What should your focus for the rest of the Quest be?


  • Total voters
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Ah, the Symphosium is countering our anti-scrying magic, joy.

Welp, best get to the business then and brace for the inevitable fuckfest.
 
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That is a tech which is socially, culturally, and religiously a no-no radical thing.

Uhhh... that's still a bit ambiguous? Are tons of these tech descriptions supposed to be extremely ambiguous? IE, is that a feature not a bug? What does our current combination of various genetic and biological and organic manipulation and sciences get us? How big are the subcultures that support morphic freedom? That prefer their augmentations to be 'wet' in one way or another? Would these upgrades allow controlled intentional gene mutations? What tech combinations would obsolete our various eugenics projects because we'd be able to just build whatever genetic profile we want? What tech combinations would allow inter-fertility between our kin species without producing a gazillion weird hybrid species, even if some level of 'artistic interpretation of the source genes' has to be applied for the progeny? etc. etc. etc.
 
The Symphosium find itself ground to a halt by the might of the Glimmering Federation and the reinforcement of the Shipwright's Grove given room to breathe, and further ships, further troops, and further materials are coming in their billions. This is no war that will be lost by indecision and hesitation.

Which means that the Federation figths a two-front war.

Just.
As.
Planned.
Uh, well. That's fun. I assume the appetite for an Emergency Declaration is higher now? Still, that's nice that it's a stalemate, because if we didn't send our dudes I assume things would've gotten very fun very fast.


-[] [General] Construct Aethyrmetric Engines (0/3)
Aethyrmetric Engines are required to use any Aethyrmetrics, though thanks to our trade with the Duchy, we have been able to copy their current designs as a gesture of goodwill. With our comprehensive understanding of this art and how to sanctify machinery beyond what even our Choirs can do, these Engines will be a great boon in securing critical locations and efforts against Chaos or those of interest to it.
(Gain: Vastly increased anti-Chaos defenses not reliant on psykana.)
This looks pretty sexy on top of our already anti-Chaos trait. Unto Works Generational ought to work on it too, so it's gonna be two actions.

-[] [General] Integration Of The Black Ash Clan (0/4)
--[] Orders of the Clan
--[] Planets of the Clan
--[] Navy of the Clan
--[] Army of the Clan

(Gain: Integrate an aspect of the Black Ash Clan without issues.)
Same for this.


-[] Sigils (0/2)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)
Sigils got 4 actions cut off.
-[] Psykana-Repelling Persons (0/4)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)
Blanks got 6 actions cut off

-[] Applied Anti-Warp Corruption Sigils - (0/15)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
This'll probably go down once we get well, acrual Sigils and make the Engines.

Null Thoughts is wild. Overall, research trade was definitely worth it.


[] [Chapter] Brothers For The Barge (2/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 6 Companies per Turn.)
Legion is growing, nice.

Anyways QM, would Aethyrmetric Engines have allowed us to disrupt the Khornate's Duelist / Slaaneshi anti-anti-prophecy stuff? Just trying to figure out what it does exactly. I assume it fucks up Chaotic corruption or influence, but does it get into "if Chaos does a Ritual it gets disrupted even on the battlefield because the Engines help defend" and so on
 
I mean, the thing is.

They planned for every possible outcome, just so they can claim that they planned everything.
 
Uhhh... that's still a bit ambiguous? Are tons of these tech descriptions supposed to be extremely ambiguous? IE, is that a feature not a bug? What does our current combination of various genetic and biological and organic manipulation and sciences get us? How big are the subcultures that support morphic freedom? That prefer their augmentations to be 'wet' in one way or another? Would these upgrades allow controlled intentional gene mutations? What tech combinations would obsolete our various eugenics projects because we'd be able to just build whatever genetic profile we want? What tech combinations would allow inter-fertility between our kin species without producing a gazillion weird hybrid species, even if some level of 'artistic interpretation of the source genes' has to be applied for the progeny? etc. etc. etc.
In order;
Yes. This Quest has Vibes>Numbers.
Very healthy people, lifestock, plants, and improved terraforming.
Tech based? High. Biological? Diminutive.
Tiny.
Hell and To and The and Fuck and , and No.
The Gene Manipulation one.
Two after Biological Augmentation. Your society will not use that unless a rapid and radical shift in religion and morality occurrs.
Anyways QM, would Aethyrmetric Engines have allowed us to disrupt the Khornate's Duelist / Slaaneshi anti-anti-prophecy stuff?
No, but it would allow you to deny areas to them that are vital to your war efforts.
I mean, the thing is.

They planned for every possible outcome, just so they can claim that they planned everything.
*STONKS.meme*
 
No, but it would allow you to deny areas to them that are vital to your war efforts.
Gotcha, understood. Good to keep in mind too because that means they won't be able to scry into our war planning among other things, I figure?

How's the citizenry feeling about an Emergency Declaration, or are they still feeling decent?

In any case, I feel our priority probably should be on integrating all of Black Ash. Turn on Generational, drop 3 actions on them, and drop the remaining 1.5 somewhere Military I guess. Change accordingly if we can get an Emergency Declaration/if we want to turn on Cry to the Future.

Edit: Works is Round Up right? Since it reduces by 33%, Ash is 4 * 2/3 =2.667 repeating. If it rounds up it's 3 actions, if it rounds down it's 2.
 
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Two after Biological Augmentation. Your society will not use that unless a rapid and radical shift in religion and morality occurrs.
Huh, When did we become staunch opponents of biological modification?

I can't recall us every really setting a step in that direction, and we have various projects going in the absolute opposite direction.
 
How's the citizenry feeling about an Emergency Declaration, or are they still feeling decent?
Still feeling decent, 'cause that war? Hoo boy, it do be far away. :V
Huh, When did we become staunch opponents of biological modification?
There is a clear and very well defined difference between "using gene-tech to make your life better by reducing mutations, adverse health effects, and improving your body in a minor fashion (Thules)" and "Let's blend two species together to make a third!"
 
There is a clear and very well defined difference between "using gene-tech to make your life better by reducing mutations, adverse health effects, and improving your body in a minor fashion (Thules)" and "Let's blend two species together to make a third!"
We've done more radical stuff than that. The modifications to the Ogryns are hardly minor, for example.

And of course, the augmetic legions are far more inhuman than most of the things the biotech would do.
 
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We've done more radical stuff than that. The modifications to the Ogryns are hardly minor, for example.

And of course, the augmetic legions are far more inhuman than most of the things the biotech would do.
Ogryns were turned from "Barely cognitively capable of drooling" to "capable of holding multiple thoughts in their head." That's what I mean with minor (even if it is not the right word, but I am tired); something existing enhanced, not something new created.

Counterpoint: AdMech existed before, got turned into StarMech, and they are all about that lifestyle, so it is culturally known.
 
Dark Forest Protocol - Slip into the Dark Forest growing upside the undergrowth, hide in its thickets and brambles, slink beneath boughs and leaf, dance amidst the wind and hear the sighs of ancients older than time, all to see another time freed by the pursuit of mortal kin and mortal enemy. Though take care! While your travels may be the sigh of leaves, they are still the breath of living things. And there are things in the Forest...things that are cold, seeking your heat. Ever...so...cold...
Uhhh so there's Dark Forest in the 10 DP. That's fun. The reading of this is interesting — the text of the option was of an Aethyrmetric Shield, but the reading of this implies stealth, which to be fair also could be read from the previous option.

Now that we've obtained it, what's it do, QM?

Anyways, I'm personally in favor of flipping on Works and 3x Black Ash to get that done, and then dropping 1 info repair, and use the 50% boost and the .5 on another military action. Maybe producing the 50 smallest titans or something, or progress into a big one. Looks like we don't have to retrieve our slain titans this turn which is nice. Did we get Warlord Primal Grave too? Or is Legio Gladius and Grave just fucked beyond repair lol

Anyways my plan is integrate the Ash so we can get the full benefits of expansion and a bigger military and such, keep the stalemate going, and then next turn since it says Medium (Decreasing) flip on Cry and try to full court press, grabbing Sigils, Aethyrmetric Engines, and then some more MilProd etc.
 
Hm... One action to repair our fleet, one action to build more ships (thus generating one extra action), one action to Integrate the Black Ash Clan' navy, one action to research Sigils?
 
Hm... One action to repair our fleet, one action to build more ships (thus generating one extra action), one action to Integrate the Black Ash Clan' navy, one action to research Sigils?
I'm not really eager to hold off on fully integrating Black Ash. They've got 3 Sub-Sectors, we've got 7. Integrating them without problems is pretty valuable — it boosts our current capabilities by a little under 50% due to just sheer size, let alone all of their Knightly Orders and their Diskyard shipbuilding stuff. We can one-turn it with actions to spare if we turn on Unto Works Generational, and then spend the remaining mechandrite stuff on some military things or whatnot. I'm in favor of repair and then another flex military action.

Integrating the Ash increases our industrial and military capability, the earlier we get it done the better.
 
Hmm. I'm. Ok. Let's summarize bonuses:
Psykana actions: 2 actions converts to 5 actions. (or 1 action converts to 2 actions)
Military actions: 2 actions converts to 5 actions. (or 1 action converts to 2 actions)
Research Actions: 1 action converts to 2 actions.
General actions: 2 actions converts to 3 actions.

Three possible plan templates come to mind.

Go nuts with Cry for the Future: 5 psykana actions, 5 military actions, 3 general actions. (3 Cry for the Future Actions)
-1 action Turn on Cry for the Future (gives +1.5 psykana action from Class is in Session)
-1 action normal Psykana action (probably silence/fuck you to the Singing of the Symposium)
--3x other psykana actions to just PASTE our song list. Maybe even acquire a new symphony off the list of war symphonies.
-1 military action (repair fleet?)
-1st Cry for the Future Action - Military (Build a fleet)
-Bonus Agenda military action (build a bigger fleet)
-Heartbeat of industry Military action (Build an EVEN BIGGER FLEET)
-2nd Bonus Agenda Military action. (Fuck it, let's max out out fleet cap. We're in 2 wars.)
-2nd Cry for the Future Action - General Action on integrating Black Ash
-3rd Cry for the Future Action - General Action on integrating Black Ash
--General action from The Devouring Mechadendrite on integrating the black ash.

Military option without Cry for the Future: 5 military actions 1 general action.
-1 military action (repair fleet?)
-1st Cry for the Future Action - Military (Build a fleet)
-Bonus Agenda military action (build a bigger fleet)
-Heartbeat of industry Military action (Build an EVEN BIGGER FLEET)
-2nd Bonus Agenda Military action. (Fuck it, let's max out out fleet cap. We're in 2 wars.)
-1 General Action on integrating Black Ash

We could also do this, but I don't like it:
General Option without Cry for the Future: 3 General actions 1 flex action.
-General Action on integrating Black Ash
-General Action on integrating Black Ash
--General action from The Devouring Mechadendrite on integrating the black ash.
-Flex action, could be 2x military, could be 2x research, could be 2x psykana.

Other questions: @HeroCooky. Sorry, I'm all rusty and distracted at the moment.
1. How close are we to integrating the Confederacy? Is there anything that would help a lot with that now or should we just chill and integrate the Black Ash for a minute first?
2. Something I'm considering is singing two symphonies. The idea is that we'd sing one (Cry for the Future) and have it take effect during the turn, then sing the second one (one of the war symphonies) to find out what it does, and have it active at the start of next turn. Is that doable?
3. Do our fleets... need anything? Like should we be putting more actions into building/repairing ships? I guess there's the repair action but it sounds like we're holding the front in both directions. Is that in danger of changing?
4. Did the automation techs we got from the Duchy increase our fleet caps? We're a bit over half now, and I'm thinking of filling the cap this turn.
5. (edit) We consecrated Archwan last turn - shouldn't it be holy?
6. (edit2) Also - two turns ago we sung --[X] Compassion III, Justice III, Health III, Wisdom II, Prophecy III, Innovation III. I think you updated the songs, but I don't think you updated the vote. We can still do the Innovation III melody for example.
 
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1. How close are we to integrating the Confederacy? Is there anything that would help a lot with that now or should we just chill and integrate the Black Ash for a minute first?
2. Something I'm considering is singing two symphonies. The idea is that we'd sing one (Cry for the Future) and have it take effect during the turn, then sing the second one (one of the war symphonies) to find out what it does, and have it active at the start of next turn. Is that doable?
3. Do our fleets... need anything? Like should we be putting more actions into building/repairing ships? I guess there's the repair action but it sounds like we're holding the front in both directions. Is that in danger of changing?
4. Did the automation techs we got from the Duchy increase our fleet caps? We're a bit over half now, and I'm thinking of filling the cap this turn.
5. (edit) We consecrated Archwan last turn - shouldn't it be holy?
1. Best to wait until after the apocalyptic generational war is over before integrating your respective civilizations.
2. Activating Symphonies takes 1 Action. If you wish to activate more, it will cost 1 Action each. You cannot "pre-pay" the cost.
3. You should sling more ships their way, especially because you only managed to grind the Symphosium to a halt, rater than reverse things.
4. No, that is territory based, which you are maxed out on. Need more systems to produce more for further cap.
5. You didn't consecrate all of it, so no.
What precise definition of mutations are you using here? Because it does not seem to be the one I am using. And even the lore has a lot of benign and adaptive non-chaos and non-warp mutations.
"Anything not Baseline." The GlimFeds procedure on how to deal with Mutants has been, for over a thousand years, 1. Locate Mutant - 2. Sterilize Mutant - 3. Re-Integrate Mutant Into Society.

You have taken 0 (Zero) Actions to change this in any way.

So the definition is, quite literally; "Not Baseline Genes."
 
2. Activating Symphonies takes 1 Action. If you wish to activate more, it will cost 1 Action each. You cannot "pre-pay" the cost.
So what happens if we sing 2 symphonies? We can only have 1 active at a time? And if we don't want to trigger a warp-storm.

Also - I added another question at the end:
6. (edit2) Also - two turns ago we sung --[X] Compassion III, Justice III, Health III, Wisdom II, Prophecy III, Innovation III. I think you updated the songs, but I don't think you updated the vote. We can still do the Innovation III melody for example.

I need input on what songs to sing. Right now I have 4 slots and am thinking:
-[Psykana] Sing two Songs (class is in Session action 1)
--[] Unharmed By Power Iridescently Whispering - Grounding, Protection, Grounding, Creativity, Silence
-[] Hush, Silence, No Sound Now - Grounding, Home, Silence, Song, Protection.
-[Psykana] Sing two Songs (class is in Session action 2)
--[] Burn Bright Against Reality - Fire, Hope, Struggle, Grounding, Protection
--[] Cloud Their Ways Seen - Paths, The Void, Perception, Prophecy, Song
 
"Anything not Baseline." The GlimFeds procedure on how to deal with Mutants has been, for over a thousand years, 1. Locate Mutant - 2. Sterilize Mutant - 3. Re-Integrate Mutant Into Society.

You have taken 0 (Zero) Actions to change this in any way.

So the definition is, quite literally; "Not Baseline Genes."

Ok. So would something like this work?

[] The technological information from the Irrita has some interesting parts, but alarmingly also a note that mutations can be non-Chaos related and startlingly unproblematic. And, importantly, non hereditary. Obviously, this is a subject of some concern. Have a few priests and maybe a Choir quietly look into this with Cerberus.

I'm going for "ok, This tech has some notes on things that contradict our worldview. Perhaps we should look into that?"

Would that be viable and would it be a full action or a free action?
 
Yay! Normal turns again! We beat the Black Ash, now we just have to take their shit.

Given what happened with the Symphonisum we REALLY need an anti-Slannesh song, Silence + Void + Song + Creativity maybe? And maybe do it fast too? Since that motherfucker Tzneetch is up to no good.

Now to examine the goodies we got for research:

-[] Improved Biological Augmentations III - !!!WARNING!!! (0/7)
(Allow organic material to be utilized across Federation species.)

Umm......what's up with the warning? You telling me there's a chance this will unleash some Body Horror BS? Please no body horror, pretty please?

-[] Applied Genetic Manipulation - (0/4)
(Decreases the appearance of Mutants within your society by 13%.)
-[] Biological Warfare V - (0/11)
(Massively reduce vulnerabilities against diseases of all kinds.)

Less mutation......it's not too much of a problem for us given how Iconoclastic we are, but less mutants does mean more people that can reproduce.

Also....ahem

GET FUCKED NURGLE! YOU GET NOTHING WITH US!!! COUNT YOUR DAYS YOU FAT BASTARD!!!!!!

-[] Sigils (0/2)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)

Sigils decreased to just 2 progress needed, want to get this sometime soon.

-[] Psykana-Repelling Persons (0/4)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)

Our blank and Pariah erase arch also dropped down to just 4 progress needed.

-[] Applied Anti-Warp Corruption Sigils - (0/15)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.

Not too sure how this differs from the Sigils.....besides how it's anti-chaos flavored (best flavor of anything).

-[] Aethyrmetric - Null Thoughts (0/59)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Oh....

Wow

Ladies and Gentleman, the Final Boss of our Research list, absolutely no way we're completing this without a Symphony, and maybe the Aethyrmetric action above.

Van Zandt Free Duchy
Current Relations: Very Positive.
Trend: Rapid Increase
Modifiers: Ship + Technology Sales.

Gee, who'd have ever thought there'd come a day where we actually would have such great relations with the Van Zandt? It only took 2 - 3 centuries but still.

Edit

*From roughly the same direction as the Squid* "HAHA! FUCK YOU!"

Okay they dare? They actually fucking dare fuck with our Songs that piss the Chaos gods off?

Fellas, we really do need that anti-slanny song yesterday. No. LAST WEEK!!

That is a tech which is socially, culturally, and religiously a no-no radical thing.

I keep forgetting that for as liberal as we are we're still somewhat Imperial......

But because this tech can lead to [ERROR: REDACTED FOR EXTREME XENO HERESEY YOU FUCKING HERETICS!!] I say we do it anyway. Hell, fire in a free action to start substitutes influencing the population to be on board with Inter-species romance.
 
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@HeroCooky If we sing Unto Works Generational, does the Black Cat integration go from 4 actions to 3 actions? It's a 4-cost general action after all?

Also - the following plan is legal under the rules, but you can tell us that it's bullshit and is going to cause a warp storm and we need to chill. But, to summarize: Class is in session turns 2 base actions into 5 total Psykana actions, then one base action and one cry for the future action with both Heartbeat of Industry and the military Agenda also turn into 5 total military actions. Then we've done 9 non-cry for the future actions and get +2 Cry for the Future actions, both of which are general actions, which triggers Devouring Mechadendrite and get a grand total of 13 actions. And if Unto Works Generational works then that gets us the full integration as well.

So it's +3 actions from Cry to the Future, +3 actions from Class is in Session, +2 actions for the military Agenda, +1 action for Heartbeat of Industry, +1 action from Devouring Mechadendrite.

Turns out all this psykana nonsense? Very much not nonsense.

[] Plan: Once more, our Capstone is Good
-[] [Free] [Psykana] Choir assignments: Activate the Unto Works Generational (50 choirs) Devouring Mechadendrite (20 choirs) and Class is in Session (40 choirs). Increase Dutiful Spirits up to 200 Choirs. Remove Choirs as necessary from Hiss of the Steam Valves, including for shipbuilding.
-[] [Free] Consecrate In Sacred Sand (Macabre)
-[] [Psykana] Sing a Symphony - A Cry For The Future
-[] [Psykana] Conduct Six Melodies

--[] Paths III, Wisdom III, Slumber, Love, Harmony, Time
-[Psykana] Sing two Songs (class is in Session action 1)
--[] Unharmed By Power Iridescently Whispering - Grounding, Protection, Grounding, Creativity, Silence
-[] Hush, Silence, No Sound Now - Grounding, Home, Silence, Song, Protection.
-[Psykana] Sing two Songs (class is in Session action 2)
--[] Burn Bright Against Reality - Fire, Hope, Struggle, Grounding, Protection
--[] Cloud Their Ways Seen - Paths, The Void, Perception, Prophecy, Song
-[] [Psykana] Sing a Symphony (class is in Session action 3)
--[] The Symphony of Sacred Wrath (Dutiful Spirits, Hiss of the Steam Valves, See No Evil, Speak No Evil, Hear No Evil, Do No Evil, Promethean Gaze, Foretold Luminous Paths Seen)
-[] [Military] Fleet Construction - (1.600 Points per Action) 4x actions (last turn action, 1st Cry for the Future Action, 1 Heartbeat of Industry Action, 1 Bonus Agenda Action). 1 repair action + 3x1600 = 4800 points.
--[] Repair your Fleets [97 Ships] - (0/1)
--[] Flag Armada Quasar (2000 points) - costs 10 Choirs
--[] Flag Armada Pulsar (2000 points) - costs 10 Choirs
--[] 4x SBGs (800 points), Mountain Fog, Scything Wing, Light-Sworn, and Thule Triumph - costs 4x4=16 Choirs
[] [Military] Begin Military Operations (2nd Agenda Action)
--[] Target: Both of the Chaotic Enemies on our flanks.

--[] Objectives: Reinforce both fronts against the chaos cults. Likely is to split the force in half and send one escorted Flag Armada to each front, but if the admirality determines another course is better go with that.
--[] Assigned Space forces: Flag Armadas Quasar and Pulsar, SBGs Garuda, Enfield, Asnansi, Umbra, Mountain Fog, Scything Wing, Light-Sworn, and Thule Triumph, The Invasion Fleet.
--[] Assigned Ground Forces: The Amratur Grand Army, Ishanu Grand Army, Breskal Grand Army, Claiden's Rift Grand Army and about half of each of the Knight Orders. And any of the Titans still functional.
--[] Remaining at home: SBGs Scylla, Chimera, K'uk'ulkan, Neko, Elegua, Nomadic fleet 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', 'Unimpeded-Festival, LRAD Eta, Task Fleet Beta, Task Fleet Gamma.
--[] Already assigned to the Duelist front: Flag Armada Nova, SBGs Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, Nomadic Fleets 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', 'Bastion-Of-Pathways', 'Trade-Guardians, LRADs Zeta, Epsilon, Temple Ships The Pantagruel, The Divine Spark.
--[] Already assigned to the Symposium Front: Flag Armada Nebula, SBGs Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Nomadic Fleets Winged-Deliverance, Dust-Upon-The-Winds, Hot-Sands-Under-Swift-Legs, Banished-Sorrows-In-Dark-Times, Beat-Of-Oiled-Drums, LRADs Alpha, Beta, Gamma, Black Cat's Claw, 7 Tomcat-class Artillery Cruisers.
-[] [General] Integration Of The Black Ash Clan (0/3) (Unto Works Generational Converts this down to 3 actions!)
--[] Orders of the Clan
(Cry for the Future Action 2 for doing 5 actions)
--[] Planets of the Clan (Cry for the Future Action 3 for doing 9 actions)
--[] Navy of the Clan (Devouring Mechadendirte action)
--[] Army of the Clan (Unto Works Generational)

Ok. So. Psykana to mess with our enemies and increase the number of actions we get. Military to almost double our forces on each front. Use the invasion fleet we built last turn to send a stupid amount of armies towards whichever front needs it. Then clever use of Songs to fully integrate the Black Ash.

I'm flexible on Melody Song options if people have other suggestions. And if we can't sing 2 symphonies I'll replace the second symphony action with either more songs or more melodies.
 
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