What should your focus for the rest of the Quest be?


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I guess we aren't sending another fleet to make the lives of the Khorne faction that much harder? I'd like to close a front but I guess punching every chaos faction in the face isn't a bad thing necessarily.

Edit: me wondering if the appetite for Emergency declaration has changed among our people…probably not but it would be nice
 
Actually, we still have some troop transport capability. That being the Black Cat Company fleet which has dozens of troop ships. Albeit, they don't have pathfinder ships so they'll likely be slowboating it.
Oh. We could grab some pathfinders from other places and maybe still make it work. I'll take a look in a bit.

Works Generational reduces it by 1/3rd making it 4 Actions. Unless I'm not understanding mechanics right.
Works generational was changed to only work on general actions. It does apply to research actions though.
Reduces Action Cost of all General Actions by 33%

I guess we aren't sending another fleet to make the lives of the Khorne faction that much harder? I'd like to close a front but I guess punching every chaos faction in the face isn't a bad thing necessarily.

Edit: me wondering if the appetite for Emergency declaration has changed among our people…probably not but it would be nice
It might help but we have a lot of metal over there, and we have a defensive pact with the shipwrights. We should honor that.
 
The Flag Armada - (2000 Points, 49 Ships, 10 Choirs for 5 Pathfinders and 21 Choir Equipments)
-2x Hercules-Class Battleships
-4x Virgo-Class Fleet Carriers
-16x Phoenix-Class Arc Cruisers
-17x Lepus-Class Grand Cruisers
-5x Aquarius-Class Fleet Tenders/Pathfinders
-5x Cancer-Class Assault Cruisers
I am confused by saying 10 choirs for 5 pathfinders and 21 choir equipments.

5 pathfinders have one each - 5 total.
The Cancer class has one each - 5 total.
The Hercules has 3 each (ears of hare, symphonia, and twisted knotted vinealloy) - 6 total.

I don't think the Phoenix or Lepus class have any choir equipment, nor the Virgo nor Aquarius, so that's 16 total choirs for each Flag Armada? 5 for pathfinders and 11 for equipment?

Did I miss something?
 
I guess we aren't sending another fleet to make the lives of the Khorne faction that much harder? I'd like to close a front but I guess punching every chaos faction in the face isn't a bad thing necessarily.

Edit: me wondering if the appetite for Emergency declaration has changed among our people…probably not but it would be nice
If Khorne Front goes poorly we can spend next two turns building flag armadas and chucking them over there, then we hit force limits.

Which hopefully a tech trade with the Duchy will raise, sweet ship automation! Hopefully they just need refits and not whole redesigns.

Long-Range Attack Division - (200 Points, 50 Ships, 5 Choirs for 5 Pathfinders)
-2x Phoenix-Class Arc Cruisers
-5x Pegasus-Class Command Cruiser
-14x Hydrus-Class Rad Cruiser
-5x Andromeda-Class Pathfinder Ships
-10x Scutum-Class Shield Frigate
-10x Sagitarrius Lance Frigate
-[] LRAD Alpha (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-Tertium Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
@HeroCooky is this saying we're not using our new Pegasus Secundus class anywhere, it's the old Command class? I had thought we wanted to use the new class in our new LRADs.
 
@HeroCooky Can we use the Black Cat troop compartment to transport our own troops, or only Black Cat troops? Can we use them to transport knights?

Edit:
I am confused by saying 10 choirs for 5 pathfinders and 21 choir equipments.

5 pathfinders have one each - 5 total.
The Cancer class has one each - 5 total.
The Hercules has 3 each (ears of hare, symphonia, and twisted knotted vinealloy) - 6 total.

I don't think the Phoenix or Lepus class have any choir equipment, nor the Virgo nor Aquarius, so that's 16 total choirs for each Flag Armada? 5 for pathfinders and 11 for equipment?
Oh, I'll add a write-in to increase the number of Choirs for the Flag Armadas to fully staff the Hercules.
 
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Also, every plan-maker, remember that 0.5 of our actions are locked into building those lance ships for the Duchy.

EDIT: Apparently not anymore!
 
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I am confused by saying 10 choirs for 5 pathfinders and 21 choir equipments.
Hercules has 3, Aquarius 2, Cancer 1. So 6+10+5=21 Choirs.

Edit: Ah, caught what you were saying. Fixed that.
@HeroCooky is this saying we're not using our new Pegasus Secundus class anywhere, it's the old Command class? I had thought we wanted to use the new class in our new LRADs.
Thise are the old LRADs, the new ones use your updated Fleet Composition.
@HeroCooky Can we use the Black Cat troop compartment to transport our own troops, or only Black Cat troops? Can we use them to transport knights?
Black Cat Troop Compartments are an upgrade to the basic Troop Equipments you use. They carry more stuff at same cost. And I don't bother with differentiating troops, except for Titans that have [Dedicated Transport Ship] as an in-built cost to producing them.
Also, every plan-maker, remember that 0.5 of our actions are locked into building those lance ships for the Duchy.
That was recouped via Omakes.
First Customer Bonus - Expanded edition
Fully Canon except for the Moon bit at the end. Please change that to a lare Asteroid.

Anyways, it is late here, so Night!
 
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While I do like the technology exchange and the possibility of getting some ship automation going, we don't need it per se. Our issue isn't that we don't have enough people, but rather that we don't have enough trained and experienced professionals.

We could easily compensate for that with write-in actions, such as expanding our military training facilities, researching educational tech (Didn't we get civilian noosphere implants?), creating a civilian version of our fleet-sim game, offering more rewards and benefits for signing up, more recruitment propaganda, etc.

Look at the U.S. Military and its recruitment methods if you want more inspiration.
 
While I do like the technology exchange and the possibility of getting some ship automation going, we don't need it per se. Our issue isn't that we don't have enough people, but rather that we don't have enough trained and experienced professionals.

We could easily compensate for that with write-in actions, such as expanding our military training facilities, researching educational tech (Didn't we get civilian noosphere implants?), creating a civilian version of our fleet-sim game, offering more rewards and benefits for signing up, more recruitment propaganda, etc.

Look at the U.S. Military and its recruitment methods if you want more inspiration.
Those are options, but it's probably quite a bit easier to get and implement the appropriate technology. Also - those ideas will have diminishing returns. We've already got a fairly high level of mobilization, and while it could go higher that would mean we take hits in other sectors. Much more efficent to get more bang with our manpower buck.

The idea of a tech-trade subturn is a good idea for multiple reasons. (beyond giving HeroCooky more time to write/think about all the wars we have going on).
1. We know the Shipwright's Grove has some unique tech that would be nice to get - it's one argument for unifying with them. But we decided to wait on that until we're a bit bigger and the unification is a bit more equal.
2. We know the Duchy has some pretty amazing technology, I would love to get both the Ship and Shipyard automation, though we might decide to only get one or zero depending on the price. But I'd be fine giving them things like Knights (after all, we have titans), or medical tech (they're fighting Tyranids, so that would probably help them a lot), or even grav-tech.
3. Any tech trades we do will strengthen these allies against Chaos. It will make them tougher enemies if we ever need to fight them, but that's what our diplomatic corps is for.
4. It will also make them like us more, especially if the trades are equal or slightly favor them. We want strong allies against all the chaos shenanigans, and this is one of the ways we get it.

Oh, and for anybody keeping count, the Industrial automation gave us about 1.4 extra actions this turn and will probably have similar returns in the future.

Edit: Voting's open, by the way. There's only one plan on the table, but it would help my anxiety if it had more than one vote for it.
 
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The idea of a tech-trade subturn is a good idea for multiple reasons. (beyond giving HeroCooky more time to write/think about all the wars we have going on).
Oh, please don't mistake my suggestions for disapproval, the tech exchange is a good idea for the reasons you've mentioned. This was just inspiration in case it doesn't work out or we go for something different.

@HeroCooky Out of curiosity, what does education look like in the Glimmering Federation? I doubt they have the standard Primary-Secondary-University, but I could be wrong about that.
 
I wonder how much of our history and society Van Zandt Free Duchy knows

Now that I think about it, how would Van Zandt Free Duchy react to the Bountiful Decade?

By the way, do they know about the other chaos cults?
 
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[X] Plan: Earplug Time!

It might be a good idea to coordinate the attack with the Mashan, but I'm pretty much fine with the plan as is.
 
-Stained-Glass Fetishes - Whether small icons of a venerated hero of the Chapter or a Saint, a person or idea dear to the Brother wearing them, these Fetishes obtain both notoriety and history with every Brother that chooses to wear them, and are, slowly, through the long centuries of service, imbued with their faith, duty, and dedication to the Chapter and a better tomorrow.
Oh so this is the official description of them.... But why are they- hang on let me look it up

.... okay so Fetish is like meme. The meaning and perception of it has changed over the years much like Meme being an element of culture or system of behavior you pass down to others, Fetish is something that is for its supposed magical powers OR considered to be inhabited by a spirit. Both words changed meaning over time to something completely different. Still wondering the actual effect it has after enough time has passed.

Why not pillow manufacturer? And they give population growth, happiness, and luxuries.
Ah, of course that would be it. And I can imagine just how.

2. It is the post-Rift Duchy Doctrine that is losing followers.
3. Unlike you, they do not enforce at least Agnosticism. If people don't worship Big E, they don't have to fear state reprisals. Social ones however...
4. Yeah, the closer you are to the Breskal Sub-Sector, itself a "hotbed" (comparatively) of Star Child adherence, the more likely you are to know about it or some worshippers. Since the Star Child is a "Descendant/Emperor-Reborn" religion, Duchy authorities do not bother cracking down on it. That you literally are the only source of chocolate helps its spread. And there is nothing "organic" about its spread. You are actively doing it via your infiltration and subversion networks you've created and fostered since the Voxx Liberation.
2. Fair enough, it does do that after a while and its why former Imperium Factions became their own things after a while of being cut off, I do wonder what the doctrine says and is and if we have to worry about it at all?
3. Ahhhhh I see, I wonder if that's just how it was to begin with or if its a result of a loophole to slip in Iconoclasim? and normally the social reprisals would be enough to at least stick to the faith, so that will hold onto it for a while still. I'd say we should do an action to convert some more while we have the chance.
4. I mean, yah that's the only sub-sector we share with the Dutchy and the one getting the most interaction with us. Right because the Droman Creed have the Emperor, Star Child, Machine god, Motive Force, and body of faith. Sooo it's not too far off, just a weird combo of Admech and Imperial Creed stuff with a focus on the Emperor's 'rebirth'. HAH truly the Chocolate choice was the best reward we could have picked and WOW they are still kicking huh? And I do mean their descendants sticking to it.

5. High Jester of the Mulistranus Clown Syndicate.
That.... is that the clown moonlighting/vacationing in his spare time?

"My Lord," Cryptek Altokhe spoke aboard their vessel, utilizing several dozen sub-routines to stop the flinch that occurred when his Phaeron looked at him. "I believe we have arrived at our destination."

"You...believe," Phaeron Sylphetk the Ebon replied evenly, without infliction in his voice. "Like the last dozen times? When we had to fight through one of the primitives' "empires" that claimed our old grounds and were cursed with a raven fetish? Or, like when some upstarts tried to demand that we bow to their "Greater Good"? Or perhaps when we had to wait for decades until we managed to dig ourselves out of that star?!"
Oh shit, they finally got here, I was wondering what the hell happened to the Necrons. Oh wow how did they end up in Corvus's mini-empire on the way here? where IS that empire based anyways? Oh they ran into the Tau as well, wonder how they are doing. you know THAT explains a lot and why they got so bogged down. So they ended up in a star and needed several turns to dig out, which would match the timing of them entering the DO NOT ENTER system.

"I apologize for these mistakes, my Lord. I have learned much in the arts of navigation since my first stumbling efforts at the beginning of our journey. But I believe the ships on our scanners belong to us...and some others."

"Others."

"Others."

"Explain."

"Well, I have not merely found that the local power, called "Glimmering Federation," has managed to uncover and tow our ships to a research site of theirs, but they have also found and preserved the vessels of 7 other Dynasties, totaling to around 624 vessels."

"..."

"..."

"..."
Others?... Oh shitttt that makes a lot of sense now. So we grabbed ships from seven other dynasties and would have gotten ganged up on by them when they looked to recover those ships. and that is a LOT of necron ships like holy shit. I guess they also realize the implications of this and the fact there are seven other Dynasties' ships in there that most likely haven't woken up yet. its going to be a long time pondering and thinking before-

"...should I contac-"

"YES, YOU SHOULD CONTACT THEM. WE SHALL TAKE OUR SHIPS, AND THEN WE SHALL TAKE THE OTHERS, AND THEN WE WILL RETURN."

"Very well, my Lord."
HAH, Nope! He does not care at all about the politics at all and just nabbing the other Dynasties ships to strengthen himself since the opportunity presented itself and he will have the firepower to tell them to fuck off. Also him just being completely done with this and wanting to go back home.

"..."

"..."

"...they are asking if we know anything about the "Metal Planet" they failed to tow away."

"..."
Oh right the World engine. I find it funny how the only reason it wasn't towed back was because the Yeeni weren't able to figure out how to yet. ohhhh boy I really can't tell what the Phaeron is thinking right now and how easy it was to get back all his ships, world engine, and then some if he knew it was all in one place. Thank the Starchild did the Necron Tech Tree and finished it. we lose nothing now.

And that Dynasty can deal with the other ones wanting their ships back.

Current Warp Tremors: [Medium - Decreasing]
Yes! its going down so we can use another round of Cry for the Future and then turn it off

-[] Universally Applicable Aid Packages (0/1)
(Gain: Increases Enemy Desertion rates and New Territory Compliance gains.)
huh, I guess it fits and we didn't think to do it on this scale before, might be good to grab since we don't want any fuck ups or surprises in our rearlines from this.

-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Malicious Bone-Growth Weaponry Studies (0/1)
(Gain: Uuuuh...)
-[] Dark Matter Blaster Studies (0/1)
(Gain: Darklight Prototype Weaponry.)
-[] Monomolecular Blade Studies (0/1)
(Gain: Monomolecular Melee Weaponry.)
oh yah, this is one hundred percent Dark Eldar tech they gave us. Besides the Malicious Bone Growth Weaponry which is... ah, not sure how we would use that, but the others are good and the Darklight weapons are a welcome Addition. The Monomolecular blade studies is something we SHOULD do soon considering who we are facing right now. Monfilament Missiles would be good as well but not critical.

-[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.)
Just a Reminder this equipment is worth it simply for the Heat Cyclers, it would improve our lances in some way.

[-] Duel Of The Fates (7/12) - [PROGRESS HALTED] - [WRITE-IN TITANS]
Let The Duels Commence!
(Gain: The Black Ash Clan is assimilated. Increases by +0.5 per Turn.
Warning: [Error 404 - Text Not Found] possible.)
Whelp, it was indeed a Titan they had saved up and had prepped for this. I thought it was unlikely but there was. Damn, we should spend an action on some titans so we have some and have one to duel with. and it was little over half when they realized what we were doing and bet it all on one duel.

Van Zandt Free Duchy
Current Relations: Positive.
Trend: Rapid Increase
Modifiers: Ship Sales.

Watchtower Confederacy
Current Relations: *Happy*
Trend: Increase
Modifiers: Territorial Gains, Anti-Khornate War.
Oh sweet, just straight up positive relations with the Dutchy now with that.

and the Watchtower just happy they can have buffers from their core Territory and getting easy jobs and room for expansion. plus being an ally to them and having support.

[] [Military] Create Three Grand Armies (Write-in Names) for (Sub-Sectors) or 5 Knight Orders (Write-in Names)
hold up..... yah this is starting to get in the result of our tech reward. Before it was two Grand Armies and Three Knight Orders, so it increased by one and two respectively. not bad and I think it might be worth it since the Grand Armies... we kinda want MORE then we need so we even out the numbers more and able to take losses or hit multiple targets.

[] [Military] Fleet Construction - (1.400 Points per Action)
points went up by Four Hundred, which on its own is insane and great for us since it lets it build another two fleets of any kind, except Flag Armada. That one costs Two Thousand points so we are .6 away from one turning it. Though I think with the 50 percent bonus of other military actions it should give enough to one turn the Flag Armada.

[] [Military] Construct God-Engines (40x Grandis (0/1), 30x Modeste Immensus (0/2), 8x Immensa Immensus (0/2), 4x Magnificus (0/3), 1x Momentus (0/3), 1x Deus Machina (0/6))
lets see... it double the number of Grandis we get from 20 to 40, add another 20 to Modeste Immensus but stay the same price, doubles the amount of Immensa Immensus and Magnificus we get from the actions. Momentus is cut down by an action and Deus Machina is cut down by two actions. Not bad and makes Production much easier. Now lets make some Grandis, Modeste Mmensus and Immensa Immensus now.

[] Retrieve Slain Titans (0/1)
(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.
Retrieved Titans: Blade of the Rising Sun, Blade of the Burning Dusk.)
Yahhhhh we want to do this before we forget about it and to bring them back into the fight, we do want them back up and running.

-[] Nomadic Fleet 'Winged-Deliverance' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (49/50 Ship Capacity)

-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (49/50 Ship Capacity)
Oh sweet we have the next set of Nomadic fleets equipped with their Battleship sized Battlecolony.

[] [Chapter] Lament's Legion (0/1)
...
(Gain: ...
Warning: Does not Auto-Complete.)

[] [Chapter] Brothers For The Barge (1.5/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 4 Companies per Turn.)
Yah after the last update... we should do this considering the losses and predicted losses, we want to start on this early because of the ramp up time and training needed.

Wait, what? The Black Ash have Titans now and so we're locked until we commit Titans to that again?

Anyway, we got some Deldar preliminary stuff from the tech trade, which is nice.
Dude, we discussed it was a possibility a while ago and how it would fit or be in line with them to have one just hidden away when herocooky made the option and we asked about the Error part. and its not a bad thing, we just need to throw an action or two to titan production this turn and continue the action next turn.

Indeed, we managed to get the Dark Eldar Tech we wanted, shame we didn't get to punch some Dark Eldar though. and nothing about speed increases.

You'll find out once you take that Action. This is the [Warning: [Error 404 - Text Not Found] possible.] part.
yupppp, I vote we go for Magnificus or Momentus to be on the safe side. QM did tell us we would only find out if we take the action, I say we go all in.

Oh so that's why we had to give away all the Necron ships.

They were from multiple Dynasties.

That's not horrifying or anything.
Hahaha, mini panic attack avoided.... holy shit we were lucky they took those off our hands and we won't have to deal with Seven damn Necron Dynasties jumping us. holy fuck how far out did the Yeeni go to collect this many?

And that's why we get spineshattered, we might be able to throw down with one Dynasty, but not several.
Yup that really checks out and explains why. Good thing they went into the DO NOT ENTER system and got stuck for a good amount of turns, it let us finish up and finish the Tech Tree when we realized there was more then two tiers. Fate Avoided. Still worried about a Necron Dynasty having the World Engine Still.

... oh that's why no one returns from the DO NOT ENTER system.

Anything that translates into the system somehow ends up inside the system's star.

Hell of an anomaly.
it makes a lot of sense but I doubt its that simple and something else is going in there that we won't find out. Still a valid Theory.

Somewhere far away, a newly arisen Phaeron of the Nepheru Dynasty follows his Cryptek's directions... and wonders where the fuck his Dark Throne is.
These Yeeni can't be stopped! and they'll be after the Dynasty that took everything Necron we had and we just point them their way.

VERY.
Legally relocated official salvage into proper storage facilities.
Oh that's lovely to hear. I guess the Range Advantage is indeed that bullshit and letting them set up far away and forcing the Sect to come to them as they fire away the Lances and take out parts of the fleet before the true fighting even begins. Hope its enough to stabilize the battle lines and the Battleship lets them push. I just hope the Sect doesn't ram those battleships in more.

HAH, ah yes Strategically Transfer Equipment to Alternate Location. It is NOT graverobbing.

Are they kicking Nurgle Ass then?

Hahaha

Duchy: "What the fuck, you can whip out entire fleets with this level of quality? We have to roll the fucking gacha with every ship we got!"
I hope they are.

and yah it would flip projections and thoughts on us from the duchy since it would be 'where the fuck was this when we were fighting!?'. Also the payoff of having every world brought up to standard and having Void industry XVI, everything is the same standard and outsourcing to be able to standardize parts and hulls.

What about the Cryptek? Being forced to talk to primitives could be a punishment.

Speaking of official salvage, what's going to happen to the Tomb World? Are they going to take it as well? Can they even take it, since I assume it belongs to another dynasty?
It was a World Engine and they are taking it, no way they let us keep it. Maybe we can bribe or ask them to blow up Nurgle's Cult Daemonworld on the way out though?

They are fucking off too.
That's a World Engine.
Indeed, it was this specific Dynasty's World Engine and they are taking it with.

Hey. Can somebody do a Negaverse Duchy reaction plis. I wanna see how our counterparts would react to our good shit.
That would be great, we have been lacking in Nega-Verse omakes.

That is their World Engine. The rest of the ships can be swiped via enough application of Math-Juju.
I second this. Make it long enough and I'll even give you 0.5 Actions. :]
Oh shit, big incentive for that then.

Oh neat so that was what they were called.
 
oh yah, this is one hundred percent Dark Eldar tech they gave us. Besides the Malicious Bone Growth Weaponry which is... ah, not sure how we would use that,
I can see two ways we can do so. First is that we use said tech in the medical field to speed up the healing of broken bones and to treat other issues of an osteological nature.

Second is that we use it to counter regenerators. Such opponents could be especially vulnerable to such weapons. We aren't fighting such foes now, but the Nids and Nurglites might be have trouble against such weapons.
 
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