Alright I haven't been paying too much attention because I've been busy. My one question, do you think it's a good idea to sue the Eggman reroll when it's got a warning attached, and the chance of failure isn't even that high?
 
Alright I haven't been paying too much attention because I've been busy. My one question, do you think it's a good idea to sue the Eggman reroll when it's got a warning attached, and the chance of failure isn't even that high?
I would have preferred not use the reroll because we're using lots of other actions to bolster a roll that might not even fail. Unfortunately though the plans that didn't use it weren't to my liking for other reasons.
 
Alright I haven't been paying too much attention because I've been busy. My one question, do you think it's a good idea to sue the Eggman reroll when it's got a warning attached, and the chance of failure isn't even that high?

That warning is invalid. Because Eggman already do take rest since last turn we did not focus in our work.

Eggman idea of relaxation is actually thinker with stuff. So making minion equipment in Turn 4 was actually he distressing while doing something useful at the same time.
 
Speaking of Sonic and his past, what do you think his name will be after the Shattering? I imagine something similar to Eggman's in this image:
 
Yeah, it is mostly people getting worried about us and checking in.

Probably they will lock us out of the rerroll until a cooldown has happened, but I am fine with it.
 
Yeah I was conflicted about the plan because it felt both too risky and too safe. You had Cubot and Orbot gambling with the signal but also putting a reroll on a action that needs a roll less than 15 to fail.

Funnily enough, I would have felt better if the plan just went all in in either direction.
 
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Yeah I was conflicted about the plan because it felt both too risky and too safe. You had Cubot and Orbot gambling with the signal but also putting a reroll on a action that needs a rolll less than 15 to fail.

Funnily enough, I would have felt better if the plan just went all in in either direction.

The only mtoive we did a reroll was because Chuck actio was a high risk, high reward kind of deal.

Susceed and we would have walk halfway towards reclaiming our stuff, fail and the consequences would be... severe.

We could not leave room for failure and is doubftul we would be able to try again even if we score a bare failure.

So we did the best to minimize failure to the extreme.
 
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You know I just have this odd idea.

What if we can train people to serve as lab assistents? Like "Egg scientists"?

Maw was in charge of R&D in Post-SGW going by his troops having uniforms that resemble lab coats and Post-SGW!Eggman trust him to create a roboticizer.

Edit: hey QMs if Starline was put in upgrade Rusty would his +5 in cybernetics activate since she is a cyborg even trhough she is almost a robot?
 
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The only mtoive we did a reroll was because Chuck actio was a high risk, high reward kind of deal.

Susceed and we would have walk halfway towards reclaiming our stuff, fail and the consequences would be... severe.

We could not leave no room for failure and is doubftul we would be able to try again even if we score a bare failure.

So we did the best to minimize failure to the extreme.
I read that failiure as being more like "Chuck's grandson would die and you will have no hope of working with them." I also want to remind that every time we do this we lose 3 actions, 3 that we could have used to improve our Power, get closer with our daughter's, and give better equipment to our Heroes, or get items and blueprints that could aid us in the future. With a really good roll for making Canaan stuff we got Maria (the gun), those emotion goggles, and increased loyalty.

I think I'd rather have 3 personal actions and risk a 15% failure than lose those three for a reroll.
I'll be honest, If I was going to reroll anything, I'd probably taken a shot at the cure with advantage personally.
Yeah, I'd at least be happier if it were something we'd be more likely to fail. This just feels like putting on water wings to protect us when we're in a knee height pool
 
I read that failiure as being more like "Chuck's grandson would die and you will have no hope of working with them." I also want to remind that every time we do this we lose 3 actions, 3 that we could have used to improve our Power, get closer with our daughter's, and give better equipment to our Heroes, or get items and blueprints that could aid us in the future. With a really good roll for making Canaan stuff we got Maria (the gun), those emotion goggles, and increased loyalty.

I think I'd rather have 3 personal actions and risk a 15% failure than lose those three for a reroll.

Yeah, I'd at least be happier if it were something we'd be more likely to fail. This just feels like putting on water wings to protect us when we're in a knee height pool

Except we had plans to go slow before Chuck shot them to hell with his ploy.
 
Let's just wait and see what failed and needed a reroll. And maybe the reroll succeeded! No need to get negative!
 
Except we had plans to go slow before Chuck shot them to hell with his ploy.
Waiting a few turns to attack so we can prepare our defenses is going slow. Using 3 actions for a reroll on an easy roll is... kind of wasteful.
Let's just wait and see what failed and needed a reroll. And maybe the reroll succeeded! No need to get negative!
Honestly, if we rolled under and we need the reroll I will happily admit that I was wrong and it was really good we used the reroll. But until I see that, I will continue to believe we should have gone with the personal actions instead because chances are we didn't need it.
 
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