[X][Cadyl] A blessed bracelet which lets him communicate to cats.
[X][Wyrn] A tamed wildcat blessed by you.
[X][Esclalf] Attempt to bind him to your will as Dad did with the shadow spirit monster and force him to do things your way.
[X][Cycle] Gwarlon
[X] Plan Specialization is key
-[X][Spirit] Focus on Blessing
--[X][Spirit] Sangere
--[X][Spirit] Lyltymar Cath Wyrs
-[X][Spirit] Focus on Inspiring Followers
--[X][Spirit] Sangere
---[X] Edryd
-[X][Avatar] Visit
--[X][Avatar] Edryd at Sangere.
-[X][Avatar] Construction
--[X][Avatar] Lake Eva Boat Pens at Bedynn: 3/8
-[X][Avatar] Experiment
--[X] Experiment with refining the Mighty Body blessing, see to making it better fit to particular tasks. You have a new population at Sangere to work with here, so you can see to the effects of making the more skilled trackers leaner in their breasts, duskier in their complexion and more compact in their strength so that they can stalk prey more easily and to make the stone workers and woodcutters taller, broader and longer of limb so that they can carry larger loads. Figure out how much fine control you have over individual body parts, what are the limits before your power stops helping, or the changes start making them worse at their jobs.
-[X][Leadership] Sangere Inspiration
-[X][Leadership] Experiment
***
This cycle was an interesting one and thankfully, none of it bad.
The wedding between Cadyl and Wyrn went well with your new daughter giving your son a most magnificent diadem with blessings from you, your brother and Seryn while Cadyl got his lover a shirt of solid iron, having found ore and then shaping into the iron item it is now using a mixture of Earth and Metal Magic. While not an exact fit for Wyrn, her blessing from Seryn allowed it to reshape itself to make itself look beautiful on her.
It also gave Evalon some ideas. Speaking of your brother, he and Myrlin were able to figure out how to make additional shrines. For each of your more powerful Aspects, you could have a shrine while a Goddess like Seryn can place shrines anywhere within a region. The end result of this being Evalon adding his new shrine to the family collection in Avawyr.
You are mainly visiting others this cycle, leaving your kids to handle the running of Avawyr while Bronwyn handles trade and assisting Seryn with the construction of the Bedynn boat pens. The girls and Vardyn are proving quite adapt at handling Avawyr, allowing you focus on the wider state of affairs.
In this case, you have spent the cycle either making more Prydymar or formally bring the various friendly villages together from your core set of villages to Isorine and Prylake in the north to Edryd, Esclalf and Sangere in the south.
It went well with both villages and their spirits agreeing to join your authority. No longer the Four Villages and now the Six Villages. Seven if you counted the empty village of Bedygan.
Speaking of Sangere, the southern village has been undergoing radical reform under the gaze of Seryn and Edryd. Even brought Esclalf to heel under her dominance, your daughter has been using Edryd to crush the old Sangerish culture and replace it with something like what exists in Bedywn and Bedynn.
The slaves and wives have been freed while the arts of war and farming are no longer inherently intertwined with the warrior-farmers who would rather remain warriors becoming Cath Wyrs while those who would prefer to remain reject war in favour of farming.
Within a few cycles, the whole situation should stabilised and a new and sustainable status quo should have formed.
The new relationships down in Sangere are somewhat annoying to you, but nothing you cannot bear. Seryn accidentally impose an Aspect of Femininity on Esclalf when dominating him, but he-she is now dancing to the tune of your daughter. The relationship between Edryd and Seryn is somewhat more troublesome as your daughter has taken her latest Chosen as her lover. While you still do not particularly like Edryd, she has earned your respected and impressed you somewhat. Plus her feelings for Seryn are genuine and vice versa.
The only problem is that Cadyl has retained a distaste for the Sangerish, but while that has faded as their old culture is dismantled, your son has retained a hatred for Edryd. You cannot fault him for that as Edryd did once attempt to make Cadyl and Wyrn his baby-producing wives, something you also retain an unhappiness over.
Nonetheless, you ought to try and resolve that situation before it grows out of hand into something actually troublesome.
Speaking of Cadyl and Wyrn and baby-making, Wyrn got her wish and after being impregnated by Cadyl not long after the wedding, she has now popped a set of twins, a boy called Dyrfyn and a girl by the name of Arthyn.
Dyrfyn is pretty normal for baby boy, but Arthyn has clear supernatural aspects like all of your family, including the eyes, tail and ears of her mother and you can feel more varied influence in her spiritual aura than you do with Dyrfyn, whose is normal for a mortal.
While she found her 'bloated gut' to be very annoying despite how her blessings allowed her to do things a normal expecting mother could not, Wyrn remains eager for more kids and mostly metaphorically dragged a resigned Cadyl back to bed for more. A smile forces on your face as you remember how Wyrn was already showing signs of another pregnancy by the start of the Cold Season.
Speaking of oversized body parts, Seryn took some inspiration from the results of Wyrn's bet. While not replicating what Wyrn inflicted upon herself, Seryn attempts to give more specialised bodies to women who do a certain job in order to make their work easier for them.
Her first attempt at making better scouts and trackers is more successful than her later attempts at making better woodworkers and stoneworkers. With her scouts, she managed to give them slightly smaller, but still large breasts, turn their hair black, make their skin either the colour of copper or bark. As for the workers of wood or stone, she made them taller without being freakish whilst slightly broadening their shoulders.
She attempts to lengthen or shorten limbs and otherwise alter the strength of their bodies, but Seryn ran into the limits of her power as while she could easily make external, mostly cosmetic changes or add superficial features, deeper, more internal parts of the body were beyond her ability to change. Oh, she can make one strong and more muscular or increase their vigour and endurance, but your daughter has no fine control over it with most of it being doing or not doing.
And then you had the fact, that most of her followers did not want specific changes determined by Seryn, but to have their bodies looking as how they wanted them. And to your pride as a father, Seryn has been remembering her lessons on consent when it comes to altering the bodies and lives of her followers rather than throwing her weight around.
To cap off the good events of this cycle, Arwyn returned home from her long expedition into the Bydi Forest. While she had much information and knowledge with her along with all of her explorers, your daughter had two things which really stood out to you.
First was another animal spirit. Unlike the Wildcat Spirit or the Wolf Spirit, this animal spirit is not a predator, but a prey beast as it is a Stag Spirit. Arwyn left the beast alone for now, but Seryn has been making it known that she would like to hunt the Stag Spirit if you would let. Still, you could hunt it yourself or just let it be.
As for the other discovery, Arwyn discovered a supernatural well. Rather than containing water, it is filled with a thick goopy liquid that is green and glows somewhat according to Arwyn. Perhaps you should check that out.
Cycle 22 Perspective?
[] [Cycle] Gwarlon
[] [Cycle] Seryn
What to do with the Stag Spirit?
[] [Stag] Hunt it yourself.
[] [Stag] Let Seryn hunt it.
[] [Stag] Leave it be.
[] [Stag] Write-in.
Basic Spirit Actions: 2 Actions available
[] [Spirit] Focus on Blessing
-[] [Spirit] Avawyr
-[] [Spirit] Iron Spears
-[] [Spirit] Iron Tools
-[] [Spirit] Elairamur's Idol
-[] [Spirit] Prydymar
[] [Spirit] Focus on Inspiring Followers
-[] [Spirit] Avawyr
[] [Spirit] Focus on Healing Followers
-[] [Spirit] Avawyr
[Spirit] Focus on Bolstering the Harvest
-[] [Spirit] Avawyr
[] [Spirit] Ascension Someone
-[] [Spirit] Morwyn (High Chance of Success) (Wants it and miffed that her sisters are all spirits when she is not.)
-[] [Spirit] Cadyl (Medium Chance of Success) (Does not want to be spirit right now and would be unhappy with being ascended.)
-[] [Spirit] Wyrn (Medium Chance of Success) (Does not care, but wants to be with Cadyl.)
Avatar Actions:
4 Actions available
[] [Avatar] Explore
-[] [Avatar] The Mountains to the South-West
-[] [Avatar] The Mountains to the Far South-West (Costs 2 Actions)
-[] [Avatar] The Mountains to the East
-[] [Avatar] The Mountains to the Far East (Costs 2 Actions)
-[] [Avatar] The North Lake Western Coastline (Costs 2 Actions)
-[] [Avatar] The North Lake Mountains (Costs 2 Actions)
-[] [Avatar] The Lake Eva Northern Coastline
-[] [Avatar] The Eastern Hills
-[] [Avatar] The North Lake
-[] [Avatar] The Southern Grasslands (Costs 2 Actions)
-[] [Avatar] The Eastern Forest (Costs 2 Actions)
[] [Avatar] Construction
[] [Avatar] Hunt
[] [Avatar] Raid
-[] [Avatar] Shadow Monsters in the Eastern Hills
[] [Avatar] Visit
-[] [Avatar] Evatine at Evalon
-[] [Avatar] Seryn at Bedwyn
-[] [Avatar] Isorine at Prylake (Costs 2 Actions)
-[] [Avatar] Nascien & Astorine at Belarsa (Costs 2 Action)
-[] [Avatar] Orcante at Blawain
-[] [Avatar] Trevritine at Belamour (Costs 2 Actions)
-[] [Avatar] Edryd at Sangere.
[] [Avatar] Experiment
-[] [Avatar] Write-in.
Leadership Actions: 3 Actions available
Leadership Actions are used to improve other Actions such as Avatar or Spirit.
[] [Leadership] Write-in.