Rushing Civ 15 to get the 'levels regenerate' thing feels kinda pointless when dedicated effort can let us recover considerably faster. Literally putting 1 action into development a turn would let us rebuild faster than taking that Trait would, and we still aren't at a level of development where I feel like it's worth the opportunity cost of more ISCs or whatever other options Cooky would offer us.
We'd only be getting slower regeneration in 3 of our categories-Civilian Industry, Void Industry, and Food, and Food is only a single level, and then we'd feel obligated to get the second level at CI 20 to update the cap again.
[] [Blazing Sun] Every World A Fortress (0/58)
No longer left aside.
(Gain: 1 War-Pack per Action on a Planet.)
Well.
We got our ticker.
And it is infinitely less action-efficient than what we had before.
At least it's something that can't be neglected I suppose.
We could have had
135 Knights,
8 war-packs, for a
single action.
Now it'll take 8 actions, or
16 turns, to get the same.
Wonderful use of the action economy folks.
And now the Imperials have a notion of what's going on in the Underhive. We probably should have gotten the Silence melody before we sent Choirs over.
I probably should have mentioned that earlier, that's on me, but I was kinda hard-focused on giving my boys a Boost so 9 didn't really think about it.