Black Cat Company could become another too.
Black Cat Company could become another too.
You can certainly try! *hinthintnudgenudge*
Mayhaps the first two as the second and third?
Oh. This makes collective a lot less attractive. Hmm.The highest you have achieved. It does not raise itself unless you take the trait again.
2 Actions per ISC, and you have no control over what bonus it gets.
Nope.Though, if we upgrade it will the regen timer get faster? Like we get back I development level in two turn's instead of three?
Machinery.Is there anything on my previous list that shouldn't be in there?
Every trait has fluff and lore implications and effects. They aren't all stated because I fully expect people to have at least a grasp on the surface level stuff that will change within the Federation when you pick one trait over the other.Do the traits have any effect beyond the mechanics stated in their descriptions?
For example, the description of Collective Action seems like it would also counter some of the corruption or graft that comes with having large corporations if that makes sense.
Maybe I'm just seeing things.
While true, Slumbering Titan won't help us get to all X which will take us 40~ish actions of development, not to mention what happens after all X which either will cost us 3 actions for each level or worse 4. My friend we are planing three crusades against imperial remnants (not to mention fucking Vox), we really need it.I am not too sure about Collective action. The upgrade to it is really good and the current one is fine but getting the first one is harder to justify than I initially thought...which is something I guess. At least our Civ infra is rock solid if we take it. And All X probably also has the same mechanics as Slumbering Titan...probably
The latter. As long as you manage to get one that would match the Ashan ISC.Hey @HeroCooky, if we did take Trade Armadas and make, say, an ISC that reduces the cost of improving Heavy Industry, then integrated the Families and (presumably) also got their ISCs, and they also had an ISC that reduced the cost of improving Heavy Industry, would those two Corps remain separate, fuse of boost the effect, or are you just gonna guarantee that the Manshan won't have any Corps that duplicate ones we have?
3 Turns per 1 Level of Dev, per category.does "Slowly raises the level of Development to the Highest Rating Achieved" apply to each individual type of dev or the whole dev?
As in if we lose one level in 2 different types does it take Y turn to fix or 2Y turns to fix
You would not be where you are if you had gone Dogmatic or Heretical. Your reward for building actually functional societies within 40k is that they can go hard when actually called to do so. You just never had to go hard. Because there was no need. You were under pressure, you were worried, or under attack, but at no point has anyone every actually been a threat large enough for you to feel the need to say: "Fire up the factories, everyone is now either a worker or a soldier."
And fun fact: that shit allows Iconos to go really fucking hard.
Edit: I am speaking construct A Task Fleet Per Turn hard here.
Man other polities would be malding so hard at the thought. Imagine being dogmatic as fuck and fighting Iconoclasts not realizing that the person on the other side is fighting to get to use his vacation days. I'd be tweaking out tbh.So QM said a bit back that Iconoclast type of civs like ours have a really powerful "when shit hits the fan" type of mechanics, where we can mobilize and forget about weekends and vacations and luxuries and deal with the shit and the fan and the guy who threw the shit on the fan in one go.
Imagine, the perspective of our not evil neighbours when we go full Aweaken giant on some assholesMan other polities would be malding so hard at the thought. Imagine being dogmatic as fuck and fighting Iconoclasts not realizing that the person on the other side is fighting to get to use his vacation days. I'd be tweaking out tbh.
Personally, while I find a better civilian fleet interesting, the sheer amount of actions saved by Collective Action is too good to pass, especially with 3 crusade targets.
Honestly, the main reason I want to avoid civilian warp armadas, is because of what the ISC choices turned out to be last time.
It's a write-in option with a huge range of possibility, we can literally pick anything ,and last time we picked some of the most generic bonusses possible; and now the argument seems to be to do that again.