@HeroCooky I don't feel like I understand the implications of the surrender decision. Questions.
1. The megafreighters are already mostly on our side anyway with 2 infiltration actions? What do we gain by accepting their surrender apart from not fighting the fleet? (and waste the infiltration of the freighters? Or is the infiltration why they're surrendering?).
2. Will this make the Voxx war harder? How much? We won't have the food lever anymore, which seems important. But it will also probably total keep casualties lower... Which means we'll need more housing. I don't understand what this means for Voxx. Will people on Voxx be more likely to surrender?
3. How sure are we that the SDF won't play games and backstab us? The answer seems to be pretty sure based on how the thing as written.
4. Will accepting the surrender improve our chances at Echish? Don't need to repair damage or replenish munitions, give them less time to set up?
5. Will the surrender effect how long it takes to conquer the agriworlds? Will they also surrender?
For the second vote I'm very in favor of taking Echish. I don't think people understand that coordinating attacks through the warp across interstellar distances should require a minor miracle... And give them a slight tactical advantage that might turn into a chance to defeat them in detail. Not even to say that the more ships we kill now, the fewer we'll have to fight when they counterattack.
Another way to think of the cruiser scout ship is that the choir is the expensive part of the scout, not the ship. I like the idea of having a few, in addition to destroyer-sized ships. Not sure now is the time to make it.
[] [Light Cruiser] Cygnus-class Exploratory Cruiser
-[] Length - 4.000 Meters (+1 DP)
-[] Width - 500 Meters (+1 DP)
-[] Acceleration - 5 Gravities (-1 DP)
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - One Matrix
-[] Weapons - 2x Medium Mixed Hangars/2x Medium Plasma Macrocannon Turrets (-6 DP)
-[] Equipment - Ship Shrines/Strict Pilot Training/Veteran Pilot Gene-Lines/Enhanced Supply Generation/Superior Gravimetric Engine Calculations/Anti Radiation Hardening/Stealth Engine Dampeners/The Celestial Orrery (-19 DP)
Broadly, this is our "Federation Explorer" ship. Fast, capable of running quietly even if it can't sneak up on a fortified planet to drop stuff on and repeat the feat again and again, hardened against stellar phenomena so as to be able to explore places that would normally be out of reach--excellent range, excellent speed and agility, and teeth enough to take down anything it can't flee from. We're only liable to build a couple of these, but they can range further and in deeper places than anything else--which makes them excellent for being first movers into a new region, because they're stealthy enough and have long enough legs that they can Translate out far away from a system and then bypass it safely, and the Orrery is enough to pick up on locations that normally would be beneath notice, meaning we just need to get close enough to get a detailed astrographical map of a large region.
We don't need many of these, but it's very much designed in the same spirit as the Yeeni Spirit of Discovery cruiser. Just better protected and with sharper teeth, with the kind of equipment our more conventional scouts only dream they have.
Do you know what I think would make this design GOATed? Micro-jump capability.
Then we've got a fleet of basically starship enterprises running around doing merry hijinks.