What should your focus for the rest of the Quest be?


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Shit, End of Line is spinning up, we'll need to knock them over once we can shake an action loose.

BTW, is that line coming off them going south a sign that they're attached to a Warp Route? Or are they just somehow getting in and out without a stable route?
 
--[ ] Task Fleet Alpha should scramble for immediate deployment alongside the Lantern Bearers (Remove 2 Lupus Classes to make room for the Lamenters fleet). First Neumidia and 3rd Droman will be the first wave. Once Void Superiority is won, a single Andromeda should play guide with troopships to shuttle the 1st Gnatillan and 1st Perfinda to battle, as opportunity allows while the remainder provide orbital support by way of bomber strikes to cover the gap. If we still need more after that, do a second run to get the 1st Droman and 1st Ubraka to the table for good measure.
Shit, End of Line is spinning up, we'll need to knock them over once we can shake an action loose.
Would it be worth leaving the 1st Perfinda where they are in case the pirates do make a move whilst we're dealing with Gathin? Maybe the Ubrakan SAG for the Medium and Light Tanks.
 
Of fucking course we don't get the chance to hole up and hold position.

Guess we're burning an Armory World. Hopefully we won't have to do too much boots-on-the-ground work.

About equal to MK.10 Power Armor.

Which should tell you how absolutely goated your Star-Mechanicum is once allowed to innovate.

...damn, and all of the Lamenters are probably carrying Power Swords and Combi Weapons as standard-issue.

The Astral Claws ain't gonna know what hit 'em.
 
Shit, End of Line is spinning up, we'll need to knock them over once we can shake an action loose.

I knew we should've wiped them out sooner when we had the chance.

So within the next two turns we need to head over and fuck them up, no ands, ifs, or buts.

About equal to MK.10 Power Armor.

Which should tell you how absolutely goated your Star-Mechanicum is once allowed to innovate.


...damn, and all of the Lamenters are probably carrying Power Swords and Combi Weapons as standard-issue.

The Astral Claws ain't gonna know what hit 'em.

Huron done fucked up, and Star Child willing, is going to get suplexed by Chyron as the rest of his marry band of Tax-Evaders get mauled by the Lamenters.
 
Also, while not super relevant to us, Voxx Primus has gotten even more stupidly fortified.

Not like we planned on going there anytime soon.
 
Technically they are the Red Corsairs now, but the Lamenters might not realize that. I dont think they were around for the name change. Also they are both fleet based too.

Know whats funny? We have kharnivores. They, most likely, do not.
 
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Also, after checking who the Astral Claws are and what their relation to the Lamenters, they are that chapter.

I was already convinced to do it, but with the info that it was the Astral Claws who the Lamenters went up against the Imperium for (until they realized Astral Claws went Chaos)?
Its poetic when we fight the Astral Claws together.
 
@HeroCooky Do the Lamenters have terminators equivalent Suits? or is that still outside of our ability to make without more industry/the infantry research

Outside of that, The only two big holes left in the lamenters armoury compared to your standard Chapter are vehicles, and High level veterans that have been running around for 500+ years with relic gear. Nothing we can do about the second, Aside from just ensuring that the lamenters survive and can rack up those wins.

The vehicles are the only hole in the armoury that I am worried about for them when they go into a peer opponent fight like this, BUT as an armoury world, It will hopefully not be as big of an issue, and we can hopefully help compensate.

In terms of vehicles, once we can actually spare the effort, They need an Dreadnought equivalent (Karnivore based?) A Rhino IFV, An elite tank (IE a space marine tank is expected to fight in most smaller formations, an so can afford to be more logistically complex do to limited numbers) and preferably some form of Superheavy/Land raider equivalent.
 
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[ ] Plan: I'm Here to Kill Chaos

Man, weaponized Engineering suits from the DAOT huh...wait...those things could be the REAL way to refuel warp engines arent they? You get into the suit which is basically super sealed against all the bullshit around, and then dump the fuel in...

yeash...also i wonder if we can grab some terminator suits after checking them the heck over at least 55 different times.
 
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Terminator Suits are non-combat rated starship reactor engineering suits from the DAoT. So no, they don't have those, or equivalents.

Right well, Unless we have Centurion suits who can typically fill the same role of Unstoppable Heavy Shock Troopers that Makes 3 holes in the Lamenter arsenal, not 2. Probably would need the Infantry research, Or maybe evene whatever is behind it to get a centurion/terminator/gravis style Heavy Shock trooper suit.

Thankfully, if our armour is as good as the Mark X, That means their are probably the equivalent to the Mark X Gravis laying around which can plug the same hole in the tactical lineup until we can spare the actions... unless Coocky only meant that our armour is as good as the Main variant of the Mark X, and we haven't had time to do the Same variant work that cawl did on his mark X when he made Gravis and Phobos.

Either way, That's 3 holes in the lamenters Armoury, 2 of which we can fix, 1 of which is fixable right now. Progress!
 
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I mean, the thing is that a Terminator is much, much, much tougher than standard issue Power Armor and can carry much, much heavier armaments, at the cost of having sharply reduced agility. A Space Marine in Power Armor is functionally unencumbered. A Space Marine in Tactical Dreadnought Armor is your standard Mighty Glacier. Even if they might want to move fast, it just isn't designed to have that kind of mobility.

But yeah, I think we're in a decently good place right now, the Lamenters are fully equipped and have a full five ship force to deploy with. They don't have bespoke vehicles, but I'm not sure if the Astral Claws will have it either.

And if it's Mark 10 Equivalent, they'll be kicking no small amount of ass. The major upgrade of Mark 10 compared to Mark 8 is that it's modular. The core design was largely perfected with the Mark 8, the Mark 10 was then branching that foundation out so that you could iterate for intended role.
 
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Still, the fact that Neon has been holding against the Astral Claws are a pretty interesting fact. While Huron himself is unlikely to be here, his subordinates are no slouchs. The fact that Neon has basically bottled their invasion and forced the Astral Claws to commit to a 6 action equivalent operation just to take one world from Neon is a testament to Neon being a dangerous opponent despite their trappings as an Imperial fragment.
 
The fact that Neon has basically bottled their invasion and forced the Astral Claws to commit to a 6 action equivalent operation just to take one world from Neon is a testament to Neon being a dangerous opponent despite their trappings as an Imperial fragment.
Then again, that world is an armoury world. So its both well defended and it pays off to take it quickly so you don't get the loot sent to you at terminal velocity.
 
We voted to spend an action fortifying Barbarun. If we roll over the void forces in Gathin, could we fortify there instead? Or is it too late?
 
My biggest worry is that chaos has no lack of terminator armour, and its hard to fight terminator armour without terminators armour. normally the Mobility of standard marine armour should make something as slow as the Terminator outside of hardpoint assault worthless, but the flexibility given by their teleport homers render it fully possible for terminators to get the jump on their much more mobile cousins. Without our own terminator equivalents, I am a bit worried given the Danger of terminator+teleport assault des have an equivalent strategy for us.

But, not much we can do, So best we can do is identify the hole in our toolkit, and then revisit it when we can
 
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