Voting is open
Ah, that kind of artillery. Yeah, no. The Furina was not loaded with that kind of data due to it being expected that the Löwe IIs, Automata, and Ortillery were all that was needed to put down a colony fucking around to find out.
(Your planet-members also don't know any artillery beyond rockets.)
Arrowbunga it is!
It's basically ungabunga-rockets yeah?

:V
 
Last edited:
At least the thor got an amazing trait to change to balance from "worth less it's weight in scrap" to "best used as a training mech".

Edit:
QM if we pick the negative traits when we design a mech, may we then counteract a rolled negative trait?

Edit: added the word pick. god fucking damn it, it keeps happening.
 
Last edited:
Unto New Worlds - Part 1 New
4th Juli of 2993

"I'm sorry, but that is just not going to happen," Jing said to the polygonal sky-rat, looking at him with a tilt in its head. Apparently, this thing was an "Artificial General Intelligence" that operated most systems on the Furina. He was half-convinced these people were just fucking with him for the laughs. "There is no way that you can design and create not only one new Mech but two while also constructing 16 Battlemechs within one year. That kind of madness belongs to the days when we still freaked out over blue-water navies shaping gun turrets."

The sky-rat tilted its head the other way. "We have already completed both designs."

"Wh-AT?!" Jing sputtered, incredulous and shocked. "WH-What do you mean you've already completed them?!"

"The design portion was, admittedly, the most straightforward part of the endeavor, thanks to my processing capabilities. It was the assembly and trouble-shooting afterward that proved to be the real challenge. We forgot to put ejection systems into both of the Mechs."

Jing's mind stopped. He blinked rapidly for several seconds. "What do you mean you've forgot to put ejection systems into both designs?!"

"Apparently, Mrs. Saph of the Fontaine Mech Design Club had been placed in charge of designing the ejection system for the Trooper Project but had been under the impression that someone else would do so, who themselves were under the same impression, leading to a comical cascade that leads to the Trooper finishing its last revision before the production deadline was crossed without one such system being included." Jing felt his brain slow cook. The sky-rat pretended to preen its non-existent feathers. "Thankfully, we've caught the issue in the Thor, but not before it was made... awkward to activate the ejection."

"How...how do you not catch that?! A new mech design is a monumental undertaking for even the best of the best of the Dragon's learned! Are you not some kind of hyper-intelligent machine?!" Jing said, trying to feel anything other than numb and shocked.

The sky-rat simply gave him a...sheepish look. "I was not actively conscious of that part; I set an automatic system up to create the best approximations using my mental capacity so I could continue playing ULTRAKILL. I've figured out that you are supposed to shoot the coins you throw, not use them as distractions, and I was a bit occupied that month."

Jing placed his head in his hands. He felt...feelings. Feelings that felt feelingly.

"Unfortunately, the teams tasked with picking the best of the options and refining the proposed solutions to various problems got carried away with turning the Thor's missile launchers into a pet project of theirs, and now its entire logistical base is fucked, alongside its flexibility, to afford the range for the munitions to travel within its body, yet I feel that-" TAUBENMUTTER continued to talk, yet Jing was not listening. He was far away, in his happy place.

Far away from these insane psychopaths.



Despite the Thor M1a being both inspired and cursed in its creation, it would, with its impossible-to-maintain internals, borked ejection systems, inability to turn its torso without turning its whole body, and very weakly armored cockpit, be forever burned into the minds of the pilots sent alongside the Clan Big Iron Mercenary Company as the best Mech in existence due to the sheer fact that it was not the Trooper.

This statement and vitriol annoyed and brought tears to many of the Trooper's designers because it was, in their minds, utterly undeserved due to an error everyone would have made. Yes, they had forgotten to put in an ejection system, but the majority of war machines in human history used their entryways as escape mechanisms, even if it wasn't planned for!

But no, what actually brought the ire of the pilots and their anger toward the Trooper was the reason for its existence: the capability to hot-swap its weapon systems and load up equipment within moments.

For you see, during testing, one of the two tester-pilots felt a sensation similar to "a metal blade scratching across my teeth" while their first swap occurred, and a quick calibration of their Mind-Machine-Interface implant took care of the issue.

So, it was never looked at closely.

So the designers never realized that the same issue persisted in all but two pilots of Clan Big Iron, a frequency miss-match of the Mech's OS calibrations and their pilot's MMIs when attaching new equipment, sending the false feedback to its pilot.

Over. And over. And over again. Whenever something was attached, detached, or swapped, that same feeling of a metal blade across the teeth was felt. Again and again.

Thankfully, the issue was resolved by the MechTechs of Clan Big Iron a month into the company's journey toward the Aurigan Coalition. Still, the psychosomatic effects and responses acquired during training with the Trooper remained.

Much to everyone's annoyance and anger.



You require a Company Leader and a Second Commander for Clan Big Iron.
(6-Hour Moratorium)
[][Company Leader Vibes] Liz-Ard People! Liz-Ard People! Hiss! Hiss! Hiss!
[][Company Leader Vibes] Cackling Shotgun Gremlin
[][Company Leader Vibes] Sapphire Hyena Maul
[][Second Commander] (Create a Person.)
 
So, why did we put coilguns on these designs again?

I thought the whole point of this mech company was to be a "secret" front, which is kind of hard to do if you show off weaponry no one else has.
(And yeah, I should have mentioned this more during the design phase, but
A) I don't know the system
B) I was running behind)
 
Basically can we Mark II a mech to reduce the negative quirks or are the designs eternally fucked
Ah! Yeah, you can do that, with 1 targeted Quirk removed per iteration (which requires an Action, so not very economical :V) and with a 20% chance to remove 1 more if your current Negative Quirk Dice for that weight-class are below the number of Quirks on that Design.
So, why did we put coilguns on these designs again?

I thought the whole point of this mech company was to be a "secret" front, which is kind of hard to do if you show off weaponry no one else has.
Because you don't expect them to see combat at all, so them simply having guns with weird shapes is a Deep Periphery shenanigan in the eyes of the Periphery and IS. You are also using them to figure out how to make actual Mechs.
 
[][Second Commander] (Create a Person.): TEAM WORK YOU INGRATES, T,E,A,M W,O,R,K

Edit:
also the hell does this mean [][Company Leader Vibes] Liz-Ard People! Liz-Ard People! Hiss! Hiss! Hiss! Can our CO be utterly paranoid/insane?
 
Last edited:
...it sucks that when tie breaker votes are decided, it's when I'm asleep. At this rate I guess I should get used to it. What Quirks did we get for the Thor and have to read the last update on which Commander to pick. sigh
 
Last edited:
...it sucks that when tie breaker votes are decided, it's when I'm asleep. At this rate I guess I should get used to it. What Quirks did we get for the Thor and have to read the last update on which Commander to pick. sigh
To quote myself:
The Thor M1a has the following Negative Quirks;
-No Torso Twist
-Non-Standard Parts -> Difficult to Maintain Compounds into -> Impossible Logistics
-Difficult Ejection
-Prototype -> Prototype Compounds into -> Cutting Edge Prototype! MML-3 gain the [Perfect Tracking] tag!
-Weak Head Armor
And, for once, it is not me who suffers from the timezone discrepancies! Huzza! :V
(But updates will likely slow down due to my main Quest turning into its Rumor Mill->Turn Update cycle after 3 days of Moratorium, so you'll have more time for the next few votes.)
 
The Thor M1a has the following Negative Quirks;
-No Torso Twist
-Non-Standard Parts -> Difficult to Maintain Compounds into -> Impossible Logistics
-Difficult Ejection
-Prototype -> Prototype Compounds into -> Cutting Edge Prototype! MML-3 gain the [Perfect Tracking] tag!
-Weak Head Armor
Hmmmmm...

No Torso Twist could be dealt with giving the Thor JJ's, ala the Vindicator (45-ton Mech) solution.
Impossible Logistics means we'll need to do supply runs for the Thors which... aren't ideal since the logistic train could be traced which is likely possible due to ComStar likely snooping around such.
Difficult Ejection needs to be dealt ASAP since that's a pilot hazard.
Cutting Edge Prototype... huh, is it just the MML-3 or will future iteration of MMLs in the Thor have such tagging? What does Perfect Tracking do?
Weak Head Armor isn't ideal, but QM how much armor points are reduced by this perk? There's usually an associated number when this Negative Quirk pops up which indicates how much less the head armor has.

I'm suddenly having Mackie is/isn't a Maus flashback with these Negative Quirks popping up.... shivers

QM, are we able to iterate/refine said Quirks to non-existence? And will it or will it not require a roll? :V?

Also, yeah, time zones are a thing, though I'd rather have my sleep and still be able to wake up and drive safely when an emergency procedure is called at the hospital rather than stay up late just to vote and have someone be in danger because I was sleepy and can't wake up, or endanger myself whilst driving half-awake so this is fine. @_@;
 
Cutting Edge Prototype... huh, is it just the MML-3 or will future iteration of MMLs in the Thor have such tagging? What does Perfect Tracking do?
Weak Head Armor isn't ideal, but QM how much armor points are reduced by this perk? There's usually an associated number when this Negative Quirk pops up which indicates how much less the head armor has.
Just this one Thor version will have Perfect Tracking, a Quirk that makes the MMLs auto-hit unless shot down.

I'm making Weak Head Armor into a narrative thing here.
DiscordOxymoron said:
QM, are we able to iterate/refine said Quirks to non-existence? And will it or will it not require a roll? :V?
See posts above.

Edit: With that, my timezone calls to me! Night! :V
 
Last edited:
Just this one Thor version will have Perfect Tracking, a Quirk that makes the MMLs auto-hit unless shot down.

I'm making Weak Head Armor into a narrative thing here.
Ah, gotcha, and narrative huh? I should treat the Weak Head Armor at its worst then just in case, thus -5 so I'm expecting a lot of unfortunate headcaps in the future. @_@;

Thanks, did a quick scan (gotta go soon T_T) but urgh, one Action per Negative Quirk is... not ideal, especially with everything going on like development and travelling about. Better than nothing I guess.

As in, a secret agent type? or am I still not getting it.
It's like Clan Speak, with the 'aff'-irmattive, 'neg'-ative and the likes but snake-y instead.
 
As in, a secret agent type? or am I still not getting it.
Imagine a nerd getting to helm a military force going into the Inner Sphere that is convinced they are the pinnacle of civilization with sci-fy guns and alien technology under "orders" from an AGI with secret objectives as spies.

Expect a lot of hammed "Illusive Illuminati Shadow Broker Council" theatrics from them.
 
Voting is open
Back
Top