What should your focus for the rest of the Quest be?


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[X] Practical Theology

Hmm. I might tackle another Omake tonight. They're good warm-ups. Anybody got a suggestion for a direction on one of the bounties?
 
Not a fan of Plan Practical Theology, all it does are things that were stated outright in the update do not work, unless I'm missing something? It's been outright stated that info campaigns about this issue are ineffective because the lay people don't give a damn about the exact theological particulars.

At least found the not!Jesuit Order or something to try and keep the doctrine static.
 
Not a fan of Plan Practical Theology, all it does are things that were stated outright in the update do not work, unless I'm missing something? It's been outright stated that info campaigns about this issue are ineffective because the lay people don't give a damn about the exact theological particulars.

At least found the not!Jesuit Order or something to try and keep the doctrine static.

Except it actually, IMO, emphasizes the things that matter and argues for it as a default position. Like, if they don't give a damn but edge towards the realization that just because anything might be known, doesn't mean it is and so they're free to just not understand... feels like it could work?

Like, the key here is to a certain extent both provide the information and make Orthodoxy something you can more... slothfully embrace?

That said, emphasizing teaching/education Orders is a decent idea, so I've stolen it and added it.
 
[X] Practical Theology

It might be important to add an addition to practical theology emphasizing that people shouldn't be getting into fistfights over this? Like, explicitly emphasize that this bitter and violent disunity in the Community and Body of the Faith is in fact a graver sin than belief in either heresy.
 
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It's kind of funny to me that, no matter how you slice it, we're spending two thirds of the focus of our entire polity over the course of an entire decade on making sure that our population understands the exact nuances of our faith. In a very mild manner, but still. It's easy to forget that we're a theocracy sometimes.
 
Temples Upon The Mountains - [Canon]
Temples Upon The Mountains- It is said, in the texts of their ancestors, that a Xenos cannot be trusted. That they will do anything to trick, kill, and destroy you and all you hold holy. These people cannot understand that such an idea was ever regarded as wisdom. They have peace. Their children have peace. There is no suffering, and their ailments are taken care of with the aid of healers and faith; food is plentiful, and there is no cloud on the horizon. Just as the winds flutter the banners upon the mountains and the temples, so too have the Mashan heralded prosperity for body and soul.
(Focus: A human villager within a Mashan Temple Authority-held world goes about their peaceful day.)

"Ho, Rickard!" The young boy called, looking up from his task of separating fruit for eating or cider. "Where's the rest of your herd?"

Rickard raised his own hand in greeting. "Just the ram lambs today, young Willem. Taking them to Jore."

"Ah." The boy's face paled as he surveyed the dozen lambs that Rickard herded in front of him with a long stick. Jore was the town butcher, so their fate was obvious. "Well, a good day to you."

"And a good day to you, young Willem. Blessings of the Emperor upon you."

Willem frowned at the blessing, but simply returned to his sorting.

Rickard continued into town, greeting and exchanging a few words with every person on his way to the butcher. They were friendly to him and made all of the correct noises of welcome, but he knew better. He was an outsider to this place, a strange man from the hills with strange ways. Old ways, that did not fully fit into this new world.

He was reminded of those ways as he looked upon the shining building in the center of town, and once more considered entering the clinic to find relief for his aching knees. Jore had told him that their overlords had a cure to this malady, that all he need do was go to the clinic and ask for relief, and it would be provided. He did not need to pay homage to any xeno gods or forsake his own worship to receive care. But it would be a betrayal of the god of his parents nonetheless. He'd been named for his father, a father that had died for his home and family. His mother had taught him the Creed along with the name.

Suffer not the...

But he'd been born in a temporary medical center set up by their alien overlords, and his aunt had whispered that he wouldn't have survived without it. Rickard sighed, turning away from the center of medicine and looking around the rest of the town. He had hated the changes in this town, once. The new church to alien gods, the road built from advanced materials. The new vehicles. But now, older, he saw the changes with clearer eyes. The people didn't care that they had abandoned the path of their ancestors, because this path was better. Their lives were better now than they had ever been under the old faith. He knew that, but still he held resentment for the quickness of their conversion.

Somebody stopped a few feet away, waiting respectfully for Rickard to acknowledge them. After another sigh Rickad turned, finding the new mayor gazing at him with earnest intensity. Jannis been elected after his father had retired, and he showed every sign of being cut from the same cloth.

"What can I do for ya, boy?" Rickard said, anticipating the direction of the conversation already.

Jannis bobbed his head. "How's the herd? Are you able to keep up with them?"

Rickard nodded. "The dogs are doing alright. They know their work. It's near time I return to them." He patted the heavy slab of paper-wrapped meat scraps at his side, a gift from Jore. "Got some treats for them."

"Are you doing alright up there? Now that Carils is gone..." Jannis trailed off, Adam's apple bobbing as he swallowed. "Just letting you know that there's an extra cottage near our place, empty and waiting for someun' to call it home. Sal and I would dearly love to have ya nearby."

"Ahhhh" Rickard nodded his thanks, pursing his lips. "Thank'ya kindly for the offer, but I like my hills. It's the air, and the view." He paused. "And the old temple. You and Sal likely to come up soon?"

Jannis' face fell. "Um, no. I don't think so." He rubbed his neck. "Well, you think on it. There's plenty of space for the dogs, even if you wouldn't be able to graze so large a herd. It'd do the town good to have more elders nearby. The wisdom... of the past." He almost didn't get out the last sentence, then beat a hasty retreat.

Rickard watched him go, then turned to leave. He found his steps growing longer, more agitated as he climbed up the mountain. The townsfolk did care for him, but in the wrong ways. They thought him a fossil, stuck in the old creed. The thing that hurt worst is that they were right - his faith was misplaced, but it was too late for an old man like him to change now.

Then he spotted a small group ahead, standing along the cliff path. They were gazing over the edge of the cliff, towards the ruins in the distance that were slowly being converted back into city. Occasionally a flash of light was visible as a ship arose from the landing pads there and climbed to the heavens, or another descended on pillars of fire.

"Watching the ships?" He called out, making the gathered teenagers jump from their seats along the old stone wall beside the road. "Don't mind me, they're worth watching. Ships travelling the void between worlds, going to far-off places to see things that can't be found on this world. Other aliens, other places. Cities adrift in the stars, and machines beyond imagining."

The group of teenagers half-turned back towards the display of spacecraft, but focused some of their attention on him. One called out to him "What else, old man?" The boy tried to sound confident and cool, but his wanderlust shone through regardless.

Rickard smiled sadly. "War. War across the stars, with horrors beyond comprehension."

Now he had their full attention, and another called out the next question. "Like what? Tell us about it!"

With a shake of the head Rickard walked past them. "Best you not know. Things that would make a man gouge his eyes out, or so I've heard. People so vile and terrible that anything is better, even being ruled by aliens."

"What, other aliens?" asked a girl. "Like the Mashan? They keep us stuck here."

At that, Rickard stopped and turned back. "No. Humans. The Mashan killed those who transgressed against all laws, who worshipped that which should not be worshipped. They cleansed the worlds of that taint. Be thankful for that, for they did what our own god could not."

"I want to see it." Cried the leader of this gang. "We'll go to the stars, and see those other worlds, somehow!"

Rickard snorted. "The Mashan don't take humans in their fleets. Seek passage to the Shipwright's Alliance or the Glimmering Federation for that, but that's a fools' path, they're also heretics. You should stay here. Screw each other, have families, live happy. That's what your ancestors would have wanted for you. Not that adventure sheepshit."

The teenagers scoffed, but they didn't say anything else as he resumed climbing the hill. Just before he went over the rise, he turned back, speaking in benediction. "Remember, the Emperor Protects."

But from what?
 
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Vote closed
Scheduled vote count started by HeroCooky on Jun 24, 2024 at 11:35 AM, finished with 29 posts and 23 votes.

  • [X] Practical Theology
    [X] Practical Theology
    -[X] These heresies are wrong, and yet it cannot be said that they are evil. What must be done is two-fold. First, there is the population at large that must be led towards wiser views. Second, and even more importantly, it is the leadership, especially religious leadership, that must be even more clear on the matter.
    -[X] Create a document, introductory and ably understood by the layperson even before the education drives of the last decades, that explains the difference between Particularism, Anti-Particularism, and Orthodoxy, and allow the teaching of it further with Sunday schools or ties in with temples and so on.
    -[X] Explain Particularism and state its greatest flaw: a "co-equal hierarchy" implies or can imply a segregation of persons or a support for hierarchy, held not in belief of Particularism--which is a mistake but one that should not be punished except by correction--but in the implication of the beliefs of Particularism.
    --[X] It is the case that there is a (rather weak, but present) correlation between a defense of Hierarchy or an invocation of Difference, albeit within the bounds of the Federation's politics, and Particularism.
    -[X] Explain Anti-Particuarlism and state its greatest flaw: a lack of uniqueness raises questions then on the existence of horizontal association, and indeed there is a (rather weak, but present) correlation between worries about free association leading to tyranny and Anti-Particularism.
    --[X] Once again, most are fine, but this is an incorrect reading. Those found out are to be suggested towards educational resources and given the words of Teelin himself on the matter, spoken many centuries ago... but no more than that.
    -[X] Explain the Orthodox perspective, which is that in one sense we lack the tools to obtain the knowledge that both Particularists and Anti-Particularists so confidently state. That is to say, the Orthodox position is a safe and sane compromise, because at this stage even the most learned person is not the Star Child. Knowledge should ever-advance, but the hubris to assume that because all might be known, all IS known, is a sort of heresy. Thus embrace that on this, we do not yet understand, and that if a time comes when we do it may be revisited... but that such an understanding will not be easily obtained.
    -[X] These documents are to be freely and widely distributed, and are to be common material.
    -[X] Similarly, teaching/educational Orders and a greater availability of education on the subject are to be taken as a given, and made more common and by using the Particularists and Anti-Particularists as too little and too much, it makes it easier to calibrate the understanding.
    -[X] This educational push, combined with a convocation and a propaganda push, are not going to eliminate either heresy, but it might well defuse them and reduce the dangers and likely will decrease their overall numbers.
    -[X] Emphasize again that even being wrong in this matter is something that should be answered by words and corrections, not fists. Buffeting a fellow believer with one's fists or killing them is ALSO a crime and a kind of heresy, and a rather worse one than any Particularism/Anti-Particularism alone.
    -[X] Secondly, a push is made to make sure that all missionaries are Orthodox rather than Particularist and Anti-Particularist, and that the beliefs spreading on Voxx Primus and the Families are fully within the Orthodoxy, and that there is not at the highest levels any sort of mistake therein.
    --[X] In a deep bit of historical irony, when combined with their experience of religion under the Imperium and the importance of believing the right things, the baffling reality is that the most fully and entirely Orthodox System in the entire Galaxy is, after these reforms are pushed... Voxx Primus.
 
740.M42 - Conspiracy Amongst The Hives
Lady Governor Omamsi van Grim Dracentia de Larraal Hattie Vetesese Suri Consenho Scalle van der Snipe gingerly laid down the data-slate in her hands to fold them before her person, looking at the sweating and uncomfortable Administratum clerk before her. "Repeat that, please," she said, affecting an air of pleasant conversation to mask her rising fury.

"W-w-we bel-believe that the, I mean that those-well, it is evident that-," the man stammered his way through the sentence, not helped in the slightest by the unchanging demeanor of the Lady Governor, causing his anxiety and stress levels to shoot through the roof.

"Stop." And with that simple word, the man stood still as a statue, frozen in fear and intimidated to his soul. "We sent not one, not two, but three scout ships into the rest of Sub-Sector Archwan to see if anything has changed from the last time we sent scouts. The only difference is that, this time, the scouts didn't return after their supposed return window. Not even after the extended 'we encountered an emergency' window placed to account for unexpected happenings. Is that right? Nodding suffices," she commanded calmly, the man shutting his augmented mouth with a metallic 'click' before nodding rapidly. "So, with the scouts vanishing, you decided to look at what the other expeditions reported on those dead worlds the last few times, is that right?" The man nodded again. "And after doing so, you realized...discrepancies within the records," the Lady Governor spoke, the last words said like the foulest of curses. "Discrepancies that, after investigation, revealed that the scouting expeditions my family ordered to look for survivors and return them to the rest of humanity never took place. In fact, there are no records that the very ships that were supposed to be used for those expeditions ever existed at all. Is that right?" The man nodded.

Lady Governor Omamsi van Grim Dracentia de Larraal Hattie Vetesese Suri Consenho Scalle van der Snipe leaned back in her seat, face going blank. "You are excused." The man bowed hastily, spilling a trio of scrolls on the floor, and quickly grabbed them from the floor as he said words of scraping apologies that went summarily ignored. The door shut closed. "Call Lord General Sebulustu. He is right." Those words were like the sword of an executioner falling upon the guilty. There was a conspiracy among the Hives, one that desperately wanted to keep humanity out of the rest of Archwan. "And tell the Lord of Ships to double the fleet within the decade. And tell him he can scour Hive Arokis, Makarn, and Malicia to get the additional workers he will no doubt demand. ...oh, and get me Psyker-Lord Shem Al-Abdazzah. After you call for the Inquisition."



"Soo..do you know why we are here, staring at a planet of primitive moths beating the shit out of each other?"

"Beats me, but you have to agree, some of that is kind of interesting. I mean, that army over there beat one nine times its size!"

"They had a mountain and river working for them. Hardly that exciting."

"You're just a regular Debbie Downer, aren't you?"



You Have 3 [Three] Actions. You have 1 [One] extra Action thanks to mending all Heresies. Currently Active ISC: [New Dawn R&D]
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).

[] [General] Develop The Federations'...
-[] Food Production VII (0/2)
-[] Civilian Infrastructure XIII (0/2)
-[] Heavy Industry VI (0/2)
-[] Void Industry X (0/2)
-[] Medical Services VI (0/2)
-[] Military Industry VI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring two more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Two colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): Qulach's Forge - Node 17c (Acidic Atmosphere), Abyssal Eye - Howling Gaze (No Atmosphere)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (0/?)

(Gain: +1 Void Industry every three Actions, enough living space for ~10 Billion people per Action.)
-[] Irrita Rush Terraformation (0/?)
(Gain: Ask the Irrita about the price to rush terraform some of your worlds and which ones would be best suited to do so.)
-[] Evacuation Fleets - (Ship Design Write-In) (0/?)
(Gain: Evacuation Fleets to spread the Voxxians around.)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Nutri-Paste Dispensers
(Gain: Cheap high-nutrition mass-manufacturing vats. Tasting said food is not recommended. Or feeling it. Or looking at it. Or interacting in any way, shape, or form. Just don't.)
-[] Poke The Weird Ships
(Gain: Information?)
-[] Production Line Rationalization Programs (0/2)
(Gain: Improved industry throughput.)
-[] Sophont Workforce Requirement Reduction Considerations (0/2)
(Gain: Tiny increase in partly automated industries.)
-[] Hive Agriculture Expanded (0/2)
(Gain: Further improve Hive nutrition production through various means.)
-[] Burner Seeker Mines
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves.)
-[] Snapshot Cogitation Improvements
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems)
-[] Tetratek ARc Cannonade
(Gain: Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 Dp).)
-[] Advanced Servo-Skull Militarization Initiative
(Gain: Militarized Servo-Skulls. New Infantry Classes: Human - Scout Hive Trooper, Yeeni - Skull-Swarm Sovereign.)
-[] Novel Infantry-Grade Weapons and Armor Development
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development (0/3)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development (0/3)
(Gain: Cheaper Infantry Armor.)
-[] New Boarders for a New Age
(Gain: New Boarding Craft.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/2)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (0/5)
(Gain: 1 Frigate every Turn.)
-[] Mind-Machine Interface Re-Examined (0/2)
(Greater Insight into already existing MMI methods and links.)
-[] Reconstruct The Shattered STC-Fragment (0/10)
(Gain: An STC Fragment.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
(0.15 Research Banked)

[] [General] Propaganda For The Foreign Masses (0/3)
With the Glimmering Federation struggling to digest its recent mass acquisition of systems and populations, some have raised the possibility of using the Federation's more diplomatic abilities and capabilities to subvert, convert, and then integrate new systems without causing mass casualties or widespread destruction. A Propaganda office outfitted with ships, Choirs, materials, factories, and a mandate to do just that should bring foreign systems into our sphere of influence and then the Federation as a whole. It will be pricy, though.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)

[] [General] Free Movement and Friendship Declaration
Due to the Glimmering Federations' patronage of the Ashan Families, inconsistent as it was overwhelming in the industrial and economic sectors, they proposed opening the border between the citizens of both nations to seek employment and opportunity (with some limiting factors and clauses, security concerns still apply after all), alongside a Friendship Declaration between the two governments.
(Gain: Ashan Families like you more.)

[] Trigger The Voxx Revolution
May there be peace amongst the stars.
(Gain: Sub-Turn planning the Free Duchy War.)

[] [Military] Militarize The Schools Of Paladins
Though the schools created to equip and train our missionaries for all possible environments and situations have quickly grown to smooth out all failures and bumps in their curriculum, some military think tanks have poked at the possibility of creating a home-grown version of the Imperial Sisters of Battle mentioned in both records and the descendants of a squad on Saget VII. This would include streamlining the usage of the Militaristic Faith Orders to use them in battles on the front line and training those dedicated to spreading and defending the Faith of the Star Child as parts of the military directly in the use of bullet and sword in heavy power armor.
(Gain: Unlock Templars, boosting your military.)

[] [Military] Create A [Blazing Sun - 4x War-Packs] or 6x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Four War-Packs or Six SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] [Construct/Refit] A Fleet - [36 Fleet Points] - [32 FP Banked]
Ships are produced at these rates: Scouts at 1 FP, Destroyers at 2 FP, Light Freighters at 3 FP, Frigates at 4 FP, Light Cruisers at 8 FP, Heavy Cruisers at 18 FP, and Heavy Freighters at 25 FP.
You can refit for 36 FP: One Leo-Primus to One Leo-Class Vanguard, Twelve Libra-S/T to Twelve Libra-Q, Three Crux to Three Crux-S, and Four Taurus into Four Taurus-S in one Turn.
(Gain: Chosen Fleet.)

[] [Military] Fill Out Sector Battle Group
-[] Werewolf (0.5/3.5)
-[] Minotaur (0/4)
-[] Leviathan (0/4)
-[] Basilisk (0/4)
-[] Hydralisk (0/4)
-[] Necrolisk (0/4)

A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 Heavy Frigates, and 4 Corvettes. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG.)

[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP)] - [8 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 38x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 4x Libra-Quartus Light Carrier, 2x Libra-Tertium Light Carrier, 2x Libra-Secundus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Words of the Writ-Class Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)

(3x Andromeda-Class Command Ship, 1x Leo-Primus Heavy Cruiser, 3x Leo-Class Vanguard Cruiser, 8x Libra-Tertium Light Carrier, 2x Endeavour Light Cruiser, 4x Scorpio-Class Light Cruiser, 3x Crux-Secundus Class Heavy Frigate, 5x Crux-Class Missile Frigates, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Werewolf (9/10 Ship Capacity) - (Missing: 2 Andromeda, 4 Heavy Cruisers, 8 Carriers, 6 Line Holder, 3 Frigates)

(1x Andromeda-Class Command Ship, 1x Words of the Writ-Class Frigate, 2x Falchion-class Frigate, 2x Aries-Secundus Class Corvette, 2x Viper-Class Missile Destroyer, 1x Sagitarrius-Secundus Lance Frigate, 1x Lupus-Secundus Torpedo Destroyer)
-[] Task Fleet Alpha
(2x Cobra Destroyers, 5x Taurus-S Troopship (0/25 SAG Capacity), 4x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Independent Operations Task Force
(5x Chamleon-Class Infiltration Carrier)
-[] Lamenters Chapter Fleet (8/10)
(1x Andromeda-Class Command Ship, 2x Risen Dirge-Class Boarding Ship (0/2 Companies), 3x Lantern Bearer-Class Commandeering Ship (0/3 Companies), 1x Resurgence-Class Torpedo Hunter, and 1x Bloody Dawn-Class Light Cruiser (0/2 Companies), 1x Eternal Promise-Class Temple Ship (0/8 Companies))
-[] Scout Fleet Alpha - [3x Pyxis-Class Auto Construct]
(5x Circinus-Class Scout Sloop, 7x Pyxis-Class High-Grade Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)

There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Systems from Claimed Systems. Scouting Efficiency: 30% Adjacent Systems, 10% Three+ Systems, 5% Five+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] The Celestial Orrery (0/2)
Taking the first stumbling step in creating wonders by combining technological and psychic disciplines into one cohesive whole is a step that is fraught with dangers. Though we know that such psy-tech can be made that it can become the underlying linchpin of civilization itself, like the Hymns of the Machines, many dangers come with invoking the powers of the Warp without a mind to ward off the daemonic influences that inevitably try to take advantage. Yet, a step can be taken in a direction that will enable us to build familiarity without suffering titanic repercussions in failure. The first intentional psy-tech of the Federation shall be the construction of the Celestial Orrery. This large machine will show the nearest star system's planetary bodies and their stellar paths.
(Gain: 8 DP Equipment: Celestial Orrery. Improves scouting.)

[] [Psykana] Conduct Two Melodies (Choose two below.) (0.0/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 30
Uncovered: Technology II.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope II, Compassion II, Humanity II, Mercy, Creativity III, Health II, Unity II, Innovation, Machinery, Logic II, Progress II, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void II, Struggle II, Community, and Family.
Gain: Two Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology I.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song III, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, and Health I.
Kil'drabi: Void I, and Struggle I.
Gain: A Song.)

[] [Faith/Psykana] Holy Sigils
While...unorthodox for many, the use of holy symbols and geometry has not been a silent, or consigned, part of the Droman Creed. Many use strings of letters and numbers above their doors to invoke specific phrases and parts of the good book, just as others ink their skin or fur with the lines and colors of symbols used to convey faith and blessings. Yet, some Choirs have investigated the use of, potentially, empowering the same symbols with more than the faith of one, channeling into them the powers of the Warp sanctified by holy rituals to empower the righteous and pure of soul who adorn these symbols upon their person or the locations upon which they are inscribed.
(Gain: Holy symbols with power?)

[] [Faith] The Hallowed Armada
With the major Heresies of the Body of the Faith now mended as far as possible without veering into the territory of burning the fields to prevent a suspected blight, eyes, and minds turn from the halls of debate to the yards of construction. There, ships are built and maintained that have secured the safety and prosperity of the Glimmering Federation for generations, yet the faithful clamor for more to do their part where guns need to lay silent or where the death of a world must be signed. Both are equal in their burning need for those willing to pray and aid and those willing to consign billions to prevent fates worse than mere death.
(Gain: Sub-Turn to create, and get access to the template of, a unique Temple Ship.)

[] [Faith] Saint Candidates
-[] Thule YF/800 'Nagato'
-[] Daring Ignition
Some of the faith have shown the criteria to be declared a Saint.
(Gain: Look at potential Saint Candidates and decide if they are worthy of the title.)

[] [Blazing Sun] Every World A Fortress (2/8)
No longer left aside.
(Gain: 4 War-Packs per Action, one per Planet.)

[] [Chapter] Fill Out The Chapter (1.5/2)
Unto the fields of training once more.
(Gain: The Lamenters are once again rebuilt.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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Oh yes, oh yes, you're playing right into our hands!

Now's the time to work on the infiltration, since they can join the new fleets/etc, etc!

Also, just to be clear here, we are not even close to ready for this:


[] Trigger The Voxx Revolution
May there be peace amongst the stars.
(Gain: Sub-Turn planning the Free Duchy War.)
 
Oh yes, oh yes, you're playing right into our hands!

Now's the time to work on the infiltration, since they can join the new fleets/etc, etc!

Also, just to be clear here, we are not even close to ready for this:


[] Trigger The Voxx Revolution
May there be peace amongst the stars.
(Gain: Sub-Turn planning the Free Duchy War.)
I don't know if we have a choice. The turn clearly says that they're going to invade the Hives imminently.
Also we absolutely need to finish Sector Battlegroup Werewolf, right now.
 
Nutri-paste *would* actually be really good for keeping more of the Hive population alive until we've managed to put in place better infrastructure. The underhive population is already used to food that can hardly be called food after all.
 
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