Your current fleet + Defense Stations + Lamenters Fleet + SDF can win against any one Neon Fleet with a 90% success chance.
They are VERY unlikely to send one, however.
No, I think it means that they're unlikely to send JUST one fleet. They're either going to attack two systems simultaneously or concentrate force in one area.Looks like our raiding of Quintura Diablo is paying off. Neon doesn't have any fleets to spare.
But yeah, taking the Eldar Fighter thing and the 1/2 for Ship Improvements would mean we'd get it for free next turn, which when our Action Economy is always set to "fucked" is honestly a pretty big deal even if it didn't also give us +2 DP for EVERYTHING.
Just go for it, I feel too miserable even if it wasn't so much a blunder on my part as a small mistake that just got compounded into a disaster by way of absolute dogshit rolls against a hidden foe.
Neon is still fighting Chaos though, so any fleet they send to attack us is one fleet less defending their important systems. And we destroyed the VI in Quintura so we massively reduced their ship building capacity.No, I think it means that they're unlikely to send JUST one fleet. They're either going to attack two systems simultaneously or concentrate force in one area.
I do want to ask your advice, and I actually mean to take it. Is it better to add four Cruxes, eight of some Destroyer, or two Light Cruisers to our Line of Battle for defensive purposes?
Missed that. Fixed.
Yes to both. Also, they just had to bunker against a Chaos attack, so that is keeping them defensive.I assume you mean they're very unlikely to send JUST one?
Or are they still worried about the Lamenter stuff?
There? Yes, if at the upper bonds of that classification.The Laurent said:Wait a second, @HeroCooky , do they still only have fleet parity at Gathin and Diablo? After we lost half of our ships?
Two Libra-S or eight Aries-S would be best.The Laurent said:I do want to ask your advice, and I actually mean to take it. Is it better to add four Cruxes, eight of some Destroyer, or two Light Cruisers to our Line of Battle for defensive purposes?
Okay, why are people freaking about ship building when 2 of the 3 Void Industry X Milestones are literally about getting lore ships?
Missed that. Fixed.
Yes to both. Also, they just had to bunker against a Chaos attack, so that is keeping them defensive.
There? Yes, if at the upper bonds of that classification.
Two Libra-S or eight Aries-S would be best.
Okay, why are people freaking about ship building when 2 of the 3 Void Industry X Milestones are literally about getting lore ships?
Missed that. Fixed.
Yes to both. Also, they just had to bunker against a Chaos attack, so that is keeping them defensive.
There? Yes, if at the upper bonds of that classification.
Two Libra-S or eight Aries-S would be best.
uhh, shouldn't this be 10 instead of 14?
Has that ever stopped the imperium from attacking? I mean really, they aren't caipius Cain. They will attack us because we are enemies to the imperium regardless of consequences. They literally only worked with us because the space marines were already working with us.Neon is still fighting Chaos though, so any fleet they send to attack us is one fleet less defending their important systems. And we destroyed the VI in Quintura so we massively reduced their ship building capacity.
So I think we should be fine for at least a couple more turns.
[] Plan: Building Ships and Improving Ships
-[] Mysteries of the Cruel Wings
-[] Ship Design Improvements (0/2)
-[] [Military] [Construct/Refit] A Warp Ship - 2x Libra-S
This should get us just enough ships to defend, and hopefully the new and improved SDFs will be rolling out over the decade after as we overhaul our entire navy in terms of research and then start a major design/building phase that will probably last us until the next Constitutional Convention/whatnot.
Should mark the Ship Design Improvements section as recieving the freebie point there, since Mysteries gives it to us.
I'd personally prefer Aries-S, we need the screening more imo.Hmm, I will go with Libra-S I suppose? Means we have more of them than we started with, so that should be... okayish?
Oh, wait, it's automatic? I assumed that it was, like, a 'free action' next turn kinda thing?