[X] Plan: The Wolf Howls for Refitting! v 1.2
They are not okay with you doing that to prepare for something that will likely not happen within the next century/century-and-a-half.
What does 'churn through' mean specifically? That those SAGs will take so many casualties as to be effectively destroyed or disabled? Or maybe that is the minimum we would need on the battlefield to put up a fight?Just to make sure you are aware; taking Voxx, without a massive insurection helping you out, will churn through 50 SAGs per Turn. With said insurrection, you will be looking at around ~20 SAGs per Turn. With an unknown amount of time to take the Hive World.
I made this mistake earlier. As far as we can tell, this just means that at least 20 SAGs will be tied down on Voxx for 5-10 turns, not that we need to churn through like 80 SAGs too stand a chance of taking the place. But would be good to have QM confirmation.we will 'churn through' ~20 SAGs per turn fighting to conquer Voxx Primus. We can raise max 18 SAGs per turn at 6 SAGs per action.
3? We're at 12.
I don't think these are necessary at all. We have knights, and well-equipped high-morale armies. I think this is fairly low priority. It'll be a grind either way, and we're not actually short in ground combat capacity, which also will replenish itself.
Definitely! Should be prioritized for *soon* just so we know the investment/reward in terms of housed populace/action to compare it to building space habitats.1 for Irrita terraformation consult. +x to start terraforming efforts
This should be a priority. We need those ships for both supplying Voxx and spreading the new population to existing and new planets+habitats. It unlocks most of our other solutions.
Wait do we need a 4th SBG? 3 feels like enough to start the war with. Especially if we can infiltrate the enemy fleet and defense stations. We can always build more after the war starts. They definitely have other fronts they can't abandon.
That would be nice. I think they have billions to throw at us along with their own elite units. We took over 30% casualties fighting the chaos planets that were surrounded on three fronts, had centuries in war and had no time to fortify after uniting. This is the first time we're fighting a near peer.I made this mistake earlier. As far as we can tell, this just means that at least 20 SAGs will be tied down on Voxx for 5-10 turns, not that we need to churn through like 80 SAGs too stand a chance of taking the place. But would be good to have QM confirmation.
2 actions per development point so 6 actions needed, the ISC gives us 50% more development so it cuts down to 4 actions.
War pack is equivalent to a SAG, we have elite tier troops. They will also have elite troops like shock Guardsmen, Psykers, Mechanicum, maybe Sisters along with endless human waves. We're setting ourselves up to fight a peer that way outnumbers us, we need to be better than their best. But even if I'm being a doomer just getting Templars will buff both our SAGs and the infiltrators.I don't think these are necessary at all. We have knights, and well-equipped high-morale armies. I think this is fairly low priority. It'll be a grind either way, and we're not actually short in ground combat capacity, which also will replenish itself.
We need at least some ships to get started but I think worlds/habitats are more important after that. We wont be moving everyone at once and I don't see housing on our developed planets as a good solution. QM said moving even just 2 billion to each of our worlds would cause massive civil problems and thats barely a dent in them. We might be able to do a good chunk of this after the war starts, I'm unsure.This should be a priority. We need those ships for both supplying Voxx and spreading the new population to existing and new planets+habitats. It unlocks most of our other solutions.
Right now they have greater than 3 SBG forces in system, mostly their defence orbitals. We don't know how much infiltration will swing the fortifications.Wait do we need a 4th SBG? 3 feels like enough to start the war with. Especially if we can infiltrate the enemy fleet and defense stations. We can always build more after the war starts. They definitely have other fronts they can't abandon.
That'd be sweet but seems like a long shot.It's also been confirmed that building SBGs will get cheaper in just a few turns as our new colonies finish development. I kind of wish we could have waited on the current fleet-building but we need to be ready in case they attack next turn.
Another thought is that it might be worth spending more actions on Voxx infiltration, especially if it lets us take those void platforms without having to fight them. Can you imagine flipping the enemy battlestations in the middle of the pivotal battle?
This seems like an absolute waste of a fourth action.
The Lamenters heavy cruiser has 2x Heavy Hangars (Boarding) and one of their frigate designs(they have three of them) has 2x Boarding Batteries that might be boarding craft as well. the other frigate design has 2x Boarding Torpedoes only.The Lamenters won't see much benefit, because while they do do boarding, they don't use boarding craft. They use boarding torpedoes and teleportariums. Any benefit is thus tangential at best.
Pretty sure the boarding batteries are not boarding craft, so that means that a single lamemter ship might benefit a little bit.The Lamenters heavy cruiser has 2x Heavy Hangars (Boarding) and one of their frigate designs(they have three of them) has 2x Boarding Batteries that might be boarding craft as well. the other frigate design has 2x Boarding Torpedoes only.
Big difference between "it does something" and "it does enough to be worth the massive opportunity cost".
(Gain: Sub-Turn to create, and get access to the template of, a unique Temple Ship.)
In order;What does 'churn through' mean specifically? That those SAGs will take so many casualties as to be effectively destroyed or disabled? Or maybe that is the minimum we would need on the battlefield to put up a fight?
@HeroCooky assuming we have at least double our current Chameleon carrier fleet, would we be able to include infiltrating the Agriworlds as part of our usual Voxx Primus write in or will it take its own action? When it is infiltrated, will we be able to include its upkeep as part of our usual Voxx Primus write in?
@HeroCooky Will novel/experimental armour and weapons research only affect Infantry SAGs or is it more ground troops in general, like Mechanized/Augmetic SAGs, voidship boarding troops, etc as well?
If this is too many questions or an annoying way to ask just let me know, I'm not sure of the etiquette.
In order;
'Churn Through' means that 20 SAGs will be effectively rendered combat ineffective or wiped out in the Best Case Scenario during a Voxx Prime invasion. This means that you then need to assign 20 more SAGs the next Turn to keep the invasion going. Also, a reminder here that a wiped out SAG takes a Turn to be replenished but loses its veterancy progress.
You would, but it would cost an Action like Voxx does. And no, you would infiltrate three worlds at once, that is a different thing that requires a seperate Action.
It will boost all non-air/tank Units that have infantry.
And you aren't asking too many questions, but pinging someone multiple times with the @ is frowned upon as far as I know.
out of curiosity, what would have happened if you chose [] The Lament ,[] The Spirit or [] The Squid instead of [] The Child ?In order;
'Churn Through' means that 20 SAGs will be effectively rendered combat ineffective or wiped out in the Best Case Scenario during a Voxx Prime invasion. This means that you then need to assign 20 more SAGs the next Turn to keep the invasion going. Also, a reminder here that a wiped out SAG takes a Turn to be replenished but loses its veterancy progress.
You would, but it would cost an Action like Voxx does. And no, you would infiltrate three worlds at once, that is a different thing that requires a seperate Action.
It will boost all non-air/tank Units that have infantry.
And you aren't asking too many questions, but pinging someone multiple times with the @ is frowned upon as far as I know.
We could always do terraforming, if we it fast enough they might have sags ready...We have 26 worlds that have SAG's, Droma has 3 and Quintura Diablo has two for a total of 29 SAG if the churn is 20 per turn and they recover in a turn we need 40 in total.
We have 9 Warpacks and gain 4 per turn
things will get better but i am not sure how long it would take for our final 6 worlds to get a SAG and leaves us still 5 short of the needed amount to maintain the churn(Warpacks will be able to cover some of the difference but there will be parts of the hive where they do not fit)
No, but they are more effective in force concentration against heavily defended targets (like Hives) than a regular SAG.Hmm, are Blazing Suns potentially more resistant to being churned through as opposed to committed?
Lamenter Honor Guard, Pissed-Off Servitors, Tzeentch.out of curiosity, what would have happened if you chose [] The Lament ,[] The Spirit or [] The Squid instead of [] The Child ?