Equipment | Mass | |
---|---|---|
Internal Structure | | 2 |
Engine | 140 Fusion | 5 |
Walking MP: | 7 | |
Running MP: | 11 | |
Jumping MP: | 0 | |
Heat Sink: | 10 | 0 |
Gyro: | 2 | |
Cockpit: | 3 | |
Armor Factor (Heavy Industrial): | 32 | 2 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 6 | 4 |
Center Torso (rear) | 1 | |
R/L Torso | 5 | 4 |
R/L Torso (rear) | 0 | |
R/L Arm | 3 | 2 |
R/L Leg | 4 | 3 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Heat Sink | CT | 1 | 1 |
3 Heat Sink | RT | 3 | 3 |
Active Probe | RT | 2 | 1.5 |
Light Machine Gun Ammo (100) | LA | 1 | 0.5 |
Light Machine Gun | LA | 1 | 0.5 |
Heat Sink | LT | 1 | 1 |
Recon Camera | LT | 1 | 0.5 |
Light Coilgun | RA | 2 | 2 |
Light CoilGun Ammo (50) | RA | 1 | 1 |
Snip. This is primitive Engine right? Not really changing the fact that our Standard Fusion Engine factories will be a mess. Thinking about it, @HeroCooky , what kind of Machineguns do we have? I forgot there is the regular one and the Light and Heavy one, or we have all?nah man this will get confused with the flea.
Deep Recon Mech DRM1-LG1LC1
Mass: 20 tons
Chassis: Sandies Iron Works 20ton Frame
Power Plant: Michels engine Workshop 140 fussion engine
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store 10KG Steel Sheets
Armament:
1 Light Machine Gun
1 Light Coilgun
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum
Communication System: Shaphs Electronic Store Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,696,100 C-bills
Overview
When overhearing that the Trooper might get confused with the Flea, the TMDC took that as a challenge, and thus the DRM was born.
Capabilities
Armed lightly with a Light Coilgun and a Light Machine Gun, the DRM's chief defense is its immense speed. Going 75.6 kph at cruising speed, the DRM is able to avoid most combat encounters, and should that be too slow, the running speed of 118.8 kph takes care of the rest.
History
variants:
Type: Deep Recon Mech
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 246
Equipment Mass Internal Structure 2Engine 140 Fusion 5Walking MP: 7Running MP: 11Jumping MP: 0Heat Sink: 10 0Gyro: 2Cockpit: 3Armor Factor (Heavy Industrial): 32 2
Internal
StructureArmor
ValueHead 3 9Center Torso 6 4Center Torso (rear) 1R/L Torso 5 4R/L Torso (rear) 0R/L Arm 3 2R/L Leg 4 3
Weapons
and AmmoLocation Critical Tonnage Heat Sink CT 1 13 Heat Sink RT 3 3Active Probe RT 2 1.5Light Machine Gun Ammo (100) LA 1 0.5Light Machine Gun LA 1 0.5Heat Sink LT 1 1Recon Camera LT 1 0.5Light Coilgun RA 2 2Light CoilGun Ammo (50) RA 1 1
Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Narrow/Low Profile, Prototype
On second thought, I'm pondering if I should vote for the Thor or not.
I suppose it did 'fit' over the Arm Sections, just with one Critical Slot going to the Side Torsos as a result... then ammo on said Torsos too though with the presence of MML, that means taking out a Side Torso (somehow if they can do so luckily or get up close) means taking out the corresponding Coilgun too I think...? I can't recall about the tabletop details on if an equipment becomes non-fuctional once critically hit once or otherwise has to do be hit a couple more times...
Snip. This is primitive Engine right? Not really changing the fact that our Standard Fusion Engine factories will be a mess. Thinking about it, @HeroCooky , what kind of Machineguns do we have? I forgot there is the regular one and the Light and Heavy one, or we have all?
Gunrunner Light Defense Mech
Mass: 30 tons
Chassis: Standard Biped
Power Plant: 145 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
4 Light Coilgun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 1,967,290 C-bills
Type: Gunrunner
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 486
Equipment Mass
Internal Structure 3
Engine 145 Fusion 5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Primitive Cockpit 5
Armor Factor (Heavy Industrial)104 6.5
Internal Armor
Structure Value
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
R/L Torso 7 11
R/L Torso (rear) 3
R/L Arm 5 10
R/L Leg 7 14
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Heat Sink LL 2 - 2.0
Heat Sink CT 1 - 1.0
Light Coilgun Ammo (25) CT 1 - 1.0
2 Light Coilgun(Handheld)LA 4 0 3.0
Light Coilgun Ammo (50) LA 1 - 1.0
2 Heat Sink RL 2 - 2.0
2 Light Coilgun(Handheld)RA 4 0 3.0
Light Coilgun Ammo (50) RA 1 - 1.0
Hochlander HOC-1a
Mass: 45 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
1 Heavy Coilgun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 3,319,340 C-bills
Type: Hochlander
Technology Base: Inner Sphere (Unofficial)
Tonnage: 45
Battle Value: 866
Equipment Mass
Internal Structure 4.5
Engine 220 Fusion 10
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 3
Primitive Cockpit 5
Armor Factor (Heavy Industrial)152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
R/L Torso 11 17
R/L Torso (rear) 5
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Heat Sink CT 2 - 2.0
Heavy Coilgun LA 9 1 11.0
Heavy Coilgun Ammo (40) LT 2 - 2.0
Go right ahead.
The regular one.DiscordOxymoron said:@HeroCooky , what kind of Machineguns do we have? I forgot there is the regular one and the Light and Heavy one, or we have all?
How good the machine gun is compared to battletech machine guns? you said that we have better weaponry except for energy weapons
You get double the shots with 1 extra damage per bullet in the video game, and get a same ton, but 3 + 3d6 Damage vs Infantry output here.How good the machine gun is compared to battletech machine guns? you said that we have better weaponry except for energy weapons
Proposed Designs:
Lián Nú L2N-M4C1 - 4 MML-9 and 1 Light Coilgun make for a potent all-range attacker.
Guhslinger (Prototype) GHS-00GH-2 - 2 Medium Coilgun Revolvers and 2 MML-9 with all the style of the wild west.
Thor M1a - 2 Heavy Coilguns and 2 MML-3s burn the Thor M1a into your foes memory...and their torsos.
Thor M2a - With 4 Light Coilguns in each hand and one MML-5 on each shoulder, the Thor M2a sends out a withering hail of fire to all who oppose it!
Linesman Heavy Trooper - A Heavy Coilgun in the left, a hefty shield in the right, and an MML-3 in the chest, make this Mech what its name suggests: a trooper for the front!
Loki Direct Support Mech - 4 Medium Coilgun turrets in the shoulders allow this bunker of a Mech to set itself up as a fortress on the battlefield, all thanks to 6 Tons of shield in each hand.
Hochlander HOC-1a - Small the Hochlander may be compare to other proposals, it still packs a big package you need two hands to handle. ;]
Allows me to add 30 more armor on spots where that would over cap with just regular armor given side torsos at 90 tons are limited to 38 armor total including whats on the rear while arms can only have 30. So that allows me to double-ish what would be possible otherwise, given it's only missing 8 points that gives me 22 extra.Will probably not vote for the Sheriff since I didn't edit it up yet (just name changes and the likes). Also the Thor is leading with one vote followed by the Guhslinger and Loki. Hm, not at my laptop right now, but @KleverKil'Vanya , the Loki's armor isn't maxed out (with Heavy Industrial Armor) since most of those with the Shields? What's the design reasoning for that??
Huh...Allows me to add 30 more armor on spots where that would over cap with just regular armor given side torsos at 90 tons are limited to 38 armor total including whats on the rear while arms can only have 30. So that allows me to double-ish what would be possible otherwise, given it's only missing 8 points that gives me 22 extra.
...So, I know nothing about Battletech Designs. And my eyes kinda glaze over whenever I look at the design specs.
I think the main takeaway about the top 2 is that the Guhslinger is a Medium Well-Rounded Mech to the Thor M1a Heavy Enemy-Eraser Mech, while being 25% cheaper. Which makes see lean more toward it as a better starting Mech Design.
[X] Guhslinger (Prototype) GHS-00GH-2
Is there anything else around the designs that I should take note of?
Your shield allows you to still use weapons on the torso, but not on the arm, if installed in a hand.@HeroCooky Now for the question that I should have asked prior, but does our Mech Shield.Mechanic follow the same one in the wiki that once we shield it in front of us, the corresponding arm and torso weapons (if right shield then the whole right arm and right torso weapons) can't be fired at all or it doesn't matter too much narratively?
Iiinteresting. Thanks! Does that mean the Shields installed in the hand can be treated with the Jettison-Capable Quirk?Your shield allows you to still use weapons on the torso, but not on the arm, if installed in a hand.
Yeah, everyone else is already doing so after all.Does that mean the Shields installed in the hand can be treated with the Jettison-Capable Quirk?
As a 12-ton artillery piece fed by a fusion reactor ought to!DiscordOxymoron said:...yeaaaah, I think just a -single- Heavy Coilgun will ruin somebody's day
The one with 4 docking collars and no guns, but with all the phones.DiscordOxymoron said:...speaking of the JumpShip, what JumpShip did we find again and what weapons (if any) are installed in it??