What should your focus for the rest of the Quest be?


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[X] Plan: Recoup Losses and Prepare
-[X] [General] Develop The Federations'...
--[X] Medical Services Nulla
-[X] [Military] Fortify Barbarun And Ikatun
-[X] [Military] [Construct] A Warp Ship - [6x Aries-Secundus-Class Corvette]

-[X] [General] Research:
--[X] Imperial Ship Study - (Requires Mind Over Matter)
 
Also, Hospitaliers don't wear Power Armor, they've got nice carapace, but not Power Armor, only main line Battle Sisters get that.

Wear are you pulling that? Every picture I can find has them in power armour and on the tabletop they have the same power armour save as the rest of their faction does?
EDIT:
8th edition model, Literally the same armour.
 
so I'm seeing lots of talk about battle nuns with guns, but I'm gonna point out that most of the Ad Mech technically count as clergy of our religion, can we do something like having a more standard education with the faithful setting ups and maintaining public schools cause i don't want to have our civilians or military having to call over an Ad Mech to fix something when they can do it themselves.

like we can have our entire population be educated in architecture, art, languages, other cultures, biology, mechanics and engineering, physics, etc.

maybe lessons in team management, ethics, mental exercises to help organized thoughts and fortified the mind against chaos? and have graduated students then teach more students so the ad mech have even more free time as they don't need to appease the machine spirits as the rest of the population does that and focus more on research?
 
Wear are you pulling that? Every picture I can find has them in power armour and on the tabletop they have the same power armour save as the rest of their faction does?
EDIT:
8th edition model, Literally the same armour.

I'm not familiar with 8th edition, most of my intensive knowledge is from Dark Heresy.

It isn't to say that Hospitalier Carapace is bad--its protection rating is only very slightly below Sororitas Power Armor (And below the level of abstraction the TT probably cares about), and it actually has superior resistance to poisons and diseases and the like, the real difference is that it doesn't carry its own weight or provide strength enhancement.

But I think Dark Heresy predates 8th edition. So it might have just been GW changing their minds.
 
I'm not familiar with 8th edition, most of my intensive knowledge is from Dark Heresy.

It isn't to say that Hospitalier Carapace is bad--its protection rating is only very slightly below Sororitas Power Armor (And below the level of abstraction the TT probably cares about), and it actually has superior resistance to poisons and diseases and the like, the real difference is that it doesn't carry its own weight or provide strength enhancement.

Weird, I've never seen it mentioned that hospitalliers wear something other then Sister grade armour that modified. hmm, Possibly Order-specific differences? Orders more likely to act as battlefield experts or deploy near quarantine and combat zones make PA standard, Orders doing Slum and refugee work do carapace standard?
 
Weird, I've never seen it mentioned that hospitalliers wear something other then Sister grade armour that modified. hmm, Possibly Order-specific differences? Orders more likely to act as battlefield experts or deploy near quarantine and combat zones make PA standard, Orders doing Slum and refugee work do carapace standard?

Could be, either way, my only real issue with Sororitas is that there's not a lot of examples of them looking distinct, with the main distinctions being "How fucked up are you/what kind of bionics do you have", and you can get three or four in the same piece of art and they all look virtually identical.

But that's a problem endemic to the entire setting, the whole "Everyone of a given character type looks practically identical unless you're a Main Character"
 
I think next turn we are going to want to use 2 build ships actions to first build a mix of Aries and Lupus destroyers and a bunch of Crux frigates. And maybe a Design action for something?
 
I think next turn we are going to want to use 2 build ships actions to first build a mix of Aries and Lupus destroyers and a bunch of Crux frigates. And maybe a Design action for something?

Plan is a build and a design next turn, barring calamity. We need the Super Taurus soon, and 12 DP should make it quite nice .

My early plans for the Super Crux also look pretty silly. I wonder how tanky it'll be with a medium double hull and two Shield Arrays? If we roll it out after we get the other Ship Design buff, the question then is if I should lean in even harder as a heckin chonker or give it an autocannon do it can shoot birds or something.
 
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Plan is a build and a design next turn, barring calamity. We need the Super Taurus soon, and 12 DP should make it quite nice .

My early plans for the Super Crux also look pretty silly. I wonder how tanky it'll be with a medium double hull and two Shield Arrays? If we roll it out after we get the other Ship Design buff, the question then is if I should lean in even harder as a heckin chonker or give it an autocannon do it can shoot birds or something.
Personally leaning towards focusing on being a meatshield for the Libras so enough weapons to be threatening but also tough for their size.

Though i think the Cruxs definitely need a frigate leader that can strip shields honestly. Basically a dakka focused Dauntless light cruiser with pure macrocannon focus to strip shields to open the way for the Crux's missiles and Libras' bombers.

We can design the proper cruiser to be the Brawler to guard the Libras.
 
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Depending on what your super Crux is looking like, A fairly durable frigate with its current dual missiles and a single Macrocannon would certainly help alleviate our Brawler line problem a bit. its not going to stop a heavy weight ship, but it would hopefully make it harder while we work towards building a cruiser/Lunar clone to actually anchor the line.
 
My early plans for the Super Crux also look pretty silly. I wonder how tanky it'll be with a medium double hull and two Shield Arrays? If we roll it out after we get the other Ship Design buff, the question then is if I should lean in even harder as a heckin chonker or give it an autocannon do it can shoot birds or something.
Like I said earlier, I think the Crux is serviceable as is, what we need now is sheer mass since they have about 5 fleets that are equal to our navy.
 
My early plans for the Super Crux also look pretty silly. I wonder how tanky it'll be with a medium double hull and two Shield Arrays? If we roll it out after we get the other Ship Design buff, the question then is if I should lean in even harder as a heckin chonker or give it an autocannon do it can shoot birds or something.

I would advocate for giving it at least 1 macrocannon to supplement the missiles, personally.

With 12 DP, you'd have 4 spare DP compared to the current Crux, so I'd say throw on a 2 DP Macro Cannon, medium or light rotary both work, bump the shields up to one array and add Tuned Shields. That should be a minor enough change that the refit will only be 1 action. I worry that adding on more layers of hull might be a bit too much for a 'refit.'
 
So, assuming that we get the +2 DP research in the future on top of the Imperial ship study, here's a light cruiser designed as a frigate leader to lead a squad of 4 Crux frigates:

Available DP: 18
[] Gryphon class Frigate Leader
-[] Length
- 3.600
-[] Width - 400
-[] Acceleration - 5 Gravities -3 DP
-[] Armor - Thick Single Hull
-[] Shields - Two Arrays -1 DP
-[] Weapons - 1x Small Hanger, 2x Medium Macrocannon Batteries, 2x Light Rotary Macrocannon Turrets -9 DP
-[] Equipment - Autoloader, Superior Gravimetric Engine Calculations, Tuned Shields, Armored Bridge, -5 DP

DP Cost: 18

Essentially this ship is meant to lead a squadron of Crux frigates and be able to bully smaller ships while being fast enough that anything it can't outright can outmaneuver. The macrocannons plus the autoloader should allow it to strip shields of smaller ships and other light cruisers pretty fast, without the issue of being intercepted by point defense.
 
[Faith] Monuments for Martyrs, Graves for the Forgotten

I was on the fence about this action, but the more I think about it the more I like it - see my omake earlier as to why.

We're in the first large-scale military operation in our history, it's very important to establish military traditions and legacy. Those are the sorts of things that makes a lost battle a setback and not a disaster.
 
the only reason I don't choose [Faith] Monuments for Martyrs, Graves for the Forgotten why leave it for when 55 comes out and starchild shows a vision/memory of the Emperor
 
Oh, while you're here. Have we seen any signs that the nobles here have Rejuvenat? Here being "Principality of Neon" that is.
The ones you got from Barbarun did say that they got Rejuvenat treatments, but had to spend a small fortune to do so. "Small Fortune" being relative to someone that owns two planets here.
Also another while you're here thing, if we put a weapons battery on a ship, will there be technically two weapons with one on each side, or just one battery so if we have an odd number of batteries it's uneven? (Sorry if I didn't explain myself correctly).
A Weapons Battery is affixed to both sides of the ship, yes.
can we convert the Risen Dirge-Class Boarding Ships into Lantern Bearer-Class Commandeering Ships?

feels like it would be a dumb idea due to the unruly machine spirits defect, but i'll like to know if its an option.

also wants the effect of the unruly machine spirit defect and the DP overspent?
if more DP were overspend were they going to get something like "Murderous Machine Spirits" ?
You cannot, those are the Lamenters' ships, and they operate on "more ships > less ships" over "better ships > more ships."
You'll find out what the effects are once the Lantern Bearers go into combat! :V
And why should I tell you what the thresholds are for Bad Juju in overspending DP? :V
when integrating a tiny number of planets noticeably degrades our QoL across the entire Federation.
MOST.
BRUTAL.
REGIME.
IMAGINABLE!
They may not have more than around ~150 million people between them, but they are just that fucking horrific to live upon. You wanna know what their medical infrastructure is like? A dude that knows you need to boil bandages and clean wounds to keep infections out. And he has neither bandages nor clean water nor something to boil it.
Honestly, in addition to any Faith Militant of the sort people are writing in here, I honestly think we should more throughly clarify the less shooty forms of Faith Militant as well...
That is going to happen after you get the Militants out of the way into some forgotten corner to happily faith at each other or into the fronts to do "Stuff" tm.
So it might have just been GW changing their minds.
Can also just be the size of the Imperium rearing its head again. Just as there are SoBs that are Uber-Puritanical where any thought about men is punished by 20 whips to the face, there are also ones where the Sisters are encouraged to get men and have as many children as possible. (Recruits need to come from somehwere, so why not from the source in-house?)
 
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