What should your focus for the rest of the Quest be?


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But yeah, I Hope this works, and we're not dealing with an Asshole Genie that will somehow twist anything we say into a tragedy.
 
Adhoc vote count started by Doccer on Mar 28, 2024 at 9:14 AM, finished with 88 posts and 23 votes.

  • [X] PLAN: Simple and Clear
    -[X] This is a Message about Danger, with other messages to follow. Pay Attention to it! We consider ourselves to be an wise culture
    --[X] The Danger is in Moving to the Stars, This is a statement we consider to be important.
    ---[X] The Danger increases as Moving to the Stars continues.
    ----[X] The Danger is to body and mind, and it can kill.
    -----[X] Include simple pictograms to help add clarity with these messages. Making use of obvious astronomical data of their home system and where their ship ended up on our side of the line. A simplified version of a Circinus on both sides, and one 'In Travel' with a circle around it, that arrives on both sides, and then a simple version of one of their own vessels leaving without that circle, with a show of it being damaged in the 'Transition' period and ending up on the other side a distorted mess. Make these as simple and clear as we could
    ------[X] Work at cracking the language while keeping our envoy here, at least until we can better clarify the terms to them.
    [X] Plan: We come in peace, please don't summon demons.
    -[X] "Greetings. We come in peace. We have recently discovered that you have breached the barriers between Reality and the Warp. Firstly we must congratulate you, creating a warp drive is no small feat and is a credit to your civilisation. Unfortunately there is much danger regarding the Warp that you do not yet know. The parallel dimension that you are attempting to traverse is inimical to life and is plagued by beings that are actively hostile to every known species in the galaxy. Your exploration vessel was sadly lost to the madness that is ever present in that realm and came upon our territories. Through this we came to learn of your attempt to travel the Immaterium without a suitable means of protection, and thus we must warn you. Cease. You are only drawing more attention towards yourself and are actively increasing the chances of warp contamination to your species and culture. We are willing to remain in contact for any questions you may have."
    -[X] Send pictures and videos of the exploration ship that we found.
    [X] Plan: Monkey Noises
    -[X] "Warp travel not safe. Faster than light travel not safe. Do not jump. Do not travel. Warp dimension/area hostile." Repeat.
 
Will admit, a little stressed, I hope this works.

It Should, this is probably the most clear warning we can give without giving the wrong impression, but if there's Asshole Genies in play who will twist what we say, anything can blow up.
 
Will admit, a little stressed, I hope this works.

It Should, this is probably the most clear warning we can give without giving the wrong impression, but if there's Asshole Genies in play who will twist what we say, anything can blow up.
The only thing I'd add is put it on repeat till the language is cracked. Otherwise this is as excellent as it can be.
 
I'm not that worried.

Because even if we fail, there's probably going to be an action next turn to establish proper communication with the Yeen.

So we can probably make up for any fuck ups then.
 
[X] PLAN: Simple and Clear

EDIT: Oh, what the hell? Bunch of messages just popped up, sorry for being late.
 
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I would like to point out that you are putting an Action into this contact/warning, or around ten years, with eight remaining now.

I do believe that I am not that hostile of a QM to declare that it will take eight years to speak seven sentences.

I just care a lot, you know? I agonize over things, it's just what I do.
 
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I just care a lot, you know? I agonize over things, it's just what I do.
I understand that. One of the very first quests I participated in on these sites had a hostile QM. There could be no 'intent', every sentence had to be spelled out or it'd go the wrong way. And one time she ignored us and went bad anyway. Got so bad the quest ended early with a vote for Arceus to come in and fix shit. Don't know why I didn't drop it. Colored my voting style onward. HeroCooky is one of the far better GMs though so don't worry.
 
I understand that. One of the very first quests I participated in on these sites had a hostile QM. There could be no 'intent', every sentence had to be spelled out or it'd go the wrong way. And one time she ignored us and went bad anyway. Got so bad the quest ended early with a vote for Arceus to come in and fix shit. Don't know why I didn't drop it. Colored my voting style onward. HeroCooky is one of the far better GMs though so don't worry.
I saw a Tau quest go that way too. We literally saved a species from a plague and they then blamed us for it and became our enemies for life. We once held an anti piracy summit, they showed up, the station manager panicked and wouldn't let them in, and then *they conducted a hostile boarding action and tried to shoot their way in*. To an anti piracy summit.

The incident report was basically "You dont actually know what happened. You have 'he said she said'". So we had no idea what went wrong and how to fix it so we just kept stepping on that particular rake.
 
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Honestly I wonder whether we could say more than that in follow-up messages? But I guess that'll be a different turn vote. I admit that diplomacy gets complicated when you're doing ten-year turns, because presumably with travel times we could, like. Literally learn their language in that time and visa-versa, potentially.
 
Honestly I wonder whether we could say more than that in follow-up messages? But I guess that'll be a different turn vote. I admit that diplomacy gets complicated when you're doing ten-year turns, because presumably with travel times we could, like. Literally learn their language in that time and visa-versa, potentially.

It literally boils down to "This is what we say right this second until we have a better understanding of the language, because holy shit they need to not go into the Warp without protection"
 
Worst case scenario I imagine is we leave them somewhat confused or slightly offend someone. But I don't think that would be enough to damn us in the Yeens' view.

After all, these were there objectives:

And so, with a skilled crew and the gathered well-wishes of all Yeeni-kind behind us, we will begin our mission once we spin up the drive: to set out into the Tyrant's Tooth System and find out what happened to the 'Bold Explorer' and his crew, and recover any additional information from the likely wreck it has been turned into so we can continue her mission: seeking contact with the Winged Watchers."

The over-arching objective of this mission was to make contact with us, be it through finding and examining the first ship they sent (R.I.P Bold Explorer, its crew probably made for a yummy snack for daemons) or happening upon our ships directly. And given these people see us as Guardians and think we're directly protecting them from the Imperium (which we still will do) I'd say we're already going into this with some good reputation from the Yeeni.

Also because we aren't going in guns blazing it's safe to assume no matter what happens here these guys are going to want to keep communicating with us and our crew with them (when our people see that these guys mean no harm given the lack of shooting or probes hitting us).

While us leaving a bad first impression would also leave a bad taste in my mouth, I'm sure things won't go too wrong where they see us as a potential enemy.
 
Seeing as the Yeeni have emotional investment on demonstrating themselves to us to be our equals and to make first contact with us, IE they are seeking *us* out, I can only assume that any rough spots in our first impression will be smoothed over later. Beyond them interpreting our words wildly out of context. Like we are here to eat their babies and harvest their flesh or whatever.

But I dont see Hero being quite that hostile.
 
[X] PLAN: Simple and Clear


the pictogram doesn't really need to do much more then warn them about jumping, and hopefully getting them to stop while we talk to them and can break their language, at that point we can actually describe and show records of the horribly gribbly things that an unprotected Drive can do to you, while opening a actual dialog. this is the cop pulling the seven year old over for driving, before they crash, traffic school can wait until we speak their language.

EDIT:
as a trio of sleeper ships were attempting now.
Oh no, I just noticed this. Like any respectable species under threat of extinction, they sent out colony ships The colony ships are unshielded and are intended for a long trip, their drives are slow, but that could still be a lot of warp exposure, especially if whatever manner of stasis they are using leaves them vulnerable to warp exposure mentally.

That's not good, That's three Ships of a LOT of innocents that are under threat of warp exposure. Fingers crossed we got here before they left, but if not we may need to send ships out to go chase them down, and either cut their journey short before they poison themselves to much, or in the worst case scenario, Provide Mercy.
SHIT, we need to follow up on this before we end up with chaos Corrupted Yeena's running around causing chaos with a little C for Chaos with a Big C. hopefully we got here before they left, but I'm doubtful.
 
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