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@HeroCooky can we use our missiles for ortillery.
1 Ton per Missile, 25 Tons for the launcher. You use magnetic catapults to fling the missiles from the ship to the side, at which point they ignite and boost against their target on a barabolic arc.
100 damage can definitely destroy any mech and probably have a good chance for it to hit to with most mech's being 12 meter tall machines and with our missiles being 1 ton which is not much heavier than today's anti-ship missile it is definitely small enough to not cause too much collateral damage.
Why I'm asking this because if we cannot have our AGI mech swarm then we will make battlemech obsolete or at least a pain for our enemies to use and to remind them that while mech are kings artillery is God.
 
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i'm not happy about this one, but it is better than the pincushion

Blunt Force BF-5SL10M
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 100,000
Battle Value: 4,621
Tech Rating/Availability: E/X-X-X-F
Cost: 3,822,859,656 C-bills

Fuel: 232 tons (2,320)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 199
Structural Integrity: 50

Armor
Face shield (25.000tons)
Nose:
16
Fore Sides: 15/15
Aft Sides: 13/13
Aft: 10

Cargo


Bay 1: Cargo (8000.0 tons) 1 Door
Bay 2: Small Craft (1) 1 Door

Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 18
Crew: 12 officers, 65 enlisted/non-rated, 8 gunners, 5 bay personnel, 15 BA marines

Ammunition: 100 tons of Missile Ammo.

Notes: Mounts 100 tons of primitive aerospace armor.


Weapons:​
Capital Attack Values (Standard)
Arc (Heat)​
Heat SRV MRV LRV ERV Class
Nose (340 Heat)
4 spinal lasers
340​
22(220)​
22(220)​
0(0)​
0(0)​
energy weapon
Front Right (? Heat)
4 Flak Turrets??(?)?(?)?(?)?(?)
Front Left
4 Flak Turrets??(?)?(?)?(?)?(?)
Right Broadside (250? Heat)
5 Missile tubes, Missile Ammo (50 shots)25050 (500)50(500)0(0)0(0)
4 Flak Turrets??(?)?(?)?(?)?(?)
Left Broadside (250? Heat)
5 Missile Tubes, Missile Ammo (50 shots)25050(500)50(500)0(0)0(0)
4 Flak Turrets??(?)?(?)
?(?)
?(?)

Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Difficult to Maintain, Prototype, gravity plates, ECM+ECCM Modules

but I did manage to improve upon the Pincushion

Pincushion PC-HC160
Mass: 100,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 100,000
Battle Value: 20,861
Tech Rating/Availability: E/X-X-X-F
Cost: 3,936,855,400 C-bills

Fuel: 300 tons (3,000)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 3
KF Drive Integrity: 4
Heat Sinks: 289
Structural Integrity: 124

Armor
Nose:
41
Fore Sides: 36/36
Aft Sides: 32/32
Aft: 25

Cargo


Bay 1: Small Craft (2) 1 Door
Bay 2: Cargo (8000.0 tons) 1 Door

Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 24
Crew: 16 officers, 49 enlisted/non-rated, 27 gunners, 10 bay personnel, 15 BA marines

Ammunition: 4,880 rounds of AC/10 ammunition (244 tons)

Notes: Mounts 248 tons of primitive aerospace armor.




Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (60 Heat)
20 Heavy CoilGuns, Heavy CoilGun Ammo (600 shots)
20​
50(500)​
50(500)​
0(0)​
0(0)​
AC
FRS/FLS (60 Heat)
20 Heavy CoilGuns, Heavy CoilGun Ammo (560 shots)
20​
50(500)​
50(500)​
0(0)​
0(0)​
AC
RBS/LBS (60 Heat)
20 Heavy CoilGuns, Heavy CoilGun Ammo (560 shots)
20​
50(500)​
50(500)​
0(0)​
0(0)​
AC
ARS/ALS (60 Heat)
20 Heavy CoilGuns, Heavy CoilGun Ammo (560 shots)
20​
50(500)​
50(500)​
0(0)​
0(0)​
AC
Aft (60 Heat)
20 Heavy CoilGuns, Heavy CoilGun Ammo (560 shots)
20​
50(500)​
50(500)​
0(0)​
0(0)​
AC


Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Difficult to Maintain, Prototype, gravity plates, ECM+ECCM Modules

Edit: added Gravity plates to both.
Edit2: added ECM+ECCM Modules to both.
 
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i'm not happy about this one, but it is better than the pincushion
Sorry i think i misunderstood how ammo works do ammo tonnage counts as cargo or is it separate from the cargo calculations because i will feel very stupid if it is.

Also @HeroCooky i think the faceshield rule needed to be changed 90% damage reduction feels a bit weak the bluntforce nose have 16 capital armour that means 160 points and with the and that can still be breached and for 25% of our ship's mass maybe let it have this explanation

With the invention of primitive armour the faceshield becomes much more resilient they not only reduced the damage from incoming fire they elimitate it entirely. An with the invention of standard armour just 3 years away the mass of our faceshield can be reduced.
faceshield: this quirk makes the ship becomes basiclly impenetrable on the front and can tank hundreds of multi megaton nukes
 
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it's separate

Edit: at least it is in MekLab.

Oh well its still fine 8% is probably what we need to still be versetile maybe bringing an army or more cargo for disaster relief missions or maybe if you want you can shift 1% for more missiles.

Also @SCPAIC i think for the blunt force it is better to use dropships rather than warships at least for a while the KF drive uses too much tonnage and working around it seems to be a pain especially with the face shield on.
 
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an army or more cargo
DropShips tend to take care of those dutys.
Edit: realised that it came off a bit rude, change the wording to be better.
i think for the blunt force it is better to use dropships rather than warships the KF drive uses too much tonnage and working around it seem to be a pain especially with the face shield on
The Spinal laser is basically a naval weapon so using it on dropships is not advisable, the Ta'xet only gets away with it due to not needing fuel and cargo for any more than two days, at most, on account of it being a parasite craft. with the face shield whoever has numerical numbers win, unless you pull some inadvisable maneuvers.

now that i think about we could use the XEngines as carriers and just use the Ta'xet as our main space force with only WarShips above 300ktons, or maybe more, being a part of our fleet

Edit: if someone could design some dropship, that would be nice. Cause while i have designed some things, I'm not that well versed in anything but mech design.
Edit: typo
 
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The Spinal laser is basically a naval weapon so using it on dropships is not advisable, the Ta'xet only gets away with it due to not needing fuel and cargo for any more than two days, at most, on account of it being a parasite craft. with the face shield whoever has numerical numbers win, unless you pull some inadvisable maneuvers.
The spinal laser is only 500 tons that weigh as much as a Medium sub capital cannon and i really doubt that the Ta'xet weigh 100000 tons

now that i think about we could use the XEngines as carriers and just use the Ta'xet as our main space force with only WarShips above 300ktons, or maybe more, being a part of our fleet
Ok so carrier doctrine it is then?
 
The spinal laser is only 500 tons that weigh as much as a Medium sub capital cannon and i really doubt that the Ta'xet weigh 100000 tons
eh I mean it do's the same damage as a NavalLaser 55 which is kinda nuts. also I'm going to guess that the Ta'xet weighs about 10-5kton
Ok so carrier doctrine it is then?
maybe. Depends on how advanced our neighbors are and what doctrine they are using. plus our tech base needs to advance a bit more before we lock ourselfs into a doctrine. my idea was more of a stopgap, since the Ta'xet is basicly a Pocket WarShip.
 
Vote closed
Scheduled vote count started by HeroCooky on Feb 5, 2025 at 2:50 PM, finished with 88 posts and 9 votes.
 
Unto New Worlds - Part 2
27th Juli of 2993

Luise Magine was the oldest of nine sisters and three brothers, all of whom managed to survive into adulthood despite the efforts of all twelve of them to jump into their early graves (or the local well on two occasions) at every opportunity, giving her quite early as a forced co-parent for her parents two revelations: the first was that responsibilities could suck her tits; she's off to do fuck all of that what her parents tried to make her do.

The second was that the dildo of consequences often arrives unlubed.

So when her parents tried to make her stay when the pirates invaded and took over the capital, so she would protect her family with them, she had already taken the five of her siblings, that were adults, with her to the nearest location that was likely to contain guns so they could get the fuck away from all of that into an environment far less likely to get them all, and most importantly her, killed via stress and overbearing parents.

The following war taught Luise two things: Lilly Magine was an excellent leader of people, her younger sister capable of rallying even old-bitten, hard-as-nails pioneers who ate stones for breakfast and thought anything less hardy than though leather as jerky made someone weak to her side and under her leadership...and the second was that little Lilly, who cuddled with a doll of a cat given to her on her fourth birthday to today with religious fervor when it came time to sleep, was not merely enarmored by shotguns and crazy tactics.

She breathed the scent of gunpowder and exploded vehicles as her lifeline while she wielded a shotgun modified to fire 2-gauge shells.

How she had not broken her arms while firing it was a mystery Luise well avoided to find out.

The years after the pirates had been killed were years she spent well, getting both herself and Lilly into the cockpit of the Mechs the people of the Furina had given Gunhallow in exchange for entering the UNSC due to their contributions in the war and maybe a little fudging of the lottery created to distribute the limited Mechs fairly.

One shave of her head and an implant later, she sat in that cockpit and felt invincible. Several years after having that notion beat out of her without mercy by the Sheriff landed her atop the top spot for the mission to sneakily enter the Periphery and search for the merchant that came through the region every three years to sell supplies their world needed and take on minerals and precious gems in exchange.

So now, chosen after deliberation as the Second in Command of the Mercenary Company Clan Big Iron, she was ready to utilize the new Mechs given to them by the Workshops of the Furina De Fontaine (so long as she didn't have to enter a Trooper) and the soldiers of Sigar IV and Arcanum to look for the merchant and secure the components required to not horribly have everything they stood to gain as the capital of the UNSC ripped from them in a cascade failure.

The only problem was...

"AND LILLY WINS THE ALL KICKBOXING MECH TOURNAMENT!" The announcer screams into the ship's comms, great cheers and groaning, swearing and jubilation, bets won and lost, resounding and pounding through the halls and corridors of the vessel.

Everyone here was as insane as Lilly.

Even the janitors.

Especially the janitors.



What Now?
(6-Hour Moratorium)
[] Colonize Places (Write-In Number)
The Furina De Fontaine has discovered several systems and places in already visited systems that are viable for colonization. The maximum number of new colonies is 28, spaced into 7 new and already visited/incorporated systems.
[] Visit:
-[] Sjávarhús I

(Point of Interest: Inner Sphere Contacts?)
-[] Cenoma II
(Point of Interest: Advanced Human Augmentations?)
-[] Zhao's Rest
(Point of Interest: The System)
-[] Holy Diaconate of the Blessed Baptist Church
(Point of Interest: Primitive Native Space industry)
-[] Numaris
(Point of Interest: ComStar Ruins?)
[] Aid The Development Of The UNSC
3 Actions:
-[] Fusion Engine Plant - (Planet)

The place where the Fusion Engines of the UNSC will be cosntructed must be planet-side due to lacking space aboard the Furina De Fontaine.
(Gain: Tiny Fusion Reactors.)

-[] System Developments
--[] Gunhallow

Gunhallow requires more of everything. Some time spent utilizing the factories and machinery of the Furina would drastically decrease the time to get the planet to produce something worthwhile.
(Gain: The Second Milestone for Gunhallow.)
--[] Arcanum
Everyone's Kung-Fu Fighting!
(Gain: The First Milestone for Arcanum.)
--[] Council of Affati
With the affairs of the UNSC somewhat in order and the prospect of more stable trade relations to dangle in front of the Council, re-visiting them to entice them further for some concessions could be beneficial.
(Gain: Accelerates subversion of Affati.)

-[] National Military Framework
A nation without an army only exists at its neighbor's agreement. We must protect ourselves to the best of our ability.
(Begin creating a UNSC military.)

-[] A Mech For A Nation
Wait, we can...holy shit! - Gunhallow native.
(Gain: 1 BattleMech.)

-[] KF-Drive, KF-Drive, KF-DRIVE
Begin creating the groundwork for JumpShip production.
(Requires 2 Actions. Stars the industry to create (Hybrid)JumpShips.
It will take ~40 years to produce 1 JumpShip per year...per Action put in.)
 
it was more warship than the majority of the unoptimised abomination battletech called warships.
while you are right, it technically technically isn't a WarShip on account of it's missing KF-drive.

Considering how this quest is set mid third Succession War then everyone's navel doctrine is pretty much non-existent.
while fair i meant more in how they use DropShips.
And ohhh gods I just realised we are going to targeted by ComStars Shadow fleet the moment they find out that we can make WarShips and NEW MECHS. and thats on top of our ultra mega super not-really-but-still lostech-jumptech AHHHHHHHHH
 
"AND LILLY WINS THE ALL KICKBOXING MECH TOURNAMENT!" The announcer screams into the ship's comms, great cheers and groaning, swearing and jubilation, bets won and lost, resounding and pounding through the halls and corridors of the vessel.

Everyone here was as insane as Lilly.

Even the janitors.

Especially the janitors.
Oh hey look it's the state of Van Zandt all over again just got to wait a century for Randolph P. Checkers to be born.
 
Plan: SPACE!!!
[X] Visit:
-[X] Holy Diaconate of the Blessed Baptist Church

(Point of Interest: Primitive Native Space industry)
Gonna need that space industry pahrtner
 
[X] Time for Technology
-[X] Aid The Development Of The UNSC
--[X] Fusion Engine Plant - (Planet)
--[X] KF-Drive, KF-Drive, KF-DRIVE

Still advocating for starting the 40-year KF-drive, and now we also have fusion engines to build as well.
 
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