"...I feel like I am forgetting something," Captain Adams said with a frown, his mind itching with that familiar feeling of forgotten information. "...Mother, is there an appointment I have to go to? Some deadline?" He said, looking at the perched form of the AGI within his office, silently working with him.
"The scientists back at the derelict ship are waiting to be picked up," it replied evenly, though some mirth was hidden behind its eyes. It had been waiting to see if someone would remember before the deadline to travel back was up.
"Oh. OH SHI-"
Early Draft of a Report on the findings of the Derelict Team.
The FTL-Drive of this universe is as much an awe-inspiring sight as it is puzzling to our minds like so many things are.
The most glaring example of this is that, as far as we can determine, the Kearny-Fuchida Drive, as it is called, is capable of instantaneous teleportation with a range of about ~25 LYs. Such a feat would have, ordinarily, made the Alcubierre Drive of the Furina utterly useless, yet there are downsides to it that the AD does not have.
The first is the need to charge the KF-Drive over days and weeks. While the time required can be cut short with standard batteries, such a thing also invites the second weakness: the chance of suffering a "miss-jump" during the drive's operation. Unlike the AD, the KF can simply fail with deadly results and has done so enough times to be a genuine concern, with a notable example being the 'Steed of the Dawnguard' and what its crew, and those of the 'Chariot of the Dawnguard' and 'Pathfinder of the Dawnguard' have suffered.
Yet, we believe that, with enough time and the proper facilities, we can not only understand how to create and build our own KF Drives, but we believe that we can create a hybrid of the AD and KF drives to synergize...likely at the cost of range and carryable mass.
[Addendum: Some simulation time with the onboard computers vindicated me! Though TAUBENMUTTER could only brute-force a solution by ignoring any energy consumption problems, the possible AD/KF drive we have been theorizing could transport a ship with a diameter of 80m an LY per day, with a day of rest between them.
...could. We ignored a lot of science and shoe-horned massive amounts of favorable data into our calculations. Though I remain hopeful that we will see some success in determining the viability of this hybrid drive.]
[AD/KF HYBRIDIZATION UNLOCKED - ~30 YEARS UNTIL VIABILITY STUDY IS FINISHED]
[KEARNY-FUCHIDA DRIVE REVERSE-ENGINEERING UNLOCKED - ~7 YEARS REMAIN]
One Hour After The Vote Has Concluded
With 78.57% of all votes, the people of the Furina De Fontaine had chosen with not merely a supermajority, but a 3/4ths majority, to continue their mission, yet alter it to better comply with the current situation.
The most outstanding and shining example of that thinking was the presence of Gunhallow and its twenty-three million inhabitants.
The people had readily accepted the truth of the Fontaine being from another universe, "it's too stupid to not be true. Also, Space Donut," as Lady McCullough had put it, yet the implications of what had happened, and what the local conditions were, forced people to think, especially with the information regarding the local colonized systems looked like, and what the reality of space travel demanded of them.
Gunhallow, with its asteroid belt and tiny twin moons, was a planet rich in rare earth and precious materials, Germanium and Jade high among them. This made the planet a favorite place to trade with by the singular trader that came all the way out here from the "Magistracy of Canopus," as Germanium was a critical component of this universe's FTL-drives, the "Kearny-Fuchida Drive," so it could be used in the production of more JumpShips, and for the precious stones and minerals mined by the population. With only the Furina De Fontaine capable of FTL travel, if with a titanic cargo moving capability, gaining the ability to create more JumpShips would only be hindered by our understanding of the technology rather than material reality...if the industrial one is to be ignored.
Gunhallow was also, critically, a world that hovers in its technology between total ruin and barely holding on. With most of its technological lying base somewhere around 1820-1850, conditions on the planet are between abysmal and barely humane from the perspective of the Furina. Most industries and infrastructure follow in kind.
Yet, it was not only a planet with 23 million natives, but also one that was already happy to see the Furina De Fontaine and its people. Though the society and culture of the planet most closely resembled that of the "Wild West" period of the United States, and the position of Planetary Sheriff being inherited rather than elected, it still, miraculously, agreed on most basics of those that the 22nd Century had agreed with.
So with a society agreeable, a planet rich in resources, and only lacking in infrastructure and education, many, rightfully, began to debate if they shouldn't propose to the people of Gunhallow an agreement of uplift...and becoming a center of a new nation.
Vote: (6-Hour Moratorium) [] See If Gunhallow Would Like To Become A Capital
[] See Other Ways
[] Actually... (Write-In)
Huh, a 7 years reverse-engineering period to unlock Jumpdrives and a starting system rich in the critical materials needed actually mitigates a lot of my concern about the difficulties of nation-building.
That being said, while I'm obviously in favor of uplifting Gunhallow, can anyone more well-versed in Battletech Lore explain how it stacks up as a Capital Candidate? While 23 mil population is respectable, the early 19th century tech level and "total ruin and barely holding on" description makes me hesitant. Granted, it will probably end up being a trading hub eventually, given that we will probably build a Jumpship factory there ASAP.
what's the military's option on how defendable is Gunhallow?
any thing that would indicate that asteroid belt be good for cover or would it stifle our defenses in preventing us firing outward?
and about the moons are their any thing else about them than being orbiting resource to be mined?
grav-plates are ridiculously expensive but how about a mobile star base/ship/city, what's the logistics and timeframe for that cause there's going to be at least 1 person who will bring that up in story
[] Actually... (Write-In)
-[] Gift them a copy of everything they would need to restart education on the planet. Help fix up their Battlemechs and combat vehicles then leave to find a more industrialized world to start a Capital on.
Gunhallow strikes me as too much of a fix-er-upper to be a decent starting world.
Don't get me wrong, it'll take years to uplift gunhallow, bring up their education and tech level to snuff. But we've got the expertise for it - and it has the two critical things we don't have - people and raw resources.
What are we going to do, look for somewhere better? We've already started a timer for Comstar learning about us, since Gunhallow will definitely talk to the next trader to come through. Might as well use the time to build up.
That being said, while I'm obviously in favor of uplifting Gunhallow, can anyone more well-versed in Battletech Lore explain how it stacks up as a Capital Candidate?
As far as planets in the Deep Periphery go, having a stable and unified government that isn't extreme, and not being dependent on some unrepairable technology, Gunhallow is as close to perfect you are going to get.
what's the military's option on how defendable is Gunhallow?
any thing that would indicate that asteroid belt be good for cover or would it stifle our defenses in preventing us firing outward?
and about the moons are their any thing else about them than being orbiting resource to be mined?
grav-plates are ridiculously expensive but how about a mobile star base/ship/city, what's the logistics and timeframe for that cause there's going to be at least 1 person who will bring that up in story
In order:
As defensible as any planet. Meaning; if no KKV is lobbed at the planet, or a dozen other planetary killer weapons used, any invading force can just...land outside any anti-air/space defense umbrella and wage a conventional war.
Yeah, you can build defense stations in there once you have the space infrastructure to provide upkeep.
They can also act as dockyards/shipyards, logistic hubs, and defenseive installations.
That is what you are already using them for. If you want anything more than mining/logistics/research stations/ships going about general science fiction business (whose time-frame is about ~10 years to start happening if Gunhallow becomes your capital planet) you will look at a [You need to justify why you'd build flying cities instead of plonking stations over/colonies onto planets/gas giants/important locations] scenario.
Gunhallow
-System: Gunhallow
-Led By: Mayor Edgar Walter and Planetary Sheriff Nina 'Bad Cowgirl' McCullough.
-Lore: Founded in the last dredges of humanity's expansion, the planet has largely been used as an extractive resource colony for the few years its parent company existed before being obliterated in war. Since then, a gradual backside in technology occurred, with society adapting to the planet's (also called Gunhallow) climate and conditions, until its ascension to the UNSC's Capital. Though its industry grows, the amount of new schooling available to all has seen literacy rates shoot into previously unbelievable heights, with medical technologies rejuvenating the old and promising the young that they too may live in their 80s like they are 30 and grow old only in their 150s! As a result, the planet has seen an explosion of people suddenly aware that they will have time to pursue projects they previously hadn't had time for.
-Ideology: Democratic Frontier Settlers.
-Culture: Rough n' Tumble Independent Folk, akin to the 19th Century Wild West.
-Military: 1x Archer, 2x Locusts, 1x Panther, 1x Shadowhawk, 1x Javelin, 1x Commando COM-1B, 1x Firestarter FS9-H, 1x Vulcan VL-5T, 1x Enforcer ENF-4R, 1x Griffin GRF-1N, 2x Orion ON1-V, 1x Zeus ZEU-6T, 1x Longbow LGB-0C, 1x Crockett CRK-5003-1. Main Battle Tank Löwe II's. Negligible Militia.
-Population: ~25 Million.
Sigar IV
-System: Sigar
-Led By: Council of Clans
-Lore: The world of Sigar IV is a desert planet extremely rich in iron, copper, zinc, aluminum, and other valuable metals. These metals are primarily found within the sands of the vast deserts spanning the entire world. As a former mining outpost of the Star League, its sparse permanent settlements were meant to support the roaming harvesting fleets collecting the metals before selling them to off-world companies in return for little money and fewer thanks. Due to the Star Leagues' colonization philosophy, the settlements depended on off-world machinery that the colonists couldn't create to prevent rebellion. With the fall of the Star League, Sigar IV fell into oblivion, and its settlements fell into chaos, and then ruin, with only one remaining. Today, the population barely reaches half a million people, and its society comprises hundreds of minor warlords with dozens of loyal minions and several hundred people under their control, meeting only every five years in the sole remaining settlement to sell valuable metals to an interstellar trader, conduct diplomacy, and settle disputes without spilling blood. The few IndustrialMechs that survived the constant conflict are little more than scrap attached to a rusted and mutilated skeleton. A great effort is currently underway by the UNSC to repair and upgrade all the Fleets of the clans.
-Ideology: Organized Clans.
-Culture: Desert Tribes.
-Military: Shimmering Petal Mercenary Company (1x Dragon, 1x Catapult, 2x Panthers, 1x 'Scriptor Petala' (an UrbanMech with an artillery cannon)). Main Battle Tank Löwe II's. Primitive Warbands and Rusted IndustrialMechs.
-Population: ~0.9 Million.
Planet 778
-System: 778
-Led By: President Ichu. | The native population has devolved into warring tribals.
-Lore: Colonization date lost to time and technological regression. | Re-Colonized by the Furina De Fontaine in 2998.
-Ideology: Tribal structures focusing on family, slave-taking, and politics. | Colonists of the Furina De Fontaine hold to democratic and equality ideals while attempting to uplift the natives.
-Culture: Most of the tribes are constantly feuding with one another, trying to one-up each other with either war with omnipresent siege engines ranging from ballistae to bolt throwers thanks to engineering being a highly respected craft, to political maneuverings and showing off their men. Due to some strange reason, the male/female ratio of the planet is 0.19, meaning two men for every eight women, leading to matriarchal structures in politics but patriarchal structures within family units. | The people of the Fontaine hold to their cultures and the mixtures they have developed in space and with each other, seeking to bring the natives of the planet around to their ways of thinking.
-Military: Laughably weak, with volunteers making up the entirety of the armed population. | Volunteer Militia. Main Battle Tank Löwe II's.
-Population: ~3 Million. | 100K.
Arcanum
-System: Arcanum
-Led By: Oracle Li
-Lore: Though the date of the initial colonization is lost to the people of Arcanum, the date of the Greatest Shame is not. Thanks to heavily destroyed historical records, little is known of the period preceding the events of the Greatest Shame, only that it was a steadily boiling pot of religious strife and tensions that eventually resulted in a massive war that destroyed much of...everything. But the victor is clear: the religion called Mysterium, as those following its beliefs are the only remnants of that war. Yet, in the centuries since, the people have come to believe that this genocidal extermination of all other religions is an act that has irreversibly tainted their souls and one that demands penance from all future generations. Not in blood, but in honor and conduct. Any dispute is carried out in either a court of law or ring of martial right, with the adherents of the Mysterium politically centering themselves around monastic orders of spiritual martial artists that vie for power in planet-wide tournaments. Their religion is highly similar to a fusion of Voodoo, Wikka, Reiki, and Kabbala practices, yet utterly distinct in its own way. Case in point: the planet's fashion seems to be wizard hats and arcane sigils woven into robes.
-Ideology: Monastic Warrior Orders.
-Culture: Spiritual warriors engaging in ritual combat over disputes, focused on deciphering the arcane secrets of the world and worship of ancestors.
-Military: 5x Crosscuts in melee configurations. No Vehicles. Trained but small militia.
-Population: ~41 Million.
Independent Polities
Zhao's Rest
-System: Zhao's Rest
-System: A binary pair of red dwarves where planet creation got rudely interrupted by the inward migration of a Hot Jupiter, leaving a series of dense asteroid belts straddling the Goldilocks Zone.
-Led By: 'Officially' split between the Big Four (Cycler's Union, Wushígewangzi, Great Belt Commonwealth, BurFu), the Great Powers of the system. All Share-Holder Limited Democracies, with varying degrees of liberalizing or consolidation of shares depending. Lots of habitat states quietly doing their own things.
-Lore: By the standards of this universe, the people of Zhao's Rest are as odd as their system--mostly Belters, mostly living in space. Specifically, a couple of habitats from the Trojan and Spartan clusters pooled their resources for a pair of Jumpships and fled during the final days of the Star League, sometime in the 2780s. They're fuzzy on the details, what with the breakdown of unity thirty years After Landing (AL), the internecine fighting, and the narrowly averted system's collapse and subsequent extinction. As Zhao's Rest knows, The Hard Years has sufficiently spooked everyone that there hasn't been a repeat since (although the Big Four have gotten close to it more often than they'd like to admit). The Big Four primarily engage in colonizing the Belts with their colonies and daughter states, and in intriguing against each other--greatly assisted by the fact that everyone lives in the belts and all the habitats maneuvering makes a hash of clean borders. Occasionally a 'miner's war' makes the news when two habitats stake a claim on the same mineral strike and fail to be adults about it. A new round of naval arms race is underway, accompanied by rising tensions over Cestunrocher, a Ceres-alike dwarf planet bounding the DeFedO'Niell and Oriens zones of dominance. K-F Drives have been twenty years away for half a century. The Cycler's Union is protesting the Wushígewangzi's sweeping spatial claims along their ancestral orbits, and for a wonder, they might get their way. Ye-Ye Idols have been sweeping the charts in a stunning turnaround from last year. The wheat crop is good, the tomatoes are half-decent and fish is appearing on more people's plates; why, hardly anyone has to go on the dole yeast anymore! It's a good time to be alive.
-Ideology: The Belters were, and the BurFu remain, mostly that distinctive mix of liberterian and frontiersman's socialism that defies easy classification under the Terran system of politics. The Big Four are primarily split along the question, 'Who do we give the vote to?'
-Culture: Well, it started as a mix of mostly Burgundy and Fujian immigrants and then spent the next two and a half centuries in various pressure cookers. The snail bao is only imitation snail, which may be for the best.
-Military: Large intrasystem black navies with mass drivers and nuclear teeth, products of an automation-enhanced space economy...if one counts the most primitive of atomic weapons as such since one nuclear miner's war was enough to make everyone agree to stop any nuclear weapons production (if such is adhered to in secret is another matter altogether). Most pirates stay clear.
-Population: ~44 million and growing steadily. Habitat construction is booming.
Council of Affati - Being Subverted
-System: Affati
-Led By: Council of Ten (chosen by the five most successful companies and the heads of the mightiest five nations.)
-Lore: Affati was settled by a group of corporations only two centuries ago, yet this attempt at colonization was immediately hit with failure as the frequent earthquakes of the planet shattered the early settlements thanks to creating two separate tsunamis of the planet's two great oceans. Since then, the scattered survivors were forced to rebuild on mountains and elevated landmasses, separated from each other. They connected each of the ten enclaves with stable routes only a century ago. Though political and civil rights and freedoms are often debated, the ruling oligarchs use their political influences, thanks to their corporation's omnipresent might, to suppress and guide the population to their whims, dividing them into castes for better control and to make more profit. | A colony of 100k UNSC citizens exists on its moon, officially trading, inofficially charged with fermenting a native revolution to overthrow the nations and guide the natives toward a better future for all.
-Ideology: Corpostate Oligarchy
-Culture: Corporate oligarchy utilizing social manipulation and engineered societal focuses to maintain power.
-Military: Very weak, primarily using debtor conscripts to maintain military power.
-Population: ~29 Million.
Sjávarhús I
-System: Sjávarhús
-Led By: Duke Mecklenburg
-Lore: A resource extraction colony of the Taurian Concordant created a hundred years ago, but due to an attempted incursion of the Federated Suns into the Taurian border, attention and resources were diverted for long enough that proper contact with the Concordat, and thus the latter's control over the colony, was lost. Rumors have it that it is considered a 'dead world' by the TC due to the planet being similar to Mars and the colonists living primarily underground, thus not making for any signals when a ship was sent to check on the colony. Yet, reversing how Martian planets usually go, the crust hides active waterways that the colonists tap into for power, industry, and water.
-Ideology: Duchy that functions as a Constitutional monarchy in the absence of communication with the Taurian Protector of the Realm.
-Culture: Forgotten Taurian Resource Colony.
-Military: Rumored to have a military spaceship. Militarized IndustrialMechs. No further information.
-Population: ~15 Million, mostly in underground cities and habitats.
Cenoma II
-System: Cenoma
-Led By: Chief Executive Nyan
-Lore: A remote mining outpost under Majesty Metals and Manufacturing, they are nominally led by their Chief Executive. Eternal tensions exist with the leaders of the planetary underground union, which MMM is trying to root out while suppressing labor forces to increase profit margins. Rumors have it that illegal human experimentations are happening to reclaim lost knowledge in human augmentation.
-Ideology: Corporate Canopean.
-Culture: Corporate Canopean Factory Towns.
-Military: Corporate militia composed of Locust, Stinger, and Wasp Mechs.
-Population: ~5 Million.
Numaris
-System: Numari
-Led By: ???
-Lore: An abandoned military outpost of the Star League, which soon found out that being the boot on your neighbor's neck is only as great as you have a leg to stomp that boot on their necks. After several devastating wars of retaliation later, what remained of the population regressed deeply in society and technology until ~100 years ago, when the current dynasty's founder unearthed an unlooted military cache. They have used the things within to unify the planet and have begun to raise themselves from the bottom up...but are currently in vicious civil war.
-Ideology: Hereditary Patriarchal Autocracy?
-Culture: Patriarchal autocracy where political freedoms are ruthlessly suppressed, and women are seen as second-class citizens. Social Cohesion has devolved into a civil war with multiple sides due to a massively skewed male/female gender ratio of 3-to-1 after a disastrous plague that targeted seemingly exclusively women but can be traced to laws restricting medical access for them, and the crackdowns of King Cyrus inciting nearly every strata either for or against him. All of this is in flux and creaking under the civil war occurring.
-Military: Strong, by Periphery standards. Around ~8(?) Battlemechs in "Acceptable" conditions. ~40k(?) trained soldiers and militia. Some(?) vehicles.
-Population: ~19(?) milion.
Holy Diaconate of the Blessed Baptist Church
-System: Benedictus Eden
-Led By: Archdeacon Larry Freehold
-Lore: Colonized by ships of the Neo-Catholic Church, the colonists were soon converted to the Blessed Baptist Church from within by hidden missionaries who spread their gospel to three other moons via colonizations led by the colony-turned-mother nation. Due to each moon being a thick jungle with sweltering temperatures and undiscovered treasures everywhere, explorers have, and still are, seen as "real" men and women, daring and brave, people to be emulated and worthy of praise. However, due to substantial personal freedoms and equality carried through popular degree by the church, dissent has slowly grown, edged on by constant scandals in the recent decades, shaking the church throughout its fundaments to its very spires, which started with an accidental public declaration of love by a priest to their spouse, as public affection is seen as repulsive.
-Ideology: Hereditary Theocratic Autocracy undergoing a youth-led secularization.
-Culture: Once an unshaken bastion of the Blessed Baptist Church within the Deep Periphery, the planet within orbit around a gas giant and its three colonies have undergone a secularization due to ongoing scandals and dissilusion by the youth as to the righteoussness of the faith and exsitence of God. What was once considered the proper way to live is now considered foolish. The majority of the population lives in cities of impressive neo-gothic architecture.
-Military: Average for the Deep periphery, with bought ranks and mandatory draft, but with a focus on a wet navy. Capable of orbital combat by arming its natively-produced spacecraft.
-Population: ~15 million.
Potential Nations
N/A
Name
-Led By:
-Lore:
-Ideology:
-Culture:
-Military:
-Population:
Cenoma II
-Led By: Chief Executive ???
-Lore: A remote mining outpost under Majesty Metals and Manufacturing, they are nominally led by their chief Executive. Eternal tensions exist with the leader of the planetary union, which permissive Canopian laws allow to exist.
-Ideology: Corporate Canopean.
-Culture: Canopean Factory Towns.
-Military: Corporate militia composed out of Locust, Stinger and Wasp Mechs.
-Population: ~5 Million.
Sjávarhús I
-Led By: Duke Mecklenburg
-Lore: Formally a colony of the Taurian Concordant but due to the Reunification War and Succession Wars, it has long since lost proper contact with the greater galaxy. It is considered a 'dead world' by the TC. The populations used to live in a series of cities above and below the water on a series of archipelagos, but, nowadays, everything that isn't underground or underwater has long since been looted or blown up. Near-constant and severe weather patterns mean exposed structures must be heavily reinforced. As a result of lost contact and limited trade, their technology has degraded below Age of War levels (building-sized fusion reactors with fuel cells, etc, for vehicles) with rare and barely maintained primitive ultralight/light IndustrialMechs available to do various tasks inside and outside the habitats.
-Ideology: Duchy that functions as a Constitutional monarchy in absence of communication with the Taurian Protector of the Realm.
-Culture: Forgotten Taurian Resource Colony.
-Military: Primitive Navy ships. Militarized IndustrialMechs.
-Population: ~15 Million, mostly centered in cities and habitats.
Name : Turonia II
-Led By: Each of the 3 cities maintains it's own matriarch, a position that is technically open to men, but in practice rarely is. In times of chaos or strife, the planet and it's military tend to be led by an expert selected from the outlying tribes. She is nominally the planet's ruler, but except in times of crisis she tends to be out of contact.
-Ideology: Divergent Canopean ; split between matriarchal leaning; individualistic cities, and definitively matriarchal but far more communally focused rurals.
-Culture: Divergent Canopean Population ; culturally split between the research arcologies (canopian derivative culture focused heavily on freedom of mind and form) and outlying expeditions (much more survivalist focused; heavily matriarchal as a throwback; small communities)
-Military: Domesticated Megasaur cavalry, assisted with dismounted AT infantry and towed artillery. A small number of Locust "Herding" Mechs. Rumors of ancestral Shadowhawk mechs
-Population: ~27 million spread between 3 arcology cities and the roving communities that sprawl around the planet, managing all affairs.
I guess the real thing is that, do we even need to designate a Capital World at this point? We only have two cultures, only one of which is planet bound, we don't exactly have a pressing need to create a centralized center for policy making and bureaucracy yet.
...Actually, would it be possible to designate the Furina De Fontaine as a sort of Capital District? Between the 5 million population capacity and the advanced computing systems, it might be able to handle the required workload; and having the capital being a traveling spaceborne 'Federal' vessel might help prevent the 'geographical' favoritism that might come with choosing a single planet.
You need a Port of Call. One where you know you can get stuff you need, and a place you can build up to provide repairs, fuel, people, etc. With a centralized world, that willbecome far less of a hassle. Now, if it will become akin to Paris (basically lording over France), or like Berlin (a net-loss for the German economy all things considered, but politicall relevant) is up to you.
Model DC.14F said:
...Actually, would it be possible to designate the Furina De Fontaine as a sort of Capital District?
Name : Turonia II
-Led By: Each of the 3 cities maintains it's own matriarch, a position that is technically open to men, but in practice rarely is. In times of chaos or strife, the planet and it's military tend to be led by an expert selected from the outlying tribes. She is nominally the planet's ruler, but except in times of crisis she tends to be out of contact.
-Ideology: Divergent Canopean ; split between matriarchal leaning; individualistic cities, and definitively matriarchal but far more communally focused rurals.
-Culture: Divergent Canopean Population ; culturally split between the research arcologies (canopian derivative culture focused heavily on freedom of mind and form) and outlying expeditions (much more survivalist focused; heavily matriarchal as a throwback; small communities)
-Military: Domesticated Megasaur cavalry, assisted with dismounted AT infantry and towed artillery. A small number of Locust "Herding" Mechs. Rumors of ancestral Shadowhawk mechs
-Population: ~27 million spread between 3 arcology cities and the roving communities that sprawl around the planet, managing all affairs.
Battletech is such a fun, down to earth, realistic setting
Huh... thinking about it, the Taurians are supposedly the Wild West equivalent in the Periphery right?
As for voting...
[] See If Gunhallow Would Like To Become A Capital
So it's still possible for Gunhallow to refuse, sort-of? If so, can we still help them and make it a staging ground to looking to other planets/areas if they somehow don't want to become a capital? In theory anyway...
Yeah? You aren't taking over by force, you are going to be floating the idea to them and see what they say/would demand in return for partnering with you on that quest.
Yeah? You aren't taking over by force, you are going to be floating the idea to them and see what they say/would demand in return for partnering with you on that quest.
Do the Gunhallowers know about us Misjumping 'forward' into the future? Maybe claim being from the 'Terran Alliance' being a science research colony thingy that went back only to misjump into said future and not knowing about the 'Terran Hegemony' if the latter comes up? ? Though I'm not sure if the Terran Alliance and/or Terran Hegemony thingy (especially the former since I've no clue about them) is seen in a bad light somewhat. @_@;
QUICK EDIT: Since we don't want to issue the fact that we're from a different timeline yet, or at all.
Name : Cenoma II
-Led By: A remote mining outpost under Majesty Metals and Manufacturing, they are nominally led by their chief Executive. Eternal tensions exist with the leader of the planetary union, which permissive Canopian laws allow to exist
-Ideology: Corporate Canopean
-Culture: Canopean Factory Towns
-Military: Corporate militia composed out of Locust, Stinger and Wasp Mechs
-Population: ~5 million