What should your focus for the rest of the Quest be?


  • Total voters
    296
Voting is open
[] Medicine, Defenses, Faith
-[] [General] Develop The Federations'...
--[] Medical Services Nulla
-[] [Military] Fortify Barbarun And Ikatun
-[] [Faith] Monuments for Martyrs, Graves for the Forgotten
-[] [Military] [Construct] A Warp Ship - [6x Aries-Secundus-Class Corvette]


I want to get the faith action done, and I think we can wait on the research. I agree we need defenses and medical services though. Medical services are currently Nulla, which is zero. Ie at capacity and straining.
 
Our mobile force should be sufficient to deter anything they can spit out in the next decade, and we're taking an action to dig in. That was the entire point of risking the strike on Quintura--and it was evidently successful given how we managed to raze their void infrastructure there as we hoped.

Still hurts though that even taking a small handful of newly settled colonies is enough to significantly impact production across the entire Federation though, holy hell. I hope we get to the point before long where that stops happening for small incursions because yeeeesh that's rough.
 
Last edited:
I want to get the faith action done, and I think we can wait on the research. I agree we need defenses and medical services though. Medical services are currently Nulla, which is zero. Ie at capacity and straining.
Nah, it's even worse than that. We're at -1 the option is to upgrade it to 0.

Or is it? I'm admittedly slightly confused on that.
 
Last edited:
Those dictators would have been NASTY. We don't exactly have a very punchy fleet, So if they could bog down our Planes with their own massive amount of planes, I'm pretty sure our only vehicle that can punch at/up the imperial level is our aries, and those are already carrying the hard.

Two Dictators can carry a scary amount of Planes.

After we solve the medical crisis, and weather the counter attack, I kinda want to make another ship design to help punch out at the Cruiser weight, Because we have no guarantee this was the Only shipyard or the only 2 dictators production run.

Still hurts though that even taking a small handful of newly settled colonies is enough to significantly impact production across the entire Federation though, holy hell. I hope we get to the point before long where that stops happening for small incursions because yeeeesh that's rough.

the imperial standard of living on these planets (startling lack of Civilized worlds so far, its possible we just took the results of a Hard colonization efforts) is barely better then what we as the glimmering counts as a horrifying refugee crisis, It surprises me less then I like that this hurt our infastructure so hard. on the plus side, Imperial planets, even the newly colonized ones have insane levels of overpopulation, which means more people, which is our big weakness, Sheer size.
 
Last edited:
Those dictators would have been NASTY. We don't exactly have a very punchy fleet, So if they could bog down our Planes with their own massive amount of planes, I'm pretty sure our only vehicle that can punch at/up the imperial level is our aries, and those are already carrying the hard.

Two Dictators can carry a scary amount of Planes.

After we solve the medical crisis, and weather the counter attack, I kinda want to make another ship design to help punch out at the Cruiser weight, Because we have no guarantee this was the Only shipyard or the only 2 dictators production run.

Honestly? Looking at what we know of their space? This may very well have been one of their Major Shipyards. Two civilized worlds in a single system? That's big. The only things that surpass it are probably Qualoch's Forge and whatever the sub-sector Capital has.

Losing an entire fleet and two halfway finished Cruisers can't be good for them. Losing the void infrastructure that built those cruisers is even worse.
 
Last edited:
Between [Some] and [Lots].

Next Turn only.

Thanks, I figured that would be the case, which is why I settled on my current plan.

Anyway, as thanks, I'll have an omake ready for you! Just a quick heads up, what level of Competence will be involved with a hypothetical AAR of this whole shitshow on the Neon side? I imagine given the scale of the hit, it'd be "The Dudes who actually know their business and have to package it in a way the Higher Ups would stomach?"

They lost a third of a fleet.

... Wait, everything we've taken on so far was only a third of a fleet?

(Inhales)

(Exhales)

Hoo boy, this is going to get spicy. But we need to cover the remembrance stuff, you've telegraphed that people aren't necessarily coping well with actually getting bloodied enough that I've gotten the picture.
 
Last edited:
I think that until we hit Med V we should put at least one action per turn into it.

Not only for the perk, but because I expect we will realibly take penalties to it when we conquer Neon planets.
 
I think that until we hit Med V we should put at least one action per turn into it.

Not only for the perk, but because I expect we will realibly take penalties to it when we conquer Neon planets.

Very much agreed. I'd like to do a dip into VI to get Heavy Cruisers unlocked too, given how Neon can produce them natively and I really don't want to run into a batch without a counter--especially if they pivot to Dictator spam which is very bad news for us doctrinally.
 
I think that until we hit Med V we should put at least one action per turn into it.

Not only for the perk, but because I expect we will realibly take penalties to it when we conquer Neon planets.

That is a point, and I'd be willing to commit to it. Also, while this is a LONG way away, we probably should increase Civ Infra and Food back to V at some point... it's just not priority.
 
Looking at our current Taurus Troopship it'd cost the equivalent of 6/10 DP to design now. We could study Imperial designs this turn then design (and build) a better Troopship next turn with 6DP more to it?
EDIT: Even just spending 1DP to upgrade to Medium Troop Compartments more than doubles the amount of troops we can carry in space (from 8 to 18 groups in total).
 
Last edited:
Military build up is our top priority going forward. I want at least one run of each of our designs before we push again. Plus a brawler light cruiser to lead the Crux frigates.
 
Casualties:
-1x Crux-Class Missile Frigate
-2x Aries-Secundus Class Corvette
-2x Lupus-Class Torpedo Destroyer
[] [Military] [Construct/Refit] A Warp Ship - [Choose a Design]
Ships are produced at these rates: Eight Scouts, Six Destroyers, Three Frigates, and One Light Cruiser per decade.
(Gain: Chosen Ships.)
so 1 actions is 6 destroyers or 3 frigates

so like 2/3rds an action is 4 destroyers and 1/3rd an action is a frigate

Cooky can we split up an action to build several ships in the ratio above to replace our losses?
 
It's decent, but I can absolutely do better than that if I really get into the weeds.
What do you suggest? I didn't go for Heavy Ortillery since I didn't think it was THAT essential and regular Ortillery allows for us to be more precise, I went for Supply Generation b/c I think that should help logistics a bit if we can create parts, lifepods are a must for a ship dedicated towards ferrying people, and I think armor would be important for a transport, especially against anti-orbitals and enemy fighters.

Wouldn't it be better to first finish Imperial Ship Study and Ship Design Improvements before creating a new version of the Taurus?
The thing is, while I would like that, we need transports NOW since we can only carry a fraction of our SAGs and I can live with only 2 DP
Nailing two of the best cruisers to counter us that the Imperium can build though? And the infrastructure that could build them? That helps too.
Not sure they'd be that big of a counter though, since our Libras can carry more than an Emperor with pilots on par with transhumans. What would really mess us up is a ship with an ungodly amount of PD or something like the Necrons who can go "LOL NOPE!" to any fighter craft or ordinance close to them with a pulse wave.


So even with 2 Dictators, with 2 Libras we can outnumber their strike craft compliments and outfight them even with fighter parity.
Still hurts though that even taking a small handful of newly settled colonies is enough to significantly impact production across the entire Federation though, holy hell. I hope we get to the point before long where that stops happening for small incursions because yeeeesh that's rough
TBF, when has the Imperium gave a shit about healthcare for common laborers?
 
What do you suggest? I didn't go for Heavy Ortillery since I didn't think it was THAT essential and regular Ortillery allows for us to be more precise, I went for Supply Generation b/c I think that should help logistics a bit if we can create parts, lifepods are a must for a ship dedicated towards ferrying people, and I think armor would be important for a transport, especially against anti-orbitals and enemy fighters.


The thing is, while I would like that, we need transports NOW since we can only carry a fraction of our SAGs and I can live with only 2 DP

Not sure they'd be that big of a counter though, since our Libras can carry more than an Emperor with pilots on par with transhumans. What would really mess us up is a ship with an ungodly amount of PD or something like the Necrons who can go "LOL NOPE!" to any fighter craft or ordinance close to them with a pulse wave.


So even with 2 Dictators, with 2 Libras we can outnumber their strike craft compliments and outfight them even with fighter parity.

TBF, when has the Imperium gave a shit about healthcare for common laborers?

I mean, that's part of why Dictators are scary, they have a PD grid comparable to an Imperial Battleship as well as half its strike craft, and get there while having the staying power and durability of a Lunar-class cruiser, lacking only lance broadsides to make room for those hangars.

They have cruiser scale torpedoes, macrocannon broadsides supplemented by a main turret on the dorsal angle, and a hangar bay on top of a sophisticated point defense suite that matches even that of full scale Capital Ships. Libras could still win in terms of strike craft, but it'd be an actual fight to bomb them in turn, especially if they used their strike craft defensively.
 
Last edited:
I mean, that's part of why Dictators are scary, they have a PD grid equal to an Emperor-class as well as half its strike craft, and get there while having the staying power and durability of a Lunar-class cruiser, lacking only lance broadsides.
What do you suggest? I didn't go for Heavy Ortillery since I didn't think it was THAT essential and regular Ortillery allows for us to be more precise, I went for Supply Generation b/c I think that should help logistics a bit if we can create parts, lifepods are a must for a ship dedicated towards ferrying people, and I think armor would be important for a transport, especially against anti-orbitals and enemy fighters.


The thing is, while I would like that, we need transports NOW since we can only carry a fraction of our SAGs and I can live with only 2 DP

Not sure they'd be that big of a counter though, since our Libras can carry more than an Emperor with pilots on par with transhumans. What would really mess us up is a ship with an ungodly amount of PD or something like the Necrons who can go "LOL NOPE!" to any fighter craft or ordinance close to them with a pulse wave.


So even with 2 Dictators, with 2 Libras we can outnumber their strike craft compliments and outfight them even with fighter parity.

TBF, when has the Imperium gave a shit about healthcare for common laborers?
The Dictator also retains the macro cannon broadsides and torpedos of the Lunar cruiser on top of those flight decks and enhanced PD.
 
... Wait, everything we've taken on so far was only a third of a fleet?
Read the Map. The systems are clearly marked Less/Equally/More Powerful Than/To Your Navy.
Alectai said:
Anyway, as thanks, I'll have an omake ready for you! Just a quick heads up, what level of Competence will be involved with a hypothetical AAR of this whole shitshow on the Neon side?
The dude in charge is a competent leader (knows who to pick for the right job) and a dickbag (Imperial Noble), so I'd imagine... Medium levels? Adequate?

Dickbaggery would depend on how recently his wife hate-fucked him.
Cooky can we split up an action to build several ships in the ratio above to replace our losses?
No, one Action per Category.
 
Last edited:
Read the Map. The systems are clearly marked Less/Equally/More Powerful Than/To Your Navy.

The dude in charge is a competent leader (knows who to pick for the right job) and a dickbag (Imperial Noble), so I'd imagine... Medium levels? Adequate?
No, one Action per Category.

Thanks, hope you enjoy it, I've got a thing or two I need to take care of before I get going.
 
I actually wonder. If we were to let them know "HEY, YOUR GENIUS PLAN IS COMPROMISED, CHECK YOUR FUCKING SECURITY BEFORE YOU EXPLODE INTO GRIBBLIES", are they paranoid enough that they'd actually follow through on it?

Because there's no way this genius "Print out Astropaths this is clearly a good idea" was pushed through with anything but giant misgivings given how Dogmatic they are.
Seems that printing out Astropaths worked. For a definition of "worked" that involves IoM callousness.
Until Chaos sabotage fucked it up.
 
But yeah, they're probably 6-8 times stronger than us in terms of mobile navy forces, but they're busy fighting another war and so in one sense we're a dangerous sideshow... and admittedly one that can probably start to out-scale them once we take a few more systems and really ramp things up.
 
Acceleration and Shields are treated as one step cheaper for all classes.
[] [Frigate] Class Name
-[] Sketch (Purely Optional)
-[] Length
- 1.600/1.700/1.800/1.900/2.000 Meters
-[] Width - 350/400/450/500/550 Meters
-[] Acceleration - 5/5.5/6/6.5/7 Gravities
-[] Armor - Thin Single Hull/Single Hull/Thick Single Hull/Thin Double Hull/Medium Double Hull
-[] Shields - Singular Emitter/Two Emitters/Three Emitters/One Array/Two Arrays
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
Is this bonus from our Doctrine already included in the default ship layout, or does it mean if we give a new Frigate design Two Arrays it only costs 1DP?
 
It took some time to figure out why the Neonites had transported Chaos Spawn, but once that information was discovered, it was sent directly from K-531 to High Command.

The Protectorate of Neon has taken to cloning their Astropaths, reasoning that even if nine out of ten are failures that need to be put down and one clone must be sacrificed per journey, the expedience in speed is worth the resources to keep the clones alive and keep seeing them produced.

Horrific from the outset, horrendous in practice, and utterly inhuman to all who heard that news, it soon became apparent that this wasn't something done for centuries but recently, if three decades can be called 'recently,' so long as one trusted the ship's logs and the testimonies of the crew taken prisoner, as they had been intended to spread this batch of Astropaths to the fleet destroyed just a few years prior. Why the clones had turned into Chaos Spawn soon became apparent as their prisons were examined and found to have been tampered with to allow the minds of the ones frozen within to still think and reach out to the Warp...and for it to reach back.
Oh, nice. We might get the Lamenters to join the war against Neon now.
 
Voting is open
Back
Top