Enerael
We Shall Wake to Sanity
Our navy is I believe characteristic by our focus on these things:
- Strike craft as primary damage dealers, specifically extremely high quality ones rather than expendable swarms.
- Heavy metal. We are and will remain absurdly top heavy due to our navigation method. Heavy ships excel in durability and shorter ranged combat where low speed and high durability shines. This also means we are outnumbered and shooting lighter ships against peer enemies.
- Ship quality/technology. DP in other words. This is not as simple as it seems, as more DP is not a linear increase in ship quality but so long as there are enough Equips multiplicative. It allows for feats of multiplier stacking like boosting missile launchers twelve time over. Synergizes a lot with heavy hull for even more DP, and allows those heavy hulls to match smaller ones for firepower per cost, while also having the much higher durability of larger hulls for basically free. This runs into limits of weapon stacking sometimes mind where larger versions of weapons are not as efficient (1 DP discount) or practical (larger hull size required)
Now lets look at the proposed doctrines.
Length/Width being cheaper equals +1 DP.
I like the focus on our heavies, it plays to our strengths, but that it starts with Heavy Cruiser makes it tricky. We still have most of our combat power in light cruisers, heavy ones are flagships and heavy hitters not our main battleline. But perhaps we will want to change this? With the N'Nonmiton Squadron equip and with Libra running hard into Too Many Weapons problem a Heavy Cruiser carrier to replace it seems like an excellent idea... if so, this could be a very powerful doctrine if resulting is hillariously top heavy SBGs (and with how top heavy they are not thats saying something).
We are already, with the exception of torpedoes, monofocusing our ships weapon types. Wait, are torpedoes under Missile Weapon Type?
Mounting step heavier weapons at effectively double the cost does not seem useful, especially for our already massively top heavy navy. We want to shoot down not up.
Effective -2 DP to all ships. Our warships won't care, but noncombat ones or the likes of Andromeda would.
This could be very powerful if well exploited. Monofocused heavy cruisers mounting the biggest weapons they can would be complete monsters and smaller warships would get a boost also. The -2 DP cost to noncombatants would be annoying though.
Also we have strike craft for long ranged firepower.
Reducing missile equip cost by 1 DP equals +2-3 DP. So far.
Reducing Weapon Cramming penalties is not unimportant, we were already running into that problem with our very high DP budgets. Sadly without also having a missile launcher cost discount, or raising our DP budget even more, we can't exploit it much. If we had -1 DP cost for missile launchers though... that would be something to behold.
Meh, no reason for ships of this doctrine to be mounting heavier missiles than they should. We are top heavy, we shoot down. Or straight. But not up.
Overall, without a missile launcher discount this is meh at this time. With it, it would be wonderful.
Doesn't outright boost any of our strengths though.
- Strike craft as primary damage dealers, specifically extremely high quality ones rather than expendable swarms.
- Heavy metal. We are and will remain absurdly top heavy due to our navigation method. Heavy ships excel in durability and shorter ranged combat where low speed and high durability shines. This also means we are outnumbered and shooting lighter ships against peer enemies.
- Ship quality/technology. DP in other words. This is not as simple as it seems, as more DP is not a linear increase in ship quality but so long as there are enough Equips multiplicative. It allows for feats of multiplier stacking like boosting missile launchers twelve time over. Synergizes a lot with heavy hull for even more DP, and allows those heavy hulls to match smaller ones for firepower per cost, while also having the much higher durability of larger hulls for basically free. This runs into limits of weapon stacking sometimes mind where larger versions of weapons are not as efficient (1 DP discount) or practical (larger hull size required)
Now lets look at the proposed doctrines.
Good. All of them also keep the +Speed and +Shields.All Doctrines remove the Armor Penalty for Carriers and Supply Generation/Repair Equipment Discounts.
I would like more info on what is high or low tech. Other than that, only Armor equips are something we would like sometimes and we can do without just fine I suspect, other ways to raise durability. Macrocanons we can do without, rotary ones are high tech.[] Carrier Battle Group Focus
Recent battles have proven that fragile carriers cannot stand alone when capital ships clash and that current doctrine focuses insufficiently on providing proper close-range protection and screens for long-range carriers in favor of increasing the speed of vessels that are insufficiently mobile to dodge raiders the likes of the Flyssa class. This doctrine is focused on adequately escorting the Federation's long-range sword and their carriers, with specialized large combat ships equipped with powerful, accurate lance batteries and enough armor to, if necessary, block attacks on the carriers with their hulls.
(Heavy Cruisers, Grand Cruisers, and Battleships get DP discounts on High Tech Equipment and Weapons (Artillery, Lance, Plasma, Teleportarium, etc.) and penalties on Low Tech Equipment and Weapons (Macro-Cannons, Rams, Armor, etc.).
Length/Width is one step cheaper for the same classes.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
Length/Width being cheaper equals +1 DP.
I like the focus on our heavies, it plays to our strengths, but that it starts with Heavy Cruiser makes it tricky. We still have most of our combat power in light cruisers, heavy ones are flagships and heavy hitters not our main battleline. But perhaps we will want to change this? With the N'Nonmiton Squadron equip and with Libra running hard into Too Many Weapons problem a Heavy Cruiser carrier to replace it seems like an excellent idea... if so, this could be a very powerful doctrine if resulting is hillariously top heavy SBGs (and with how top heavy they are not thats saying something).
This could result in some utterly monstrous heavy cruisers. Not much lighter that that though, as we are already running into the too many weapons problem there, though it would save lighter ships a bunch of DPs.[] Crusader Fleet Carrier Focus
As the Federation has expanded and matured, we have learned that the Galaxy is full of terrors, and we must be both vigilant guardians for our own people and benevolent liberators for the oppressed, Humans and Xeno alike. Due to this, our ships have specialized for their combat roles, with front-liners pinning down enemy fleets in close-medium range while Carriers and escorts provide long-range firepower in the backline. However, this comes at the cost of equipment prioritization and supply.
(The First Weapon Type has its DP Cost halved (calculated by adding all together and then halving it), with the Second/Third/etc Weapons Type gaining an X (Base Cost) × .50 (Rounded Up) DP Cost Increase.
The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost.
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Removes all Equipment DP cost increases but adds a 2 DP Flat Tax (applied once) if any equipment is added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
We are already, with the exception of torpedoes, monofocusing our ships weapon types. Wait, are torpedoes under Missile Weapon Type?
Mounting step heavier weapons at effectively double the cost does not seem useful, especially for our already massively top heavy navy. We want to shoot down not up.
Effective -2 DP to all ships. Our warships won't care, but noncombat ones or the likes of Andromeda would.
This could be very powerful if well exploited. Monofocused heavy cruisers mounting the biggest weapons they can would be complete monsters and smaller warships would get a boost also. The -2 DP cost to noncombatants would be annoying though.
Trades the endurance part discount to remove the lance (and other high tech) cost increase. Simple, but effective.[] Battle Fleet Carrier Focus
A doctrine that seeks to maintain the Federation's strength in its carrier arm while attempting to shore up specific weaknesses. Experience has shown the ability of enemies to launch lightning strikes against the core of the fleet; as such, this doctrine focuses on carriers and their close escorts. To allow the fleet carriers to work heavy escorts equipped with lances for pinpoint accuracy, responsive fire is necessary to counter threats such as the Flyssa class ships. Extreme-range voyages are a secondary concern compared to brutal battles nearer to home.
(Remove increased DP cost for Lances and High Tech Equipment (Teleportarium, etc.).
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
This one is a bad fit for us. With our big ship focus we can not outspeed the most certainly lighter enemies, and we benefit a great deal from length/width increasing the number of weapons and equips a ship can have without problems.[] Skirmish Carrier Focus
A doctrine that follows the reasoning of exploiting the enemies' weakness without diverging too far from our own strengths. As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle lines close and maintaining superior speed and maneuverability to control the range. However, this focus on maneuverability comes at a higher cost for structural reinforcement.
(Reduces cost of all Prow Lances/Artillery and enhances their effects.
Removes DP Penalties of Lances.
Increases cost to increase the length/width of ships by 100% each step.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
Also we have strike craft for long ranged firepower.
The Macross Missile Massacre doctrine.[] Barrage Carrier Focus
A doctrine that seeks to support the Federation's main strength of carrier attacks by officially endorsing the long-standing but unofficial practice of supplementing them with large-scale missile support. Production lines for sufficient weaponry are prioritized over heavy armoring and close in boarding/ramming equipment.
(Reduces the cost of all Missile Equipments by 1 DP.
Increase Non-Missile (Hangars excluded) DP costs by 1.
Sharply reduces the Weapon Cramming penalties/point of application for Missiles.
All Missile Weapons can now be mounted on one Weight Class lower than stated.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
Reducing missile equip cost by 1 DP equals +2-3 DP. So far.
Reducing Weapon Cramming penalties is not unimportant, we were already running into that problem with our very high DP budgets. Sadly without also having a missile launcher cost discount, or raising our DP budget even more, we can't exploit it much. If we had -1 DP cost for missile launchers though... that would be something to behold.
Meh, no reason for ships of this doctrine to be mounting heavier missiles than they should. We are top heavy, we shoot down. Or straight. But not up.
Overall, without a missile launcher discount this is meh at this time. With it, it would be wonderful.
No cost penalties, which is nice, at the cost of refitting everything every 15 turns. Not sure if thats bad, neutral, or even good?[] Cutting Edge Carrier Focus
A doctrine that seeks to further expand on the Federation's technological advantages, the Cutting Edge focus aims to endorse the current practice of heavily focusing ship designs on specific weapons and the advanced equipment needed to support them rather than the sheer weight of tubes.
(Removes all penalties.
Ship classes older than 150 years cannot be built or copied without new Equipment/Weapons being added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
Doesn't outright boost any of our strengths though.
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