Yeah, and their plan was "Fuck Insurgents This Turn." They, too, have Actions that do stuff. In this case, discover the fucky-wucky.
That just happens sometimes I suppose.
Yeah, and their plan was "Fuck Insurgents This Turn." They, too, have Actions that do stuff. In this case, discover the fucky-wucky.
Oh, btw, aren't we forgetting about these guys.
IIRC, one of these is a chaos cult in disguise.
We have a bunch of ships to refit like that, sadly enough.I will note that we'll have to retrofit a BUNCH of our ships if we complete Spinx before we upgrade the Libra T's, that currently use 10 out of the 25 DP.
We are getting multiple Choirs a turn. We got 4 this turn alone. Wait, actually, it would be 5 this turn because we deployed 1 to Voxx Primus.Also I think we have gotten to the size where we are developing a whole ass Choir per turn. That's kinda nice. I know at 50 we start out developing melodies so that's useful
Pretty much my suggestion.
[] Plan: Keep calm, Carry on.
-[] [Military] Fill Out Sector Battle Group
--[] Sphinx .5/.5
--[] Werewolf .5/3.5
-[] [Psykana] Conduct Two Melodies (Choose two below.) (0.2/1 - Auto Complete) - [Choose Melody]
--[] Silence
--[] Grounding
-[] [General] Research:
--[] Shipyard Automatization
-[] Free Action: If our efforts in subverting Voxx Primus are detected due to our Choirs getting noticed in the Warp, tell 'em to lay low and point one of the dozen hanger-on gangs at some nearby Psykers unwilling to become a part of the Celestial Choir. When they are dead, have the gangers deliver the Psykers to local Arbites or Ecclesiarchy to sell their bodies and evidence of their psyker nature for cash or goods. Then do nothing but silently listen for a decade or two.
-[] Servitor Cognition Auxiliary Enhancement Procedures
(Gain: Improved Servitors.)
-[] Mind-Machine Interface Re-Examined (0/2)
(Greater Insight into already existing MMI methods and links.)
Wait...huh...my mind is still light headed. Sorry y'allWe are getting multiple Choirs a turn. We got 4 this turn alone. Wait, actually, it would be 5 this turn because we deployed 1 to Voxx Primus.
This is just a side detail, but this is a good sign that the Free Duchy probably doesn't have another massive Hive World lying around to murderize us with if something does end up happening to Voxx Primus. Obviously it doesn't make our job (or the current crisis) any easier at this point, but it should ease some of the worries I've seen in the thread a bit.The troops of the Free Dutchy were made up of her Hivers, and they were more than happy with the rations and corpse-starch given to them, and anything more than that, even if it were something she wouldn't even dare to touch, would have them praising her like a Saint!
No, and they aren't doing any terrorist bombings. But they are growing.Hmm quick aside @HeroCooky with regards to the remaining heresies. Would completing them unlock a faith turn for us? Also how dangerous are they getting?
I will say yes, but only because I like the Lamenters.@HeroCooky If we standardize autoloaders this turn will the A Ship Worthy Of The Chapter (3.5/4) include them?
Worth addressing next turn then. Maybe addressing the one that's growing the most or doing that double heresy action that we were looking into.No, and they aren't doing any terrorist bombings. But they are growing.
…Also, hold on, 300 billion? The numbers given for Voxx Primus previously was 700 billion. Unless they're just straight up not counting the Underhives, or the 300 billion is a miscount on their part and the 700 billion is objective.This...did make her pause for a moment. Not only that, he had been allowed to walk this far, even if he was the Psyker-Lord of this Sub-Sector and more than 300 billion souls within
[] Libra-Quartus (Libra-Q) Light Carrier
-[] Length - 4.200 Meters
-[] Width - 550 Meters
-[] Acceleration - 5 Gravities (-1 DP)
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - One Matrix
-[] Weapons -2x Medium Bomber Hangars/1x Medium Fighter Hangar/1x Medium Mixed Hangar/Anti-Voidcraft Defenses (-6 DP)
-[] Equipment - Strict Pilot Training/Veteran Pilot Gene-Lines/Handpicked Pilots/Automated Fighter Re-Arming Procedures/Armored Lifepods/Superior Gravimetric Engine Calculations/Ship Shrines/Veteran Crews/Enhanced Strategeum/Tiny On-Board Manufactory (-17 DP)
The Fourth--and debatably complete--generation of the Glimmering Federation's mainstay carrier, the Libra-Q makes use of advanced shipbuilding techniques learned from the Alliance in order to build a larger, more agile spaceframe with vastly greater protection--both against enemy ordnance and against enemy escorts that might try to make a run. This is achieved through the integration of a sophisticated point-defense suite, and improved alloys allowing for a dramatically tougher armor belt and shielding system. The major strides internally come in the form of an integrated manufactory that allows for field repairs and fabrications of munitions and small craft, as well as a dedicated Flight Command Chamber where senior officers can better oversee the battlespace and direct its elite Thule complement to the most critical targets. All in all, the designers of the Fourth Generation Libra are more than satisfied with its performance, and suspect it will be a very long time indeed before any great improvements can be made to this design within the limitations of a Light Cruiser's hull...
Why not go for Elite Crews instead of Veteran Crews? Which I suppose is specifically also a question about the value of Tiny On Board Manufactory's, since that's where the DP would have to come from to make up the difference.
[] [Military] [Construct/Refit] A Fleet - [36 Fleet Points] - [16 FP Banked]
Ships are produced at these rates: Scouts at 1 FP, Destroyers at 2 FP, Frigates at 4 FP, Light Cruisers at 8 FP, and Heavy Cruisers at 18 FP.
You can refit for 19 FP: One Leo-Primus to One Leo-Class Vanguard, Two Libra-S to Two Libra-T, Three Crux to Three Crux-S, and Four Taurus into Four Taurus-S in one Turn.
(Gain: Chosen Fleet.)
[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser (4 DP), Heavy Cruiser (8 DP)] - [8 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
Then next turn: 1 Design Action, 1 Research action (might as well get the Servitors and put us at .8/1 as well), and 1 Heresy Action.