What should your focus for the rest of the Quest be?


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Nice update. The Faith actions are super cool. Voxx is waking up a bit but it looks like they're going to be occupied with sorting out their internal politics for a while. I agree seems like a good time to start a very discreet infiltration of their new and current forces. Also scouting efficiency went up and Drone research upgraded again, woop woop. @HeroCooky are New Dawn R&D repeatedly rolling on drone upgrades or something?

During the 700.M42 turn, QM said the Voxx Revolution will likely not happen within the next century/century-and-a-half, so hopefully we have 6 turns till the kick-off but thats not guaranteed.

However I really do not like the Refitting or Boarding craft or Chameleon actions being currently suggested.

Building MORE ships is much more efficient than making our current ships a bit more effective, particularly when the Build SBG action is something like 1.6 times more ship per action.

This is not true with the added FP, actually. Plus, in this case you have things like the entire Carrier wing (eight ships) of one of our major SBGs being outdated Libras.
 
You know... sometimes, I wonder what is the silliest Song we could make. Or scariest one. Either or.

Something like
VOID VOID VOID VOID VOID
Space is not empty. If you look closely enough, you'll find it outright claustrophobic.

Or for even more horrifying vibes
VOID STRUGGLE VOID STRUGGLE VOID
The things beyond are rattling the cage of nonexistence. Pray they never break out.
 
@HeroCooky are New Dawn R&D repeatedly rolling on drone upgrades or something?
Yep. Out of...4 categories with ~20 options. :V
The Dice liketh those Servo-Skull Drones.
VOID VOID VOID VOID VOID
Space is not empty. If you look closely enough, you'll find it outright claustrophobic.

VOID STRUGGLE VOID STRUGGLE VOID
The things beyond are rattling the cage of nonexistence. Pray they never break out.
Lmao. please do those! : D
Edit: They'll work, I can tell you that!
 
This is not true with the added FP, actually. Plus, in this case you have things like the entire Carrier wing (eight ships) of one of our major SBGs being outdated Libras.

This is going from Libra Tertium to Quatrus. Tertium has the same fighter/bomber strength with a bit less survivability. I would rather spend our very limited actions on getting more ships than incremental upgrades of our existing ships.

That added FP makes Ship Build more efficient only once every several turns and is most efficient using it every 9-10 turns. I would rather use it to build ships we can't make with our Build SBG actions. We will be making more SBG anymore which come with Libras, spending this action on Artillery ships now means we get it out of the way and can move on to knocking other essential actions off the list.
 
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This is going from Libra Tertium to Quatrus. Tertium has the same fighter/bomber strength with a bit less survivability. I would rather spend our very limited actions on getting more ships than incremental upgrades.

That added FP makes Ship Build more efficient only once every several turns and is most efficient using it every 9-10 turns. I would rather use it to build ships we can't make with our Build SBG actions. We will be making more SBG anymore which come with Libras, spending this action on Artillery ships now means we get it out of the way and can knock other essential actions off the list.

Well yes, on top of refitting everything my plan also gets us 8 Chamleons, therefore advancing two different interests at once.

...also the interests of my obsessive annoyance at the fact that we still have TWO Libra-S's in service that are supposedly part of our Flagship SBGs.
 
Well yes, on top of refitting everything my plan also gets us 8 Chamleons, therefore advancing two different interests at once.

...also the interests of my obsessive annoyance at the fact that we still have TWO Libra-S's in service that are supposedly part of our Flagship SBGs.

Why do we need Chameleons over the Artillery Lancers? I'm not sure why we need more than what we have.

Also I would absolutely love to refit everything just to make the fleet page look neater, forget the mechanics.
 
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Why do we need Chameleons over the Artillery Lancers? I'm not sure why we need more than what we have.

Also I would absolutely love to refit everything just to make the fleet page look neater, forget the mechanics.

HeroCooky pointed out that if we want to do literally anything else beyond the Voxx Primus stuff--such as, for instance, if we wanted to infiltrate the Ag Worlds to try to help seize them during our conquest of Voxx Primus so that the food can keep flowing--we'd need more Chamleons than we currently have.

Also that they'd just generally improve basically everything we're doing with infiltration was implied, more or less.
 
Updated the plan to produce new ships, could someone post it once the voting opens as i be asleep at that time?
HeroCooky said that a SBG action is about 1.6x a shipbuilding action so here i am building 1.6x worth of ships for werewolf so it needs one less AP to fill and use the remaining FP on Chamleon-Class Infiltration Carriers
The two old carriers should be moved out of our main SBG's into supporting our troop transports once we fill the current ones.

[] Plan: Prepare the ships
-[] [Military] Fill Out Sector Battle Group
--[] Werewolf (0.5/3.5)
-[] [Military] [Construct/Refit] A Fleet - [36 Fleet Points] - [32 FP Banked]
--[] 1x Andromeda (8 FP)
--[] 6x Libra-Quartus Light Carrier (48 FP)
--[] 3x Chamleon-Class Infiltration Carriers (12 FP)
-[] [General] Voxx Primus Population Crisis Preparations
--[] Evacuation Fleets - (Ship Design Write-In) (0/?)
-[] [Voxx Primus] A press-gang of this sort is neither subtle nor fast. Indeed, it is painfully slow, an ongoing years' long nightmare, especially as they run through unhealthy, sick people with impunity and then make more. Now is the time to begin infiltration, using carefully picked, healthy, strong, and Faithful volunteers to be "press ganged" to build the ships, operate them, and perhaps even serve as the troops they might think necessary to face whatever nonsense is the cause of this. These hand-picked agents are to be trained by our best people, to focus on gathering information and seeing loyalties and moods if they're assigned to a ship, and providing such information: ship types, speed of manufacture, news and scuttlebut and more, to those back home, who can of course pass it along.
--[] Additionally, try to get some people into the local SDF and defense stations... high rank does not matter, and it is not as if the Imperium is a meritocracy anyway. Even a janitor in a Defense Station can learn many things, and the priority should be over slow, thorough infiltration rather than any sort of immediate sabotage or trickery.
 
HeroCooky pointed out that if we want to do literally anything else beyond the Voxx Primus stuff--such as, for instance, if we wanted to infiltrate the Ag Worlds to try to help seize them during our conquest of Voxx Primus so that the food can keep flowing--we'd need more Chamleons than we currently have.

Also that they'd just generally improve basically everything we're doing with infiltration was implied, more or less.

Yeah, this all makes sense given our actual real priorities. But I wonder if we can forgo some of the refits in order to build more new stuff. I.e. not upgrade the Libra-T's to Libra-Qs in return for building more chameleons & scouts?
 
[] Plan: Holy Duty
-[] [Military] Militarize The Schools Of Paladins
-[] [Faith/Psykana] Holy Sigils
-[] [Faith] The Hallowed Armada
-
[] [Faith] Saint Candidates
--[] Daring Ignition


I honestly think we should spend this turn doing stuff that we will not do stuff otherwise.
 
Ah ok I missed that Chameleon info, thanks. I'll throw a few plans out, hopefully it makes an impact.

[]Plan: SBG, Militarize and Start Voxx Research
-[][Military] Fill Out Sector Battle Group
--[] Werewolf (0.5/3.5)
-[] [Military] Militarize The Schools Of Paladins
-[][General] Research:
--[] Nutri-Paste Dispensers
-[] The Laurent's Voxx Primus Write In

[]Plan: Navy x2 and Militarize with Voxx
-[] [Military] Fill Out Sector Battle Group x2
--[] Werewolf (0.5/3.5)
-[] [Military] Militarize The Schools Of Paladins
-[] The Laurent's Voxx Primus Write In

[]Plan: SBG, Militarize, Artillery and Chameleons with Voxx
-[] [Military] Fill Out Sector Battle Group
--[] Werewolf (0.5/3.5)
-[] [Military] Militarize The Schools Of Paladins
-[] [Military] [Construct/Refit] A Fleet - [36 Fleet Points]- [32 FP Banked]
--[] 2x Andromeda-Class Command Ship, 8x Sagitarrius-Secundus Lance Frigate, 5x Chamleon-Class Infiltration Carrier (68 FP)
-[] The Laurent's Voxx Primus Write In


This will give us a 9 Sagitarrius Lancer Artillery fleet, Andromedas for it and our 9 Taurus', and double our Chameleons. I would like to wait another couple turns so its a couple more ships though, more Taurus would be nice since we might need all our SAGs in action.

Edit: adjusted to not annoy Laurent with pings

@HeroCooky does our 1 Lupus mine layer have any effect at Sagrita Ultima? How many mine layers would we need to make a useful mine field against other fleets?
 
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@HeroCooky Songs are Planetary in effect, right? So would a Combat song be able to destroy say, the Voxx Primus void fortifications?

They're not planetary wide, they're just relevant on the strategic layer rather than beneath our level of abstraction aside from giving our Choirs more toys.

The Tier 3 Psychic Shit are planetary scale, but that's still out of reach for now.
 
They're not planetary wide, they're just relevant on the strategic layer rather than beneath our level of abstraction aside from giving our Choirs more toys.

The Tier 3 Psychic Shit are planetary scale, but that's still out of reach for now.
HeroCooky has repeatedly said they are.
But we've never used a Combat Song, so we don't know what the limitations are. Still, I'd guess a stationary target would be one of the easier cases, so it might just work.
If it does work, it would definitely be a lot easier action-wise than building a new artillery specialist SBG, although it would cost us Choirs.
 
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If it does work, it would definitely be a lot easier action-wise than building a new artillery specialist SBG, although it would cost us Choirs.

We don't need a whole SBG dedicated to Artillery, we can make flotillas or strike groups who can attach and detach freely from our SPGs whenever they're needed.

My proposal would be an Andromeda, 8 Sagitarius, and 2 Artillery Light Cruiser to act as squadron leaders for 4 Sagis each. These formations would cost 56 FP each, but should provide an ample firepower boost to any SPG they are attached to. Call them Siege Divisions or some such.
 
[] Plan: The Wolf Howls for Refitting! v 1.2
-[] [Military] Fill Out Sector Battle Group
--[] Werewolf (0.5/3.5)
-[] [Military] [Construct/Refit] A Fleet - [36 Fleet Points] - [32 FP Banked]
--[] Refit all of our out of date ships. [36 FP]
--[] 8x Chamleon-Class Infiltration Carriers (32 FP)
-[] New Boarders for a New Age

-[] [Voxx Primus] A press-gang of this sort is neither subtle nor fast. Indeed, it is painfully slow, an ongoing years' long nightmare, especially as they run through unhealthy, sick people with impunity and then make more. Now is the time to begin infiltration, using carefully picked, healthy, strong, and Faithful volunteers to be "press ganged" to build the ships, operate them, and perhaps even serve as the troops they might think necessary to face whatever nonsense is the cause of this. These hand-picked agents are to be trained by our best people, both spies and preachers, to focus on gathering information and seeing loyalties and moods if they're assigned to a ship, and providing such information: ship types, speed of manufacture, news and scuttlebut and more, to those back home, who can of course pass it along.
--[] Additionally, try to get some people into the local SDF and defense stations... high rank does not matter, and it is not as if the Imperium is a meritocracy anyway. Even a janitor in a Defense Station can learn many things, and the priority should be over slow, thorough infiltration rather than any sort of immediate sabotage or trickery.
--[] If the situation permits, those within the structures can try to convert people, but in the end for these purposes, a live spy is better than a dead martyr, and so caution is to be the watchword and is to be drilled into them.

Added a thing making it *possible* for conversions to happen, but emphasizing that, like, getting caught is the worst possible thing.

this gets Werewolf at 1.5/3.5, and so if we desperately need to we can spend two actions next turn to get to 3.5 and get the third SBG. It gets all the refitting, gives us a bunch of new Carriers, and next turn we can do the Nutrients (getting us to Research .95), this turn is another, "Advantage to our attack/defense."
 
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You know... sometimes, I wonder what is the silliest Song we could make. Or scariest one. Either or.

Something like
VOID VOID VOID VOID VOID
Space is not empty. If you look closely enough, you'll find it outright claustrophobic.

Or for even more horrifying vibes
VOID STRUGGLE VOID STRUGGLE VOID
The things beyond are rattling the cage of nonexistence. Pray they never break out.

Yep. Out of...4 categories with ~20 options. :V
The Dice liketh those Servo-Skull Drones.

Lmao. please do those! : D
Edit: They'll work, I can tell you that!
And since both Void and Struggle are already at level 2, those Songs would start out strong! (And could be upgraded to level 3 with a single Melody action.)
 
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