[X] I need to abandon this fool's hope...
You already use a heavy degree of automated warfare, with the lore of the Löwe II even specifically pointing out that combat automatons haven't replaced humans fully due to them lacking in certain areas.
No, it would mean that the AGI which doesn't like being called a person stops hyper-focusing on this single thing to the detriment of all other things. You can still research it, just the normal way.Negentropy said:@HeroCooky, am I reading that correctly?
Also, can instability only be incurred by player actions/choices or can it happen due to bad rolls and/or certain external narrative events and influences?
The industry for it will take you 40 years. After that it is 1 Action and 1 Year per JumpShip.Shame that KF-drive take 40 years. I was looking forward to it, but if the first jumpship will be outdated by several decades before completion, its not really worth it.
You already use a heavy degree of automated warfare, with the lore of the Löwe II even specifically pointing out that combat automatons haven't replaced humans fully due to them lacking in certain areas.
It is trying to do so under the belief that humans should not be anywhere military related. The UNSC telling their automated armies to conquer something? Good. Having any human ordering drones around, even on a macro-level? No bueno.Yes, but TAUBENMUTTER is trying to achieve total or absolute automated warfare which can entirely remove humans from frontline combat and any backline position where they could be at risk - that is, if we continue to pursue the instability-causing drone project or hyperspace research discount (the later presumably motivated by the desire to effectively control drones through FTL links), correct?
All sciene interacts with each other, and all things generational in scope get changed to take advantage of the best technology available. The 40 years are to create the industries required to produce the materials and tools to make the parts that are used in the pre-production etc. etc. etc.Had a thought, but QM if we took the KF Drive option and then AD/KF Hybridization and Hyperspace Theory finishes, does the action get modified as a result? It say the groundwork for JumpShips so I'm assuming it'll be using the new AD/KF Drive for the JumpShips when it finishes, right?
Yeppers. As far as your folk were concerned some ten years ago, mobile fusion reactors were utterly ludicrous and a stupid idea.QM, concerning Fusion Engine-Reverse Engineering, will it start as Primitive?
You already have them at IS Standard. It's just...why bother using them? Coilguns are more effective, generate less heat (important for people expected to see combat in vaccum-conditions), and do not draw power from the batteries keeping you alive and moving, both infantry and tank. So you didn't use them.DiscordOxymoron said:...also, we haven't started on research on reverse-Engineering Energy Weapons I'm guessing since it's not there in the spoiler tab?
I've put the current day/month/year atop the Updates ever since you figured out what year it is by this universes' counting. See below:DiscordOxymoron said:
HeroCooky said:
Huh, good to know, and because they're 'ammoless'. And if Coilguns are Gauss Rifle equivalent, that means it can kersplode when critical hit no? I feel like having just Medium Lasers is fine as close up defense, and as mentioned it's ammoless. Maybe I'm just used to having a pair, or trio, of Medium Lasers in designs since, well, they're goodYou already have them at IS Standard. It's just...why bother using them? Coilguns are more effective, generate less heat (important for people expected to see combat in vaccum-conditions), and do not draw power from the batteries keeping you alive and moving, both infantry and tank. So you didn't use them.
Ah, Primitive... So our first BattleMech will likely be an Assault Class, since Primitive Armor is better on bigger tonnage until we get Standard Armor and Standard Fusion Engine at least... Maybe the minimum Assault class at 80 tons or 75 tons as a Heavy. I need to tinker about in MegaMek once I get back home from work. @_@;Yeppers. As far as your folk were concerned some ten years ago, mobile fusion reactors were utterly ludicrous and a stupid idea.
Sir, I said "Equivalent," not "The Same."And if Coilguns are Gauss Rifle equivalent, that means it can kersplode when critical hit no?
Yes. It's called a rocket launcher.DiscordOxymoron said:
Huh, nevermind then. I'll fool around MegaMek later but not sure about the rocket launcher analogue...Sir, I said "Equivalent," not "The Same."
Yes. It's called a rocket launcher.![]()
Listen. If BT can punt mobile nuclear reactors into tanks, then you can create a missile launch system capable of launching more than one missile.
Fair! I'm just wondering whether to use LRM, SRM, or MML.Listen. If BT can punt mobile nuclear reactors into tanks, then you can create a missile launch system capable of launching more than one missile.![]()
You should use MML. MRMs are what the IS missiles are compared to UNSC missiles in all but damage.Fair! I'm just wondering whether to use LRM, SRM, or MML.
Hell, maybe MRM?![]()
Huh, that's interesting. o.o; Noted!You should use MML. MRMs are what the IS missiles are compared to UNSC missiles in all but damage.![]()
Equipment | Mass | |
---|---|---|
Internal Structure | | 8 |
Engine | 290 Fusion | 17.5 |
Walking MP: | 3 | |
Running MP: | 5 | |
Jumping MP: | 0 | |
Heat Sink: | 10 | 0 |
Gyro: | 3 | |
Primitive Cockpit: | 5 | |
Armor Factor (Primitive): | 235 | 22 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 25 | 37 |
Center Torso (rear) | 11 | |
R/L Torso | 17 | 25 |
R/L Torso (rear) | 8 | |
R/L Arm | 13 | 24 |
R/L Leg | 17 | 32 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Heavy Coilgun | RT | 9 | 12 |
Heavy Coilgun Ammo (40) | RT | 2 | 2 |
Medium Laser | LA | 1 | 1 |
CASE | LT | 1 | 0.5 |
MML 9 LRM Ammo (13) | LT | 1 | 1 |
MML 9 SRM Ammo (11) | LT | 1 | 1 |
MML 9 | LT | 5 | 6 |
Medium Laser | RA | 1 | 1 |
Nice. Reminds me to figure out how to create a list of your own components.