What should your focus for the rest of the Quest be?


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And to think, we can build 11 Virgo-class Battleships with a single action.
We basically just need a single turn of building up our navy to become the local heavyweight. oO
 
[] Plan: The Grand Armada - Holy 5 edition
-[ ] Armada Flag Formation
--[ ] 3x Virgo-class Fleet Carriers (-600 Points)
--[ ] 2x Additional Battleships (Hercules-class will go here): (-400 Points)
--[ ] 15x Phoenix-class Arc Cruisers (-300 Points)
--[ ] 15x Lepus-class Grand Cruisers (-300 Points)
--[ ] 10x Delphinus-class Commissary Freighters (-100 Points)
--[ ] 10x Columba-class Logistics Freighters (-100 Points)
--[ ] 5x Aquarius-class Fleet Tenders (-100 Points)
--[ ] 5x Cancer-class Assault Cruisers (-40 Points)
--[ ] 25x Taurus-class Troopships (-50 Points)
-[] Support fleet
--[] 25x Auriga-Class Emergency Response Freighter (-50 Points)
--[] 10x Canis-Minor Class Bulk Transport Hauler (-100 Points)
--[] 6x Canis-Major Class Bulk Transport Liner (-60 Points)



The total point cost is 1990 for the Armada flag and 210 for support staff, Auriga-Class has medic stuff and focus on pacification of conquered planets, while Canis classes carry the supplies for that and stuff to evacuate people from the warzones
I'm not a fan of this armada flag formation because it includes logistics, comissary and troop ships in the main fleet - let's break those out into independent units to make it more flexible. Also, I'd like to formalize the SBGs so we know how many we can build with an action under this scheme. Interestingly, with SBGs of 4 Leos, 8 Libras, 6 Scorpios, 3 andromedas, 8 Crux's and 4 Lupuses that comes out to 120 points, or 18 SBGs per action. fun!

So, upgrading everything and operating off budgets of 2200 & 120 points, buildable 1x to an action and 18x to an action respectively. Then next turn we could do a build action that's like:
-[] 1x Flag Armada (1 action, 5 choirs)
-[] 1x Accessory Fleets (18x) (1 action, 52 choirs)
--[] 9x SBG - 27 choirs.
--[] 4x LRAD - 12 choirs
--[] 3x Logistics Fleet - 6 choirs
--[] 1x Invasion Fleet - 5 choirs
--[] 1x Evacuation Fleet - 2 choirs

By these definitions we currently have 7x SBGs, 5x LRADs, 0x Logistics Fleets, ~0.3x invasion fleets, 2x evacuation fleets, so this would be a rather large upgrade. I'm not counting our Peacekeeper ships, I consider those basically on permanent Anti-Piracy efforts.

[] Plan: The Endgame Fleet
-[] TFA - The Flag Armada (2200 points, 50 ships, 5 Choirs for 5 pathfinder ships)

--[] 5x Virgo-class Fleet Carriers (-1000 Points)
--[] 2x Additional Battleships (Starts with Virgo, when designed the Hercules-class will go here): (-400 Points)
--[] 16x Phoenix-class Arc Cruisers (-320 Points)
--[] 17x Lepus-class Grand Cruisers (-340 Points)
--[] 5x Aquarius-class Fleet Tenders/Pathfinders (-100 Points)
--[] 5x Cancer-class Assault Cruisers (-40 Points)
-[] SBG - Standard Battle Group (120 points, 33 ships, 3 Choirs for 3 pathfinders)
--[] 4x Leo-class Vanguard Cruiser (-32 points)
--[] 8x Libra-class Light Carrier (-32 points)
--[] 6x Scorpio-class Light Cruiser (-24 points)
--[] 3x Andromeda-class Pathfinder Ships (-12 points)
--[] 8x Crux-class Heavy Frigate (-16 points)
--[] 4x Lupus Torpedo Destroyers (-4 points)
-[] LRAD - Long-Range Attack Division (120 points, 33 ships, 3 Choirs for 3 pathfinders)
--[] 4x Pegasus-Class Command Cruiser (-32 points)
--[] 8x Hydrus-Class Rad Cruiser(-52 points)
--[] 3x Andromeda-class Pathfinder Ships (-12 points)
--[] 6x Scutum-Class Shield Frigate (-12 points)
--[] 5x Sagitarrius Lance Frigate (-10 points)
--[] 2x Lupus Torpedo Destroyers (-2 points)
-[] Logistics Fleet (120 points, 15 ships, 2 Choirs for 2 pathfinders)
--[] 6x Columba-Class Logistics Freighter (-60 points)
--[] 5x Delphinus-Class Commissary Freighter (-50 points)
--[] 2x Andromeda-class Pathfinder Ships (-8 points)
--[] 2x Lupus-class Torpedo Destroyer (-2 points)
-[] Invasion Fleet (120 points, 55 ships, 5 choirs for 5 pathfinders)
--[] 5x Andromeda-class Pathfinder Ships (-20 points)
--[] 50x Taurus Troopships (-100 points)
-[] Evacuation Fleet (120 points, 22 ships, 2 choirs for 2 pathfinders)
--[] 2x Andromeda-class Pathfinder Ships (-8 points)
--[] 3x Canis-Major Class Bulk Transport Liner (-30 points)
--[] 6x Canis-Minor Class Bulk Transport Hauler (-60 points)
--[] 11x Auriga-Class Emergency Response Freighter (-22 points)

The idea is that the Flag Armada is built to take out enemy capitol combatants, while the SBGs and LRADs are components that make up the rest of the fleet. Then we attach logistics fleets to long-range missions, invasion fleets to carry troops and evacuation fleets if we want to evacuate stuff.

It's easy to add new fleet designs - we design the ships and free-action designate a new fleet design that's 120 points or so, then we can simply slot it into the existing options.
 
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[X] Plan: The Endgame Fleet
-[X] TFA - The Flag Armada (2000 points, 49 ships, 5 Choirs for 5 pathfinder ships)

--[X] 6x Virgo-class Fleet Carriers (-1200 Points) (will get split out into different classes of battleship once we design them)
--[X] 16x Phoenix-class Arc Cruisers (-320 Points)
--[X] 17x Lepus-class Grand Cruisers (-340 Points)
--[X] 5x Aquarius-class Fleet Tenders/Pathfinders (-100 Points)
--[X] 5x Cancer-class Assault Cruisers (-40 Points)
-[X] SBG - Standard Battle Group (200 points, 44 ships, 4 Choirs for 4 pathfinders)
--[X] 2x Lepus-class Grand Cruisers (-40 Points)
--[X] 5x Leo-class Vanguard Cruiser (-40 points)
--[X] 11x Libra-class Light Carrier (-44 points)
--[X] 10x Scorpio-class Light Cruiser (-40 points)
--[X] 4x Andromeda-class Pathfinder Ships (-16 points)
--[X] 8x Crux-class Heavy Frigate (-16 points)
--[X] 4x Lupus Torpedo Destroyers (-4 points)
-[X] LRAD - Long-Range Attack Division (200 points, 50 ships, 5 Choirs for 5 pathfinders)
--[X] 2x Phoenix-class Arc Cruisers (-40 Points)
--[X] 5x Pegasus-Class Command Cruiser (-40 points)
--[X] 14x Hydrus-Class Rad Cruiser(-56 points)
--[X] 5x Andromeda-class Pathfinder Ships (-20 points)
--[X] 10x Scutum-Class Shield Frigate (-20 points)
--[X] 10x Sagitarrius Lance Frigate (-20 points)
--[X] 4x Lupus Torpedo Destroyers (-4 points)
-[X] Logistics Fleet (200 points, 22 ships, 2 Choirs for 2 pathfinders)
--[X] 9x Columba-Class Logistics Freighter (-90 points)
--[X] 9x Delphinus-Class Commissary Freighter (-90 points)
--[X] 2x Andromeda-class Pathfinder Ships (-8 points)
--[X] 1x Leo-class Vanguard Cruiser (-8 points)
--[X] 1x Libra-class Light Carrier (-4 points)
-[X] Invasion Fleet (200 points, 93 ships, 9 choirs for 9 pathfinders)
--[X] 9x Andromeda-class Pathfinder Ships (-36 points)
--[X] 80x Taurus Troopships (-160 points)
--[X] 4x Lupus-class Torpedo Destroyer (-4 points)
-[X] Evacuation Fleet (200 points, 33 ships, 3 choirs for 3 pathfinders)
--[X] 3x Andromeda-class Pathfinder Ships (-8 points)
--[X] 6x Canis-Major Class Bulk Transport Liner (-30 points)
--[X] 10x Canis-Minor Class Bulk Transport Hauler (-60 points)
--[X] 14x Auriga-Class Emergency Response Freighter (-22 points)

We're going to need to adapt it if we design any more ships, but the framework is there.
 
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Huh. Looks good. I was a little annoyed by the extra pathfinder in the Logistics Fleet Element feeling like a waste even though anything else would be worse at the job or take more than 120 points but the redundancy means we can survive losing pathfinders more and can move around auxiliaries that aren't part of one of our other Fleet Elements.
[X] Plan: The Endgame Fleet
 
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@Neablis, I think that looks great, but you seem to have forgotten about the Serpens Class Stealth Destroyer. Making a raiding/assasination/forward scouting fleet might be a good idea. We already have a distributed scout fleet but having some assigned specifically to our Armada when they attack the Cults might allow for a better concentrated local vision.
 
@Neablis, I think that looks great, but you seem to have forgotten about the Serpens Class Stealth Destroyer. Making a raiding/assasination/forward scouting fleet might be a good idea. We already have a distributed scout fleet but having some assigned specifically to our Armada when they attack the Cults might allow for a better concentrated local vision.
I'm cogitating a raiding battleship, but I'm not sure what the role of the Serpens is that the Lupus can't serve better. They're equally stealthy to each other, and one is better in direct combat.

Edit: I also don't want to build too many contagion bombs against Nurgle cultists.
 
I'm cogitating a raiding battleship, but I'm not sure what the role of the Serpens is that the Lupus can't serve better. They're equally stealthy to each other, and one is better in direct combat.

Edit: I also don't want to build too many contagion bombs against Nurgle cultists.
A BB is.... a bit too slow for that. Remember, it's got to be faster than the rest of the fleets. And the fleet moves as fast as it's slowest ship. Besides. Raiding fleets are mostly made up of small stealthy ships. There is simply no hiding a BB. Jam sensors Yes. Hide... not really.
 
A BB is.... a bit too slow for that. Remember, it's got to be faster than the rest of the fleets. And the fleet moves as fast as it's slowest ship. Besides. Raiding fleets are mostly made up of small stealthy ships. There is simply no hiding a BB. Jam sensors Yes. Hide... not really.
[] Centaurus-class Deep Strike Stealth Battleship
-[] Length - 20.000 Meters (-1 DP)
-[] Width - 2.000 Meters (-1 DP)
-[] Acceleration - 1 Gravity (-4 DP)
-[] Armor - Ultra-Heavy Starclad-Pattern (-5 DP)
-[] Shields - Five Refutation-Pattern Void Shields (-4 DP)
-[] Weapons - 25x Small Burner-Seeker mine-layers, 25x Light Macro-cannons (-5 DP), 4x Anti-voidcraft Defenses (-4 DP), 4x Large Burner-Seeker Mine-Layers (-6 DP), Heavy Tetratek ARc Cannonade (-5 DP). Total - 20 DP
-[] Equipment - (Standard) Ship Shrines/(Standard) Superior Gravimetric Engine Calculations, Living Warp-Machines (-12), Paw and Claw (-12), Luxurious Crew Quarters (-12), Arboretums (-12), Ghosts Amidst The Stellar Winds (-10), Medium On-Board Manufactory (-9), The Celestial Orrery (-8), Micro-Warp Jump Engines (-7), Elite Crews (-6), Zero-Emissions Protocols (-6), Sanctum of the Steam (-5), Stealth Engine Dampeners (-4), Shrine of the Charging Revenant (-4), Augmetic Security Department (-3), Refractive Hull Coating (-2), Auto-Loaders (-1) Total -117 (including Tax).

It's got every stealth system we have, is completely self-sufficient, and has incredible warp mobility between Living Warp-Machines, The Celestial Orrery, Sanctum of the Steam and the Micro-Warp Jump engine. Strategically It's probably as fast or faster than our scouts, and can mine the hell out of warp lanes and delete fleets/shipyards with the Heavy Cannonade. We can build 22 of them with a single action (because they're the smallest battleships), give them each a choir and tell them to go mess up the Cults and come back after the war's done. They operate solo.

I agree that we don't know how stealthy it is - so @HeroCooky
1. How stealthy is this ship? It's a battleship, yes, but it has every stealth equipment. I'm hoping it mostly looks like just a piece of space rock to most people, and it never intends to come closer than heavy cannonade range to most things.
2. With Paw and Claw, Luxurious Crew quarters, Arboretums and the Medium Manufactory, is this ship completely stealth-sufficient?
3. I tried to make it extremely strategically mobile and able to warp away from any force it can't take by putting on Living Warp-Machines, The Celestial Orrery, Sanctum of the Steam and Micro-Warp Jump Engines. Do those combo? Is there any way to enhance that capability?
4. Are there other weapon loadouts that would work well for a raiding setup?
 
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the nine tzeentchian battleships from the Tzeenthchian polity thats been hidden:

Am i a joke to you?
But we're going to make way more than nine?/jk

But seriously the local Tzeentch cult was supposed to spawn we're we are. We just sort of straggled it in it's crib when we fought that war against the Chaos cult that the Lamenters wanted our help with waaaaay back when.
 
But we're going to make way more than nine?/jk

But seriously the local Tzeentch cult was supposed to spawn we're we are. We just sort of straggled it in it's crib when we fought that war against the Chaos cult that the Lamenters wanted our help with waaaaay back when.
... all according to plan. Hmm. Well,

Oh - new Lamenter gear!
Notable Wargear:
-Power Swords are standard Equipment.
-Force Swords are available in abundance.
-Gravity-Weapons for Sergeants and Specialist Squads.
-Ubiqutous Plasma Weaponry.
-Ebon Glass Power Armor (Equivalent to the Mark XIII.)
--Ichor Power Armor (Equivalent to the Mark X.)
--Jump-Packs are available in abundance.
-Soothing Warcaskets (Primitive Dreadnoughts) for heavily injured Marines.
--Limited Jump-Pack compatibility.
-Yeeni War-Bike Auxilliary
-Sun-Shriek Atmospheric Interceptors
-Moon-Dive Atmospheric Tactical Bombers
-Stellar-Constellations Atmospheric Troop-Transporters
Every marine with a power sword, every marine with plasma weaponry - and a jump-pack if they feel like it! Anybody know what Mark XIII power armor is? I've never heard of it before.

Also! War-bikes! Specialized atmospheric fighters and bombers! Specialized troop transports!

... dreadnoughts with jump-packs?
 
Every marine with a power sword, every marine with plasma weaponry - and a jump-pack if they feel like it! Anybody know what Mark XIII power armor is? I've never heard of it before.

Also! War-bikes! Specialized atmospheric fighters and bombers! Specialized troop transports!

... dreadnoughts with jump-packs?
That does make sense though. Since our Templars have universal Plasma Guns and Power weapons too, and Space Marines should be our highest priority troops to equip well.
 
... all according to plan. Hmm. Well,

Oh - new Lamenter gear!

Every marine with a power sword, every marine with plasma weaponry - and a jump-pack if they feel like it! Anybody know what Mark XIII power armor is? I've never heard of it before.

Also! War-bikes! Specialized atmospheric fighters and bombers! Specialized troop transports!

... dreadnoughts with jump-packs?

It doesn't exist in canon, it's three generations beyond the highest recorded Power Armor mark.
 
-[X] SBG - Standard Battle Group (120 points, 33 ships, 3 Choirs for 3 pathfinders)
--[X] 4x Leo-class Vanguard Cruiser (-32 points)
--[X] 8x Libra-class Light Carrier (-32 points)
--[X] 6x Scorpio-class Light Cruiser (-24 points)
--[X] 3x Andromeda-class Pathfinder Ships (-12 points)
--[X] 8x Crux-class Heavy Frigate (-16 points)
--[X] 4x Lupus Torpedo Destroyers (-4 points)
I really don't get why you're keeping the fleets here as is when we got a limit of up to 500 points to increase it to. Like even if you don't want to use all the points up, I think we could try expanding this by an extra eleven ships like throwing in a Grand Cruiser and some more Scorpios, a few Ares' and some Cruxes.

Feels a bit too limiting to just keep our SBGs the same size as they are when we know we can make so much more of them.
 
I really don't get why you're keeping the fleets here as is when we got a limit of up to 500 points to increase it to. Like even if you don't want to use all the points up, I think we could try expanding this by an extra eleven ships like throwing in a Grand Cruiser and some more Scorpios, a few Ares' and some Cruxes.

Feels a bit too limiting to just keep our SBGs the same size as they are when we know we can make so much more of them.
The thing I like about this is that it adapts seamlessly to our existing frameworks. We don't have "Old-model SBGs" and "New-model SBGs." We just have "SBGs." Though I suppose they'll need refitting regardless. Hmm. And when we do that we can build any missing ships. Hmm.

I still would like to try and keep everything about the same cost to make accounting easier later. So to aim for a price of 200...

Hmm. So maybe SBGs become:
-[] SBG - Standard Battle Group (200 points, 51 ships, 5 Choirs for 5 pathfinders)
--[] 2x Lepus-class Grand Cruisers (-32 Points)
--[] 5x Leo-class Vanguard Cruiser (-40 points)
--[] 10x Libra-class Light Carrier (-40 points)
--[] 10x Scorpio-class Light Cruiser (-40 points)
--[] 5x Andromeda-class Pathfinder Ships (-20 points)
--[] 9x Crux-class Heavy Frigate (-18 points)
--[] 10x Lupus Torpedo Destroyers (-10 points)
Then an LRAD would be:
-[] LRAD - Long-Range Attack Division (200 points, 53 ships, 5 Choirs for 5 pathfinders)
--[] 2x Phoenix-class Arc Cruisers (-32 Points)
--[] 5x Pegasus-Class Command Cruiser (-40 points)
--[] 15x Hydrus-Class Rad Cruiser(-60 points)
--[] 5x Andromeda-class Pathfinder Ships (-20 points)
--[] 10x Scutum-Class Shield Frigate (-20 points)
--[] 12x Sagitarrius Lance Frigate (-24 points)
--[] 4x Lupus Torpedo Destroyers (-4 points)
Propagating the changes...
-[] Logistics Fleet (199 points, 22 ships, 2 Choirs for 2 pathfinders)
--[] 9x Columba-Class Logistics Freighter (-90 points)
--[] 9x Delphinus-Class Commissary Freighter (-90 points)
--[] 2x Andromeda-class Pathfinder Ships (-8 points)
--[] 1x Lupus-class Torpedo Destroyer (-1 points)
-[] Invasion Fleet (200 points, 93 ships, 9 choirs for 9 pathfinders)
--[] 9x Andromeda-class Pathfinder Ships (-36 points)
--[] 80x Taurus Troopships (-160 points)
--[] 4x Lupus-class Torpedo Destroyer (-4 points)
-[] Evacuation Fleet (200 points, 33 ships, 3 choirs for 3 pathfinders)
--[] 3x Andromeda-class Pathfinder Ships (-8 points)
--[] 6x Canis-Major Class Bulk Transport Liner (-30 points)
--[] 10x Canis-Minor Class Bulk Transport Hauler (-60 points)
--[] 14x Auriga-Class Emergency Response Freighter (-22 points)

Thoughts? If I'm going to change the vote I should do it sooner rather than later.
 
-[] Logistics Fleet (199 points, 22 ships, 2 Choirs for 2 pathfinders)
--[] 9x Columba-Class Logistics Freighter (-90 points)
--[] 9x Delphinus-Class Commissary Freighter (-90 points)
--[] 2x Andromeda-class Pathfinder Ships (-8 points)
--[] 1x Lupus-class Torpedo Destroyer (-1 points)
why not add another Lupus and get the nice even 200? there is no other non divisible by 10 group, so this would be wasted otherwise.
 
New draft for the Herc

[] [Battleship] Hercules-class Battleship
-[] Length
- 28.000 Meters (-5 DP)
-[] Width - 6.000 Meters (-5 DP)
-[] Acceleration - 1 Gravity (-4 DP)
-[] Armor - Deus-Ultima Pattern Armor (-7 DP)
-[] Shields - Five Refutation-Pattern Void Shields (-4 DP)
-[] Weapons - 1x Spinal Starlance/1x Shatterprow/3x Green Arc Cannon Turrets/2x Green Arc Lance Batteries/60x Light Lance Turrets (-29DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Tuned Shields/(Standard) Ship Shrines/Armored Bridges/(Standard) Superior Gravimetric Engine Calculations)/Harsh Crew Training/Improved Internal Security Systems/Hardened Prow/Lattice Hulls/Prow Spur/Fangs of Dew/Enhanced Strategium/Augmetic Security Department/Yeeni Auxillary Engineer Division/Shrine of the Charging Revenant/Icons to the Faith/Elite Crews/Micro-Warp Jump Engine/Infused Armor Plates/Twisted Knotted Vinealloy/Gravimetric Control System (-96 DP)

Cost: 25 DP Basics, 29 DP Weapons (21 Starlance/Arc Cannon/Arc Lances, 5 Shatterprow, 3 60x Light Lances), 96 DP Equipment = 150 DP

So, what are the big changes here compared to the original draft?

Well, it's lost a fair amount of range due to be stripping the Lens Cogitation Matrix out, but that's fine because it's a teleporting lance brawler anyway, and I stripped out one of the Arc Cannon Turrets.

What I got in return was...

1) A Shatterprow
2) A Prow Spur
3) Fangs of Dew

Why yes, our murderous teleporting lance brawler is now also a 1G Ramship that's virtually impervious to frontal attack between the Hardened Prow and the Shatterprow effect, it has 1 G of acceleration, literally all of the self-repair functionality we can cram on that isn't redundant (Infused Armor + Twisted Vinealloy), and when it turns the Inertialess Drive on, it can direct all of this power with pinpoint precision thanks to Elite Crews, Charging Revenant, the Enhanced Strategium, and the Yeeni Repair Crews helping keep this high performance monster of a Battleship fine and dandy.

It also has superb anti-boarding measures between Superior Augmetic and Improved Internal Security, synergizing with the Twisted Vinealloy, and we have Icons of the Faith to help mitigate the risk of having a lot of Psychic powers and effects in one place, as well as likely making things even more uncomfortable for Chaos.

I do believe I have forged a genuine monster from this, especially since the Prow Spur and our Standard means it doesn't take much damage from ramming, and can regenerate what it does take.

A reminder to everyone, that a Starlance wants you to be pointed at the most dangerous enemy and accelerating at them at all times. This is a giant, regenerating block of mass that's virtually invincible on the front arc, and if you don't flinch away from the beam, it will just go through you instead.

The Virgo may absolutely be my finest design in terms of generally fitting into our doctrine.

But the Hercules is by far the premiere Battleship Killer I've ever constructed.
 
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