Fire: One of the four pillars of the world of Avalar. Fire has long been thought to represent passion, growth, rage, light, and rebirth.
Facets - Fire, heat, combustion, insulation, desiccation (e), illumination(e), smoke (e), sun (e)
Personality traits - passion, growth, and rage.
Materials - Ruby, Iron, coal, Tungsten,
Fire Elemental (Ignis): Fire elementals are commonly referred to as ignis and live a life of death and rebirth. The first stage is called a salamander and they are almost-solid lizards seemingly made of ash. When a salamander is killed or reaches the end of it's short lifespan, it will explode in a fiery conflagration and become a phoenix. Phoenixes appear as birds of prey consisting entirely of flame. Upon death, the phoenix will collapse into a pile of ashes which coalesces into a salamander. Ignis have been observed disappearing into flames and appearing elsewhere in an unexplained manner. They are short-tempered and their mere touch can cause life-threatening burns in some species.
Ice: One of the four pillars of the world of Avalar. Ice has long been thought to represent logic, coldness, purity, and a lack of emotion.
Facets - Ice, cold, snow, hail, insulation, glass (e), crystal (e), reflection (e)
Personality Traits - Logic, coldness, purity, and a lack of emotion.
Materials - Quartz, mirrored surfaces, glass
Ice Elemental (Cryok): Ice elementals are commonly referred to as cryok and typically resemble a long worm-like creatue made of crystal-like ice with jagged spikes. Cryok possess the ability to phase through ice and can often be seen half-way inside of the ice walls of their home. They seem to possess no emotion and seem to act only in accordance with logic.
Electricity: One of the four pillars of the world of Avalar. Electricity has long been thought to represent energy, energetic, lack of control, and movement.
Facets - Electricity, lightning, resistivity, conductivity, induction/magnetism (e), plasma (e), illumination (e), energy (e)
Personality Traits - Energetic, lack of control, and hyperness.
Materials - Copper, Topaz
Electricity Elemental (Flux): Electricity elementals are commonly referred to as flux and typically resemble a floating orb of electricity. Flux appear to communicate purely through streams of electricity and can vanish completely at random. They can best be described as erratic in behavior, often moving at exceptional speeds in random directions for no known reason.
Earth: One of the four pillars of the world of Avalar. Earth has long been thought to represent stubbornness, safety, strength, and to be unyielding.
Facets - Earth, dirt, sand, ground, stone, metal, gems (e), crystal (e), solids (e)
Personality Traits - stubbornness, safety, strength, and unyielding.
Materials - Titanium, Adamantium, Jade, Metals, Gems,
Earth Elemental (Golems): Earth elementals are commonly referred to as golems, though they have often been called giants as well. Golems vary greatly in size and shape, though most often they can be seen as humanoids made up of a collection of rocks. The exact material that golems are made out of is completely unknown, despite appearing as if they are the same material as the rocks around them. Golems are slow and ponderous and can spend hours crossing short distances. They are also known for being impossibly stubborn and will not change their minds or move from their spots until whatever is responsible for this behavior removes itself from their vicinity.
Water: Though not one of the four pillars, Water is so old that most treat it similarly. Water is thought to represent fluidness, change, peace, and creativity.
Facets - Water, whirlpools, waterfalls, pressure, desiccation (e), liquids (e), cleansing (e)
Personality Traits - fluidness, change, peace, and creativity.
Materials - Opal, Cobalt,
Water Elementals (Nereids): Water elementals are commonly referred to as nereids and seem to possess no defined shape at all. Despite lacking a solid shape, nereids do not vary in size and appear to possess a mass similar to cheetahs. Though nereids can disappear completely within water, they seem to be made up of a strange deep blue liquid that makes identifying them simple until they choose otherwise. Nereids seem to constantly change their minds, though they have been observed reacting with sudden urgency when faced with anything contaminating nearby water.
Wind: Though not one of the four pillars, Wind is so old that most treat it similarly. Wind is thought to represent freedom, loftiness, contentment, discovery, and detachment.
Facets - Wind, air, cyclones, sound, gas (e), vacuum (e), pressure (e),
Personality Traits - Freedom, loftiness, contentment, discovery, and detachment.
Materials - Sapphire, Aluminum, Mithril
Wind Elementals (Sylphs): Wind elementals are commonly referred to as sylphs and take the appearance of small winged humanoids with a cloud-like appearance. They communicate with a high-pitched voice that travels easily on the wind, allowing them to talk across vast distances; large gatherings of sylph have been said to sound like music to those nearby. Sylphs tend to be extremely curious and will often flit about to examine things that catch their interest. When not focused on anything, sylphs tend to let the wind carry them wherever it wants and as a result have been found further away from their nexus than any other elemental.
Shadow: A recent addition to the world by Malefor, Shadow has lingered in ignorance and superstition for a very long time. Shadow seems to represent darkness, subterfuge, shelter,
Facets - Shadow, concealment, darkness, night, confusion, moon (e), sleep (e)
Personality Traits - subterfuge, shelter, concealment, and caution.
Materials - Onyx, Nickel
Shadow Elementals (Shades): Shadow elementals are commonly referred to as shades and seem to have no set size or shape. They typically take the form of short humanoid rats or bats made up of a shadowy ethereal substance. They have been known to stalk non-shades through the shadows and will often 'enter' the shadow of their target. Shades are strangely silent with no detectable method of communication and will flee at the first sign that they have been discovered. Thus far the only ones who have been able to detect them have been shadow dragons of a considerable skill.
Poison: A recent addition to the world by Malefor, Poison has lingered in ignorance and superstition for a very long time. Poison seems to represent nature, corrosion, decay, medicine, and health.
Facets - Poison, venom, toxins, corrosion, acids, bases, disease (e), sickness (e), decay (e)
Personality Traits - Scholarly, caring, bitterness, and acidity.
Materials - Emerald, Lead, Medicine
Poison Elementals (Basilisks): Poison elementals are commonly referred to as basilisks and take the appearance of extremely large snake-like reptiles. Perhaps the most 'normal' elemental, basilisks seem to have their own life-cycle and community which makes them appear much like animals. Basilisks are perhaps the most unintentionally dangerous elemental as their green scales are coated in horrific toxins and they are capable of secreting incredibly lethal venom and acid from their mouth and fangs. They're community seems to be very insular and all encounters have described them as being acidic in power as well as personality, though they have been found to be both caring and scholarly under certain circumstances. It is thought that they are constantly studying the numerous poisons, acids, and afflictions around the nexus and attempting to design their own.
Fear: A recent addition to the world by Malefor, Fear has lingered in ignorance and superstition for a very long time.Fear seems to represent courage, adversity, terror, and willpower.
Facets - Fear, willpower, courage, hysteria, confusion, illusions (e), nightmares (e),
Personality Traits - reckless, bravery, scaremongering, and wilful.
Materials - Amazonite, Mercury
Fear Elementals (Nightmares): Fear elementals are commonly referred to as nightmares and have no physical appearance at all. Those venturing into the Fear Nexus frequently find illusions of their worst fears laid bare to them and others and it has been commonly considered that these are the work of the nexus and that they do not actually exist. More recent studies show that nightmares actually do exist in the 'dream' or 'astral' and that if one can conquer their fears, the nightmares will respond with much more brazen and reckless attempts to scare their target away. Sleeping near the Fear Nexus is a very, very bad idea and the Fear Guardian Timor is the only one to wake in anything resembling coherency.
Aether: The element of creation, the cosmos, and the spiritual. It is split into the light and dark halves of aether and is only naturally usable by the purple dragons. Light aether has properties of healing, creation, and positive emotions, while dark aether has properties of corruption, destruction, and negative emotions.
Facets: Heal, Destroy, Purify, Corrupt, Transfer/Gift/Steal, Creation (e), Time (e), Space (e)
Personality Traits: Heroic, Destroyer
Materials: Dragon Crystals?
Convexity: Convexity is an airlock realm that surrounds the material world of Avalar. Physics seems selective inside of it and holes through Convexity have been known to result in portals.