Strange Aeons: A 40k Xeno Governor Quest

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So with Comprehensive Subterranean and Void Fortifications, Improve the SDF (Major) and Improve the PDF how is Shogi compared to a other fortress worlds?
 
Meh we will beat them in do time, also can we keep expanding our fleet? do want to be able to use it for attacking once a big war comes along, and still be able to defend our world, getting a battleship should also be a goal, but man they cost a lot in upkeep
 
@Leon12431 how many favors would it take to have the homeworld build us a calc hearts for all our advisors and ship them to us?
50 or so, its not exactly a complex piece of technology by any means. Its also pretty common to the point where every Forge Scholar and most other Scholars already have three personal ones.
@Leon12431, I know I'm asking for complete and utter insanity, and this would have to be done on a future turn, but...

...How much for 100 Calculation Hearts?
How much for 200?
How about 50?

(If you want to know, I'm proposing to have 100 Calculation Hearts run Planetary Acquisition independently, with a roll of 1d100 +495. I'm also eyeing System Overhaul, and some smaller items to lesser degrees - even 500 progress/turn would take 28 turns to complete System Overhaul.)
 
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@Leon12431, I know I'm asking for complete and utter insanity, and this would have to be done on a future turn, but...

...How much for 100 Calculation Hearts?
How much for 200?
How about 50?

(If you want to know, I'm proposing to have 100 Calculation Hearts run Planetary Acquisition independently, with a roll of 1d100 +495. I'm also eyeing System Overhaul, and some smaller items to lesser degrees - even 500 progress/turn would take 28 turns to complete System Overhaul.)
50 would be around 220 Favor
100 would be around 380 Favor
200 would be around 700 or so Favor

These numbers are off the top of my head and subject to change but they wont change by more than 100 either way and more likely to be increased than decreased.
 
if most all Scholars have three personal ones, then any new data we send them we are gonna get new and better tech faster
 
@Leon12431

Is there any way to buy Resources from Mechanicus Favor? I believe we've already ruled out Exatari Favor as a viable way to acquire them...

If we get >1k successes on Planetary Acquisition (DC: 500), do we effectively complete it multiple times in a turn?

The Invasion is Turn 11. Is that effectively at the very start of Turn 100, or at the very end?

If we got 3 planets next turn (turn 8) with Planetary Acquisition, would those start producing Resources only on turn 9?

Is it risky to hand Balkavus a Calculation Heart? He's the sort to take it apart just to spite us...

Thanks!
 
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Is there any way to buy Resources from Mechanicus Favor? I believe we've already ruled out Exatari Favor as a viable way to acquire them...

If we get >1k successes on Planetary Acquisition (DC: 500), do we effectively complete it multiple times in a turn?

The Invasion is Turn 11. Is that effectively at the very start of Turn 100, or at the very end?

If we got 3 planets next turn (turn 8) with Planetary Acquisition, would those start producing Resources only on turn 9?

Is it risky to hand Balkavus a Calculation Heart? He's the sort to take it apart just to spite us...

Thanks!
1) I am honestly unsure of that, Planetary Acquisition is a weird action in how it's technically a free action wherein you dont need advisors to do it and it does multiple worlds at once. Not really the intended case, but its logical and as such will alter the action to give an extra set of planets per 500 in the single action
2) Turn 11 is entirely a combat turn, basically turn 10 ends as the invasion begins
3) Yes everything that affects income is applied at the start of the next turn
4) You answered the question for me :)
 
it's technically a free action wherein you dont need advisors to do it and it does multiple worlds at once
Does this mean that we can request the Action without putting anyone or anything at all on it, and get 1d100 progress for "free"?
Or would we have to put in Private Army Actions? (Still cheaper than most alternatives.)
 
Can we add these Archmagos to the Factory Investigation like we used Gravus, or was that a special case?:

Archmagos Casus: social observer and predictor
Archmagos Irnimalver: factory manager
 
Does this mean that we can request the Action without putting anyone or anything at all on it, and get 1d100 progress for "free"?
Or would we have to put in Private Army Actions? (Still cheaper than most alternatives.)
The former, technically there is a cost in the form of a malus to military rolls unless you have dedicated fleet units for it, but Shogi is deep enough in imperial space to make random invasions extremely rare.
 
You could add Gravus because he offered you his time in exchange for being able to speak with Osiris and get help with his favorite subject.
 
@Leon12431
  1. Is there any way to buy Resources from Mechanicus Favor?
  2. What are the rules for asking a local Archmagos for assistance, again? One who doesn't owe us Favors yet, I mean? Could we bargain to get yet more Favors from Gravus - and what is the limit to asking him to double-down/triple-down/etc. on a single action?
  3. Will completing Study the Alloys and Artificial Particle Theorems grant Mechanicus Favor, or will they unlock a project to share DAoT Alloy secrets in exchange for Favor - or a specific action?
  4. Does the Living Ecumenopolis action target Shogi, and the Living World action target that one non-livable planet with tons of potential mines? Am I understanding this correctly?
  5. Atraxas, in-character, expected The Crucible of War action to be good at seeing off the invaders, but not The Forge of War action. What's the difference? The Forge seems like a less-extreme (and less-expensive) version of the Crucible to me...
  6. While I consider taking The Worldbreaker (Learning) to be inadvisable, would it also qualify as a good anti-invader action?
  7. Is there a way to build a deliberately-limited version of The Worldbreaker, intentionally built to only work against ships? That sounds somewhat safer, even if it's slightly more difficult...
  8. In the map, what do the black dots inside purple circles represent? Uninhabited ordinary worlds with warp storms?
  9. Do we know any out-of-sector reachable black holes? For a second Awakening Core +upgrades, probably specifically built for "all Resources, all the time"?
  10. "The Radiant Nexus (All Skills) ... (Suspicion: Infinite)." In practice, does this mean "you have to have pretty-much completed the Matryoshka System project - and become functionally untouchable - before taking this action"?
  11. Does Reformation of the shadows implicitly reduce Suspicion from internal actions due to their Counterintelligence abilities?
  12. What options do we have for getting rid of Balkavus? He's protected by someone high-placed in the Mechanicus, right? Could we blackmail him into resigning - thus bypassing the appointer? We could blackmail his appointer, I suppose? We could arrange an "unfortunate accident" - though naturally that would cause its own problems, even if we had it witnessed widely that "we specifically told him not to open the box unless he wanted to die; what did he think would happen!?!" We could try figuring out how to mind-control him I suppose. Any other options?
  13. Logistic Optimization grants a mere +1d5 per Action (increased for double-down and similar, but still). Do we think the follow-up actions would be significantly more powerful? Would a major overflow of this Action provide progress to the followup actions, or other bonuses?
  14. Could we effectively hand Grav Lance off to Gravus - perhaps with an extra Calculation Heart - and the project just complete normally?
Thanks!
 
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  1. No, resources by and large is not something that is really worth spending Favor on. It would be better to spend ad mech favor on rare tech or exotic materials that normally only archmagos get to play with
  2. Generally you would have to spend Favors to have a chance of an Archmagos showing up for an action if you put the call out. Depending on the action the archmagos would then decide if it was worth their time or not, generally they will consider anything that has a chance of improving their understanding or dealing with their focus to be worth it and anything else to not be worth it
  3. Remember that I do not list every single effect of completion in the actions, use common sense
  4. Yes, the Living World and the Living Ecumenopolis actions are different, and target different worlds
  5. Mostly because the Crucible is the upgrade of the Forge of War. The Forge of War will help, but the Crucible would render the local forces basically unmatchable without extreme number ratios
  6. The Worldbreaker is basically a Stellaris Colossus weapon, think Death Star rather than typical Exterminatus systems and yes it can hit ships. Basically it would give you a ship that acts outside the normal combat system but gives the enemy a DC to beat or they lose a ship every round
  7. Not to the same degree of power, it would be possible to innovate for a ship scale version that would have be able to provide a notable upscale of combat value in anti ship and bombardment rolls without planet cracking being on the table
  8. I have honestly forgotten what the one on the lower right represents and it seems to have escaped my notes, but the middle one is the location of a powerful Chaos Warband which lives inside a semi stable warpstorm
  9. You do not know of any other black holes currently
  10. It more just means you need the 1k Favor to build it without the Ad Mech trying to kill the sector
  11. Suspicion is more due to what the Inquisition sees than anything else, as such trying to hide stuff from them is more suspicious than not
  12. Basically those are you options, but the Conclave on Shogi currently considers him a gnat that isnt worth removing since it might cause the other forge worlds to send someone actually competent
  13. That action will have to be looked at since it was a very early one and as such probably got balanced poorly
  14. Doing that would not by default provide Atraxas with the results since it would be seen as giving the stuff to the Ad Mech, so you would get favor but it would be up to Gravus if he provided you with the breakdown
 
That action will have to be looked at since it was a very early one and as such probably got balanced poorly
May I suggest that you either explicitly rule that it (Logistic Optimization) doesn't affect the +5's from extra Calculation Hearts - OR - rule that it does and is nearly balanced already?

The Crucible of War (Martial) ... all armies will start at Solar Aux quality once training is improved
Has training been improved? If not, what remains?

Again, thanks!
 
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May I suggest that you either explicitly rule that it (Logistic Optimization) doesn't affect the +5's from extra Calculation Hearts - OR - rule that it does and is nearly balanced already?
I am debating on changing it to allow for construction actions to be done with no advisor or private army actions, but at a constant progress rate. Something like 20 per turn or so, not sure.

Has training been improved? If not, what remains?
Currently your training is not super high, but those actions will be added post Turn 11 for sure and if you talk to certain groups.

Talking with people is how you unlock certain actions.
 
I just wrote up a plan probability analysis script, and it looks like Implement Library: Ruin had roughly 90.1% success chance. So my "barely passing" rolls weren't wildly improbable, just below average. Something like the 12th percentile.

Edit: For later reference:

Plan Mandatory Entries Only
-Rebuilding the Schools - Atraxas S - DC 257 - 4d100+45 - 43.6% success
-Improve the Arbites - Urma 1st - DC 2 - 2d100+14 - 100.0% success
-Tarakan Doctors - Urma 2nd - DC 50 - 2d100+14 - 94.0% success
-Factory Investigation - Balkavus - DC 162 - 1d100+11 - 0.0% success
-Nanoplague - Atraxas L - DC 462 - 10d100+53 - 85.1% success
-Study the Alloys - Atraxas P1 - DC 317 - 10d100+53 - 99.6% success
-Warp Sphere - Atraxas P2 - DC 27 - 10d100+53 - 100.0% success
-Akiona Mino augments - Atraxas P3 - DC 100 - 10d100+45+8 - 100.0% success

(Assumes we gave Urma a Calc Heart, and didn't give one to Balkavus (since he'd just disassemble it to spite us). Assumes also that we want to augment Akiona, which - maybe we want to wait a turn?)
 
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Balkavus's apprentice should be hitting her hundredth soon. How has she been doing in the hierarchy?
No one in their right mind would give him a tech adept to watch over, the conclave yoinks anyone that is assigned to him once they arrive.

But Artheda Ran-Bethil is doing fairly well for herself overall, she is a bit of an oddball for a tech priestess due to Atraxas' early interference with her.
 
1) Hitting max cap does not mean an instant game over, it simply starts an Inquiry into your behavior. You have options to solve these Inquiries in ways beneficial to your continued survival.
2) If you take enough actions that reduce suspicion below cap then it will not trigger the inquiry
3) Its a decaying hit until it is done, the first turn is 150, the next is reduced by one tenth of progress. Roughly by the time you have done 3/4s of it the suspicion would be negated entirely. If you rolled 100 on turn one on it, you would have a hit of 140 on turn 2 from it.
4) Anything to deal with Laws and the Legal system is going to be extremely costly and difficult to make work, since those are two things that are considered to be the Emperor's Divine Will and you are mucking around with them.
4a) Human planetary governors that start poking the legal system get the Imperium very antsy, since its considered one of the hallmarks of impending rebellion against His will.
@Leon12431, has any of this changed?
It is not necessary to allocate the full resource cost to multi turn actions on the first turn, but you can not go above 50% of the DC until the full amount has been allocated. IE If you need 100 resources and allocate 20, you can not provide more than 50 DC reduction for the next turn, until you add the last 50 resources needed.
@Leon12431, how about this?



If the first one hasn't changed, then we could do the following:
  1. Turn 8, buy 200 Calculation Hearts from the Exatari.
  2. Turn 9, have the Calculation Hearts contribute ~1045.5 progress to Streamline the Code of Law. Have Atraxas contribute a further ~1063 progress via 5 Actions, for 2108.5 progress on average. Have Atraxas (and team) spend ~8 actions on Suspicion Reduction to survive this.
    • We wouldn't need to "keep Suspicion from increasing", just "keep it from being >= 100." We would get +50 Suspicion cap that we could-would-and-should totally exploit.
  3. Turn 10, make use of the +6 Actions and discounts.
@Leon12431, a further question: would the +6 Actions bonus from Streamline the Code of Law help us out meaningfully during the Crisis Turn 11?

If it majorly helps out, it might be worth it. Else, I'm inclined to wait until fairly-shortly post-Invasion, and attempt to 2-turn it instead (which will take the full Calc Heart potential for 2 turns plus 1-2 Atraxas Action(s) to minimize next-turn-Suspicion-penalty, instead of 5 Atraxas Actions).

Also, a note to self and other planners: This turn, if we don't have a better use for the spare Calculation Heart, we could totally have it do an Independent Action alongside Balkavus, without actually letting him access it.

Also, @Leon12431, would the upkeep for Crucible of War start applying when we start the Action, or when we finish the Action?
 
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