What should your focus for the rest of the Quest be?


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Huh, it's Voxx that'd disappear?
Voxxian Culture is, at this point, pretty much disjointed, disorganized, and traumatized. Being able to adopt a culture that stood up to Orks, calamity, and is proud of their past (unlike Voxx, as they are pretty much just "the people planet"), so adopting traditions and culture that arent' what their culture is, is an enticing project for many.
 
I think the lebensraum is kind of a now or never thing. Especially since not doing it gives the orks time to dig in.

It also serves double duty as providing free space for more Voxx refugees.

Honestly, the vibes just feel rancid to me, and the talk about the Voxx refugees being settled there and losing all of their culture/etc just feels... boring and bad alike?
 
I think the lebensraum is kind of a now or never thing. Especially since not doing it gives the orks time to dig in.

It also serves double duty as providing free space for more Voxx refugees.

And also this is just obviously wrong? We literally committed a shitload of SAGs and a buncha SBGs to the campaign against the Orks, they're going to keep on doing that whether we Yoink territory or not, unless @HeroCooky is trying to create some sort of Action Tax?
 
Voxxian Culture is, at this point, pretty much disjointed, disorganized, and traumatized. Being able to adopt a culture that stood up to Orks, calamity, and is proud of their past (unlike Voxx, as they are pretty much just "the people planet"), so adopting traditions and culture that arent' what their culture is, is an enticing project for many.

I mean damn. It makes sense considering the literal centuries of oppression plus our own actions but damn what an absolute mess that's on our hands.

Honestly, the vibes just feel rancid to me, and the talk about the Voxx refugees being settled there and losing all of their culture/etc just feels... boring and bad alike?
So from the QM's own words it looks like Voxxian culture is something that it's own people don't want to keep...which is certainly something because it's kind of an aberration from the common cultural erasure...not sure how to feel about this
 
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Honestly, the vibes just feel rancid to me, and the talk about the Voxx refugees being settled there and losing all of their culture/etc just feels... boring and bad alike?
Hmm, bad vibes you say. Let's look at the text.

[] Lebensraum (Designate no less than 3 SBGs and 10 SAGs)
It is without shame that the Ministry of SIIC notes that, due to the work of the Orks, several worlds in Macabre currently lack either a human population or much of their pre-Ork population and ability to defend themselves. Luckily, the Glimmering Federation is there to lend a hand in battle and in peace...
(Gain: Diplomacy Turns to (potentially) integrate the (currently still under invasion) Independent Worlds of Macabre.)
They're still under invasion from the orks, but the Orks don't have a fleet behind. We could turn around and leave (which is what your plan does), and then they'll struggle against the orks for generations, while other worlds become fully orkish. Even the ones we did save will fall back to old patterns, infighting eternally.

Maybe, just maybe, this is a good time to be a little bit of a conquerer. With the same justification as invading voxx. These people deserve better, and that's us.
 
Hmm, bad vibes you say. Let's look at the text.


They're still under invasion from the orks, but the Orks don't have a fleet behind. We could turn around and leave (which is what your plan does), and then they'll struggle against the orks for generations, while other worlds become fully orkish. Even the ones we did save will fall back to old patterns, infighting eternally.

Maybe, just maybe, this is a good time to be a little bit of a conquerer. With the same justification as invading voxx. These people deserve better, and that's us.

I don't think you understand that I'm in fact allowed to have vibes about any fucking thing.

My plan isn't fucking leaving, for one! For fuck's sake, @HeroCooky , I'm going to ask again whether you're artificially creating an Action Tax or not, because you gave us the ability to engage in extended campaigns, our SBGs and 40-ish SAGs are already in the area on the Tauruses.
 
Loudly, the Choirs began to Sing.

Once, twice, thrice, did the Choirs sing out the Sun against the Orks.
Four, five, six times did the might of the stars batter against the shields of the Hulk.
Seven, eight, nine times did the monster of metal and scrap ring like a great bell.
Ten, eleven, twelve times did the shields stand before they were seared open, popped like skin boiled in molten seas.
Thirteen, fourteen, fifteen times did the Melody of the Sun bellow out, the Choirs of the Federation spearing the Hulk's hull with relentless power.
Sixteen, seventeen, eighteen times did Paradise' Star lend its might against the Orks, affronted that anything held against even a minuscule sliver of its might for so long.
Nineteen, twenty, twenty-one times did the hull bubble and bend and slough off into the void against the might of the Sun.
Twenty-two, twenty-three, and twenty-four times did the Choirs burn themselves again, wreathed in the ethereal fires of their powers, burning cloth, skin, and blood alike, as they fired against the monster.
Twenty-five times was the Sun invoked.​
PRIASE THE SUN MUSHROOM FUCKERS!!!
And were it by the design of Shokktoof himself, that grave would not have been shared by himself, as his personal tellyporta had already finished spooling up and flung himself through the Warp.

Into an outstretched wing of white.

N̵̨̠̘͓͉̲͈͗̈̔̆̈́̒̂o̶͕̣̞͚͚̞̳͌ͅ.̶̺̲̟̥̙͔͒̃̏͘

And Shokktoof was no more.
And the Star-Child blocks him from making a getaway.

So long you green bastard.


And good thing that we increased our industrial capacity so now we can fix up all our ships with a mere half action. Heck, we could probably focus on researching new ship equipment then get some updated models on the line.
... is there an action for that, or should we write one in?

Otherwise, this seems like the time for:
-Voxx defuse action
-Ashan niceness action
-Macabre integration action. There just so happen to be some planets that need people, and we just happen to have a TON OF PEOPLE WHO NEED SOMEWHERE TO GO.
Sounds about what I'm thinking.
It does mean, tragically, ignoring the Shipwright's grove for another turn, let alone all the other infra projects
We could use a free action to redirect our Diplomacy Corp to there.
Honestly, the vibes just feel rancid to me, and the talk about the Voxx refugees being settled there and losing all of their culture/etc just feels... boring and bad alike?
I mean, that's what I thought was likely to happen when we got them settled on other worlds that had a prominent culture due to the QM's aforementioned reasons. The only Worlds I foresee keeping some semblance of Voxx culture would be the Terraformed Worlds like Howling Gale.

But I would keep in mind that they did say that the Voxxers would syncretize, so they might not lose everything. Could even make their own new traditions.
 
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I don't think you understand that I'm in fact allowed to have vibes about any fucking thing.

My plan isn't fucking leaving, for one! For fuck's sake, @HeroCooky , I'm going to ask again whether you're artificially creating an Action Tax or not, because you gave us the ability to engage in extended campaigns, our SBGs and 40-ish SAGs are already in the area on the Tauruses.
Could I ask you to tone down the swearing please? I disagree with your vibe interpretation here. Apologies if I didn't couch it well, but I get a different sense of this. These people were not well off before the Waagh, they were worse afterwards, then we saved them, now we have the chance to intervene before things return to status quo.

It requires some realpolitik, but really the justification is the same as you used to argue for Voxx - doing otherwise would be inexcusable, because we have the chance intervene before things revert to the status quo of grinding balkan warfare.
 
But yes, our SBGs and the randomly chosen (I literally just told the people in charge to fill the Tauruses with the units they judged best against Orks) SAGs should in fact... continue the campaign against the Orks on their own? Because that's literally how the dang Military Campaign action WORKS.

Could I ask you to tone down the swearing please? I disagree with your vibe interpretation here. Apologies if I didn't couch it well, but I get a different sense of this. These people were not well off before the Waagh, they were worse afterwards, then we saved them, now we have the chance to intervene before things return to status quo.

It requires some realpolitik, but really the justification is the same as you used to argue for Voxx - doing otherwise would be inexcusable, because we have the chance intervene before things revert to the status quo of grinding balkan warfare.

I don't like the idea of the Voxxians just abandoning everything for some vaguely nebulous Macabre culture. It bores me, and I'm in fact in this Quest to do things that don't bore me? The fact that it's literally named after actual literal Nazi policies is definitely not helping the vibes?
 
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Because now you are integrating new planets wholesale, instead of merely clearing their skies and dirt of Orks. You know, acquiring lebensraum while exterminating xenos.
Is Lebensraum us deepcleaning the Ork remainders away and offering the (barely-alive to completely depopulated-by-orks) world "saw how we kicked the orks teeth in? You can join us, we'll be building you up to our standards of living and will make sure that anything that wants to hurt you has to go through our navy" or is it "So, you either join us voluntarily or we confuse you for an ork"?

Honestly, the vibes just feel rancid to me, and the talk about the Voxx refugees being settled there and losing all of their culture/etc just feels... boring and bad alike?
Depending on how Lebensraum action works, agreed on the rancid.

But the culture... Do the Voxx refugees have a unified culture that has a realistic chance of surviving , or just "you are hivedrone #17.458.329.134, labour for the glory of the empire!" (which will get the sledgehammer of federation live).
 
Could I ask you to tone down the swearing please? I disagree with your vibe interpretation here. Apologies if I didn't couch it well, but I get a different sense of this. These people were not well off before the Waagh, they were worse afterwards, then we saved them, now we have the chance to intervene before things return to status quo.

It requires some realpolitik, but really the justification is the same as you used to argue for Voxx - doing otherwise would be inexcusable, because we have the chance intervene before things revert to the status quo of grinding balkan warfare.
I mean, the vibe is pretty clear and obvious?

You don't name actions after the plans of the Nazi's regime if they're 100% wholesome friendly affairs.
 
Hmm, bad vibes you say. Let's look at the text.


They're still under invasion from the orks, but the Orks don't have a fleet behind. We could turn around and leave (which is what your plan does), and then they'll struggle against the orks for generations, while other worlds become fully orkish. Even the ones we did save will fall back to old patterns, infighting eternally.

Maybe, just maybe, this is a good time to be a little bit of a conquerer. With the same justification as invading voxx. These people deserve better, and that's us.

I would add, Neablis, if you're asking for politeness, it'd be nice if you did not tell untruths about my plan:

[] Plan: Simple Plan
-[] Capitalize On The Goodwill With The Families
-[] [General] Voxx Primus Population Crisis Preparations
--[] Habitat Stations x2

-[] [Free] While the rest of the SBGs and Choirs continue their campaign in Macabre, the Evacuation Fleet is to return to Voxx Primus duty.
-[] [Free] If we somehow haven't been doing it already, every decade we should be spreading out five-ish million people from Voxx Primus across all of our systems, so that they're in penny packets that can be integrated... we did literally tell everyone and obligate them to make room for population increases, and of it's spread out across the Federation that reduces the pressure of it. On top of all the other places to Evacuate them to.

Maybe you missed it, but you can see how it can be frustrating to have factually untrue accusations thrown at a plan.

We already have SBGs, SAGs, and Choirs in the region, and as per how Military Campaigns work they'll... continue to campaign against the Greenskin?
 
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[] Plan: Another Subsector Sheltered under the Star-child's Wing
-[] Capitalize On The Goodwill With The Families
-[] [General] Voxx Primus Population Crisis Preparations
--[] Habitat Stations x
-[] Lebensraum (Designate no less than 3 SBGs and 10 SAGs)
--[] SBGs Werewolf, Leviathan, Basilisk & Sphinx
--[] 3rd, 5th, 6th, 10th, 16th, 17th & 21st War-Packs. 2nd Hymns SAG, 1st Diablan SAG, 1st Ikatun SAG, 1st Itanian SAG, 1st Ubrakan SAG, 1st Sigrittan SAG, 1st Kriegar 'Gorecog' SAG.

-[] [Free] While the rest of the SBGs and Choirs continue their campaign in Macabre, the Evacuation Fleet is to return to Voxx Primus duty.
-[] [Free] If we somehow haven't been doing it already, every decade we should be spreading out five-ish billion people from Voxx Primus across all of our systems, so that they're in penny packets (truly small compared to the larger population when that five billion or so is spread out) that can be integrated... we did literally tell everyone and obligate them to make room for population increases, and of it's spread out across the Federation that reduces the pressure of it. On top of all the other places to Evacuate them to.

Note that I'm sending 4 SBGs instead of 3, and 14x instead of 10 armies, most of which are at 4/5 veterancy units, some of which are 3/5, one of which is 3/5 to the next rank. The Lamenters are already up to their necks in Macabre, let's give them some support.
 
Like fundamentally how it's worked in every single war we've had up to this point with campaigns is that we can fire and forget them. We sent a buncha SBGs AND SAGs out last turn, they should still be in the area doing their thing!

That's part of what's baffling me, actually. I had the Tauruses loaded up with implicitly FAR more than 10 SAGs. Where did those go?
 
unless @HeroCooky is trying to create some sort of Action Tax?
The Laurent said:
@HeroCooky , I'm going to ask again whether you're artificially creating an Action Tax or not
The Action is for integrating the worlds instead of murdering the Orks and fucking off afterwards. A two-in-one kind of deal. Yeah, you are clearing out the Orks, but you are also diplomancing the people to join you with [LIST OF BENEFISTS].
Is Lebensraum us deepcleaning the Ork remainders away and offering the (barely-alive to completely depopulated-by-orks) world "saw how we kicked the orks teeth in? You can join us, we'll be building you up to our standards of living and will make sure that anything that wants to hurt you has to go through our navy" or is it "So, you either join us voluntarily or we confuse you for an ork"?
The first, but with a rather blatant "or you can wait until the Ashan Families arrive to gobble you up instead of us, and, oh, by the way, they have slavery laws active while we don't. We have minimum wage, healthcare, and advanced technologies we freely share" deal going on.

Yeah, this is you blatantly grabbing land for people to live on. Blatantly. But you are also going to arrive with a shit-load of construction materials and aid for everything.
Anyone know what's up with the morse in the update, btw?
Keeping the lines in the middle, instead of all thrown everywhere.
 
It just... I dunno, I know there's no actual weight to it, but, "Everyone from Voxx Primus moves to another system, every hint of any sort of culture at all, however flawed, is scrubbed from them within a generation" just feels... I dunno.

It's entirely fictional, but it actually just activates, like, negative chemicals in my brain?

Voxx Primus sucked, and sucks, but people survived and managed to triumph in winning their own liberty with help through the suckage.
 
I don't like the idea of the Voxxians just abandoning everything for some vaguely nebulous Macabre culture. It bores me, and I'm in fact in this Quest to do things that don't bore me? The fact that it's literally named after actual literal Nazi policies is definitely not helping the vibes?
I get the feeling that there isn't much of a Voxxian culture at this point. I don't think they'd be abandoning it for their own culture, but rather forming something new and unique based on their history of turmoil, their new home, and the new and present challenges. See:
Voxxian Culture is, at this point, pretty much disjointed, disorganized, and traumatized. Being able to adopt a culture that stood up to Orks, calamity, and is proud of their past (unlike Voxx, as they are pretty much just "the people planet"), so adopting traditions and culture that arent' what their culture is, is an enticing project for many.

I'm actually somewhat excited to see how worship of the Star Child, Underhiver, and freedom-loving balkans mix.

-[] [Free] While the rest of the SBGs and Choirs continue their campaign in Macabre, the Evacuatio
Fair enough, the text of the action seems to be implying that it wouldn't happen without it. In either case probably won't be leaving greenskin forces behind, though, though if we don't settle all of the empty planets left behind then something unfriendly is likely to move in, be that greenskins coming from fungus or just humans set on re-populating the sector and re-establishing the constant warfare that was present up until this point.

In either case it seems a less-than-ideal outcome. I will also note that the action says DIPLOMACY, which you seem to not have acknowledged. We'll get a sub-turn to decide how we want to play this. I get the sense that some of these planets are effectively up for grabs (since everybody living on them previously came down with a bad case of ork). Others might tell us to fuck off and die, and then we get to decide if we want to accept that.

We are not committing to any horrific actions here, just spending an action to get involved and decide the sub-sector's future. Which seems like a good thing to do!
 
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I think we only need a single station action this turn but should do the two other stations to get the next void industry action in the next few turns.

Its 950.M42 so next turn there is 58B of space on our terraformed worlds, 43B the decade after that and 101B in two decades
Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years) - (Finished: 960.M42)
Nushar - (Target Biosphere: Dry Forests and Steppes) - (Maximum Population: 22 Billion) - (Terraformation Time: ~150 Years) - (Finished: 960.M42)

Ixcat - (Target Biosphere: Wet Tidally Locked) - (Maximum Population: 16 Billion) - (Terraformation Time: ~160 Years) - (Finished: 970.M42)
Nurn - (Target Biosphere: Fog Mountains) - (Maximum Population: 27 Billion) - (Terraformation Time: ~170 Years) - (Finished: 970.M42)

Maphara - (Target Biosphere: Tepui and Cenote) - (Maximum Population: 101 Billion) - (Terraformation Time: ~200 Years) - (Finished: 980.M42)
 
It just... I dunno, I know there's no actual weight to it, but, "Everyone from Voxx Primus moves to another system, every hint of any sort of culture at all, however flawed, is scrubbed from them within a generation" just feels... I dunno.
That's just wrong tho? I said that Voxxian culture, what little has survived literal centuries of warfare, refugee living situations, religious meddling, revolutionary preaching, and Federation/Duchy fuckery, is going to survive via syncretized nature.
 
I get the feeling that there isn't much of a Voxxian culture at this point. I don't think they'd be abandoning it for their own culture, but rather forming something new and unique based on their history of turmoil and present challenges. See:




Fair enough, the text of the action seems to be implying that it wouldn't happen without it. In either case probably won't be leaving greenskin forces behind, though, though if we don't settle all of the empty planets left behind then something unfriendly is likely to move in, be that greenskins coming from fungus or just humans set on re-populating the sector and re-establishing the constant warfare that was present up until this point.

In either case it seems a less-than-ideal outcome. I will also note that the action says DIPLOMACY, which you seem to not have acknowledged. We'll get a sub-turn to decide how we want to play this. I get the sense that some of these planets are effectively up for grabs (since everybody living on them previously came down with a bad case of ork). Others might tell us to fuck off and die, and then we get to decide if we want to accept that.

We are not committing to any horrific actions here, just spending an action to get involved and decide the sub-sector's future. Which seems like a good thing to do!

But the thing is, that feels... bad? Like, this is all fictional, but that kinda feels bad and untrue?

An entire people under some of the worst conditions in the history of existence banded together to help liberate themselves from horrifying slave masters at an absurd and obscene cost, and yet free they were despite all of that, free were the workers and the farmers and the people who'd given entire lifetimes to try to free their world...

Like, that's the fucking seeds for any number of interesting things, as broken as it is.

I can't unmake myself feeling deeply miserable at the idea of all of that just going by the wayside.

That's just wrong tho? I said that Voxxian culture, what little has survived literal centuries of warfare, refugee living situations, religious meddling, revolutionary preaching, and Federation/Duchy fuckery, is going to survive via syncretized nature.

I guess it just feels like... there shouldn't be as little as is being talked about? I dunno, I don't actually command the chemicals in my brain, dude.
 
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Like, that's the fucking seeds for any number of interesting things, as broken as it is.
And they'll grow on the planets where they aren't meeting people with a strong, unified, and proud history. The planets you literally created from nothing, gave life from nothing, for them to grow on, live on, create new cultures on. Those planets will have all that, and more.

But these ones, if that action is taken? They are free to choose, and with a culture heavily influenced by a religion that preached salvation in the stars by an unborn deity and their servants, the people of an Imperial culture that told them to live is to serve who have broken free of said culture, those planets and their way of life offer more than salvation that was gained.
 
But the thing is, that feels... bad? Like, this is all fictional, but that kinda feels bad and untrue?

An entire people under some of the worst conditions in the history of existence banded together to help liberate themselves from horrifying slave masters at an absurd and obscene cost, and yet free they were despite all of that, free were the workers and the farmers and the people who'd given entire lifetimes to try to free their world...

Like, that's the fucking seeds for any number of interesting things, as broken as it is.

I can't unmake myself feeling deeply miserable at the idea of all of that just going by the wayside.
But it's really not going by the wayside! They've already formed new cultures in the Abyssal eye, with the motto "Under Dark Skies We Flower," as well as on Voxx Secundus, Node17c, and every other world being terraformed, as well as our space stations! And every one will be different, and a different reflection of the horror that was Voxx Primus.

In Macabre there will be yet another version, this one tinged by the preceeding cultures and the Orks, instead of the characters of their new biospheres or void stations.
 
And they'll grow on the planets where they aren't meeting people with a strong, unified, and proud history. The planets you literally created from nothing, gave life from nothing, for them to grow on, live on, create new cultures on. Those planets will have all that, and more.

But these ones, if that action is taken? They are free to choose, and with a culture heavily influenced by a religion that preached salvation in the stars by an unborn deity and their servants, the people of an Imperial culture that told them to live is to serve who have broken free of said culture, those planets and their way of life offer more than salvation that was gained.

...I guess.

I will say that, like, the QM arguing so heavily for a specific action feels sorta weird. Though obviously as a QM I know that it's easy to place a thumb on the scales and sometimes necessary.

I honestly kinda hate that it's called Lebansraum though, I'm just gonna say. It's like if you decided to write an action whose Title was THE FINAL SOLUTION (to child poverty)
 
Voxxian Culture is, at this point, pretty much disjointed, disorganized, and traumatized. Being able to adopt a culture that stood up to Orks, calamity, and is proud of their past (unlike Voxx, as they are pretty much just "the people planet"), so adopting traditions and culture that arent' what their culture is, is an enticing project for many.

It just... I dunno, I know there's no actual weight to it, but, "Everyone from Voxx Primus moves to another system, every hint of any sort of culture at all, however flawed, is scrubbed from them within a generation" just feels... I dunno.

It's entirely fictional, but it actually just activates, like, negative chemicals in my brain?

Voxx Primus sucked, and sucks, but people survived and managed to triumph in winning their own liberty with help through the suckage.

@HeroCooky, firstly, could we specify creating a cultural reconciliation board or agency to help find, preserve and promote the more positive aspects of Voxx Prime culture which they would want themselves and their descendants to celebrate and embrace in Federation space?

Secondly, would it be correct to say that without intervention Voxx Prime culture (which is probably far from unified considering the sheer scale and social stratification of each hive's society, let alone the planet as a whole) would probably be mostly subsumed by local cultures or an idealised generalisation of Federation culture, but some board cultural commonalities, practices and institutions across Voxx Prime's culture(s) might persist and be adopted by systems with widespread Voxx Prime immigration/settlement? If so, ironically shared Voxx Prime cultural heritage, practises and identity (even if most original Voxx Prime heritage has been subsumed/overwritten) might become an underlying commonality between many of our diverse cultures.
 
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