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[X] Trooper TRP-BASE
[X] Lián Nú L2N-M4C1

also updated grounds keeper.
Grounds keeper GK6-LC1MC1
Mass: 50 tons
Chassis: Unknown 50ton frame
Power Plant: Unknown 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy industrial
Armament:
1 MML 7
1 Enhanced LRM 20
Communication System: Unknown Standard radio
Targeting & Tracking System: Unknown Trageting Computer
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 3,756,250 C-bills

Overview
This variant of the grounds keeper, featureing a shoulder-slung large Coilgun and a hipholsterd Medium Coilgun, was found in the same store. Again with a completed unit and designs. in the words of the the woman who found it "what in the fuck?!?"

History
origin unkown

Type: Grounds keeper
Technology Base: Inner Sphere (Standard)
Tonnage: 50
Battle Value: 1,194


Equipment Mass
Internal Structure
5​
Engine
200 Fusion​
8.5​
Walking MP:
4​
Running MP:
6​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
2​
Cockpit:
3​
Armor Factor (Heavy Industrial): 169
11​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
16​
24​
Center Torso (rear)
8​
R/L Torso
12​
18​
R/L Torso (rear)
6​
R/L Arm
8​
16​
R/L Leg
12​
24​


Weapons
and Ammo​
Location Critical Tonnage
MML 7 LRM Ammo (35)
RT​
2​
2​
Heat Sink
RT​
1​
1​
CASE
RT​
1​
0.5​
Enhanced LRM 20 Ammo (12)
RT​
2​
2​
Enhanced LRM 20
LA​
9​
12​
Heat Sink
LT​
1​
1​
Recon Camera
HD​
1​
0.5​
MML 7
RA​
4​
4.5​

Features the following design quirks: Easy to Pilot, Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype
 
The Shield is a scalable equipment that acts like extra armor. For every ton of shield, you gain 5 Armor Value. Add it to a left hand, and any hits that hit the left arm/leg/shoulder or torso get tanked by the shield instead, until it is destroyed. At which point it acts like any armor does, meaning it gets replaced like armor as long as you have enough spares around.
Just woke up, but huh, that's very interesting. Does getting armor salvage after the battlefield (from destroyed enemy BattleMechs or vehicles) help mitigate having spares of armor around? Does it affect the Mech's movement profile? Because if not, I can see the War Monks having said ablative shield to successfully charge in though that means forgoing the Battle Claw... will the 'jettison-capable' perk be enabled for the shield since it'll (likely) be handheld?

Also people, maybe it's just me, but please use Task Votes aka don't forget the [Mech #1] and [Mech #2] in your votes otherwise QM might be confused which 30-ton Mech is being picked for Mech #1 (unless we'll be picking the top two Mechs regardless of tonnage so having two 30 tonners might be... interesting?). If not the QM, then I certainly am confused by the votes. EDIT2: On second thought, maybe we can get two 30-tonners Mech as first design after all, so disregard this.

And for all that is holy, we don't have access to SRM-4, for some reason but probably due to MML?, for the Trooper that seems to favor it unless it's supposed to be MML-3??? EDIT3:

EDIT (After reading wanting to utilize the jettison-capable weaponry): A neat idea, worrisome that yeeting spend weaponry will be a thing since that could cause... a cascade effect courtesy of ComStar snooping around, but a neat idea indeed. I guess those could be treated as modular weaponry-esque aka a pseudo Omni-Mech due to handheld weaponries being swappable...

...I hope it's the handheld weapons, and not because you applied the Jettison-Capable which should be done for hand-helds only to -every- weapon placement in your design. I've only used it for the Arm-located weapons (barring the Claw for the War Lancer since it replaces the Hand so technically not 'handheld') since the Jettison-Capable quirk seems to work only with handheld unless I miss a QM reply/response somewhere that applying it to every weapon is as a pseudo-Omni/Modular Mech is A-okay.

EDIT3: Neat idea on the UPM, I can see it working in Urban Defense. Would definitely like to slap in some JJs on it for more maneuverability in said urban environment once we have access to those, but it does lose out in dealing with non-Mech/Vehicle targets which initially throw me off but I guess it's not like we'll get to that point since we are a combined arms so let the infantry deal with the infantry thing, no?
 
Last edited:
Just noticed that, but you do not have access to SRM4s (or 2/6s, or LRMs), you have MMLs.
Does getting armor salvage after the battlefield (from destroyed enemy BattleMechs or vehicles) help mitigate having spares of armor around?
Does it affect the Mech's movement profile?
[...]will the 'jettison-capable' perk be enabled for the shield since it'll (likely) be handheld?
In order;
I don't plan to track that, but a shield is basically just a slab of armor. Easy enough to repair if damaged.
Nope.
Yeah, since it can be either integrated into the arm or held, and thus reduced.
DiscordOxymoron said:
the Jettison-Capable quirk seems to work only with handheld
You are right in that regard. The trait only works on weapons that are hand-held.

It is late here; so night!
 
Finally, a reply! So I don't have to edit my post!

Lián Nú L2N-M4C1 - 4 MML-9 and 1 Light Coilgun make for a potent all-range attacker. (@SCPAIC please change the Fluid Gun as you described in the fluff.)
@SCPAIC Is that the proper design? So that means the Light Coilgun doesn't have any sort of ammo to it? And the MML-9s are supplied with three tons of ammo that are swappable and not because they're literally all LRMs? I guess my one nitpick is that ammo in the Left Leg but that's just me. It's like a Catapult without JJs and has to stay still to fire the MML-9s without accruing the first Heat level penalty at +5 heat...

(MML-9s x 4 is 20 Heat, sinked with 16 down to 4. <--- has to stay still or walk, not RUN which gives another +2 Heat.)

This Design must -not- overheat else it'll cook its ammo bins, though I gotta go to so I forgot which Heat Threshold you start rolling to avoid cooking your ammo. @_@; There's a reason I only stuck two MML-9s to the Guhslinger to avoid said scenario even if it runs for two turns and have to walk thereafter. It's meant to be 'standing-off' from range after all.
 
Just noticed that, but you do not have access to SRM4s (or 2/6s, or LRMs), you have MMLs.
Ah odd but fair enough, will fix.
You are right in that regard. The trait only works on weapons that are hand-held.
All my weapons should be hand-held, unless you count tools.
So that means the Light Coilgun doesn't have any sort of ammo to it?
If i remember correctly a weapons should come with one ton of ammo installed, and since the coilgun is supposed to be a fall back weapon, that one ton is more than enough. if that is untrue i'll have to fix that
And the MML-9s are supplied with three tons of ammo that are swappable and not because they're literally all LRMs?
Yes, didn't want to have to figure out what ammo did what.
I guess my one nitpick is that ammo in the Left Leg
didn't want to place all my eggs in one basket. but will move it to torso

trooper TRP-M1SM2S1-v1
Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
1 MML 5
2 Heavy Machine Gun Array
2 MML 3
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-F
Cost: 1,817,790 C-bills

Overview
When the Warlord Folasade saw the Sheriff and the UMP she felt that the ability to jetison armament was underutilised. thus the Warlord created the first mech design competetion. From it the Trooper and it's "variants" was born.

Capabilities
able to switch between loadouts the Trooper can fit any mission type.

Type: trooper
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 642


Equipment Mass
Internal Structure
3​
Engine
90 Fusion​
3​
Walking MP:
3​
Running MP:
5​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
1​
Cockpit:
3​
Armor Factor (Heavy Industrial): 105
7​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
10​
15​
Center Torso (rear)
5​
R/L Torso
7​
11​
R/L Torso (rear)
3​
R/L Arm
5​
10​
R/L Leg
7​
14​


Weapons
and Ammo​
Location Critical Tonnage
MML 3
LL​
2​
1.5​
Heat Sink
CT​
1​
1​
Heavy Machine Gun Array
CT​
1​
0.5​
4 Heat Sink
RT​
4​
4​
MML 5 SRM Ammo (20)
RT​
1​
1​
CASE
RT​
1​
0.5​
MML 5 LRM Ammo (24)
RT​
1​
1​
MML 5
LA​
3​
3​
2 Heat Sink
LT​
2​
2​
MML 5 SRM Ammo (20)
LT​
1​
1​
CASE
LT​
1​
0.5​
MML 5 LRM Ammo (24)
LT​
1​
1​
MML 3
RL​
2​
1.5​
Heavy Machine Gun Array
HD​
1​
0.5​
Shield
RA​
3​
2​

Features the following design quirks: Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype

Trooper TRP-MC1SM2S1-v1
Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
1 Medium Coilgun
2 MML 3
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,748,240 C-bills

Overview
When the Warlord Folasade saw the Sheriff and the UMP she felt that the ability to jetison armament was underutilised. thus the Warlord created the first mech design competetion. From it the Trooper and it's "variants" was born.

Capabilities
able to switch between loadouts the Trooper can fit any mission type.

Type: Trooper
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 644


Equipment Mass
Internal Structure
3​
Engine
90 Fusion​
3​
Walking MP:
3​
Running MP:
5​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
1​
Cockpit:
3​
Armor Factor (Heavy Industrial): 105
7​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
10​
15​
Center Torso (rear)
5​
R/L Torso
7​
11​
R/L Torso (rear)
3​
R/L Arm
5​
10​
R/L Leg
7​
14​


Weapons
and Ammo​
Location Critical Tonnage
MML 3
LL​
2​
1.5​
Heat Sink
CT​
1​
1​
4 Heat Sink
RT​
4​
4​
CASE
RT​
1​
0.5​
Medium Coilgun ammo (75)
RT​
2​
2​
Medium Coilgun
LA​
4​
4.5​
2 Heat Sink
LT​
2​
2​
MML 3
RL​
2​
1.5​
Searchlight
HD​
1​
0.5​
Shield
RA​
3​
1.5​

Features the following design quirks: Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype

Trooper TRP-ENG1-v1
Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
1 Nail/Rivet Gun
2 MML 3
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 1,564,940 C-bills

Type: Trooper
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 528


Equipment Mass
Internal Structure
3​
Engine
90 Fusion​
3​
Walking MP:
3​
Running MP:
5​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
1​
Cockpit:
3​
Armor Factor (Heavy Industrial): 105
7​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
10​
15​
Center Torso (rear)
5​
R/L Torso
7​
11​
R/L Torso (rear)
3​
R/L Arm
5​
10​
R/L Leg
7​
14​


Weapons
and Ammo​
Location Critical Tonnage
MML 3
LL​
2​
1.5​
Heat Sink
CT​
1​
1​
4 Heat Sink
RT​
4​
4​
Bridge Layer
RT​
2​
1​
Cargo (0.5 tons)
RT​
1​
0.5​
Backhoe
LA​
6​
5​
2 Heat Sink
LT​
2​
2​
Lift Hoist/Arresting Hoist
LT​
3​
3​
2 Cargo (0.5 tons)
LT​
4​
1​
MML 3
RL​
2​
1.5​
Nail/Rivet Gun
RA​
1​
0.5​

Features the following design quirks: Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype

Trooper TRP-ENG2-v1
Mass: 30 tons
Chassis: Sandies Iron Works (Sigar Department) 30ton Frame
Power Plant: Michels engine Workshop (Sigar Department) 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Achibals Surply store (Sigar Department) 10KG Steel Sheets
Armament:
2 MML 3
Manufacturer: The Fontaine Mech Design Club
Primary Factory: Arcanum (Planed Sigar)
Communication System: Shaphs Electronic Store (Sigar department) Mil-Spec-Com-9999
Targeting & Tracking System: Oxy's Optics DigiCam stabiliser-5037
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-E
Cost: 1,715,740 C-bills

Overview
engineer loadout-2

Type: Trooper
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 586


Equipment Mass
Internal Structure
3​
Engine
90 Fusion​
3​
Walking MP:
3​
Running MP:
5​
Jumping MP:
0​
Heat Sink:
10​
0​
Gyro:
1​
Cockpit:
3​
Armor Factor (Heavy Industrial): 105
7​


Internal
Structure
Armor
Value
Head
3​
9​
Center Torso
10​
15​
Center Torso (rear)
5​
R/L Torso
7​
11​
R/L Torso (rear)
3​
R/L Arm
5​
10​
R/L Leg
7​
14​


Weapons
and Ammo​
Location Critical Tonnage
MML 3
LL​
2​
1.5​
Heat Sink
CT​
1​
1​
4 Heat Sink
RT​
4​
4​
Vehicular Mine Dispenser
RT​
1​
0.5​
2 Cargo (0.5 tons)
RT​
4​
1​
Salvage Arm
LA​
2​
3​
2 Heat Sink
LT​
2​
2​
Remote Sensors/Dispenser
LT​
1​
0.5​
2 Paramedic Equipment
LT​
2​
0.5​
2 Cargo (0.5 tons)
LT​
4​
1​
MML 3
RL​
2​
1.5​
Searchlight
HD​
1​
0.5​
Shield
RA​
3​
2​
Spot Welder
RA​
1​
2​

Features the following design quirks: Improved Targeting (Long), Improved Targeting (Medium), Improved Targeting (Short), Improved Sensors, Difficult to Maintain, Prototype
 
Huh well okay the here's a chonk for the 2nd potentially

Code:
Thor Assault Support Mech

Mass: 90 tons
Chassis: Standard Biped
Power Plant: 325 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Heavy Coilgun
     2 MML 3
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 9,187,260 C-bills

Type: Thor
Technology Base: Inner Sphere (Unofficial)
Tonnage: 90
Battle Value: 1,574

Equipment                                          Mass
Internal Structure                                    9
Engine                        325 Fusion           23.5
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  4
Primitive Cockpit                                     5
Armor Factor (Heavy Industrial)279                  17.5

                          Internal   Armor 
                          Structure  Value 
     Head                    3         9   
     Center Torso            29        44 
     Center Torso (rear)               14 
     R/L Torso               19        29 
     R/L Torso (rear)                  9   
     R/L Arm                 15        30 
     R/L Leg                 19        38 


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage 
Heavy Coilgun Ammo (20)  RT        1        -       1.0 
MML 3                    RT        2        2       1.5 
MML 3 SRM Ammo (49)      RT        2        -       2.0 
MML 3 LRM Ammo (20)      RT        1        -       1.0 
Heavy Coilgun            LA        9        3       11.0
Heavy Coilgun Ammo (40)  LT        2        -       2.0 
MML 3                    LT        2        2       1.5 
MML 3 LRM Ammo (40)      LT        1        -       1.0 
Heavy Coilgun            RA        9        3       11.0
Code:
Thor M2a Assault Support Mech

Mass: 90 tons
Chassis: Standard Biped
Power Plant: 325 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 MML 5
     8 Light Coilgun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 8,265,760 C-bills

Type: Thor M1b
Technology Base: Inner Sphere (Advanced)
Tonnage: 90
Battle Value: 1,315

Equipment                                          Mass
Internal Structure                                    9
Engine                        325 Fusion           23.5
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  4
Primitive Cockpit                                     5
Armor Factor (Heavy Industrial)279                  17.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            29        44   
     Center Torso (rear)               14   
     R/L Torso               19        29   
     R/L Torso (rear)                  9     
     R/L Arm                 15        30   
     R/L Leg                 19        38   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
Light Coilgun Ammo (100) LL        2        -       2.0   
MML 5 SRM Ammo (20)      RT        1        -       1.0   
MML 5                    RT        3        3       3.0   
MML 5 LRM Ammo (24)      RT        1        -       1.0   
Light Coilgun Ammo (100) RT        2        -       2.0   
4 Light Coilgun          LA        8        0       6.0   
MML 5 SRM Ammo (40)      LT        2        -       2.0   
MML 5                    LT        3        3       3.0   
MML 5 LRM Ammo (24)      LT        1        -       1.0   
Light Coilgun Ammo (100) LT        2        -       2.0   
Light Coilgun Ammo (100) RL        2        -       2.0   
4 Light Coilgun          RA        8        0       6.0
 
Last edited:
If i remember correctly a weapons should come with one ton of ammo installed, and since the coilgun is supposed to be a fall back weapon, that one ton is more than enough. if that is untrue i'll have to fix that
Not one ton of ammo if I recall, just one shot. There's a reason why some of the weapons have OS (One Shot) in MML (and similar) to indicate such, that's why I was asking.

The Leg Ammo is a no go for me due to it potentially blowing up which blows up the corresponding torso above it which then explodes if it has ammo to nearby locations unless if it has CASE / Blowout Panels. It is at the end of the day your own Mech Design so really up to you at the end of the day. If we had access to Clan CASE, then putting ammo in Legs is understandable since it wouldn't spread towards the torso.

Still, the Trooper will be an interesting Mech, despite being a Light Mech, same with the next Light Mech too.
 
[X] Gunman
[X] Thor

Also made a heavy line trooper
Code:
Linesman Heavy Trooper

Mass: 60 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     1 Heavy Coilgun
     1 MML 3
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 4,847,360 C-bills

Type: Linesman
Technology Base: Inner Sphere (Unofficial)
Tonnage: 60
Battle Value: 1,208

Equipment                                          Mass
Internal Structure                                    6
Engine                        220 Fusion             10
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Primitive Cockpit                                     5
Armor Factor (Heavy Industrial)201                  13.5

                          Internal   Armor
                          Structure  Value
     Head                    3         9  
     Center Torso            20        30
     Center Torso (rear)               10
     R/L Torso               14        21
     R/L Torso (rear)                  7  
     R/L Arm                 10        20
     R/L Leg                 14        28


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Heat Sink                LL        1        -       1.0
MML 3                    CT        2        2       1.5
MML 3 SRM Ammo (33)      RT        1        -       1.0
MML 3 LRM Ammo (40)      RT        1        -       1.0
Heavy Coilgun Ammo (20)  LA        1        -       1.0
Heavy Coilgun            LA        7        3       11.0
Heavy Coilgun Ammo (20)  LT        1        -       1.0
Heat Sink                RL        1        -       1.0
Shield (+32 Armor)       RA        7        -       6.5
And just to see if it would fit
Code:
Loki Direct Support Mech

Mass: 90 tons
Chassis: Standard Biped
Power Plant: 325 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     4 Medium Coilgun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: D/X-X-X-F
Cost: 6,405,760 C-bills

Type: Loki
Technology Base: Inner Sphere (Experimental)
Tonnage: 90
Battle Value: 1,508

Equipment                                          Mass
Internal Structure                                    9
Engine                        325 Fusion           23.5
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  4
Primitive Cockpit                                     5
Armor Factor (Heavy Industrial)222                  14.5

                          Internal   Armor  
                          Structure  Value  
     Head                    3         9    
     Center Torso            29        34  
     Center Torso (rear)               11  
     R/L Torso               19        23  
     R/L Torso (rear)                  7    
     R/L Arm                 15        24  
     R/L Leg                 19        30  


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage  
Medium Coilgun Ammo (35) RT        1        -       1.0  
2 Medium Coilgun         RT        4        1       9.0
Shield (+30 Armor)       LA        7        -       6.0  
Medium Coilgun Ammo (70) LT        2        -       2.0  
2 Medium Coilgun         LT        4        1       9.0
Shield (+30 Armor)       RA        7        -       6.0
 
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Adhoc vote count started by HeroCooky on Feb 4, 2025 at 11:16 AM, finished with 45 posts and 11 votes.
Okay, I am calling the vote for the 30 Ton Mech, which will be the Trooper!
The vote for your other Mech will remain open.

Can someone give me 2d40s please?
 
Proposed Designs:
Lián Nú L2N-M4C1 - 4 MML-9 and 1 Light Coilgun make for a potent all-range attacker.
Guhslinger (Prototype) GHS-00GH-2 - 2 Medium Coilgun Revolvers and 2 MML-9 with all the style of the wild west.
Thor M1a - 2 Heavy Coilguns and 2 MML-3s burn the Thor M1a into your foes memory...and their torsos.
Thor M2a - With 4 Light Coilguns in each hand and one MML-5 on each shoulder, the Thor M2a sends out a withering hail of fire to all who oppose it!
Linesman Heavy Trooper - A Heavy Coilgun in the left, a hefty shield in the right, and an MML-3 in the chest, make this Mech what its name suggests: a trooper for the front!
Loki Direct Support Mech - 4 Medium Coilgun turrets in the shoulders allow this bunker of a Mech to set itself up as a fortress on the battlefield, all thanks to 6 Tons of shield in each hand.
Hochlander HOC-1a - Small the Hochlander may be compare to other proposals, it still packs a big package you need two hands to handle. ;]
 
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[Canon] - Amateur Hour New
amateur hour
if anyone had told Shaph that she would be become happily married and a military contractor due to her being a Mecha nerd, she'd laughed in their face and then called the nearest mental hospital. And then she was accepted onto the Fontaine, and transported into the future/other dimension, where apparently mechs was a normal part of warfare.

A ping from her computer brought her out her thoughts, yet another meting with some local sheriff/mayor on Gunshallow. She leaned back on her (very expensive) office chair, thought for a moment, and then clicked no. her anniversary for was coming up and she didn't want anything to sour her mood.

The doors opened and her husband entered, her Arcanum husband, her mechtech Arcanum husband. "my love" She loved when he called her that, adored it really. "there is no ejection system."

she stopped "what?"

"the Trooper... it has no ejection system"

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Achibal held the phone away as the woman for whom he had been a bridesmaid for, screeched for the fifth time now. He knew that in a moment it was going get worse

"I thought Sandie was going to design it"

The phone went dead

"Shaph? you there"

Achibal frowned, that wasn't what he thought was going to happen.

"Shaph if you're saying anything i can't hear you"

still nothing... he began fiddling with phone, taking off the outer shell.

"Ah the speaker broke"

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The smoke grew ever thicker as Sandie exhaled. The thick cigar forcing her to grin.

"ah thought Miche was going to do it."

She knew what the bitch was going to say..

"but you did the body, that would include the head"

Shaph never knew when to shut up.

"ah did the body, not the head"

the cross dresser spoke his voice stabing into her ears.

"so who did the head then?"

She rolled her eyes, they never where good at listening

"ah said that miche was going to do it"


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

"broooo i never did that, you know i can't do all of that fancy wiring. it's just to complected. not like a engine, you know, just make it spin like cat and your goood."

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

it wasn't Oxy either, but they did know who designed the head.

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:Trooper Design Specifications
to: WarlordFolasade@SigarIV.UNSCNET
Sender: TMDC@FurinaDeFontaine.UNSCNET

Hi Folasade

We'd just like to know, but you designed the head right?
and just to be sure that also did included the ejection system correct?

many hugs
- the TMDC gang

RE:Trooper Design Specifications
to: TMDC@FurinaDeFontaine.UNSCNET
Sender: WarlordFolasade@SigarIV.UNSCNET

Greetings from Sigar IV

It was me that designed the head, yes.
The ejection system was supposed to be a part of it, yes.

Sprits bless you
-Warlord Folasade


RE:RE:Trooper Design Specifications
to: WarlordFolasade@SigarIV.UNSCNET
Sender: TMDC@FurinaDeFontaine.UNSCNET


so just to be clear you weren't the one that was going to design to ejection system?


RE:RE:RE:Trooper Design Specifications
to: TMDC@FurinaDeFontaine.UNSCNET
Sender: WarlordFolasade@SigarIV.UNSCNET

no i thought Shaph was doing that.



Edit: fixed to be cannon.
 
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Huh, neat, we're doing Negative Quirks. Was worried about only getting Positive Quirks. @_@;

The Zaku will be confused with the actual Trooper/Flea, granted it's 10 tons bigger but yeah.

[X] Guhslinger (Prototype) GHS-00GH-2

Voting for a Flagship Mech, but at this rate, if Approval voting is a thing, I'd vote for the Capellan (?) name design for future shenanigans.

[X] Lián Nú L2N-M4C1

Also, @KleverKil'Vanya, how are your Heavy Coilguns able to fit in your Left and Right Arms whilst still retaining the one ton reduction? Heavy Coilguns are 11 critical slots which aren't enough for the Arms, EDIT: Irrelevant, had to check to make sure but it's 9 critical slots. nevermind applying the Jettison Capable quirk means it is understood that those are handheld: the only way you can put in the Heavy Coilguns to your Arms is starting to removing Hands. @_@; I am confused.

And hey QM, can I pitch in the Sheriff or is it too late? It's a smaller Thor without the MMLs. I question the need for the shorter ranged Light Coilguns despite having four but then I recall it is based on StarCraft II.
 
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Huh, neat, we're doing Negative Quirks. Was worried about only getting Positive Quirks. @_@;

The Zaku will be confused with the actual Trooper/Flea, granted it's 10 tons bigger but yeah.

[X] Guhslinger (Prototype) GHS-00GH-2

Voting for a Flagship Mech, but at this rate, if Approval voting is a thing, I'd vote for the Capellan (?) name design for future shenanigans.

[X] Lián Nú L2N-M4C1

Also, @KleverKil'Vanya, how are your Heavy Coilguns able to fit in your Left and Right Arms whilst still retaining the one ton reduction? Heavy Coilguns are 11 critical slots which aren't enough for the Arms, nevermind applying the Jettison Capable quirk means it is understood that those are handheld: the only way you can put in the Heavy Coilguns to your Arms is starting to removing Hands. @_@; I am confused.

And hey QM, can I pitch in the Sheriff or is it too late? It's a smaller Thor without the MMLs. I question the need for the shorter ranged Light Coilguns despite having four but then I recall it is based on StarCraft II.
The table says 9 though?
 
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