What should your focus for the rest of the Quest be?


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Every two Turns you gain a War-Pack stationed on one of your Worlds, with more War-Packs added as you get more worlds. Also I did a funni with the math. Should be 32 Actions to complete.
You are up to around ~110 million people, with gangs slowly starting to flock to your banner for food, guns, and safety. And the sent Choirs have not noticed that they were noticed, that is another Melody. They have noticed several hundred Psykers (only 11 were of Choir Quality) and took them under their wings or put a few hundred rounds through their bodies.

...so this is meant as a joke, right?
 
You are on literally 0 with the Automation Tree. What did you expect?

So it is a joke. Okay. Thanks.

Like, you know what you're doing. We've played the entire game in action economy hell. We barely have time to explore anything. Write-ins tend to go well, except when we've apparently compromised our entire mission and might as well not have bothered going to Voxx Primus at all, apparently!
 
Rushing Civ 15 to get the 'levels regenerate' thing feels kinda pointless when dedicated effort can let us recover considerably faster. Literally putting 1 action into development a turn would let us rebuild faster than taking that Trait would, and we still aren't at a level of development where I feel like it's worth the opportunity cost of more ISCs or whatever other options Cooky would offer us.

We'd only be getting slower regeneration in 3 of our categories-Civilian Industry, Void Industry, and Food, and Food is only a single level, and then we'd feel obligated to get the second level at CI 20 to update the cap again.

[] [Blazing Sun] Every World A Fortress (0/58)
No longer left aside.
(Gain: 1 War-Pack per Action on a Planet.)

Well.

We got our ticker.

And it is infinitely less action-efficient than what we had before.

At least it's something that can't be neglected I suppose.

We could have had 135 Knights, 8 war-packs, for a single action.

Now it'll take 8 actions, or 16 turns, to get the same.

Wonderful use of the action economy folks.

And now the Imperials have a notion of what's going on in the Underhive. We probably should have gotten the Silence melody before we sent Choirs over.

I probably should have mentioned that earlier, that's on me, but I was kinda hard-focused on giving my boys a Boost so 9 didn't really think about it.
 
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Like, the QM intentionally removing even the ability to choose to build the Blazing Suns War Packs (now that we know there's no automatic option worth bothering with) honestly feels more like spite than anything else.
 
Well.

We got our ticker.

And it is infinitely less action-efficient than what we had before.

At least it's something that can't be neglected I suppose.

We could have had 135 Knights, 8 war-packs, for a single action.

Now it'll take 8 actions, or 16 turns, to get the same.

Wonderful use of the action economy folks.
It's also as bad as it is because we have a literal 0 in our automation tech. Would have much higher with something but it is what it is.
 
Like, the QM intentionally removing even the ability to choose to build the Blazing Suns War Packs (now that we know there's no automatic option worth bothering with) honestly feels more like spite than anything else.

I mean

We've neglected them for centuries.

There's obviously no will within our government to produce more Knights manually.

So in-character, it completely makes sense for the Order's leadership to convince the government to just turn over some limited amount of resources to them so they can chip away at things themselves, which means the infrastructure to expand the Knights on a massive scale has likely been either torn up and relocated or shut down, cause the Order is handling things themselves, right?

Makes sense, from a Lore perspective. We're lucky we're getting as much progress as we are each turn. 0.5 per tick is as much as the Lamenters, and the Burning Sun have significantly less support or size than them.
 
Like, the QM intentionally removing even the ability to choose to build the Blazing Suns War Packs (now that we know there's no automatic option worth bothering with) honestly feels more like spite than anything else.
Or like Cooky screaming at us to finally do the automation tree.
Every two Turns you gain a War-Pack stationed on one of your Worlds, with more War-Packs added as you get more worlds. Also I did a funni with the math. Should be 32 Actions to complete.
(@HeroCooky )
To be explicit to avoid flaring tempers:
Is it "finish this task and you'll get a Pack every 2 turns" or is it "for every point of progress in this action you get a Pack and you have 0.5 auto progress per turn"?
 
So. We'll never have more than 1 War-Pack, I guess?

No, in 2 turns we'll have 2, in 4 turns 3, and so on so long as we keep expanding.

It's honestly not a terrible rate of expansion for an organization as stifled as the Blazing Sun have been, it's just considerably worse than the 4 for 1 action option we had before but never took, even when it became 8 for 1.
 
I'll admit, I didn't protest this specific action because I didn't think this would be the straw that broke the Voxx Primus Black Hole's back. The Imperium barely notices entire Chaos Cults hitting critical mass until they start moving openly, yet we're still in the grassroots in the ignorable parts that aren't productive and are explicitly not actively infiltrating anything important and they instantly deduce there's an entire cabal of Rogue Psykers and exactly where they are, before they've even done anything serious? That didn't feel like the move that would reveal us.

If the Imperium had a panopticon that fucking good, Chaos wouldn't be as much of a threat as they are.
 
[] Plan: Desperate Triage and Spite
-[] Ship Design
-[] [Voxx Primus] Some sort of action to salvage the situation before a hundred million people die because of a fuckup I wasn't warned about.
-[] [Other] Create 4x Blazing Suns War Packs: We had the capacity all of twenty years ago, apparently, so we're just doing it manually I guess.

This fucking Quest.

I'll admit, I didn't protest this specific action because I didn't think this would be the straw that broke the Voxx Primus Black Hole's back. The Imperium barely notices entire Chaos Cults hitting critical mass until they start moving openly, yet we're still in the grassroots in the ignorable parts that aren't productive and are explicitly not actively infiltrating anything important and they instantly deduce there's an entire cabal of Rogue Psykers and exactly where they are, before they've even done anything serious? That didn't feel like the move that would reveal us.

Yes, it is as I said. Thumb on the fucking scales.
 
I mean, given that we've only built a single War Pack there's basically zero expertise in building a significant number of them, no real production lines, each Karnivore basically would be built in nearly boutique-style since there's all of *15* in the ENTIRE Federation.

Like, it makes perfect sense why leaving it to the sub-faction would be hilariously inefficient. On top of no automation tech.
 
No, in 2 turns we'll have 2, in 4 turns 3, and so on so long as we keep expanding.

It's honestly not a terrible rate of expansion for an organization as stifled as the Blazing Sun have been, it's just considerably worse than the 4 for 1 action option we had before but never took, even when it became 8 for 1.
No, we'll never have more than one, because why would we ever take that action?
 
[] Plan: Song for Paladins
-[] [Military] Militarize The Schools Of Paladins
-[] [Military] Fill Out Sector Battle Group
--[] Sphinx (0/0.5)
-[] [Psykana] Sing a Song (Song III, Creativity II, Humanity I, Unity I, Compassion I, Hope I,)
 
Like to clarify:

"They have noticed several hundred Psykers (only 11 were of Choir Quality) and took them under their wings or put a few hundred rounds through their bodies."

Among just a hundred million people we've discovered several hundred Psykers, many of whom were clearly well on their way to corruption. They apparently are sleeping on all of this.

Meanwhile 25 Psykers intentionally not doing anything to cause alarm and specifically being told to go under the radar instantly gets them noticed by someone whose response is to blow up the whole area whenever there's a whiff of Chaos Corruption. Voxx Primus is maybe fucked. I have no ideas.
 
So it is a joke. Okay. Thanks.

Like, you know what you're doing. We've played the entire game in action economy hell. We barely have time to explore anything. Write-ins tend to go well, except when we've apparently compromised our entire mission and might as well not have bothered going to Voxx Primus at all, apparently!
To clear some things up.

I, actually, do know what I am doing, thank you very much. You do have time to explore stuff, the problem is that you are apparently under the impression that you need to annihilate Van Zandt in a Death War instead of making yourself look too strong to attack. You can do that, by the way. Just park two BSGs next to them and blow up any scouts that come your way. They ain't gonna keep throwing ships away if you do that.

As for the Psykers getting noticed, yes. That is what happens if you send 25 Psykers capable of using the Warp to collectively fry a Battleship to a crisp in exchange for their lives to unto a planet of a nation that goes: "Fuck Insurgents This Turn." Tell 'em to lay low, slot in the Grounding Melody, and you will be able to avoid the danger until people grow bored.
Hmm. This is a new feeling. Vindication do be nice. Are you saying that if we go further down the Automation tree this will be reduced?
The first one cuts this in half. The next cuts it in half again.
Not that we'd want to do this soon, but just to check if we colonized two hostile worlds in one action would it be -1 or -2 void industry?
-2 Void. It is per, not total.
Like, the QM intentionally removing even the ability to choose to build the Blazing Suns War Packs (now that we know there's no automatic option worth bothering with) honestly feels more like spite than anything else.
Because people told me to replace it with an Auto-Ticker. I can add it back if requested. That doesn't cost me anything, ya know?
To be explicit to avoid flaring tempers:
Is it "finish this task and you'll get a Pack every 2 turns" or is it "for every point of progress in this action you get a Pack and you have 0.5 auto progress per turn"?
The latter.
 
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