources to maintain.

In short, shit's really fucked, yo.

(it also probably cuts out all the other stuff vs The World quests have built up over time, like the army of Conventionals)
 
"I said he looked dead. I said 'Jesus, Peter, this guy looks dead.'"
You joke, but I once had to spend a week clearing out the Catacombs of Paris because a group of Necromancers wasn't reported in time. Apparently, the locals thought the vile sorcerors were just your regular group of Death Metal enthusiasts.

Needless to say, they were not. Though we did find several albums by Indie bands and the odd pop singer among their belongings.

:V :V
 
You joke, but I once had to spend a week clearing out the Catacombs of Paris because a group of Necromancers wasn't reported in time. Apparently, the locals thought the vile sorcerors were just your regular group of Death Metal enthusiasts.

Needless to say, they were not. Though we did find several albums by Indie bands and the odd pop singer among their belongings.

:V :V
I don't get a lot of excuses to use that line. Though I kinda doubt people will get it. Still, the damn thing pops into my head at random times, so I'll use it if I get the excuse.

In the same vein, though from a much more well-known source: "I'm not dead!" "He says he's not dead!"
 
I've got the round write-up in progress, just so you all know. However, it's gonna be a bit before I can actually post it proper, since I'm having some trouble with creativity stuff right now. Just need to recharge.
 
I've got the round write-up in progress, just so you all know. However, it's gonna be a bit before I can actually post it proper, since I'm having some trouble with creativity stuff right now. Just need to recharge.
Take your time, my dude. We'll be here, keeping each other entertained.
 
I've got the round write-up in progress, just so you all know. However, it's gonna be a bit before I can actually post it proper, since I'm having some trouble with creativity stuff right now. Just need to recharge.
Don't worry and--
Take your time, my dude. We'll be here, keeping each other entertained.
...What Nixeu said. We can find ways to entertain ourselves, including a few that might not clutter up the thread and a couple that might even be productive!

So, in the interest of entertaining ourselves and being productive: what sort of movement-speed-enhancing Mod/Augment/Equipment would work better? Something mechanical or would something semi-biological like the Hypervascular Muscle Strands work better for Phenom?

My idea for a mechanical way to increase movement speed boild down to "Rocket-assisted Tank Threads on the feet". My first idea was to use those wheels on the heels like the ones on Knightmare Frames, but I figured tank threads would work better given we're off-road more often than not.
 
I've got the round write-up in progress, just so you all know. However, it's gonna be a bit before I can actually post it proper, since I'm having some trouble with creativity stuff right now. Just need to recharge.
I know that feeling.

So, in the interest of entertaining ourselves and being productive: what sort of movement-speed-enhancing Mod/Augment/Equipment would work better? Something mechanical or would something semi-biological like the Hypervascular Muscle Strands work better for Phenom?
Outside of SFTs, I'd like super-jump like that one Kaiju had.
 
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Don't worry and--

...What Nixeu said. We can find ways to entertain ourselves, including a few that might not clutter up the thread and a couple that might even be productive!

So, in the interest of entertaining ourselves and being productive: what sort of movement-speed-enhancing Mod/Augment/Equipment would work better? Something mechanical or would something semi-biological like the Hypervascular Muscle Strands work better for Phenom?

My idea for a mechanical way to increase movement speed boild down to "Rocket-assisted Tank Threads on the feet". My first idea was to use those wheels on the heels like the ones on Knightmare Frames, but I figured tank threads would work better given we're off-road more often than not.
I think the HVMS-based ones will be easier than doing a brand new system. They may even perform better, since they have an existing design to work off of. But a lot of their performance will be based on how well we roll.
Outside of SFTs, I'd like super-jump like that one Kaiju had.
Incorporating that could be nice, but we don't exactly know how said Kaiju did it.
 
Outside of SFTs, I'd like super-jump like that one Kaiju had.
I thought that was one of the Kaiju abilities our Researchers couldn't quite crack at the time?

I think the HVMS-based ones will be easier than doing a brand new system. They may even perform better, since they have an existing design to work off of. But a lot of their performance will be based on how well we roll.
I thought so too, actually. Plus, every improvement we make in Hypervascular tech is an indirect advancement in Raubtier tech.

However, I feel that Mechanical solutions aren't something we should dismiss because they might stack with the Hyper Vascular augments depending on their nature. SFTs and Hypervascular legs might stack their effects, so maybe a specialized pair of Sabatons could stack as well?

It's not like Phenom's Combat Sabatons give big bonuses to his build, and he certainly won't be benefitting from the Gyroscopic Stabilizer Feet as much as Tacit or Jagdhund.
 
I thought so too, actually. Plus, every improvement we make in Hypervascular tech is an indirect advancement in Raubtier tech.

However, I feel that Mechanical solutions aren't something we should dismiss because they might stack with the Hyper Vascular augments depending on their nature. SFTs and Hypervascular legs might stack their effects, so maybe a specialized pair of Sabatons could stack as well?

It's not like Phenom's Combat Sabatons give big bonuses to his build, and he certainly won't be benefitting from the Gyroscopic Stabilizer Feet as much as Tacit or Jagdhund.
I could see speed-increasing, mechanical feet Mods. I do have to ask how much we actually want to invest in Phenom's speed, though. Between the SFTs and the leg Mods, I think we'd be better off working on some Block Mods, or Grapple Mods. Or on mods for Tacit and Jagdhund.
 
I could see speed-increasing, mechanical feet Mods. I
I was actually thinking about normal feet equipment. Sabatons and all that. We did get feet that improve our Jaegers Dodging after all. I do want them to stack with the Mod after all.

I do have to ask how much we actually want to invest in Phenom's speed, though. Between the SFTs and the leg Mods, I think we'd be better off working on some Block Mods, or Grapple Mods. Or on mods for Tacit and Jagdhund.

As long as Phenom can move fast enough to keep up with enemies, we're good. But we might need to research ways to increase his Movement Speed later, because Stat Points are a precious resource.

It's essentially a thought experiment and brainstorming for now.

As for Blocking Mods, I do want to hear some ideas. Mods are supposed to be invasive modifications to the Jeager's frame rahter than anything normal, so basic blocking bonuses are more likely going to give us Gauntlets and Fists rather than Mods.

So, even more Hyper Vascular stuff? We do seem to want to turn Phenom into the prototype to the Raubtiers.
 
So, in the interest of entertaining ourselves and being productive: what sort of movement-speed-enhancing Mod/Augment/Equipment would work better? Something mechanical or would something semi-biological like the Hypervascular Muscle Strands work better for Phenom?

I tend to stand in the other camp, if the Hypervascular muscular strands in the legs in any way were to stack with the existing strands in the arms shit would get ugly with a quickness. Imagine adding more powerful leg based grappling moves such as sweeps, leg scissors, etc. to Phenoms existing repertoire... (even if the only mechanical bonus gained were an additional +1 to grapple from the additional effective leg strength) it would be worthwhile in my opinion.

I would also like to see inclusion of the TN-0 Rapid Clotting Factor (Torso Modification) to belay the possibility of ongoing hydraulic leaks. With the addition of legs as well as the arms, leakage dangers increase by 100%.
 
I tend to stand in the other camp, if the Hypervascular muscular strands in the legs in any way were to stack with the existing strands in the arms shit would get ugly with a quickness. Imagine adding more powerful leg based grappling moves such as sweeps, leg scissors, etc. to Phenoms existing repertoire... (even if the only mechanical bonus gained were an additional +1 to grapple from the additional effective leg strength) it would be worthwhile in my opinion.

I would also like to see inclusion of the TN-0 Rapid Clotting Factor (Torso Modification) to belay the possibility of ongoing hydraulic leaks. With the addition of legs as well as the arms, leakage dangers increase by 100%.
...Phenom's Combat Sabatons do have a -3 penalty to grappling. Huh. Dare we try to stack those Grapple bonuses even higher?

And the TN-0 will be added either way simply because it's that good a Mod. We still have to build and install it with a dedicated Repair action, so it's better to wait until we have all the Mods we want ready and install them all at once.
 
...Phenom's Combat Sabatons do have a -3 penalty to grappling. Huh. Dare we try to stack those Grapple bonuses even higher?

And the TN-0 will be added either way simply because it's that good a Mod. We still have to build and install it with a dedicated Repair action, so it's better to wait until we have all the Mods we want ready and install them all at once.

If not going for added grapple bonus maybe research a variant hypervascular that is more animal based in the way muscles are attached. Something that goes for increased AGI rather than STR. (mechanical effect sought increase the 'effective' AGI rather than STR)

---
Edit- Purpose is only to gain added walk/run/charge but maybe not looking towards an actual dodge bonus.
 
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