What should your focus for the rest of the Quest be?


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[X] The Catechisms of Prophetess Ma'ahra
[X] An Unknown STC

Either a boost to our anti chaos benefits or a boost to our frankly weak ground combat arm (and maybe a carrot if we ever find a forge world sufficiently cut off too work on absorbing, unlikely as that would be)
 
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The War Dog Karnivore wins. Writing.
 
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The War Dog Karnivore wins. Writing.
So we got STC for this?


Chyron must be intensely studying his own palm at our performance in "don't look heretic".
At least its should help with dealing with the Orcs.
 
Wait, that Is a Knight?

Neat! We've got our Giant Stompy Robots! (that being said, I'm pretty sure the specific aesthetic is variable. It's mostly the core design that unlocks Knights for us)
 
Technically Wardogs are Armiger Knight, that is the smallest kind of knights, that went to Chaos.

Our pattern is a madlad that went only melee and hate range.
 
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Yeah, there wouldn't Be an STC for a War Dog Karnivore because that's what happens when a maximum melee Knight Armiger marinates in Chaos long enough.

If there actually Is One... That raises further questions.

Still, having Giant Stompy Robots unlocked heals my soul. Even if I'd rather the Catechisms.
 
Wait, that Is a Knight?

Neat! We've got our Giant Stompy Robots! (that being said, I'm pretty sure the specific aesthetic is variable. It's mostly the core design that unlocks Knights for us)
Looks like it.
warhammer40k.fandom.com

War Dog Karnivore

A War Dog Karnivore is a variant of the Armiger Pattern Knight known as a War Dog that serves the Chaos Knights as a close combat specialist. Aggressive and bloodthirsty, the Fallen Nobles who pilot Karnivores eschew the more potent ranged weapons available to the War Dog chassis. They revel in...
 
300.M42 - Casualties Are High
Orbital Artillery fired in a staccato rhythm from on high, its munitions falling down and down, racing against gravity with the assistance of chemical propulsion and guided hatreds instilled into its brute mechanism. Shells land against formations of Orks and the shields of their fortifications, a hundred blooming lights burning on the horizon as streaks terminate against targets grand and small alike.

The air is choked with whistling artillery shells fired by ground-bound guns firing against grid coordinates without pause, barrels smoking incessantly and only allowed to pause to cool before resuming their eternal mission to eradicate the abominable again.

Fighters escort bombers on missions to smash aside spearheads of the Orks racing against the creeping trenches and armored forms of the liberators of Luteus Prism', a hundred Ork aircraft, Fighta-Bommers and Dakkatjets racing against the munitions spat by Dutybound-Fighters of the Candle Keepers, superior skill set against superior numbers again and again, a hundred burning aircraft smashing into the ground with every month and more rising from the ground and descending from the void with every day. Oathsworn-Bombers measure themselves against the Burna and Heavy-Bommers to deliver the most munitions, the latter finding themselves severely outmatched in precision by the first, while the latter screams and laughs at their delivered carpets of doom against the ground.

Few of those missions find victims. The Melody of Protection hums ever-clear across the many fronts of the liberators, lattices of Warp-derived protection crystallizing across a hundred heads and hundred minds to ensure the fire and the explosions are nothing more than a distant spectacle. Likewise, a distant spectacle is offered by the Choir whenever they intonate Fire pure and innocent upon the world, the Materium violated by the Immaterium by the design of five minds as one, hundreds of Orkoids burning to ash whenever the tones are set against them, and their advance.

But it is no slow advance all the time, as the 1st Budget Arms Light Tanks race with the 1st and 2nd Corcrat Heavy Mechanized against weak points in the lines, brutal slogs replaced with lightning-fast exchanges of fire, Lamenter Squads wreaking havoc against their foes coming in their endless green tides to retake positions that will never again be theirs. The 1st Cradle Medium Engineering Corps and 1st Droman Tideswarm Heavy Demolition fight against each other in a friendly competition to see who can construct or break more fortifications. In contrast, the 1st Cradle Medium Assault liberates factory after factory, workers shipped in with the second Taurus crewing their lines and the mines, supporting the local advance with all the might of those fighting for a just cause.

The natives, too, join as more survivors are found. They are scattered, disorganized, and hiding, but after five years of brutal combat, the final count rises to nearly 20,000. They range from hidden bunkers housing a rare hundred to a dozen aging soldiers here or there, some confusingly slathered in purple, reaching friendly lines once more after so long fighting an endless guerrilla war.

Casualties are high, nearly 27% of all sent soldiers ground down in the endless maw of war, but mistakes that would have spelled the end of entire campaigns on foreign planets and distant theaters do not cause the collapse of whole theaters here, force-concentrations and orbital supremacy ensuring that any mistake is swiftly plastered over and learned from. The failures and successes are dutifully recorded and disseminated across the entire officer corps and the academies back home, as the art of war is learned by sweat and blood. The more of the first can be spilled in the academies of the Candle Keepers, the less of the latter will be required against foes equal or superior to those fighting for a better age.

Yet, above it all, the greatest treasure recovered from the planet's survivors is the singular STC fragment containing within itself a machine of war and destruction, cleansed by the work of millions before the Candle Keepers ever rose from their chains. Standing 6 meters tall, the Warmachine labeled a "Karnivore" will be a formidable combat walker, equipped with a chainsword and combat claw as its right and left hand, three missiles mounted atop, and guarded by an Ion-shield. Though work must be done to adapt the blueprints and construct the factories to create and manufacture it and its weapons, first estimations already place the Karnivore as the singular most potent Warmachine the Candle Keepers have access to. However, there is some debate as to whether the skull of an unknown animal should be kept or replaced by something else.

Additionally, Chapter Master Chyron has insisted on being part of the teams investigating and further cleansing the STC from the nascent Tzeentchian Chaos taint discovered by Hymnal Yettin after the survivors of the first secured bunker revealed the STC. He has also loudly insisted that we do everything possible to ensure the pilots and machines remain uncorrupted after changing their appearance to our liking. As this pattern of an "Armiger War Dog" is apparently one primarily used by Chaos, nobody disagreed with him; contamination by association is a real and present danger that nobody wishes to chance.

And yet, though war rages within the Sub-Sector, another war, a politcal one, is about to start. The First Constitutional Convention is about to start.



You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure VI
-[] Heavy Industry II
-[] Void Industry VII
-[] Medical Services II
-[] Military Industry III

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Write-In) (0/2 Actions)
It is time to bring another world into the fold. However, we need to construct a colony ship first.
(Gain: A colonized World.
Habitable Worlds: Ultima Sigritta - Sira (Mesa and Savannah), Silista - Silista X (Temperate Continent)
Hostile Worlds (-1 Void Industry): Gnatiila - Smug (Volcanic and Ash), Itani - Grubbub (Ash and Frozen) and Magdab (Volcanic and Frozen)
Deathworlds (-1 to All): N/A)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Karnivore Sanctification And Manufactorium
With the recovery of the Karnivore STC, we have gained a potent combat walker that will undoubtedly massively improve our troops' combat capability. However, the construction of the many specialized components and weapons demanded within the STC, as well as the Armiger Knight itself, will require dedicated assemblies, factories, and forges, alongside training academies and pilot cadres to pilot these combat walkers. Additionally, further sanctifications would not be amiss, alongside a change in appearance.
(Gain: The ability to construct Karnivore War-Packs (15 per).)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade. One Light Cruiser per two decades.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (1/1) Order of the Final Bastion Heavy Engineering Unit
-[] (3/3) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (3/7) Celestial Choirs
-[] Task Fleet Alpha
(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Libra-class Light Carrier, 2x Taurus-Class Troopship (0/8 Capacity))

-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[] Kil'drabi Auxiliary Fleet
(2x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~33.3%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song, Mercy, Creativity II, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Suit Worthy Of The Name (1.5/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN:
 
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Alright, we didn't get the coveted 4th action, but that war's still waging, so that's fine.

Let's get to it then.

[ ] Plan: Lock down Itani
-[] [General] Construct Something

--[ ] Food Production V
-[ ] [General] Colonize (Itani-Magdab) (0/2 Actions) x2


While I don't like dropping VI down to 5, it's of critical importance we turn Itani blue before the Orks come in again, and it takes time to spool up anyway, so the sooner we start, the better off we'll be. We'll just have to bite the bullet and do our best to make good on our losses, and hope that Food V gives us some nice bennies. It'll be a good capstone to our first run, to have reduced the Ork threat down to one planet that's being ground down in good order, at the same time we have another major breakthrough in our QoL.

I was hoping it would turn blue after we won there, but I guess we need to finish colonizing the place first.

EDIT: Alternately, a more measured approach.

[ ] Plan: Lock down Itani--but later, doggos today.
-[] [General] Construct Something
--[ ] Food Production V
-[ ] [General] Colonize (Itani-Magdab) (0/2 Actions)
-[] [Military] Karnivore Sanctification And Manufactorium
 
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I think that with the start of the 100 years war against local greenskins we should probably get
[] [Faith] Monuments for Martyrs, Graves for the Forgotten
And
Military Industry III
 
I think that with the start of the 100 years war against local greenskins
The ~100 year scale was for 4 Worlds, you are looking at 2~4 turns max.
I was hoping it would turn blue after we won there, but I guess we need to finish colonizing the place first.
I mean...you did drop asteroids on those planets. Not people.
But yeah, so it Was a Chaos Plot, but between Chyron going "Wait a sec" and us having immunity to passive corruption, we were able to remove the poisoned needle and claim the bait for ourselves?
No, it was a Chaos Plot against Luteus Prism' inhabitants, you got the (mostly) cleansed STC after they got ganked by Orks.
 
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You know we pushing and pushing but [] [Faith] Monuments for Martyrs, Graves for the Forgotten is making me kinda uncomfortable, like sure we need more industrie and more planets and all that, but between all of the war and fight, this would at least make clear to our people that we do care about the lives lost on all those battles, like even for all of our medical and common goods focus we didn't do this action and well she is kinda forgotten as we have a need for more ''important'' actions but well i would love to see her on a plan.
 
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Still my point stands we should probably do this

You're not wrong, but as always, our AP is suffering. Food 5 to get that unlock is important (And the fact Cooky hasn't even so much as hinted what it might be aside from "It's not Specialization and you're never getting that, is telling to me), and we Need to lock down Itani ASAP. I can at most wait one turn, but two is too much. But I did put a revised plan in that rolls out the Karnivores in time to influence the campaign and get some real world experience with them.

Honestly, I'd rather tie in Monuments as our capstone to the First Ork War rather than set it up while we're still ankle deep in green.

No, it was a Chaos Plot against Luteus Prism' inhabitants, you got the (mostly) cleansed STC after they got ganked by Orks.

The Bird really didn't like them, huh?
 
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