What should your focus for the rest of the Quest be?


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Scheduled vote count started by HeroCooky on Feb 27, 2024 at 12:48 PM, finished with 61 posts and 35 votes.

  • [X] Plan: A new Chapter, a new Book
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] Medical Services Nulla
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] [Chapter] Keep The New Blood Coming (2.5/4)
    [X] Plan Assimilation and Blood
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] [General] Assimilate Droma VII - (0/2) x2
    -[X] [Chapter] Keep The New Blood Coming (2.5/4)
    [X] Plan: A Bloody Chapter of Space Warfare
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] [Chapter] Keep The New Blood Coming (2.5/4)
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] Void Industry V
    [X] Plan: Make Like the Borg
    -[X] Assimilate Droma III (x2)
    -[X] Assimilate Droma VII (x2)
    [X] Medicine and Ships
    [X] [Plan] New Blood New Faith
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] [Faith] Nursery-Temples Beyond The Cradles
    -[X] [Chapter] Keep The New Blood Coming (2.5/4)
    [X] Plan: Slow and Steady
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] Heavy Industry Nulla
    -[X] [Faith] Nursery-Temples Beyond The Cradles
    [X] Plan: Assimilted Temples and Souls
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] [Faith] Nursery-Temples Beyond The Cradles
    -[X] [Faith] Souls Artificial and Minds Constructed
    [X] Plan: Another Step Down The Path
    -[X] [General] Assimilate Droma III - (1/4)
    -[X] [General] Assimilate Droma VII - (0/2)
    -[X] [Psykana] Conduct a Melody (Humanity)
    -[X] [Faith] Nursery-Temples Beyond The Cradles
    [X] [Plan] New Blood New Faith
 
150.M42 - Time Was Running Out
If there is one thing that can be said about the Candle Keepers, then it is that they are not all talk, no bite, for even under the threat of attack by savage Orks who'd happily burn everything within the system to the ground and process every human and Kil'drabi within into food without a seconds hesitation, they still worked shift after shift to raise millions from the levels of drudgery imposed upon them by the uncaring and apathetic Imperium. No better can this be seen within the Droman system than on Droma VII, where over the years millions of people gradually migrated from the small hamlets and villages of their ancestral homes into the mining cities newly constructed or those enlarged and updated with the most efficient technology the Candle Keepers had access to.

There, these swelling masses of humanity could labor and toil for a better future, their homes evermore lit with the wonder of electricity and supplied with the utter luxus of water from a tap. There, they were safe from the predations of their homes dangerous animals, bunkers, automatic turrets, and city-shields springing up year after year in greater numbers as the sons and daughters of their world wore stronger armor, wielded deadlier weapons, and were guided by faith and loyalty to the Star Child and them alone above all worldly leaders.

And yet, though there was much to be done, more that had been completed, and a multitude currently being undertaken, a certain sense of...urgency...began to grip those whose minds were geared toward military matters.

Yes, the ascension of the First Four into their full status as Space Marines beyond mere title into body and ceremony had given the people much to rejoice about, equally as well when eighty more Neophytes began to train and prepare to meet the oncoming Green Tide...and yet.

There was a sense of dread slowly gripping the hearts and minds of the soldiers of the Star Child. As if time was running out.

You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure
-[] Heavy Industry Nulla
-[] Void Industry V
-[] Medical Services
-[] Military Industry III

(Gain: A boost in production focusing on the chosen option.)

[] [General] Assimilate Droma III - (2/4)
Let not our siblings in faith wallow in the depths they have been kept within. Let us raise them to the stars, where we fly and craft a future for the galaxy and humanity!
(Gain: Droma III becomes a functional part of the Candle Keepers. +2 Heavy Industry.)

[] [General] Assimilate Droma VII - (1/2)
Let not our siblings in faith wallow in the depths they have been kept within. Let us raise them to the stars, where we fly and craft a future for the galaxy and humanity!
(Gain: Droma VII becomes a functional part of the Candle Keepers. +1 Heavy Industry and +1 Medical Services.)

[] [Military] Raise A Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness.
(Gain: A chosen Military Unit/Ship.)

[][Military] Design A New Voidship Class - [Available: Destroyer]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have only monitors, and purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (3/3) Droman Coral Assault Regiments
-[] (1/1) Droman Tideswarm Heavy Demolition Regiment
-[] (1/1) Lamenters Space Marine Squad
-[] (1/1) Lamenters Space Marine Scout Platoon

-[] (1/2) Celestial Choirs
-[] Task Fleet Alpha
(3x Aries-Class Corvettes)

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all His Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Droma.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, and Perception.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I.
Gain: A Song.)

[] [Faith] Nursery-Temples Beyond The Cradles
Droma has been liberated from the tyranny of an Imperium that cares not to defend those loyal for eons, nor to even send a hand to help them flee the devastation to come. And with liberation comes the need to have faith in a new system, one brought by the heralds of a better age, an Age of Understanding and Progress! Let us create those temples where the young shall learn of better days and where the old will dream of the galaxy to come. Let us march hand in hand, share the power that gives strength and pride to every woman and man under our protection, let those new faithful lend a hand, and build that very Age we shall all create for the generations to come!

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Fleet Worthy Of The Name - (0/3)
[Requirements Not Met.]
(Locked: Requires Void V.
Gain: The Lamenters gain 3 Frigates.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
(Gain: Turn to address the issue.)


AN: Added a missing Turn-counter to the Chapter Action.
 
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We have Void V, don't we?

EDIT: Ah, we don't.

We should get it then.

Another uplift on both (Which gets Heavy Industry and Medical Industry another tick, which gets us net-neutral on HI on its own), then Void Industry, and we can roll out Frigates next turn, which should hopefully be enough to start limited offensive operations. Lamenters autofinish after that extra bit of investment too,

Then next turn, we finish the Droma III Uplift, a Frigate design, and then we roll out a frigate, and we should be ready to start scouting. Our position defensively so far at least feels fairly strong, but if we end up in a defensive ground war we're going to be in a bad place, so we absolutely need to push the front line out of our core.
 
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[X] Plan: Prep for All Out Military Expansion
-[X] [General] Assimilate Droma VII - (1/2)
-[X] [General] Assimilate Droma III - (2/4)
-[X] Void Industry V


I was considering building two more destroyers, but the Lamenters Frigates are a better deal (once we get Void Industry to 5, so we'll do it next turn), and Assimilating Droma VII gets us a Medical and a Heavy Industry, bringing us closer to the capacity we'd need for a war.

Hmm, @HeroCooky , if we choose Void Industry V, could we also give the Lamenters three Frigates?
 
[X] Plan: Prep for Military Expansion and Soul Thoughts
-[X] [General] Assimilate Droma VII - (1/2)
-[X] [Faith] Souls Artificial and Minds Constructed
-[X] Void Industry V
 
[X] Plan: Prep for All Out Military Expansion

Literally my suggested plan, yeah--we're holding on by our fingertips--but we're holding.

We need to push the front line out of our home system after all. Droma III will be online next turn, we can do a ship design to roll out our first home-grown Frigate (Which I think would best serve as a torpedo platform in this case, we've got our Destroyers as gunships, but we want an option that lets us bombard hard targets so we can interfere with Ork Void infrastructure and let us push the border out of our territory.)
 
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[X] Plan: Prep for All Out Military Expansion
-[X] [General] Assimilate Droma VII - (1/2)
-[X] [General] Assimilate Droma III - (2/4)
-[X] Void Industry V


If we can, here's a more paranoid plan, choose this only if you think the big final battle will literally be this turn. It takes Droma VII, because that'll complete this turn, but leaves III to wither on the vine in a degree of panic.

[X] Plan: Let Droma III wait, slightly, prepare for immediate battle
-[X] [General] Assimilate Droma VII - (1/2)
-[X] Void Industry V
-[X] [Chapter] A Fleet Worthy Of The Name
 
Is there any effect of Worship of Starchild on population?

They don't Instantly Praise Chaos the moment we take our eyes off them. That's worth a lot.

EDIT: Oh yeah, are we just going to get Space Marine standard escorts on Fleet Worthy of the Name? Or are we just giving them ships from our own yards designed to their requirements?
 
[X] Plan: Prep for All Out Military Expansion

Good plan

We should do the soul aspect of our religion now

Bro

The enemy is at our gates.

Every AP we have needs to go into preparing for the Orks.

Is there any effect of Worship of Starchild on population?

Yeah, there is.

Star Child worship makes someone more resistant to Chaos than your average God Emperor worshiper. Also some people get (mostly our space station residents) night vision.
 
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There was a sense of dread slowly gripping the hearts and minds of the soldiers of the Star Child. As if time was running out.
Yeah this is the in game warning to start a buildup of military units for the Orks so starting next turn we should focus on building ships and regiments for the coming storm.

[X] Plan: Prep for All Out Military Expansion
 
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