What should your focus for the rest of the Quest be?


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Knew I've forgotten something. Added it to the top.


Okay then, so it's just Nutty Ultra Dogmatic Priests that've been stuck in a metaphorical Echo-chamber of their own crap for far too long and clung to their zeal with the grip of a corpse.

I'm still of the opinion we should absolutely destroy them, given insane they are. Nor do we even have the time to try to redeem these guys through diplomacy like we did the Duchy. Burn their capital to the ground and Integrate their worlds.
 
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I'm not gonna be around much, don't have time to draft a vote for a bit.

I'm of the impression we should keep the symphonies on for another turn or so. The symposium war is gonna end with a bang, and we need more actions. Also it takes an action to turn on so we might as well ride it as far as possible. Do we want to do something that's like 3x integration actions, support the emergency alliance, cross-pollinate?
 
@HeroCooky what happened with psyker staves? It ticked up to 2/9 last time, and now it's back to 1/9. Which one is off?


Also more generally, I know that's expensive but it would be a really strong tech to grab since it boosts our psykers.
 
I'm not gonna be around much, don't have time to draft a vote for a bit.

I'm of the impression we should keep the symphonies on for another turn or so. The symposium war is gonna end with a bang, and we need more actions. Also it takes an action to turn on so we might as well ride it as far as possible. Do we want to do something that's like 3x integration actions, support the emergency alliance, cross-pollinate?
Emergency alliance support imo. They need the support plus that may delay the Diaconate while we finish off the Slaanesh cult.
 
I'm not gonna be around much, don't have time to draft a vote for a bit.

I'm of the impression we should keep the symphonies on for another turn or so. The symposium war is gonna end with a bang, and we need more actions. Also it takes an action to turn on so we might as well ride it as far as possible. Do we want to do something that's like 3x integration actions, support the emergency alliance, cross-pollinate?

Integrations. Please, I don't like having a massive hinterland that used to be Chaos held Space that's unintegrated.

Gimmie a bit and I'll crank out some designs for the new guys, but I want three actions on integration this turn. We can use the Cry action to give the coalition some fun stuff.

EDIT: Oh yeah @HeroCooky , their shipbuilding is literally word for word the same as the Diaconate, is that intentional?
 
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Integrations. Please, I don't like having a massive hinterland that used to be Chaos held Space that's unintegrated.

Gimmie a bit and I'll crank out some designs for the new guys, but I want three actions on integration this turn. We can use the Cry action to give the coalition some fun stuff.

EDIT: Oh yeah @HeroCooky , their shipbuilding is literally word for word the same as the Diaconate, is that intentional?
Um. What's the cost to sell ships to them? If it's two actions that's a lot. Also the chaos space is getting continuously integrated.

@HeroCooky trying to come up with questions before you go to bed.
1. So designing and then selling ships to the coalition is 2 total actions? Can they pay for them like the Duchy did? Is it modified if we do the defensive action?
2. Uh. Dreadnaught? Where did that come from? I thought we needed VI 18?
3. I don't understand what the new diplomatic action does.
(Selected Peer Nation exchanges a weaker copy of their Primary Trait with the Federation in exchange for their Primary Trait (Chaos Resistance).
It gives us (weaker) new traits and in exchange they get improved chaos resistance? That's probably pretty damned solid.
4. Mandatory "is the war going well" question. Do we have an expected ETA on it being over? Demon world bullshit holding us up?
5. How much defense would we get out of a military action to fortify a system/sub-sector? Thinking of just fortifying the crap out of the places where we connect to the diaconate.

We should also remember to turn back on the research ISC.
 
Oh yeah @HeroCooky , their shipbuilding is literally word for word the same as the Diaconate, is that intentional?
Fixed!
@HeroCooky trying to come up with questions before you go to bed.
1. So designing and then selling ships to the coalition is 2 total actions? Can they pay for them like the Duchy did? Is it modified if we do the defensive action?
2. Uh. Dreadnaught? Where did that come from? I thought we needed VI 18?
3. I don't understand what the new diplomatic action does.
4. Mandatory "is the war going well" question. Do we have an expected ETA on it being over? Demon world bullshit holding us up?
5. How much defense would we get out of a military action to fortify a system/sub-sector? Thinking of just fortifying the crap out of the places where we connect to the diaconate.
1. It is an investment to not fight the Diaconate within 2 Turns.
2. Good catch, fixed!
3. It gives you, and the other nation, a (weak) copy of each other's primary Trait. Something to tie your nations together without integrating them.
4. Daemonworld bullshit holding you up. Fucking planet is refusing to get nuked from orbit, just turning the warheads into [CENSORED].
5. About three times as much stationary military strength as doing a fleet action.
 
Right, thanks for the info!

Now to figure out a fleet that beats the pants off of an old school Imperial Fleet. Shouldn't be too bad.
 
It gives you, and the other nation, a (weak) copy of each other's primary Trait. Something to tie your nations together without integrating them.
Choosing it for one target doesn't disable it for the other, right?
So with 2AP we could get a minor-copy of both grove &Dutchy?


Btw, with the Siege of the daemonworld, we should probably do it with grove first.

Get them some more chaos-resistance to better get through the time it takes to bomb the daemonworld without suffering corruption.
 
I mean. Teaching our neighbors a limited version of Chaos resistance sounds like a damn good thing to do.
But I wish we knew what sort of traits we could get out of it. XD

Also, we currently have eight different sites of ancient archeotech to search. I feel like we could put those 100 Choirs to more useful work than Hippity-Hoppity at this stage.

EDIT: Also, it says we currently have 800 Choirs on See No Evil, Speak No Evil, Hear No Evil, Do No Evil... but that Song is described as working at 100% when it has 500 Choirs?
 
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Now to figure out a fleet that beats the pants off of an old school Imperial Fleet. Shouldn't be too bad.
If that option is chosen, this will be a separate update (which I won't count toward the Update limit, btw) due to the unique circumstances of the intended recipient.

Edit: Also, it'd be Imperial Fleet Version 3.72.3227
Choosing it for one target doesn't disable it for the other, right?
So with 2AP we could get a minor-copy of both grove &Dutchy?
You can do that, yeah.

Edit:
Also, it says we currently have 800 Choirs on See No Evil, Speak No Evil, Hear No Evil, Do No Evil... but that Song is described as working at 100% when it has 500 Choirs?
It [Winning Vote] said to equalize them with the other two Songs, so...

But with that, Night!
 
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Ugghh.... I would have stopped that Choir mishap but.... we recently took a bunch of sub sectors that don't have maps, so I have no idea how many choirs we have doing FTL comms.

Edit: @HeroCooky, when you get back to this could you put up an infopost that has the following information on it:

Sub Sector NameConsecrated StatusSystems Held by Glim. Fed.Total Systems in Sub Sector
MacabreHoly18 (All)18
ArchwanPart Holy12 13
ect

It would really help in keeping track of Choir Numbers
 
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[] Plan: Let's You and Him Fight
- [] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
-- [] Military Aid To The Coalition
- [] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [100 DP]
--[] Design Ships For The Coalition - [(Write-In) DP]
-[] [Military] Fleet Construction - (2.600 Points per Action) (Cry Action)
--[] Sell Ship To The Coalition (Requires Design Ships For The Coalition)


Anyone who has ship designs make them up and I'll toss them in.
 
[] Plan: Let's You and Him Fight
- [] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
-- [] Military Aid To The Coalition
- [] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [100 DP]
--[] Design Ships For The Coalition - [(Write-In) DP]
-[] [Military] Fleet Construction - (2.600 Points per Action) (Cry Action)
--[] Sell Ship To The Coalition (Requires Design Ships For The Coalition)


Anyone who has ship designs make them up and I'll toss them in.
Remember, one action needs to go toward purifying and assimilating the conquered subsectors.
 
We also need to turn off the symphonies this turn, the regular flow is increasing, meaning that we have to leave enough room for it to avoid a warp storm.
 
Mmkay I've got some time. And a dead computer, which is fun! I feel Cooky's pain, but at least I've got a workaround.

[X] Plan: Lend-Lease to stall the Diaconate
-[X] [General] Integrate The New Territories (5/17)

-[X] [Free] Consecrate In Sacred Sand (Shattered Yards)
-[X] [Free]
Set See No Evil, Speak No Evil, Hear No Evil, Do No Evil, & Hiss of the Steam Valve to 555 choirs. Take 555 choirs from that and Love Unto Death and see if they'll help with the Demon World. Put all extra choirs into Love Unto Death.
-[X] [Free] Swap the ISC to New Dawn R&D
-[X] [Military] Design New Voidship Classes
--[X] Design Ships For The Coalition - [100 DP]

-[X] [Military] Fleet Construction - (2.600 Points per Action)
--[X] Sell Ships To The Coalition (Requires Design Ships For The Coalition)
-[X] [Military] (Heartbeat of Industry action) Fortify Sub-sector Shattered Yards above and beyond the fortification iniatitive, focusing on the chokepoints against the Diaconate coming from Hallowed Gitsu. This should give us roughly the firepower of three flag armadas & 3 SBGs, or 33 SBGs.

-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Cry for the Future action)
--[X] Military Aid To The Coalition


Notably, I'm leaving the symphony on. We need the actions, it's at restive, we have two more ticks before it's a real issue. I'll consider turning it off at medium and definitely turn it off at high. I'm expecting the final push at the demon-world to potentially drop it, and because it requires an action to turn on I'd prefer to leave it on as long as possible for action-efficency. I bet it'll drop again as the war with the Diaconate kicks off.

The rest of the turn is all about preparing to stall the diaconate for as long as possible without actually going to war against them. We only have a single point of exposure against the Diaconate at Shattered Yards, and we'll fortify it both militarily and metaphysically with fortresses and holy sanctification.

Notably, this is kind of a branch point in how we're handling the Diaconate. As I see it, there's two options:
1. We frantically try to integrate the chaos worlds before we go to war with them, or we do the war while we integrate the chaos worlds. Unfortunately we're still 12 actions off of that, and that's basically 2.5 full turns of effort with the symphony or 4 turns without it. The Emergency Coalition gets eaten and they probably throw a heavy attack at us at about the same time we finish integrating the chaos worlds.
2. We don't focus on chaos, and instead plan to fight them with two actions. Really this means we try to stall them while we finish off the Symposium. Once that's done we'll have our full fleet to yeet directly into their teeth, and if that doesn't work then we just need to stall long enough that we can finish the chaos integration. Then we triple our fleet size and see if that's enough.

If it's not clear, my current plan is more the latter. If we wanted we could do a 4x general action turn that's just military aid to the emergency coalition & 3 integration actions, bringing us up to 9/17.

We could also build 11x SBGs with the flex military action or go investigate a DaoT ruin, but I think that building fortifications is a good stopgap here.
 
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