Oh, also we definitely should do a quick upgrade on the mega chest blaster sometime soon to install it with the shotgun wide radius blast once Zulu finishes up there.
It'd help a lot clearing loads of chaff mooks like the Pterawings via aoe so they don't mess up our squishier units or gum up the Beowulf's joints.
Fire support is worth its weight and now we have the option of not needing to carry it as an external gun.
...Wait a minute, just thought of a potential upgrade for the Pile Bunker already.
See, it uses explosions to propel the spike, but for now we're apparently just using gunpowder for that. Is there a way to treat K-Lung to generate explosions? If so, we could put that in there for an infinite ammo Pile Bunker.
Sounds neat but... I have a better idea. Can we use that 'explosive misfire' nature of the Mega Blaster deliberately to replace the propulsion charges of the Pile Bunker?
Sounds neat but... I have a better idea. Can we use that 'explosive misfire' nature of the Mega Blaster deliberately to replace the propulsion charges of the Pile Bunker?
Sounds neat but... I have a better idea. Can we use that 'explosive misfire' nature of the Mega Blaster deliberately to replace the propulsion charges of the Pile Bunker?
Prooobably not. I'd expect trying that to blow up the Pile Bunker, at minimum. I mean, there might be a way to do it? But K-Lung sounds like a much more efficient, effective, and safe way to enhance it.
...Wonder if we can Spark Caliber the Pile Bunker.
Prooobably not. I'd expect trying that to blow up the Pile Bunker, at minimum. I mean, there might be a way to do it? But K-Lung sounds like a much more efficient, effective, and safe way to enhance it.
...Wonder if we can Spark Caliber the Pile Bunker.
Because the Mega Blasters use raw energy, not concussive force. If we're gonna integrate such tech, we should put it into a charge at the end of the spike.
I'd rather anything that gets within range of the head to be blown away rather than to have it be in prolonged contact since that's where the camera unit is and also psychic feedback might mean damage to that area will mess up the pilots' heads too. A back up weapon of last resort for that dramatic desperation move.
-Dr. Sam Carlson
--'Channeling' Research - How to implement the MMI signal to improve the K-Class materials at the right time during battle conditions.
--Experimentation - K-Lung - The basics, and can it be used to improve our existing finishers?
-Dr. Maximiliane Brand
--Experimentation - C-Crystals: response to AI-see if they respond to any existing AI, and if so, in what manner?
--Xeno Technology: Empathic Booster - Can it be used to boost our pilots MMI signal in conjunction with the 'Channeling' research?
-Ivana
--Experimentation - Olympic-class Leg Sample - Robotic Muscle, See if the properties of the leg muscles can be applied to structural components to reinforce/strengthen a robotic frame
--Experimentation -Crocalisk Class Scale Sample -Explosive spike, See if the scale samples are conducive to shaping in the same manner as K-scale, and if so, can we 'cheat' the rigidity of how such materials normally behave to make an exploding spike?
-Zulu
--Dispersion 'Zone
-Dr. Mary McCullough
--Energy Blaster Standardization / Crystal Matrices
---Let them continue
--Faedium Crystalline Structures - How does the Faedium interact with the C-Crystals?
-Katarina
--After-Market Special - 'Saddle' Cargo Helicopter - Test the waters: What can it do with Configuration, and what can't it do? Is it more suited to a combat role, support, or both?
--Experimentation - Pterawing-class Wing Sample - How can the Petrawing mesh with our existing vehicles/mecha and if we build a new vehicle/mecha around the Ptreawing (for instance from the 'Saddle') how will it work?
Sam Carlson
Channeling: 2, 2, 5
If nothing else, further research into the 'Channeling' phenomena has given a deeper study into the signal intensity broadcast by the human brain. The Super AI can't really benefit from it at the moment, but some tweaking with the Man-Machine Interfaces can definitely - but very temporarily - alter the physical conditions of fists and weapons. He's yet to find a reliable way to recreate it, however.
Max has been seen cribbing notes furiously.
Infrequent but highly damaging spikes of damage inflicted is predicted, but the phenomena doesn't recreate often enough to reliably test. Bonus to Emphatic Booster research gained.
K-Lung Refinement: 6, 5, 2
Sam has a much clearer idea of what it can and cannot do. What it can't do is literally breathe fire or lightning like what was observed with the kaiju - that apparently does require a lot more organic bits than he's comfortable using. What it can do is hold and regenerate 'pockets' of air that cling to metallic surfaces - like, say, blades.
Application found for K-Lung application in Finishing Strike weapons.
Maximiliane Brand
C-Crystals + AI = ?: 4, 5, 5
Max confirms that Drones such as Zulu (though he's improving) just aren't quite self-aware enough to qualify. The Legion - and your AIs however - are another story entirely.
C-Crystal Compatibility with sufficiently advanced AI found.
Empathic Booster (aided by Channeling): 6, 3, 6, 1
Devin: Why is Max laughing about loving synergies?
Sam: I dunno, but that buddy of mine cracks me up.
The Empathic Booster reacts rather strongly to the MMI, interestingly. Still not quite reliable, but only in the sense that the human brain isn't always reliable with emotions. Sam and Max have already worked to install this onto the existing piloted Super Robots.
Empathic Booster Refinement available next turn.
SCAI-01 Ivanna
Experimentation: Olympic-class Leg: 4, 1, 1
Ivanna: I believe this is what you would call an 'onion.' Layers on layers of biological matter we're still puzzling out - Sheol is elaborate, if nothing else But this has given us insights to pass to the Engineers on Combinable frames.
Action can be repeated next turn.
The next Combinable Configuration Experimentation roll gains +1D6.
Experimentation: Crocalisk Scale and Hollow Explosive Spikes?: 2, 4, 3
According to Ivanna, the Crocalisk scale operates mostly the same as Sample Zero. The only difference as predicted was that it leaves a hollow internal space inside, no matter what the shape or purpose. The idea of an exploding spike, however, is proving tricky - she has a workaround, but it's not terribly efficient.
Mary McCullough/Zulu
Energy Blaster Refinement (Miniaturization): 1, 5, 5
A chance visit by Hotwire soon turns into a shooting range day, with the communications officer disturbingly knowledgeable about all sorts of Mekaen firearms. Zulu and Mary have gotten the prototype even smaller now, and a Legion gun critic just showed up to give feedback.
One Turn Remaining (due to allowing extension)
Zulu
Dispersion Zone: 6, 5, 2
Zulu has come to the conclusion that the Dispersion Charges are the way to go with your current technology base. But he's also not about to let the old Dispersion Projectors go to waste either.
In short, he's doing something that most safety regulators would have yelled at you about: daisy-chaining Dispersion Zones. And as scruffy as it sounds and looks, you can't deny it works.
Mary McCullough
Faedium C-Crystals?: 3, 6, 6
Only a few months into the job, and Mary has done something remarkable again: she's befuddled the Regency. Faedium apparently is quite ideal.
AI-01 Katarina
After-Market Special, Saddle Cargo Helicopter: 5, 2, 1
By Katarina's reckoning, the Saddles is ideal for both its original purpose (cargo handling, natch) and light fire support, but not exactly someone to put in a shield wall. Lots of potential for Combinable Configuration, however.
New Engineering Option available next turn.
Experimentation - Pterawing Wing: 6, 3, 1
According to Katarina, incorporating the wing mesh into our current designs is a tricky prospect. The best candidate would naturally be the Seeker (naturally lining the wings with the material for adjustable wind resistance or lack thereof), but mostly as a Super Robot candidate in itself, and not what the Air Wings use.
For future mecha, she would probably build retractable wings with the mesh built into it for limited flight and gliding...but Ivanna's idea about a whole cape has also captured her fancy.
Sam Carlson
K-Lung Refinement: 6, 5, 2
Sam has a much clearer idea of what it can and cannot do. What it can't do is literally breathe fire or lightning like what was observed with the kaiju - that apparently does require a lot more organic bits than he's comfortable using. What it can do is hold and regenerate 'pockets' of air that cling to metallic surfaces - like, say, blades.
Application found for K-Lung application in Finishing Strike weapons.
Maximiliane Brand
C-Crystals + AI = ?: 4, 5, 5
Max confirms that Drones such as Zulu (though he's improving) just aren't quite self-aware enough to qualify. The Legion - and your AIs however - are another story entirely.
C-Crystal Compatibility with sufficiently advanced AI found.
SCAI-01 Ivanna
Experimentation: Crocalisk Scale and Hollow Explosive Spikes?: 2, 4, 3
According to Ivanna, the Crocalisk scale operates mostly the same as Sample Zero. The only difference as predicted was that it leaves a hollow internal space inside, no matter what the shape or purpose. The idea of an exploding spike, however, is proving tricky - she has a workaround, but it's not terribly efficient.
Mary McCullough
Faedium C-Crystals?: 3, 6, 6
Only a few months into the job, and Mary has done something remarkable again: she's befuddled the Regency. Faedium apparently is quite ideal.
AI-01 Katarina
After-Market Special, Saddle Cargo Helicopter: 5, 2, 1
By Katarina's reckoning, the Saddles is ideal for both its original purpose (cargo handling, natch) and light fire support, but not exactly someone to put in a shield wall. Lots of potential for Combinable Configuration, however.
New Engineering Option available next turn.
Disappointed at the K-Lung not being able to generate whatever we need it to, but upgrading our weapon finishers is a decent consolation prize.
As expected, C-Crystals work just fine for our AI Super Robots. Have we hooked Ichiro up yet as part of testing?
Crocalisk Scales would make an ideal material to make a Claymore Launcher to fully turn Perseus into an Alteisen expy, wouldn't they? Might take a bit of experimentation to get them to grow around the ammo properly, though.
Wonder what combining Faedium with C-Crystals did. Do we have full-on GGG-tier "powered entirely by the pilot's heroism" Super Robots yet?
I vote we turn the Saddle into a Combine Unit for Ichiro. He'd love the upgrade. Or maybe we could go the extra mile and turn it into a one-size-fits-all flight unit?
If you want to do that, we should probably start small and work our way up. We can start with an ersatz Gundam or Huckebein and work out the issues with scaling up the relevant technology after that.
Why does it have to be swords?....
Hammers, Drills, Blasters........ Axes alll seem like vivable options
...
Hammers might be good if we can replace the heads for one off finishers before we make stuff that lasts for more than one time attacks