0.00043%
Zero. POINT. Zero, zero, zero, four three percent. Of your entire Three Point Two TRILLION Strong population. Even if you only took the 2 Trillion population number last given, they'd still be ludicrously small Cults! And they were found via a Song that specifically looks at psychic means of evading detection or fuckery via fate-manipulation, divination, and prophecy usage. You scraped the bedrock underneath the barrel to get those Cultists out.
There are currently more Thules in your nation than there were Chaos Cultists. Heck, I am pretty certain there are more Thules into Yeeni than there were Chaos Cultists! Your furries outnumber Chaos!
Yah about what I expected there considering our sheer population and how would be scattered around, also explains why most of the cults were Tzeech as they were hiding via psyker sheer and using divination to avoid notice. I snorted at the 'We scarped the bedrock underneath the barrel to get them' as it kinda shows an obsession/determination of us to be Anti-Chaos at every turn and deny them the slightest of grips they attempt.
And wow, that says a lot when just the Yeeni outnumber the cultists in our faction.
Got it.
Next priority, Furry detecting song.
Love, Perception III, Paths II, The Star
Please no, don't make me write such a thing.
I'd say more like... Community, Love, Creativity, Perception, Love.
And yes,
@Weaving_Dreamer, I am going to make this an official Song. 🦊
WHY!?
QM has gone crazy, sad but we need a backup QM now, clearly the QM is processed by Daemon of Slaanesh. Lost he is.
I just don't get why people thought that the Tier 3 Superweapons would work with our 'quality everything'. HeroCooky said that they cost around 12 DP each, that means that any ship class that has them is going to be worse in all aspects to what we could make without it except for when they are utilized. And that may not be that often as HeroCooky provided an example of an engine component doubling a ship's speed once per battle. Sure that's great when it's needed, but just being better at everything all the time is just... ... better.
Edit: Although it must be said that we will be upgrading all of our designs regardless after the mass research turn.
Its mostly because of the use we plan to stack on Grand Cruisers and Battleships, we plan on trying make those better then others and rely on them to break the enemy fleets and pouring everything into them. That said we should see how the tech affects things as that may open up even more options that compete for DP and the like, or give the option to fuse them together if some are too similar.
ALL X HAS BEEN REACHED.
MAY YOUR GODS PROTECT YOUR SOUL IN WHAT IS TO COME.
Gained Trait -
Waking Titan - Increases the Action Cost of Development by 1, but automatically improves all Dev-Levels to at least X if they sink below.
alright, here we go... and Waking Giant is now Waking Titan with now it keeping things up to Development X that it will return too.... only problem is we NEVER want to drop Void Industry or Medical services for what they give at their future levels, XX for Void and XV for Medical Services respectfully.
Still lets see how this all goes and the options are-
[] A Wealth of Labor
(Gain: 50 Actions
Notice: Only 1 [One] Song or Symphony applies to these Actions.)
What........
WHAT?! 50 actions?! the hell- Oh no.
[] The Harvests of Faith
(Gain: Three Faith Turns.)
OH NO! Three full turns of Faith?
.....eh, given how the thread is I highly doubt they would choose this anyways.
[] A Beacon Unto The Future
(Gain: Upgrade [A Hand to Hold the Candle, A Hand to Guide the Sword, A Mouth to Sing the Hymns, Two Feet to March against the Dark, and Eyes to See the Star Child's Light] to [My Soul Has Seen The Glory Of The Coming Of Our Star...])
OH NO ITS ALL OF THEM! Every Reward is upgraded even more and the LAST all Development reward made us locked out 90 percent of the chaos shit that was easy and low effort to corrupt our people. considering the name of it is
My Soul Has Seen The Glory Of The Coming Of Our Star and two major cults...FUCKKKKKKKK its gonna be this one again to spec enough more against chaos as the choice isn't it?
I want to clear out the damn Research Tree and others instead of rationing the 3 actions per turn on other things. We don't have time for anything else after this besides ship building and preparing for the Cult attacks from the Northwest.
[] A Society Dynamic, Bold, And True - [Choose 5]
.......FRACK this is extremely tempting to me because of the Geo-Engineered Constructions along with the Multi-Spectral Development Efforts and other rewards we passed up on since it would help harden us and give us a lot more to work with... but we need the actions to make it work, and why I wished we get the Geo-Engineered Constructions as well since we could have spared enough actions to complete one or two of them considering we got double reward for Wealth of Labor with 50 fctions.
Sweet starchild this is going to be a massacre
That's the damn understatement of the week/century/Millenia! Ohhhhh god I was expecting more the same with stuff but all rewards got upgraded and now a bunch of shines with more in the sections that we can grab. Like before a single Faith turn wasn't worth it, now? three turns of it looks tempting, same with choosing 5 previous rewards from milestones.
No we are not. Let's not lie to ourselves. Like straight up we are not getting that unless we dedicate time to it and no one here wants that because Dev is "boring". It will take 40 actions to get there. 25 if we use Mechandrite constantly. Like okay to put this into perspective using Bounty of Labour and General Mechandrite it would cost us 25 actions of the 40 here. We are not reaching XV before quest end which is in January.
Ehhhh, I will say my piece on this in that after we spent the actions the complete the Planetmaw and spent a lot of time I think doing melodies and songs and pykana for a while along with doing the stuff to shut completely the Warp Rift. We agreed we were going to do the Developments since we got it for cheap but it was delaying more because of things popping up, we were planning to do it, just dragged out a bit. Though I do agree its risky to try to shoot for all XV since we are there already in two Developments, we would still need to do it for four other caterogies and upgrade them by 5. I don't think we're getting there besides going to XX for our own Bucephelus or Medical Services XV which the QM did confirm would help us a lot but allowing us to fix mutations before that happen and deal with the genes that would cause them, meaning mutants become less of a thing and would help us a lot against Genestealers, since we would find out about them early on and note how weird it is they don't want ANY help dealing with those mutations and trying to have kids naturally which we don't allow for Mutants. So they would be easy to notice.
Gain more actions than we could ever use, nerf our big psychic tool almost out of the game.
Get three sets of customizing religion traits.
Big combined Star Child spell.
A list within a list balanced by opportunity cost.
Those are some very loud and shiny keys.
Well, no on the second one, we got three Faith Turns and access to holy stuff for weapons, terraforming into holy worlds, and other stuff for Faith bonuses in tech or Faith actions.
but yah with teh Faith upgrade trait and the five previous rewards options.... it is big shines and tempting. Time for the Magpies to come roost.
Meet Alex Free-Leaf, 28, Mechanic for a local car shop. She secretly likes trashy romance novels of forbidden or doomed romances between Thule Pilots and Yeeni Maintenance members, experimenting with cooking, having her hair played with, and the touch of Yeeni fur. Dislikes that she can't get a Yeeni boyfriend, chocolate, and being accused of cheating at cards (she does).
She is also a minor anti-Chaos memetic beacon due to praying to the Star Child half-heartedly.
The above will be reality if you take the Faith Trait Upgrade.
.....Oh, oh shit that is amazing. half-hearted praying and not completely faithful but able to act a minor Anti-Chaos memetic beacon on that alone.... damn that would shut down a lot of Chaos memetic bullshit completely for us and those who convert a bit to reap the benefits of it for other factions. Well shit, this WOULD make the union with the Shipwrights still okay since majority of the population could just do this and be fine while true believers are better off.
and Now I worry about people going after the Anti-Chaos trait yet again and us having to do the Teach Tree over the course of many turns.
And there it is... can please stick to the plan of 50 actions? we need to upgrade our tech and do diplomacy actions, we spent so long on the development and kept on it because we were going to use the actions reward to speed run everything we could use.
Keep in mind that this will be counted as "Math Fuckery" by me. And you do not want me to start up the "How You Gonna Get Fucked" engine.
Noted and no we do not want to tempt that at all.
Okay so the issue here is the time limit. We are OOC 2-3 months away from the Endgame as it were. If we had more time I'd go "Okay the traits will allow us to explode out even faster" but we don't have that kind of time. What we have here is the ability to speed up our research and some other actions by a decent factor of time(1 and a half months or so) so that we can put them on the back burner and focus on other things.
We have fallen into the classic SV trap of building insanely tall and are now contending with having to go wide. To go wide with minimal pain we need to take the 50 actions and explode through our research and whatever else and then come out the gate swinging diplomatically and expansion wise. The other options here just won't let us do that because we will be held back by other priorities.
yahhhhh despite it being updated every day, some times we go for 2-4 days of it being sub-turns or the like and does slow it down. So we are running out of time and considering the sheer work load and what we are facing from the cults, I agree we need to expand NOW, not soon, not a few turns down the line NOW. and we.... did build tall mostly because we built the Planetmaw and the people who wanted to use it had to wait a while for the Warp storm to push and close a warp rift, this was also because of perceived lack of option TO expand and we got tunnel vision to speed rush to all X development first and foremost, meaning no actions alloted to Shipwright's Grove, Lords of Eternity, or Watch Tower confederacy as it would take too long or be a 'action sink' despite getting QM say it was only one action. Also the 'its a write in' 'We can do that?!' kind of thing with people forgetting about it.
just too much tunnel vision and the timing of it. So at this point there's no point in building taller as we need to expand to check the expansion of the Cults. I still say the biggest drain of time was the Voxx Primus as well it was a good pay off we could have expanded far more out and THEN built up more to take it.
As I see it we have a significant narrative choice here and now about the future of the Glimmerling federation. Between leaning harder into shutting chaos down, or winning against all the other threats of the galaxy.
Let's think long-term, beyond the duration of the quest. If we choose the trait upgrade, combined with psykana we really are an anti-chaos faction. But if we take A Bounty of Labor and pour it into tech then all of our ships get necron-derived tech boosted by psykana, which should let us fight everybody else way better.
There's no way to get both. This is a one-or-the-other type situation. Be long-term anti-Chaos, or forever have necron tech?
Oh that's a good way of thinking of it as well, as much we want to shut down Chaos as much we can, we do have confirmation the Tyrranids are coming and we HAVE to survive them, which will be far easier with all the tech from the Necrons and weapons tech done and ready to implemented and upgraded, we already got Titans waiting to be made, just need to research the tech and then start producing everything we researched.
We have to remember there are other factions and Chaos isn't the biggest threat/crisis (shockingly so, I know) and we have to choose.
Being resistant to Chaos corruption is not the same as being resistant to Chaos bombing you from orbit with 13 Battleships. We need to improve our military power, and we're gonna get far better result with the 50 actions. That way lie Federal Battleships with Necron-based weapons, Choirs with awesome staves and hoods, and mountain-sized giant robots stomping on Chaos armies.
This as well, we are quality over everything so being able to make the best Battleships we can with all that tech unlocked that turn will help a lot considering some of the Necron tech boosting a lot of stuff for the ships or will give us equipment for it. Also i'm hoping to get to XX for Void Industry to build our own Bucephelus.
I am incredibly terrified of this vote, so I'm going to disappear for a while.
Your sacrifices shall be remembered everyone.
Hey get your butt back here! You're bleeding in the trenches with the rest of us!
Make your stance and vote known!
Yeah. With the All-XV and XX choice.
Thought as much... considering we already there for XV with Void Industry and Civilian Infrastructure, we only need to do four more sections for that.... and we WANT to get Medical Services at XV any ways for that curing of Dormant Mutations that could pop up in the future. it should be about 20 actions to get them to XV and we aim to grab the Anti-Chaos trait again and drop things there.
I'm not saying we do it but it is possible to do provided go all in for about... I wanna say a week? thing is if we do that next month it WILL seem like a slog and long time due to the quest update every day but it IS possible to do, all XX is a pipe dream that no one would have the patience for.
As it is Duel of Fates will take *20* turns. It automatically goes up by .5 a turn. We can't afford to wait 20 turns.
Please do remember people. the QM stated it would be around the halfway point the Black Ash catch on to what we are doing and put it all on the line with one Duel for all the marbles. just get it to halfway or just before it and let it tick over.
We have two songs to deal with this problem! Hiss of the Steam Valves and Dutiful Spirits both specifically ameliorate the issue. And more capable automata will be huge! On the level of what happened with our first automation, where nearly everything doubled.
It also stacks with the wetware we picked up.
I'm going to be pushing hard for the Autonomous Automata, then doing a good job at protecting them from chaos.
Yes that's what I wanted to grab those songs but also recall the QM's statement way back when that songs are Planetary level psykery and you can't keep it all the time, what we want to do is BUY TIME for the automata's soul to develop without any influence or taint from the warp or chaos while it is still developing a soul and sense of self.
We've got two huge Chaos cult states in our vicinity and we haven't had a proper military build up in what? 20 turns?
That sounds about right but also recall the context there, preparing for the warpstorm we knew was coming, then closing the warp rift over those three turns, and before all of that we had completed the Planetmaw and agreed to use it after X. I was fine with it since Development was dirt cheap and we had put it off for a while and we already built the damn thing.
We finished this all and hoping we choose Wealth of Labor so we research, diplomacy and then spend the next turn or two building military build up and see where we stand with the ships and SBG's and what our Battleships look like.
. At least we can take advantage of this opportunity to eat the Black Ash Clan and the Lords of Eternity to expand a lot. We can get a lot of the annoying Long Term Projects done in one fell swoop now, and I'm eager to get that done.
Was really hoping All-X would be worth two picks though T_T So it goes.
Yes just please remember to go halfway or just before the halfway mark as they Black Ash will pick up on what we are trying do and just make one Big duel to decide it all. don't spend all the actions to fill it up all the way. But yah one action to get the Watchtower Confederacy to move through those two systems they are colonizing and absorb the Lords of Eternity.
Honestly? I was expecting more of this with greater rewards but not to this degree. Though allowing the same rewards at before but offering two would make sense as well. getting to XV could be worth it if we manage to find the time or get rewards that give us some actions.
Holy shit I just realized.
We can finally fucking get Autoloaders done holy shit. Is there anything else we want to get done on that front?
.....
looks at the remaining actions you could slot on a LOT of 2 DP and 1 DP equipment there but at three actions needed? that is a tall ask. be very careful with the first Equipment Standardization as that will be the only freebie.
No, the Meme must continue. Autoloaders will never be realized!
[] [Battleship] Virgo-primus Fleet Carrier
-[] Length - 28.000 Meters (-5 DP)
-[] Width - 6.000 Meters (-5 DP)
-[] Acceleration - 1 Gravity (-5 DP)
-[] Armor - Medium Starclad-Pattern (-3 DP)
-[] Shields -Four Refutation-Pattern Void Shield (-4 DP)
-[] Weapons - Ultra-Heavy Hangars x8 (2x Fighter, 2x Interceptor, 2x Bomber, 2x Rad-Bomber)/50x Light Lance Turrets (-33 DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Armored Bridges/Superior Gravimetric Engine Calculations/Automated Fighter Re-Arming Procedures/Harsh Crew Training/Improved Internal Security Systems/Lattice Hulls/Enhanced Strategium/Lance Scattershot Lens/Augmetic Security Department/Lens Cogitation Matrix Lattice/Elite Crews//N'Nonmiton Squadron/Arcane Lenses/Paw and Claw/Temperature Controls/Living Warp-Machines (-95 DP)
It is the greatest crystalization of the Glimmering Federation's doctrine, the ultimate manifestation of wisdom built up over more than a Millennium of trial and error. The Magi have striven greatly to acquire this great inheritance, and the Grand Breakthrough of 285 has finally made this long theorized vessel into a reality. The Virgo-class Fleet Carrier has capacity enough to overmatch an entire squadron of Libra-class vessels with ease, nestled behind a veritable arsenal of advanced armor, and a forest of lance turrets capable of swatting any return-attacks into dust, utilizing the scatter-shot lenses of the Scutum-class combined with the most advanced focusing mechanisms ever built to acqurie the best of both worlds, and achieving a rate of fire once thought only possible by the work of a genuine Miracle in the bargain. The Virgo-class is built to go into harm's way if necessary, and excel even in the face of terrific odds.
"Why yes, I do have 50 Lance Turrets that can reach out and touch you from a distance best described as ridiculous even in shotgun format, enough Thules to overmatch a squadron of Libras all trained to the highest standards, and boarding me is an act of nigh utmost futility because my engines are alive and the air is plasma now, and I combine this with all the Crew Boosting, Headcap Reducing, Damage Control facilitating components to mean you can't even do a heroic act to decapitate it because the walls are speaking Glimmerese and combat cyborgs just kind of show up along with cute fuzzy bois who can fix anything that hasn't been reduced to vapor"
I don't believe this reaches Cramming levels either given how the mass is maxed out and each Light Lance Turret only accounts for 10% of its original size, so really, I only equipped 5 Light Lance Turrets on a Battleship, very simple.
Battleships are Wonderful, and we can now see precisely why everyone shits themselves when one shows up if you can't check it with your own. This isn't even a frontline warship and it can just babyshake any Light Cruiser or below that dares come anywhere remotely near it with its self-defense batteries alone.
Holy fuck that size and that much equipment and 50 fracking light lance turrets? and with the Lens giving the triple range... yah this is some honest bullshit but making the Carrier legitimately able to tear through destroyers and frigates before they could ever get in range, also shooting down Torpedoes and Missiles long before they enter range. My only worry is the rate of fire for the light lances and how fast it takes to vent the heat out first... maybe we do a write in to try to find a way for this?
But yah considering the battleship the QM used as an example had 50 light macro guns for broadsides and few heavy armaments'.... considering this is a carrier I see nothing wrong with this unless we can squeeze in more strikecraft or other equipment for them.
Now I will ask if you can now or after we do the tech speedrun turn, to make an actual Battleship for fighting other battelships. Because as Great as that carrier is and I want to make a few, we do need Battleships armed Torpedoes and Heavy Plasma or the like to take on and hold the Chaos Battleships since if we only have Carriers on a battelship Hull, those battleships will run through the formations and fleet.
and I do agree I understand now seeing why Battleships are terrifying with being able to place THAT much shit on them.
No Paw and Claw? On a carrier? Straight to jail! Jail for 10.000 years!
HAH, denying the Thules on the Carrier a Yeeni town they can go to get cuddles and fun a ship the size of a island, truly this is a punishment posting.
I guess I can squeeze it in, as a treat. The Thules have been good girls lately.
Fair enough and it would increase morale.
Poor Cooky is gonna have to rewrite the entire tech-tree after we wipe it out completely in one go.
Its his job, he loves doing that! almost as much as making maps we invalidated a turn later! right Qm?
Yes, because a raiding fleet's "fuck shit up" timer is measured in how long it can operate beyond friendly ports. And when you have the Slaaneshi's snowballing (pun not intended) in one corner, and the Nurglites puking and shitting their way to Sector dominance in the other, and both do so almost totally unimpeded, then you need to question your military intervention policy as both their prime target and the primary Holy Nation in the Sector.
Fair enough, we normally keep our Fleets in range to avoid that but with the amount of subsectors away and the fact we are slow to expand territorially speaking, at this rate we DO need send out crusades to stall the advance. Problem is that is going to be MINIUNM three to four turns of military buildup and actions focused on making those Battelships and Supply ships along with the SBG sent to act as screening and escorts. Not too much but still some time. I wonder how the Lamenters would react to that as well with sending companies and ships that with the fleets.
I'm thinking I definitely want to spend at least one Psykana to get PROMETHEAN GAZE, to see if we get something that can core even a Neglish Daemonship.
PLEASE. Let us finally get a pure combat song, we've been using melodies because all songs are not songs we can use in actual combat.