I think it is and the fact that RCB seemingly has both of her eyes is another layer of obfuscation to hide her identity but I'm not positive.One: I can't find the answer on the wiki, is the fact that Alexandria lost an eye to the Siberian publicly known? If it's known, it would be normal for Alex to propose to heal her. I don't know if he would succeed, I need to check the wording of his various healing powers but it may be a nice plot point to explore.
I would say the latter, they're both intimidating but having all your potential avenues of escape cut off gradually is more so.Two: I have a weird question for you guys. I had an idea for a scene to use at some point in the quest. Not even sure where or when, but it wouldn't leave my mind. So I wrote the beginning of it just to not forget it. And when I reached the end of the scene I realized that there were at least two different paths I could take.
I don't want to give too many details but I would like your opinion.
What's more intimidating?
The sudden appearance of a lot of enemies right in front of you.
Or
The slow reveal of the fact that you're surrounded when multiple enemies come out of hiding all around you.
If anything I think that they would consider that a massive benefit. After all a big part of the reason why Cauldron allowed the Nine to continue to exist, or at least the big reason that Broadcast used to manipulate them, was that the Siberian would be extremely useful against Scion.the Triumvirate will see Alex take hold of a creature they likely consider a terrible monster and threat.
Anatomy | This theme makes your creatures appear like anatomical models, removing their skin and exposing their organs to the world. This can also include illusory text that indicates the name of various body parts. (Credit: chinlamp) | Seeing your creature's exposed organs induces feelings of disgust in other beings, they are reluctant to look at your creature and have a tendency to focus on other things instead. This applies even to those normally accustomed to such sights, like doctors or forensic surgeons. |
Angel | Your creature gains angelic features. This can mean white wings, a halo, a white/gold/silver aura, glowing skin, silver or golden eyes, etc. | When your creatures die or are unsummoned, they leave behind a blessed zone, equal in diameter to their size plus one meter. Any ally that stands in that zone finds themselves slightly faster, tougher, and able to endure longer, equal to about a 5% increase on their base stats. This effect does not stack with itself. |
Balloon | The balloon theme transforms your creature to make them look as if they are made out of balloons, akin to balloon animals made by performers for parties, etc. (Credit: Omnimercurial) | Gravity is lighter for those with this theme, as if Helium-filled Balloons, give a Moon-like Leap and Fall effect, giving higher and longer jumps with extended air time. |
Cloth | Your creatures appear to be made of various types of cloth and textile. It could be, cotton, nylon, silk, wool, etc... But it can also include buttons, zippers, belts, knots, or any other such things. | Your creature gains a 50% resistance to bludgeoning damage |
Costume | Your creatures look like empty costumes of themselves that move on their own. This can range from fully realistic costumes, to even animatronic, but can also resemble themed park mascots or even muppets. In all cases, your creatures cannot be mistaken for normal beings, the difference is made obvious by gaps in the costume, overlapping fabric, or badly hidden articulation. (Credit: Doccer) | Your creatures can be opened and their interior is hollow. Items or beings can be put inside and are protected from attack while inside. Should the creature be unsummoned while it contains something it is left behind. If you possess the Free Modification power you cannot dismiss this theme as long as the creature contains something. |
Demon | Your creature gains demonic features. This can mean red skin, horns, bat wings, spade tails, flaming eyes, etc. | When your creatures die or are unsummoned, they leave behind a cursed zone, equal in diameter to their size plus one meter. Any enemy that stands in that zone finds themselves slightly slower, weaker and runs out of stamina faster, equal to about a 5% decrease in their base stats. This effect does not stack with itself. |
Drawing | Your creatures appear as if drawn in the air. They appear two-dimensional from any angle but in true remain, three-dimensional creatures, and on touch possess a texture in accord with their look. The type of drawing can vary from cartoon to painting but also graffiti or charcoal drawing. | Your creatures can become two-dimensional to move along a solid flat surface. They are still subject to gravity in that state. |
Earth | Your creatures look like they are made of the ground beneath you. Be that looking like a pile of dirt and rock come to life in the rough shape of the creature, like a sculpture made of unfired clay, or even as though the asphalt and sidewalk of a road got up and decided to walk away. They are not made of such, simply appearing to be, nor can they manipulate the earth in any way. | When your creature walks on the ground it creates tremors that can destabilize creatures smaller than it within a radius equal to twice its size. |
Feather | Feathers and other bird features cover your creatures, replacing fur or any other body covering. This may also include vestigial wings, bird-like claws, or even a beak. | Your creatures gain the ability to slowly glide in the air. If a creature already could fly, it gains a 10% boost of its speed. |
Fire | Your creatures look like they are made of flames, in whatever color you choose. They can be a fully solid inferno of fire, an empty shell of flame, or even barely there, only the outlines and contours of their body are made of flame, while the rest is just a haze of shimmering heat. This look is just that, however, a look, as they are still fully solid and not made of fire. They do not burn, nor are they even hot to the touch beyond what is normal for their species. They cannot manipulate fire in any way. | Your creature's natural weapon and handheld weapon are surrounded by fiery energy that deals additional damage when they land an attack and leave persistent burns. |
Forcefield | Your creatures are made of forcefields. Either one with a complex shape, or multiple small ones. They can be of any color but blue and green are the most common and they are semi-transparent. | Your creature can freely ignore any forcefield that could hinder them. |
Glass | Your creatures become transparent like glass. This does not make them invisible. The glass quality can vary, can include mirror-like effects, stain glass, or even crystal effects. | Your creatures become immune to all light-based attacks, any such attack passes right through them. Any such attack can still damage their environment after passing through. |
Ice | Your creatures look like ice sculptures of themselves, quality of sculpting, and clarity of ice decided when summoned. They still move and act as normal. | Your creatures are lighter and faster, able to slip and slide around as they move. This comes at the cost of hitting slightly less hard due to reduced weight. |
Mystic | This theme gives your creatures a magical flair. This includes mystical tattoos, ioun stone floating around them, embedded gems in their body, amulets around their neck, glowing lines under their skin, etc... | Your creatures gain a 5% bonus to the effectiveness of their magical power, this includes damage, healing, benefits granted, and difficulty to resist. |
Oiled | With this theme, your creatures appear fatter, maybe even excessively so, and covered in a sheen of oil. This can be sunblock, body lotion, engine oil, etc. (Credit: Omnimercurial) | Your creatures became extremely slippery, this makes grappling them considerably harder, but not impossible. This may also permit them to slid upon flat surfaces. |
Paper | With this theme, your creature appears as if made of paper. Origami is the most obvious, but a mass of confetti is possible, stacks of cut paper, or even multiple cardboard boxes. The type of paper and the color can vary too, glossy, vellum, gift wrapping, postcard even paper money. | Your creatures can absorb loose paper to regain health. |
Screen Time | This theme is very varied it gives your creatures the appearance of coming out of the TV screen. It includes movie special effects as if incrusted on a green screen, stop-motion, or black and white movie. But also video game looks such as pixel art, Minecraft cube, vire frame or PS1 3D. In all cases, your creatures look wrong and can't pass for normal. | Your creatures became more image than real, they have a 50% chance to ignore any physical attack, passing right through them. |
Shadow | This theme makes your creatures appear as solids masses of shadow and darkness. They lose nearly all defining features except for their basic body shape. Their eyes, teeth, and claws may be the only thing not made of shadow, purple eyes, pure white teeth, or red claws are good examples. | Your creatures can see no matter the level of light, in perfect darkness, they simply see in shades of black and white. This does not allow them to see through opaque objects. |
Statue | The appearance of your creature mimics stone statues, be it marble, granite, clay, porcelain, or obsidian. This is different from the earth theme because it represents worked stone, with chisel marks, ornaments, or symbols. | When you creatures stand motionless they appear as inanimate objects even if people have seen them move before, and they ignore their presence |
Stretched | This theme modifies the apparent proportion of your creatures. Their limb and body are stretched out or deformed. It can be limbs much too tin, a compressed head, or the torso twisted into a spiral. This is similar to the effect produced by a funhouse mirror. But like all themes, this is only cosmetic, and your creatures a perfectly fine. (Credit: chinlamp) | Your creatures can stretch their limbs up to twice their own size to strike from afar. They can compress themselves to reduce their profile, but they can't maintain that for more than 1 minute at a time. |
Swarm | This theme makes your creatures look like a swarm or insects and vermin Tide, a flock of bats or birds, or a school of Fish if in or under Water. (Credit: Omnimercurial) | Your creature gains a 50% resistance to piercing and slashing damage |
Toy | With this theme, your creatures appear as if they were toys. This can mean plastic soldiers with big ball joints, plushy with button eyes, wooden puppets with leftover strings attached, or even remote-controlled cars with a big antenna. | Your creatures emit an aura that makes them look less dangerous. This is not absolute and seeing them commit destructive action could overcome that effect. |
Undead | This theme appears to transform your creatures into undead. Walking skeletons, stumbling zombies, terrifying mummies, or ghosts (but they still are solid unless naturally intangible). This can also be more subtle with simply pale skin, sunken eyes, and disturbing odor. | When your creatures deal damage to a living creature by touching them with any part of their body they regenerate health for as much damage dealt. |
Uniform | This theme gives your creatures a uniform. Whether this uniform is military, emergency, or civilian-based is up to you at the time of summoning, as is whether the uniform is generic from Earth or matches with the specific world you're in. (Credit: chinlamp) | People who see your creatures assume they belong to the profession of the uniform they are wearing and treat them as such. A dog with a stethoscope and scrubs will be assumed to be a doctor, for example. This does not stop people from thinking of the creatures as enemies, or even attacking them, nor does it stop them from recognizing them as non-humans, but they see the uniform first and foremost, before the fact that it isn't a human underneath. |
Warrior | With this theme, your creatures take on the appearance of hardened warriors. This includes bulging muscles, scars all over their bodies, leather belts, or even (non-functional) ammunition belts. Aggressive-looking tattoos are also appropriate, such as predator animals, skulls, anchors, or even tribal designs. | Once enhanced this theme grants a 5% bonus to your creature's strength and basic instincts related to combat to those that do not possess them. |
Water | Your creature appears to be made of water. Whether your creature looks like it's made of churning seawater, calm clear water, or even green swamp water it is not actually made of that substance and is in fact as solid as its base form. They cannot manipulate liquids in any way. | Your creatures gain the ability to engulf creatures of their size or smaller, suffocating them should they not be able to breathe underwater, but anything able to swim can break free rather easily. |
Weapon | With this theme, your creature appears as if composed of a multitude of weapons and armor pieces. It can be elegant with each weapon positioned perfectly, knife for claw, whip for tails, greaves for legs, etc. Or it can be chaotic, with all the weapons mixed haphazardly in the shape of the creature. | Any weapons that strike your creature become trapped in their bodies and are slowly absorbed reinforcing your creatures at the same time. |
At the very least they included part of the brain, with the Corona Gemma and Potentia. It was the only way for Bonesaw to emulate the powers of Alex's partners. Biology can only go so far even for Tinkers.Not sure on the other vote. Also each of those creatures was a parahuman? I am so glad we did not put off the 9 any longer.
The radius of the attack could have been bigger yes. The Tailed Beast Ball could have been much bigger, but concerning chakra density, it was the same as a normal one. The goal was to cover enough ground to kill all the Nines, plus Nilbog's creatures, and to sterilize the zone. But as far as destructiveness goes it was far more devastating than a normal Ball, it didn't just explode, it disintegrated matters.For the "fight scene" itself. I liked the power combination. I'd nitpick despite all the hype there is no way we used our full power, since a Tailed Beast Ball alone would do more damage than 6-7 football fields. We would have caused them to redraw the local maps and hit Manton in the splash radius solving the Siberian issue immediately.
We'll be finding out soon. I'm working on it, particularly on how much it will reveal about Cauldron.But then again, what would Alex's Powers and Booky tell him about his acquisition?
Good question. It's technically not covered by the rules. I'll say that no you can't grant the Pocket Biosphere power with a creature that does not already have one.@zagan, If we use Grant Summoning with the Power chosen being Pocket Biosphere, does that create a new Biosphere for the Granted Summon, or can we only Grant the Pocket Biosphere for a Creature that already has one? My intention is to Grant Summon something with a Pocket Biosphere to a Tinker (or 5) so they can mine materials from it to supplement their Tinker Budget and also get a constant supply of exotic materials. Even if we can't we can still use the one we pick for ourselves for that purpose.
3 unique powers, Summon x 7, Explosive Summoning, and Gigantification.Also, how many unique Powers are left? This would be the first Pocket Biosphere right?
You don't need to choose the entry for Choose One yet. if that option wins, we'll have a subvote.
Oh okay cool, that makes sense.You don't need to choose the entry for Choose One yet. if that option wins, we'll have a subvote.
Well, it's a real space that anyone can enter, things can be stored or built inside, it can be opened or closed at will, it does not cost a summoning slot, resources can be taken out of it depending on the environment it mimics, even at its minimum it's much bigger than what we have access to, and I'm sure it could be put to a lot of different uses.I'm not entirely sure what the diference is between pocket biosphere and the mental worlds our partners already have?