Heavy Hangars - [Mixed/Fighter/Bomber/Boarding] - Capable of holding either 3 squadrons (36) of fighters and 2 squadrons (24) of bombers, 6 squadrons (72) of fighters, 4 squadrons (48) of bombers and 1 squadron of figthers (12), or 5 squadrons (60) of boarding craft these hangars allow a variety of missions to be carried out. However, the mission expectancy of the pilots is usually in the lower double digits if not extensively supported. Can only be installed as a battery. [DOCTRINE DISCOUNT - 1 DP Reduced]
Ooooh, These are shiny, Anyone want to bet that this is about equivalent to the dictators jovian Pattern Hangars?
I am Admittedly a bit iffy on the Boarding Hangar+Pilot training for a ship that we Need as a Line anchor, I feel like those 3 points could be spent on something else, such as a Heavy Prow Ram, Or Better Durability Equipment, but other then that it looks like a good Ground breaker.
Ooooh, These are shiny, Anyone want to bet that this is about equivalent to the dictators jovian Pattern Hangars?
I am Admittedly a bit iffy on the Boarding Hangar+Pilot training for a ship that we Need as a Line anchor, I feel like those 3 points could be spent on something else, such as a Heavy Prow Ram, Or Better Durability Equipment, but other then that it looks like a good Ground breaker.
We need a hangar period for our doctrine, and since this thing is going to get stuck in anyway, we might as well have it be good at boarding too, you know?
3 Gravities actually makes it the highest acceleration non-Eldar Heavy Cruiser I can find. Its only peers explicitly have glass jaws in some way. (And again, minus the Slaughter, which on paper is 2.4 gravities but moves like something with 5 Gravities)
We need a hangar period for our doctrine, and since this thing is going to get stuck in anyway, we might as well have it be good at boarding too, you know?
3 Gravities actually makes it the highest acceleration non-Eldar Heavy Cruiser I can find. Its only peers explicitly have glass jaws in some way. (And again, minus the Slaughter, which on paper is 2.4 gravities but moves like something with 5 Gravities)
(All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.)
Ahhh Forgot about that, Your right, your right.
I guess we could use a 1 DP hangar with Bombers/ or fighters, but at that point, that's only 2 DP and not great, 2 DP doesn't make the same difference 3 does.
(All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.)
Ahhh Forgot about that, Your right, your right.
I guess we could use a 1 DP hangar with Bombers/ or fighters, but at that point, that's only 2 DP and not great, 2 DP doesn't make the same difference 3 does.
Yeah, this is good enough to make it actually good at boarding shit while also beating everything around it with a sledgehammer while advancing at a concerning pace towards the Enemy. It's a line breaker, noble and true, and should always be pointed prow towards the enemy. Captured ships are just bonus, but they can also launch surgical strikes while they're at it to boot. Powerful, short range weapon batteries are good because it has the agility despite its sheer mass to stay in its optimal range.
It's a solid build, very courageous, very scary to have standing against you.
I imagine the power involved, however, is on another level entirely.
The ability to field Heavy Cruisers is enough to be taken Seriously.
But yeah, even if the only gain we get from a prototype is "You don't need to pay a 3 DP tax to get the bottom tier stuff" instead of a DP, I'll call it a win.
...
Actually, aren't we due for a Doctrine upgrade soon too? We got that when we could field Frigates, right?
Medium Hangars - [Mixed/Fighter/Bomber/Boarding] - Capable of holding either 2 squadrons (24) of fighters and 1 squadron (12) of bombers, four squadrons (48) of fighters, 2 squadrons (24) of bombers and 1 squadron of figthers (12), or 3 squadrons (36) of boarding craft these hangars allow a variety of missions to be carried out. However, the mission expectancy of the pilots is usually in the lower double digits if not extensively supported. Can only be installed as a battery. [DOCTRINE DISCOUNT - 1 DP Reduced]
Heavy Hangars - [Mixed/Fighter/Bomber/Boarding] - Capable of holding either 3 squadrons (36) of fighters and 2 squadrons (24) of bombers, 6 squadrons (72) of fighters, 4 squadrons (48) of bombers and 1 squadron of figthers (12), or 5 squadrons (60) of boarding craft these hangars allow a variety of missions to be carried out. However, the mission expectancy of the pilots is usually in the lower double digits if not extensively supported. Can only be installed as a battery. [DOCTRINE DISCOUNT - 1 DP Reduced]
If you compare these with our doctrine then in a vacuum it's actually better for us to get two Medium Hangars for 4DP than to get one Heavy Hangar, as we'd get more strikecraft for the same cost.
It doesn't quite work out that way in reality because taking two hangars makes it a carrier, which then doubles the cost of any armour upgrades, but when we get out of the red for making heavy cruisers it's something to consider.
Only way it could be an even better Linebreaker is if we got an Armored Prow and Torpedoes. Though I am wondering if for the Leo we shouldn't for for merely Heavy Macro-cannons and get Autoloders.
Only way it could be an even better Linebreaker is if we got an Armored Prow and Torpedoes. Though I am wondering if for the Leo we shouldn't for for merely Heavy Macro-cannons and get Autoloders.
I imagine that Super-Heavy Macrocannons deal a hell of a lot of damage, honestly. They're also out of reach for anyone who can't make Heavy Cruisers, since we didn't unlock them until we hit the benchmark.
Remind me because I'm forgetful, how do the DP penalties and discounts apply? Like if something is in the DP 3 category and has an equipment penalty, does it cost DP 4, or DP 3?
Scheduled vote count started by HeroCooky on Apr 20, 2024 at 7:35 AM, finished with 100 posts and 34 votes.
[X] Plan: This is where we stab a knife into End of Line on the map -[X] [General] Develop The Federations'... --[X] Medical Services II ---[X] Medical Services III -[X] [Military] Begin Military Operations --[X] OPERATION: NIGHT QUEEN ---[X] TEMPORARY FLEET ADJUSTMENTS: Assign 3x Celestial Choirs to guide our Libras with Task Fleet Alpha, leave 2x Aries-S to escort any Lamenter assets when the time has come to start boarding. Assign 5x Crux to Task Fleet Alpha making use of the extra space we've won from this shuffle to get to 11x Crux-class Frigates in our assault force ---[X] Task Fleet Alpha, carrying the First and Third Droman SAGs. Extra Aries should accompany Lamenter Support as part of the second wave. If Andromedas can depart to shuttle the Second Wave over faster than it would be the Second Wave to arrive themselves, go for it, otherwise, use best discretion. ----[X] On that note, definitely give the Lamenters a heads up that we're Doing Something about the pirates of End of Line, and they're welcome to come along. ----[X] OBJECTIVE: The removal of the pirate presence in End of Line, and the repurposing of its infrastructure to serve the Star-Child.
[X] Plan: Cleanse the Pirate filth -[X] [General] Develop The Federations'... --[X] Medical Services II -[X] [General] Research: —[X] Sanctified Chaos Investigations -[X] [Military] Begin Military Operations --[X] OPERATION: NIGHT QUEEN ---[X] TEMPORARY FLEET ADJUSTMENTS: Assign 3x Celestial Choirs to guide our Libras with Task Fleet Alpha, leave 2x Aries-S to escort any Lamenter assets when the time has come to start boarding. Assign 5x Crux to Task Fleet Alpha making use of the extra space we've won from this shuffle to get to 11x Crux-class Frigates in our assault force ---[X] Task Fleet Alpha, carrying the First and Third Droman SAGs. Extra Aries should accompany Lamenter Support as part of the second wave. If Andromedas can depart to shuttle the Second Wave over faster than it would be the Second Wave to arrive themselves, go for it, otherwise, use best discretion. ----[X] On that note, definitely give the Lamenters a heads up that we're Doing Something about the pirates of End of Line, and they're welcome to come along. ----[X] OBJECTIVE: The removal of the pirate presence in End of Line, and the repurposing of its infrastructure to serve the Star-Child.
Remind me because I'm forgetful, how do the DP penalties and discounts apply? Like if something is in the DP 3 category and has an equipment penalty, does it cost DP 4, or DP 3?
With thundering tears within the fabric of reality, twenty ships emerge from the screaming realm of madness called 'The Warp' by those who traverse and know of it. Its etching grasp recedes from the fleet emerging in its splendorous glory of coming violence. Tentacles studded with teeth scraping across shields of song vanish as the Veil draws shut again, the Materium separated by its thin grace with the barest pretense of stability.
Engines ignite amongst the ships around the Three Sisters, harried and callous crew and captains screaming at each other to remove themselves from the docks, millions rushing from station to station and house to weapon in the face of the coming fight.
And emerging from the shadows of the Void, a mercurial shape silently prowls through the assembling pirate fleet, taking point of pride amongst the swarms of lesser ships of Corvettes, Destroyers, and Frigates.
"Ah," came a sneering voice of imperious cruelty through the Vox. "Have more mon'keigh come to deliver loot upon our Cabal in exchange for humble services? How delightful, I was beginning to grow...bored," the voice spoke, the last word said like a curse and threat twinned. "Now then, let us dance!"
+++Have our Carriers emerged yet?+++ K-531 asked of their Choir attache, the diminutive Kil'drabi showing no signs of unease for their species despite the enemy fleet trying its best to close distance for the better part of the last week. The insults hurled by them have been as imaginative as descriptive.
"No notes of their emergence have reached our ears," Notes Of Iridescent Shimmer declared, more at rest than truly awake right now due to their attempts at scrying into the top-most ripples of the Warp. The Libras had been lost basically the moment the fleet and the trio of ships had entered the Warp, with the accepted theory being that the Hymns of the Machines Psy-Tech had pushed them out and away from the fleet. This was a most troublesome discovery.
+++Then we must pray that they do, as we cannot stay away for longer than two more days.+++ K-531 declared, troubled by the results of the simulations they had created if the carriers did not emerge in time. With them, a costly victory was possible, but without? Retreat would be the only option.
The reinforcements did, in fact, emerge in time. But they would join battle an hour after the lines would meet.
The unknown ship, now identified as a Burning Scale Class Light Cruiser of the Eldar Sub-Category "Drukhari " thanks to communications with the Lamenters, released a swarm of fighters before the approaching fleet, assumed, at first, to be sensor malfunctions before entering close range...to deadly effect.
Mayhaps not armed to kill ships, these fighter swarms dancing between the rapidly intensifying anti-fighter fire thrown up by the fleet nonetheless managed to weave and duck their way through near-literal walls of lead and lasers, what little fire managed to hit seemingly shrugged off with ease, before they descended, as one, upon the back of the formation. As if their entire race through the outer layer of the fleet had been nothing but a show of superiority, munitions released with matchless efficiency, explosions blooming atop, and then within, the hull of the Lupus 02, with escape pods following swiftly after as more and more interior detonations followed. The ship's hull barely survived the detonations of its interior munitions...but the life pods wouldn't survive the Raptor Fighters descending upon them, the screams of the crew massacred for no tactical gain echoing in the ears of the Federation Fleet.
The pirate fleet numbered 23 ships, with the majority made up of an unknown class seemingly created by the shipyards, which were currently doing their best to fortify themselves against the Federation assault. Though slow, this unknown class had been equipped with Macron-Cannons that were no lesser than those of the Federation, nor were the Lances deployed by the five Swords and two Firestorm Frigates any lesser for being constructed by pirate hands.
Yet, the Federation fielded the Crux and the Aries-S, the Lupus and the Proof, wielded by noosphere thought and stiffened with zealous spines, set upon a path of death and destruction even without the aid of those three ships who had begun to release their fighters and bombers so far away from the battlefield.
Cannons thundered their roaring fury, lances bit deep into shields and hulls, and missiles fought and dodged to smash themselves against that which they were set against. Both sides fought, yet only one side fought with the spirit of those staring at certain death. Pirates did not survive being taken prisoners, and mercy was never given to those who had been shown none.
Shields buckled, hulls quivered, plating vaporized, the frozen corpses of the crew, splintered or whole, littered the battlespace, and the venting atmospheres of ships painted beautiful geysers of life amidst fields of death as three swords found themselves under the attention of a Proof, their fire barely able to inflict damage in return, while the Unknown fought with bravery and gumption...against a wall of Crux and Aries-S. 4 of them died, hulls crumpling under the fire of missile and lance, Macro-Cannons smashing against their reactors one after the other in magnificent explosions.
Yet, all was not the same, for a Lupus and two Aries-S found themselves void of shield and with a breached hull, their crews leaving the protective embrace of their ships...into the waiting arms of the Raptors and the Burning Scale dancing outside the chaos of combat, delving with glee into the midsts with its superior speeds, targeting not any hale and hearty ships, but the corpses and forms of those ailing and dead, hulls blooming with the explosions of scythe missile launchers, with crew dying under the attentions of the Raptors.
K-531 noticed.
And K-531 made a mistake.
+++All ships, designate Burning Scale Class Light Cruiser as Priority Target: Extremis!+++
Ships turned, weapons reoriented, and minds changed tracks. As the massed fists of the Thules and the vessels of the Lamenters reached the battlespace, a hunt began.
A hunt that would let the fleet fare poorly.
Thules dove into the Raptors, their Nightsky Fighters pitting themselves against their Raptors in knife-range combat, and superior genes and decades of brutal training found its better in Homunculi-crafted forms and centuries of malice with their superiority of technology needing no base slaving to the Warp or the limits of metals.
Sister-Siblings died by the dozens, fighters burning and smashing apart with every second, and 7% casualties were taken within a minute. The highest there had ever been, and the highest it would be in the enraged minds of the Thules fighting with the viciousness of those who had found a better that did not deign to respect the craft of war and death.
Meanwhile, the Crux found themselves aided by the Oath-Sworn bombers escorted by a single flight of Nightskies, racing after the Burning Scale to pepper its hull with munition after munition...
The pirate fleet continued to fight tooth and nail, biting deeply. Three Crux found themselves the victims of the disarrayed attention, K-531 only now recognizing their mistake, and Proof found itself under the tender mercies of several torpedoes fired by the pirates' Cobras.
In return, only two Unknowns were destroyed.
The damage had been done.
K-531 recognized that.
It did not mean that the damage could be undone.
Only mitigated.
All simulations showed the same, and all simulations ended the same. Defeat was imminent, and defeat would be costly.
Neon had already finished mostly re-taking Gathin, and with the entire fleet destroyed, keeping its inevitable reprisal at bay would not be possible. Retreat was the only option.
It was chaos in its figurative form, ships trying to turn in combat and captains attempting to adopt some manner of formation with their equals; all the while, the Libras found themselves utterly exposed and naked in the void as the fleet that should have shielded them turned to flee, order to do the same reaching them moments later.
The pirates smelled blood in the water, and despite the massive losses they had taken, fought to extract as much loot as they could, captains already tasting the wealth and prestige they could gain with the hulls soon to assuredly be theirs.
It did not mean that the Federation Fleet was toothless, the Lamenters especially conducting raid after raid against the Pirate ships, detonating reactors and engines one after the other, but even with five ships now dead in the Void, two Cobras and three Unknowns, the losses began to mount. A Crux fell, then another, then two more. Two Lanter-Bearers were lost when the Pirates decided to focus on the ships, one ending in a blaze of glory when it rammed Sword and found itself under the tender mercies of an overloaded reactor, with the other withering under the fire of the Burning Scale, its bites as tender as hot metal poured upon exposed skin, and the wrath of the Pirates equally as gentle.
And yet, the Proof stood as literal proof, its forms burning through the ships of the enemy fleet as they took shot after shot, one risking destruction as it took out two Unknowns and two Swords. Yet, none could prevent the death of two more Crux and a Risen Dirge by the lances of the Firestorms. But as they died, the remaining pirate ships suddenly realized that they were staring at a fleet that began to outweigh them, massively, and one broke...and then the rest did the same.
Yet the Burning Scale retreated too...and the running ships retreated into the Libras.
A Song was sung, the aching heart of the nearest sun stoked, and a beam of coherent fire spun into a halo of burning might.
A Choir burned.
And a Burning Scale was vaporized.
But five more ships were not.
They found the Libra carrying the Choir to be the highest threat, and the rest of the Fleet red-lined their engines to save the carriers.
They failed to make it in time to be more than avengers.
The invasion of the Three Sisters was downright mundane in comparison.
Operation: Night Queen - Status: Pyrrhic Victory Casualties:
-2x Lupus-Class Torpedo Destroyer
-2x Aries-Secundus Class Corvette
-7x Crux-Class Missile Frigates
-1x Libra-class Light Carrier
-2x Lantern Bearer-Class Commandeering Ship
-1x Risen Dirge-Class Boarding Ship
-1x Proof of Our New Path Battlecolonies takes Critical Damage
-1x Proof of Our New Path Battlecolonies takes Medium Damage
-1x Celestial Choir
-21% Casualties taken by the 1st and 3rd Droman SAG
Discovered Information:
-End of Line cooperated* with the Eldar Sub-Category [Drukhari].
-Hymns of the Machines Psy-Tech does not cooperate with Choir-Guided Singular Ships.
-Our Fleets will not operate well if Doctrine-Critical components are missing.
*Level of cooperation unknown but assumed to be of a co-equal nature.
Conclusion:
Pyrrhic Victory
Recommendation/s:
-Increase Ship Production
-Ensure doctrine-critical ships are present within main fleets and are not used as reinforcements.
-Do not open Second Fronts with Neutral Parties when swift and total victory is not assured.
Admiral K-531 has offered their resignation for this unprecedented failure.
[] Accept their Resignation
(K-531 is removed from command. Another Admiral rises.) [] Deny their Resignation
(K-531 retains command and is determined to never repeat this scale of failure again.)
Void Industry X Milestone:
[] Logistical Production Analytica
With more information regarding the use and logistical challenges set against interstellar ship procurement and defense, our shipyards can be optimized to increase our output by a massive degree.
(Gain: 50% Increased Ship Production Rate)
[] The Wonders Of Economy Of Scale
"Look, the deal is simple. You buy a certain amount, I add a bit ontop, and we both make more money when the Fleet starts knocking on our doors on the Regular."
(Gain: Automated Production of Destroyers. 20% of total Action-given capacity. Must be directed.)
[] Wonders of Procurement. "The numbers! What do they mean?!"
(Gain: 25% increased DP for Ship Designs.)
You Have 3 [Three] Actions. (6-Hour Moratorium) [] [General] Develop The Federations'...
-[] Food Production V
-[] Civilian Infrastructure VI
-[] Heavy Industry VI -[] Void Industry XI
-[] Medical Services IV
-[] Military Industry V
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet)
It is time to bring another world into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent), Itani - Grubbub (Ash and Frozen), Gnatiila - Smug (Volcanic and Ash)
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): N/A)
-[] Sanctified Chaos Investigations
(Gain: ???) -[] Mysteries of the Cruel Wings
(Gain: Improved Fighter DP Equipment/Research.) -[] Directional Ion Shields
(Gain: Directional Ion Shield Emitters for your whole Military.) -[] Novel Infantry-Grade Weapons Development
(Gain: Infantry Weapons Upgrades.) -[] Experimental Infantry-Grade Weapons Development (0/2)
(Gain: New Infantry Weapons.) -[] Logistical Infantry-Grade Weapons Development (0/4)
(Gain: Cheaper Infantry Weapons.) -[] Novel Infantry-Grade Armor Development
(Gain: Infantry Armor Upgrades.) -[] Experimental Infantry-Grade Armor Development (0/2)
(Gain: New Infantry Armor.) -[] Logicstical Infantry-Grade Armor Development (0/4)
(Gain: Cheaper Infantry Armor.) -[] Automechanical Augmentations
(Gain: Mechanized Unit Upgrades.) -[] Karnivore Weapon And Equipment Loadouts
(Gain: Improve and add to the weapons of your Karnivores.) -[] Anti-Ork Ecology Cleansing Methods (0/2)
(Gain: Reduces time to conquer Ork Worlds.) -[] New Fighters for a New Age (0/2)
(Gain: New Fighters.) -[] New Bombers for a New Age (0/2)
(Gain: New Bombers.) -[] Ship Design Improvements (0/2)
(Gain: +2 DP to all Ship Classes.) -[] Ship Equipment Standartization - [1 DP Equipment] (0/4)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Psytech Foundings (0/6)
(Gain: Rudimentary Understanding of Psytech. Not the ability to create it.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent. (0.6 Research Banked)
[] [General] Investigate The Unknown Xeno Structure In End Of Line
There is a massive Xeno Structure that, though the system has been observed for centuries, has evaded observation and discovery until its coordinates had been revealed by collaborators within the Three Sisters. Who or what could possibly build this monumental structure, or for what purpose, is unknown, but apparently, the local Pirates used it to travel? Information regarding that is sketchy, especially as even the crews we have taken captive have been left mainly in the dark. The Lamenters are equally as confused, but are advising a "Let's not poke the unknown structure we know nothing about" stance.
(Gain: Information?)
[] [Military] Create A [Blazing Sun - War-Pack] or SAG - [System] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness, with Heavy Units reliant on solid logistics to continue working while also offering an equal force-concentration in return. A War-Pack consists out of 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: A SAG. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)
[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Twelve Scouts, Eight Destroyers, Four Frigates, and Two Light Cruiser per decade. One Heavy Cruiser per Two Decades.
(Gain: Chosen Ships.)
[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser, Heavy Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s) -[] 3x Free Celestial Choirs
-[] Task Fleet Alpha (9/20 Ship Capacity)
(2x Andromeda-Class Command Ship, 2x Proof of Our New Path Battlecolony (Medium-Critical Damage), 2x Libra-Secundus Light Carrier, 4x Crux-Class Missile Frigates, 3x Aries-Secundus Class Corvette, 2x Taurus-Class Troopship (0/2 SAG Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[-] Lamenters Chapter Fleet (2x Risen Dirge-Class Boarding Ship (Troopship), 3x Lantern Bearer-Class Commandeering Ship (Void Boarding))
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: ~10 Systems from Claimed Systems. Scouting Efficiency: 75% Adjacent Systems, 40% Three+ Systems, 10% Five+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct a Melody (Choose one below.) (0.4/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song III, Mercy, Creativity III, Health, Unity II, Innovation, Machinery, Logic II, Progress II, Protection II, Justice, Wisdom, The Sun II, The Home II, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity II, Song II, The Home I, Logic I, Unity I, and Progress I.
Gain: A Song.
Sung: Dirge for the Innocent, Bound To The Stars, A Web Of Song.)
[] [Faith] The Repositories of The Found (1.5/2)
It was decided, it was decreed, and the faithful are willing to ensure the memory of those who made the Final Sacrifice never fades from living memory. Thus it is said, and thus it will be.
(Gain: The Candle Keepers consecrate Repositories of the Found on every planet they currently hold, and will hold. Automatic Progress.)
[] [Faith] Cathedrals of the Star Child
Sing the Hymns, Toll the Bells, allow the masses to fill hallowed halls and raise their voices in harmonious prayer to the Five-One and One-Five, so that they can elevate themselves through pious prayer and quiet fervor! Let the teeming masses yearn for grand places of worship no longer, but let them be awed by the labors of their hands and the works of their minds.
(Gain: Build one (or several) Cathedrals to the Star Child on every world, bringing the glory and splendor of their presence to billions. Also includes figuring out how they are to look like.)
[] [Faith] Psykana Of The Outside And Unknown
Though we use the Celestial Choirs to bind and tame the powers of the Warp to minimize the risks and dangers inherent in the use of the Psykana, it is folly to believe that we are the only ones who have uncovered ways to utilize the Warp amongst the galaxy, or that there is nothing to be learned from Outsiders. Likewise, though there has been currently only one example, we must also consider what to do with the Psykers of Outsiders to the Federation and how we should go about ensuring that those individuals within our Protectorates or Kin are given over or sent to us instead of being utilized in horrific, immoral, or dangerous ways if they aren't outright killed as was the fate of all Kil'drabi Psykers before they began to send them to us to be taught control or executed should they fail and become a risk to themselves and others without sending their souls to the Great Enemy.
(Gain: Nail down the Outsider Psyker and Psykana Use-doctrine aspects of the Cult of the Star Child.)
[] [Chapter] Sanctify The Chaos Ships (1.5/2)
Purify these corrupted ships of the memories of their service to Ruin, so we can bring them back to the light of Humanity and allow them redemption in service to a better galaxy.
(Gain: The Lamenters gain 5x Destroyers (3x Infidels, 1x Idolator, 1x Unknown Design) and 1x Light Cruiser (1x Unknown Design))
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
AN: Before someone @'s me, you voted to attack a Neutral Party whose fleet was noted as [Equal] to your fleet, decided to rip out the literal bedrock of your entire naval strategy after being told that they may not actually arrive in time, had the misfortune to lose rolls against a faction cooperating with one that steamrolls the more it wins, and did so while already at war. Please use this update as a learning opportunity as to why opening a Second Front is generally ill-advised by just about any military when you do not have overwhelming military might.
Glimmering Federation vs Pirates of the End
[Carrion for the Spikes] Stratagem activated.
1 of 5 (5,4,2,4,2) - Warp Travel Timing - Libras + Lamenters arrive very late.
7 (3,4) Vs. 6 (4,2) - Initial Approach - Federation nearly manages to stall for Reinforcements...
8 (5,3) - Drukhari Fighter Mayhem - 1x Lupus Lost, Drukhari Fighter Screen Mauled
5 (4,1) Vs. 8 (3,5) - Racing to meet up - Late to the Battle
9 (6,3) Vs. 10 (6,4) - First Contact - 1x Lupus and 2x Aries-S Lost. 4x Unknown Corvettes Destroyed, 3x Sword Destroyed
3 (1,2) Vs. 9 (3,6) - Second Contact - Full Fleet - 3x Crux Lost, 1x Proof takes Medium Damage, 2x Unknown Corvettes Destroyed
[Carrion for the Spikes] Activates!
7 (5,2) Vs. 14 (6,4,4) - Wavering But Standing - 2x Crux and 2x Lanter-Bearers Lost, 1x Proof takes High Damage, 2x Cobra Destroyed, 3x Unknown Corvettes Destroyed
[Carrion for the Spikes] Activates!
8 (5,3) Vs. 16 (5,6,2,3) - Fighting Retreat! - 2x Crux. 1x Risen Dirge, 1x Libra, and 1 Celestial Choir Lost, 1x Proof takes Critical Damage, 2x Unknown Corvettes Destroyed, 2x Sword Destroyed
[Carrion for the Spikes] Activates...Actually, We Bail!
6 (1,5) Vs. 2 (1,1) - Swing Back - Enemy Destroyed - 3x Unknown Corvettes Destroyed, 2x Firestorms Destroyed
Interestingly, The DP discount counts for if we ever get around to Ship Standardization, So a 2DP discouted by Doctrine can be applied like its 1 DP.
Of course, This doesn't matter much, because the best things you want standardized ARE the 1DP, Including Veteran Pilot Gene-Lines Which is like the best Plane buff we have and is fucking awesome. Given our doctrine requires 1 hangar on everything bigger then a light cruiser? This might actually beat out Advanced alloys of gravitic engines as the first thing we standardize.
EDIT:
"Ah," came a sneering voice of imperious cruelty through the Vox. "Have more mon'keigh come to deliver loot upon our Cabal in exchange for humble services? How delightful, I was beginning to grow...bored," the voice spoke, the last word said like a curse and threat twinned. "Now then, let us dance!"
... I mean, finding out that "No, actually, Choir Guidance is *fundamentally* incompatible with any other forces coming out at the same time" is a good lesson to learn in a single system battle. I'd have liked if if we knew that in advance by now, but it's good to know.
God, what a disaster this turned out to be, even if we won. I'll take that L, made an assumption that we had tested it and that it would work, and apparently we didn't.
... I mean, finding out that "No, actually, Choir Guidance is *fundamentally* incompatible with any other forces coming out at the same time" is a good lesson to learn in a single system battle. I'd have liked if if we knew that in advance by now, but it's good to know.
God, what a disaster this turned out to be, even if we won.
I still stand by my call for retrenchment, and also not to poke the fucking gate, yes we need to build more ships but we also need better ships and etc, etc.
[] Plan: Getting Ready for More -[] Mysteries of the Cruel Wings
-[] Ship Design Improvements (0/2)
-[] Medical Services IV
We're the faction that's going to rely a lot on strikecraft/fighters/etc, so it makes reasonable research, this gets us to that '1' we want to be able to complete Ship Design Improvements the turn after for free.
Honestly, I think we can hold for now because among other things I think we need to work on our quality before we start cranking the quantity back up again.
Sooo ship production maximum right? These weren't our only enemies, our original enemies are probably building back up so we need to scramble to get our navy back to at least decent.
Sooo ship production maximum right? These weren't our only enemies, our original enemies are probably building back up so we need to scramble to get our navy back to at least decent.
Honestly fuck that. I don't think that I'd have fun with a Quest where our every action is just building ships. Let's work on actually researching the shit that we were putting on the backburner for what turned out to be Plan: Two Front War.
Sooo ship production maximum right? These weren't our only enemies, our original enemies are probably building back up so we need to scramble to get our navy back to at least decent.
Honestly fuck that. I don't think that I'd have fun with a Quest where our every action is just building ships. Let's work on actually researching the shit that we were putting on the backburner for what turned out to be Plan: Two Front War.
We could not have possibly predicted that there was an invisible Webway Station that magically became visible only after we committed and a large Dark Eldar presence here, when we had actively scouted it regularly. Even then, we'd have probably been okay if it wasn't for the blunder I did with the Libras.
Yes, I fucked up but don't lambast me for starting a Two Front War when as far as we knew we were attacking a pirate base before it spiraled out of control. That was information that was straight up denied us from the get-go. That this was basically a Galactic Power squatting on our borders from day one.
But please don't tell me that I should have known that "Hey no you can't artificially expand your Task Fleet numbers by adding Choirs to them to guide them manually." We had no reason to believe that it wouldn't work. And even then, we would have been fine if not for Surprise Dark Eldar squadron coming out of cloak and working in perfect coordination with the Pirates.
Honestly fuck that. I don't think that I'd have fun with a Quest where our every action is just building ships. Let's work on actually researching the shit that we were putting on the backburner for what turned out to be Plan: Two Front War.
I more meant get our navy back up to decent so we can sit back and just do other shit. We have so much to research and we aren't pressed to be aggressive in this war.
[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Twelve Scouts, Eight Destroyers, Four Frigates, and Two Light Cruiser per decade. One Heavy Cruiser per Two Decades.
(Gain: Chosen Ships.)