What should your focus for the rest of the Quest be?


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Taking two (Propaganda 2x) would mean not doing either the Stealth Song or the Militarized Paladins, both of which seem pretty vital at this exact moment when we need the help.

And the cost of getting both this turn is that it requires we waste an extra action on Voxx that we wouldn't if we 2x'd the Bureau. I don't think it's vital we do both immediately. Having both will let us fight back on Voxx and resume growing, but I don't think it's worth burning an action for immediately.

And let's be clear, by getting both this turn we are spending an action that doesn't get us much extra. It's spending an action to delay and maintain things in a similar way to what the bureau would do.
 
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[X] We made legitimate mistakes in going at and about the infiltration of Voxx Primus. We will live and adapt.

[X] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version v2
 
[X] We made legitimate mistakes in going at and about the infiltration of Voxx Primus. We will live and adapt.
[X] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version v2
 
Speaking of, @HeroCooky might there be some sort of write-in option in a few turns to try to attract a (large) population of Irrita to live within our borders?
Not really? Your system does not work without xenos getting put into a Protectorate for legal reasons and the framework it would give you and them for your interactions.
If we add Home to this Song, will it increase it's range at the price of specialization for more static area coverage?
No, it would reduce the AoE in favor of a better effect.
 
I'm seeing a lot of talk about laying low, is that really the right move? We don't know how much they know of our operations, they might not be fooled by this and we'd be giving up a lot of momentum for nothing. Or it could be some kind of grand bad luck spell, and they don't know anything. In that case scaling back our operations would still do nothing.
 
I'm seeing a lot of talk about laying low, is that really the right move? We don't know how much they know of our operations, they might not be fooled by this and we'd be giving up a lot of momentum for nothing. Or it could be some kind of grand bad luck spell, and they don't know anything. In that case scaling back our operations would still do nothing.
We know that they know enough to target and uttery destroy our operations ine one hive.

That means taking an operation whose population likely numbers in the low millions, and eliminating it so thoroughly that not a single warning or message gets out.

If you're using conventional intelligence, you can't do thst without a total list of all members, which would make lying low pointless. If you're using unconventional intelligence, we don't know how it would do stuff.

So yeah, laying low is unlikely to work. We have to comvince them they've won first, then lay low.
 
[X] Stay the Course, Distract the Monster

[X] We made legitimate mistakes in going at and about the infiltration of Voxx Primus. We will live and adapt.
 
[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.

I'm sorry, but I feel this isn't something we can just gloss over with a pat on the back. This needs to get addressed properly or else it's just going to devolve like that one Tau quest where the QM just fucked over the players due to leaving out one minute detail in the winning plan.
 
This is my opinion, but there is a serious issues of communicating between the GM, and players, that reached to this moment.

There is also, the reading comprehension problems.
 
[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.

I'm sorry, but I feel this isn't something we can just gloss over with a pat on the back. This needs to get addressed properly or else it's just going to devolve like that one Tau quest where the QM just fucked over the players due to leaving out one minute detail in the winning plan.
This is my opinion, but there is a serious issues of communicating between the GM, and players, that reached to this moment.

There is also, the reading comprehension problems.
I hear what you guys are saying, and I think it comes down to trust. Do we trust the QM not to 'gotcha' us over a reasonable oversight?

We can't scope out every angle of every possible thing, and trying to do that level of micromanaging would be ridiculous and prevent the quest from ever going anywhere. That level of abstraction requires that the QM tell us if we've missed something vital that we should have known, even if only through some faceless bureaucrat saying "Hey, aren't we worried about this?" during an update, or at least not blowing us out of the water unless we do something like ignore a 'nid invasion.

But we weren't blown out of the water over this. We got poked. We never really thought about what the Duchy's counterespionage system was like or spent any effort to find out, and that was a bit of a mistake. It would have been unreasonable for them to completely wipe out our Voxx infiltration over that error, but instead we were effectively informed that now we're facing active resistance instead of passive barriers and denied one turn of expansion. Given how greedy we've been over Voxx, that's really not too bad.

This kind of game is hella hard to run folks, as well as play. We're creating a very complicated universe together, and it's hard to communicate everything perfectly. So as players let's cut the QM some slack, and assume that they'll grant us some in return if we don't remember every minute detail perfectly. This isn't a place for 'gotchas' in either direction, because so long as people stay reasonable we can talk through any issues that come up. Even if that seems to involve some amount of panic.
 
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Stellar Engines - [Canon]
Stellar Eninges - For others, the creation of a Warp Drive is a process of industry, religion, and logistics, minds of war and production coming together to defy the infinite distances between the tiny beds of safety couraing through the void between worlds. For the Irrita, it is the equivalent of repairing an engine for a car they are restoring.
(Focus: A young Irrita in the middle of constructing their very first Warp Drive..)

The conduit hummed, and they hummed along with it. Then they wound it around a secondary resonance coil and listened to how the noise changed. Three windings was too many, and one too few. But two - two was excellent. Now the power flowing to the primary coil would modulate itself with the flux of the secondary coil.

They stepped back, beholding the dissected guts of the warp engine scattered around the hanger. It had been the effort of several years to gather all of the parts, and several donations from elders who remembered the draw of a foreign star. At first they hadn't been able to properly explain the feeling that had grasped them by the taproot. It had been a mysterious thing, a pull toward the beyond. They had known that they needed to leave the planet of their seeding and travel to find a world they liked better.

But no explanation was needed. They'd approached a Song-of-the-Void and tried to ask for passage on their ship. The Song-of-the-Void had regarded them carefully, then asked probing questions. As soon as they'd explained that they had to leave home, to go elsewhere and taste the sunlight of other stars, the elder had quivered in amusement.

"Itchy leaves, we call it. The humans have another name for it. Wanderlust, though for us it is more about finding a new home than forever seeking the unknown. You will not be satisfied until you travel the stars under your own power, in your own ship, and find your own place to call your home. I will not let you travel aboard my ship. It will not provide the nutrients you need. Build your own. I have spare cabling I will grant you. Let me send you the teachings of the first-Song-of-the-Void, and some errata on more recent discoveries. Your ship shall be as unique as any other, but it is not necessary for every seedling to find the sun on their own."

With that they'd been granted valuable materials and readings that were in their own way even more valuable. They became a song-of-study and subsisted off basic nutrients. Over time word seemed to travel amongst the songs-of-the-void, and they were invited to speak to more and more of those who plied the space between worlds. Each time, the song-of-the-void took the song-of-study's measure, and once they passed some kind of threshold they were granted advice - and components.

Over time they had accumulated everything they needed to build a true ship between the stars. The hull had been the hardest part, but they had secured an agreement to export trade goods for a major city on the Unbound Rains, in return for a ship hull constructed to fit their specifications.

Now I need only construct the drive and demonstrate its function, so that I may determine the appropriate specifications.

The song-of-study surveyed the parts arrayed around the hanger, each connected to each other by a byzantine network of cables, conduits and living tendrils. It looked like what it was - a forest scraped clean of dirt and arrayed neatly on the metal before them. Now it was their job to layer the roots, ensure the nutrients flowed and that every component was in balance with its counterparts.

They hummed along to the shifting sounds of the dormant machinery, feeling for the notes of disharmony in accordance to the teachings of the first-song-of-the-void. They reached out to a bulging green sac full of green algae, lit from within by a vibrant electrical light. It was hot, too hot.

The lubricant-breeder will run thin in time. The heat of the light must be balanced. Typical wisdom would put it near the skin of the ship, but my flux-coil unit runs cool. I will place them close together, and tune the light to the output of the coil. The light will dim when the coil is not active, but that is when less lubricant will be needed regardless.

The soon-to-be Song-of-the-Void tucked the two dissimilar parts together, stringing a new connection between the necessary nodes. They continued like this for hours, assembling the parts of the engine together in a manner that would have looked like madness to an engineer of any other race. But to an Irrita, it was natural. If the engine was as a forest, then every thing was connected to every other thing, was it not? Sunlight and fungi, nutrients and soil, all were elements of the dance that made for a healthy forest. And so it was with engines. It was simply a matter of balancing the living ecosystem that was the warp-drive.

The song-of-study mused on the designs of the other races as they removed a fuse from the power breaker and replaced it with a long tube of electrolyte. If there was a short in the system then the current would reach the primary electrolyte heart and it would beat frantically, resetting the entire system. On and on the changes would propagate in ways complex and simple.

Such a thing would be anathema to the engineers of other races. For them every system needed to be isolated, segregated and performing its function independently of the others. Such a thing - it made sense. It was easier to ensure proper function when each unit was in its own place and could be measured independently. But the inefficiency in such a system galled the young Irrita. If a proper ecosystem was constructed then errors would self-correct, and if an issue was large enough it would propagate through the system and shut the entire thing down.

Granted, it was harder to trace an issue in such a system, but if the Irrita excelled at any task, it was understanding the ecosystems under their care. If their warp engine failed they would trace the symptoms back to their source and fix the issue, likely as not grafting a new part to compensate for the problem and carrying on. Every Irrita ship was its own organism, as unique in its capabilities and biology as any member of a living species could be.

With a tense moment of expectation, they ramped up the power on the assembled warp drive. The whole system hummed before a discordant note sounded, this time from a sparking electrical plug. They reseated the plug and wrapped an insulating vine around it and tried again. This time the entire edifice powered up smoothly, ramping up through the spectrum until it left the natural senses of the young song-of-study. They stepped towards the instruments arrayed on the near side of the hanger, studying the waveforms as they peaked and stabilized.

The song-of-study clenched their roots in satisfaction, then saved the data and ramped down the power. They would need to send the readings to Unbound Rains for the ship hull to be built accordingly and arrange transport there with their new drive, but that was a matter of logistics. They had built a working warp-drive from donated parts and surplus goods. That it was not a new accomplishment was not important. It was a triumph nonetheless.

They were flagged down upon leaving the hanger by its owner. "What's the warmth of the wind?" the elder Irrita asked.

They proudly presented the data upon the pad, and the retired song-of-stars studied it carefully, then their leaves colored in recognition of a deed well done. "Warm winds, then. You shall have a fine ship. Here is the contact for a seedling of mine, who can transport you and your prize to Unbound Rains."

"I thank you, elder. You have given me the gift of growth."

The elder dipped their leaves in acknowledgement. "You will soon be a Song-of-the-Void yourself, and responsible for the growth of others. Nurture all you find, and you shall know the same thanks. Indeed, should you find a young Irrita with itchy leaves, I hope you shall help them find their own soil in any way you can."

The Song-of-the-Stars watched the younger Irrita bumble away, full of life and hope. They let that light straighten a crooked trunk, enjoying the thought of a bright future. Now that the war was won, and the Shipwright's Alliance and the Glimmering Federation beyond had become valuable trading partners, the friendly stars had grown and grown again. Not only did wealth and parts abound, but the stories of distant worlds were finding eager homes among his people. More and more youths were developing itchy leaves and seeking to travel to find new homes.

Good. Let our people spread. Let them taste new soils and encourage Responsible growth wherever they go.

Author's note: I do want to express that any other engineer that looks at an Irrita warp drive would probably run screaming in the other direction. It's a complicated piece of engineering where every piece is connected to every other piece, and nothing is standard. You can't change anything without understanding the whole thing, and that goes against how basically every other species builds things.

Not really? Your system does not work without xenos getting put into a Protectorate for legal reasons and the framework it would give you and them for your interactions.
Awww. I love the little suckers. Maybe we could do a free action to let them have one or two of the terraformable planets in our territory, and make that a protectorate? Could we ask them if they want that at the very least? I'd be willing to give up just about any of the terraformable planets to them. I imagine they'd like Megaflora, Planetary Mangroves or Temperate Forests and Mild Arctic?
 
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[X] We made legitimate mistakes in going at and about the infiltration of Voxx Primus. We will live and adapt.
[X] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version v2
 
[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.
 
[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.

Call it personal bias and limited experience. But playing around with player perception, especially with other limiting factors placed on decision-making, really raises the floor for how good a job communication has to be at. A cheeky reference or citing OC Lore does not magically equate that out.

It's less headaches all around if the relevant info is just straight-up given to people in a usable format. Be O-G Apple, not Linux.
 
Anyway, I think that the currently winning vote is not going to work.

When the enemy knew something as vague as "there is a psyker choir out there", we had to set up a bunch of psykers to take the fall, and hide therafter.

Now they're sure enough about our existence to take out entire networks, to call in orbital bombardment. Judt hiding a little won't work.


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Here's some ideas.

[] Here, ejecta from glass storms makes it way into the maglev tracks, and a million tonne of ores spreads across the waste. Without minerals to feed them, the giant foundries of the hive grind to a halt. There, the dissappearing of organized gangs leaves piles of weaponry behind for those more reckless, more insane. Attacks and theft peak. There, acidic backwash eats away at core supports, and a manufactorium slowly sinks. Whenever the underhive is attacked, covert saboteurs arrange to make sure that damage reflects back upon the levels above.

This entire set of actions is a shot in the dark, an assumption thst whomever is behind this assault has political enemies, and if we can make it seem like they fucked up, then that'll happen.

[] Here, a piece of relic tech makes it's way into eager hands. Word spreads of more to be found in the underhive, and the Mechanicus goes down to discover, and perhaps, to negotiate, before brazen fools destroy it all.

An attempt to bribe the cult mechanicus to gain some support. A risky gamble, but possibly a way to get some official cover.

[] A grand strike, a piercing mortal blow. Defeated, surely, the cult crumbles into 5 pieces, which will evaporate in time. Organized resistance broken, the inquisition can relent.

Basically, shatter our current org to give the enemy a victory, and have 5 pieces each laying low.
 
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I disagree with all of them, but the last one especially.
They're all risky or radical choices, but the point remains. Just sitting still when the enemy has already killed millions of people in coordinated assaults, has already called in orbital bombardments on a planetary scale, just means you let them line up the second shot.

Like, if this world wasn't slready fucked, they would have eradicated it's entire ecosystem.

It took analysts less than a week to realize that the locations struck most often were those that held their camps and installations or were used as service points between journeys to supply their operations throughout the planet.

The bombardments continued for seven more, leaving nothing but an empty land of glass and molten rocks cooled off once more
That's 2 months of continious orbital bombardement.
 
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They're all risky or radical choices, but the point remains. Just sitting still when the enemy has already killed millions of people in coordinated assaults, has already called in orbital bombardments on a planetary scale, just means you let them line up the second shot.

Like, if this world wasn't slready fucked, they would have eradicated it's entire ecosystem.
The ability to fake a victory is dependent on knowing what the enemy knows and how their information processing organization and culture works. The very key thing we apparently only had a single never-noted shot to have before everything became shoveling good money after bad.

Basically, your reaction to bad information is to make even more sketchy assumptions. That's kinda… not viable.
 
We are missing a lot.

We are the only polity among our diplo contacts with Navigation capability (do we have any contact with Choaf?), and we have choirs to spare. Why are we not trading Andromeda time to non-hostile polities?

Have we asked the Irrita about non-hive agriculture?

What is the path towards increasing our already settled planets max population? Food Industry perhaps? Irrita advice? New tech?

The Shipwright's Alliance specializes in building ships, clearly. Could we buy ships off them with products of our extremely high for 40k Civ Industry? Civilian ones of course.

They also live in the void given Culture Type: Meritocratic Void People, so ask them for advice and help with space habitat construction if we end up doing that.

Why are we focusing terraforming when we could convert and absorb the Ashen for population and living space instead? We have been converting their people for a while now.

Could we make use of Black Cat Mercenaries? For the Voxx assault perhaps, if not infiltration? Deniable assaults on assholes?

Could we set up a Bureau of Terraforming to work with the Irrita for automatic terraforming progress?

We could lend our absurd psyker capability to friendly neighbors. Work those Choirs, they are a superpower.

Why arent we stealing Free Duchys tech? Infiltrate their admech, work that Heretek Refuge trait.

What is our long them plan with the Mashan? We arent converting them to the Star Child after all. Yet we do want to absorb or ally them in some manner clearly, given our Federation path.

Can we create a system with civ freighters like the US military has where it subsidizes cargo planes for the right to borrow them when needed?


And lastly, an opinion. We are overfocusing on Voxx. Not only is it taking piles of actions and trying to eat way more than we can comfortabpy chew at this time, it also starts a war with a major polity on top. Slowboat the infiltration via the propaganda and infiltration office, and prepare for the refugee wave by absorbing some polities worth of planets in the meantime. And infiltrate some other Duchy worlds too in preparation for the war, after Voxx is taken is too late.
 
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[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.
 
Perhaps going to ground for some time in Voxx , before trying another path to infiltrate it. and for we can try to integrate either the ashan families to connect with the sub sector macabre and the black cat clan to gain more industries and/or technologies, and reinforce our ties with irrita and the shipwrights
 
[X] Plan Vox Damage Control and Restructuring, The Laurent Alternative Version v2
[X] You did not give us the information we should have had about how the Van Zandt Free Duchy operates, despite the Actions and Write-Ins we made.

I fear having to grill QM about everything everytime in fear of missing out on crucial info. Don't even need to tell us everything, just the bits you feel the Federation should know already through their Actions and their general competence. Especially when we make choices we would regret...
 
Not sure why everyone's acting like QM is hiding shit from us, dude's been pretty open to us about much of the quest stuff, bro even gave us our pseudo astronomicon and Astro path songs for free (the knowledge of how to make them that is).

Honestly we should've expected for the Zandts to have their own Inquisition lurking around. And given the setting, should've known they'd hit us like a train.
 
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