hmm I think I should probably say this. I'm not focusing as much on this thread because I was already getting annoyed with the QM's over certain aspects of how the quests being run (they've thrown too much at us at once, nerfed Eggman to hard, given us too many time sensitive options we had no idea about and then blamed us for not knowing about them on turn 2), and combining how the raids been handled I'm actually kinda angry right now.
 
So something to note, an upside to all of this.

The Zeti will need to consume their actions over reprogramming Metal(who likely has a decently high DC) and fixing him up. And Chuck can only be assigned to each action once a turn.
 
So something to note, an upside to all of this.

The Zeti will need to consume their actions over reprogramming Metal(who likely has a decently high DC) and fixing him up.

Which most likely be high Brain action, so Chuck will be occupied for however long it'll take for us to free him.

Plus until he's reprogrammed he will need Zeti babysitter.
 
Honestly, the ideal would be to create and unleash the Anti-Virus with Chuck.

And immediately send an invasion on their asses as the vast majority of their machinery instantly turns on them.
 
Which most likely be high Brain action, so Chuck will be occupied for however long it'll take for us to free him.

Plus until he's reprogrammed he will need Zeti babysitter.
They might have to pick between Reprograming Metal or trying to find us/undo our hack. So whichever one ends up delayed we might be able to cancel when we take the adventure to save Chuck. Though, if they reprogram metal immediately, we might have to worry about Metal being there when we break Chuck out...
 
They might have to pick between Reprograming Metal or trying to find us/undo our hack. So whichever one ends up delayed we might be able to cancel when we take the adventure to save Chuck. Though, if they reprogram metal immediately, we might have to worry about Metal being there when we break Chuck out...

However Chuck could give Metal back to us since he reprogram the whole badnik army to follow his orders above the Zeti, he's not doing anything about it because his grandson is in danger.
 
hmm I think I should probably say this. I'm not focusing as much on this thread because I was already getting annoyed with the QM's over certain aspects of how the quests being run (they've thrown too much at us at once, nerfed Eggman to hard, given us too many time sensitive options we had no idea about and then blamed us for not knowing about them on turn 2), and combining how the raids been handled I'm actually kinda angry right now.

Sorry fi my comment about missing your chance to obtain the Chaos Emerald from the Empire came off as rude, that wasn't my intention. Was just letting you know of it, like Booho said, to note that this didn't come out of nowhere.

But still, the throwing too much stuff at once doesn't feel that way? Like we did have many paths allowed for you guys, but ypu were the ones to choose to take them. We didn't throw them at you as much as you decided to pick them up (the raid, the adventre of turn 5, etc.)

Sorry if someof my comments have come off as insensitive, that isn't my intention.

About the raid mechanics sorry if they haven't come off as intented, as mentioned before, don0t have much experience runnign this tyoe of battles and went with something I know more or less.
 
According to sidestory too the virus obeys Chuck above the Zeti too.

The moment we get Chris out of the fire and if Chuck sees the opportunity to actually be free from these maniacs even if it is Eggman.

That means he will take it and set both Silver Sonic and Metal Sonic on their asses to escape.

TBH turn 6 we will be seriously lacking for trickery, but that adventure is gonna be trickery based if we want to get them out.
 
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