[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.

[X] Are there any moral Warlock Guilds around, or is that still thought to be an oxymoron?

I admit I know nothing about the setting, but these seem like our best bet.
 
Plus there's the difference between manufacture and summoning, and MtG implies you're just always summoning Artifacts rather than crafting them, as a part of gameplay.

In other words, actually crafting the originals might have a very different process.

Oh, I fully expect creating them would require suitably colored mana - her little bug repellent thingy alone is Black/Blue, even if it's probably not even 1% of "one land" worth of each - but what matters in combat time is the summoning cost, and Artifacts don't call for much if any of a specific color, meaning she can just use whatever is abundant and save the scarcer ones for things that require them.

But yeah; handing out artifacts to people rather than teaching them Color Mana is an immensely more reversible action, and Blake has already had to be confronted with the fact that someone she deeply trusted wasn't who she thought he was. She'd care about that.

That might well be the most significant factor, even. Also, if she can find companions trusted enough to teach at least the basics to, they should be able to supply a fighting force with more overall effect than if they took the field personally as blasty wizards. It takes numbers to hold and/or protect territory, after all, no matter how elite your protagonist squad is.
 
[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.

[X] Are there any moral Warlock Guilds around, or is that still thought to be an oxymoron?
[X] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'
 
While I appreciate the thought, it's important to remember that I am not my characters (which is good, because some of them are utter monsters). An enthusiast favoring a Guild =/= me particularly favoring it. Any meddling from me these days would be more for the sake of "would I hate writing this? If so, then I shouldn't have it as an option." (EDIT: For anyone wondering: I haven't actually meddled to date for anything. It's just a guideline I realized might be helpful.)

It's not so much the enthusiast liking it as the level of detail you had prepared for it that makes me suspect you like the option :p

But yes, that's valid.
 
[X] Are there any additional Guilds that they'd recommend actively avoiding?
[X] Are there any moral Warlock Guilds around, or is that still thought to be an oxymoron?
Angel Eye feel like they could be their own main cast of an anime but I'm not so interested as to want to join them. Liquid Horizon and their goals seem interesting though and I imagine there'll be fun interactions and characters wherever we go.

Also thinking I'd rather wait til we get to a guild to ask about the voices since I doubt the qualifications of guild fans to help us here and I'd rather not mention it more than necessary.
 
[X] Are there any additional Guilds that they'd recommend actively avoiding?
[X] Does Lion's Pride have infighting or other political nonsense among their different sub-factions?
[x] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'
[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.

I'm trying to get as much information as I can without being suspicious. Therefore, I'm choosing only one question about Warlocks and not asking at all about the voices in Blake's head. While I'm not really interested in Lion's Pride, that guild feels like it would be easiest in regards to disappearing for a while and come back without any problems. It's the guild we'd choose if we're trying to do some side tasks that'll take up a lot of our time. Also, just because we're interested in a guild doesn't mean that the guild will accept Blake. For example, we don't know why Isolde keeps rejecting people for Angel's Eye, and Liquid Horizon would need some restrictions in place to keep people from joining, learning the old magics, and then leaving for another guild.
 
My thoughts on the 'voices' issue:
Learning about the voices may or may not be time-critical, but if we bet it probably isn't, there is time for something like:
Sound out the guilds, find one (or more than one, Sylphs can teach out-of-guild wizards so there might be a chance of a sort of 'dual membership in practice but not really' here) to join.
After joining a guild, she can find people who can be trusted and to eventually broach sensitive topics to. I don't expect this to be a fast process.
At this point, with a support network at her back, she might be able to find more info on the voices.

Also, even if the voices are/are not an OCP, there should be questions that can test this hypothesis. If a trustworthy expert in the field can say voices are not a thing, then she can suspect they are not local to the plane and might follow her as she walks. If voices are a thing that is known about, she can use that information to devise tests as to wether these voices correlate to locally known phenomena and act upon the results then.


Regarding guilds:
I suspect the Angel's Eye guild got detailed bios for their members due to how small the guild is. We can sort-of expect what story hooks they can offer, but they are small and unspecialised, so there is not a large support network in place for her if she joins. She'll also have to deal with frequent rescues of their resident kidnapping victim.

Lion's Pride is at the opposite end of the spectrum, large enough that there isn't even a visible specialisation. This is a guild she can get 'lost' in, and won't care much as she comes and goes.

The rest of the guilds are specialists, and offer a solid support networks within their respecive specialisations. Joining any of them will open that 'skill tree' for her, and I'm sure notable characters will be fleshed out as we meet them. I think most guilds will end up with her having a Angel's Eye-sized group she usually interacts with, but AE is the only choice where we know something about those characters beforehand, while the specialist guilds are the ones where we know the skills provided beforehand, but not the 'supporting cast' as it were.

Also, joinging one guild doesn't (as far as I know) prevent her from talking to people in other guilds. She could probably still chat with the warlock in AE if she joins Liquid Horizon, and still learn from Sylphs if she joins AE or LH, barring inter-guild rivalries. The options we don't choose won't vanish from the world.

I think this is one of those 'butterfly moments' where we decide what direction this quest is heading in.

I'll also note it's past midnight for me and I'm not sure how much of this is coherent, but I'm putting it out here in case it's interesting to someone.


As for the voting:

[X] Are there any additional Guilds that they'd recommend actively avoiding?
-This is important info and it's not unexpected of her to ask for it.

[X] Does Lion's Pride have infighting or other political nonsense among their different sub-factions?
-I'm not big on LP, but knowing this could be useful down the line, especially if certain non-LP guilds are on certain sub-factions brown-list.

[X] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'
-Angel's Eye has a warlock that they got us backstory for, and can be used as an excuse for Blake not to come under suspicion for asking this question. The guild enthusiasts seem loose-lipped, and could accidentally start detrimental rumors if they get the wrong impression.

[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.
-The two most interesting specialty guilds in my opinion, and the choice is probably important for Blake's future growth. Hopefully the guild enthusiasts know enough details for us/Blake to narrow down the options.

Edit:
I also second Mount. Elements latest comment, there is a lot to consider about if a guild even lets Blake join (though she can always try, even if rejection is the result she could learn something). There is also a need to weigh the gathering of infromation vs the need to remain reasonably inconspicous.
 
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As with the past few votes that had similar open-ended Q&A sessions, I encourage everyone to include most of the default options. The whole point of seeking out these Guild enthusiasts was to to gather information to better inform our Guild choice, so the more information they can give us, the better.

(Honestly, I think a lower vote threshold subject to QM veto might be better for info-gathering sessions like this. If there are enough options, the vote will often be split enough that most questions have trouble passing the 50% threshold. Players tend to vote for the two or three options they like most, instead of all the options they approve of, yet an omission is still treated as a vote against in most circumstances.)

[X] Are there any additional Guilds that they'd recommend actively avoiding?
[X] Does Lion's Pride have infighting or other political nonsense among their different sub-factions?
[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.
[X] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'
[X] Are there any moral Warlock Guilds around, or is that still thought to be an oxymoron?
[X] Could they tell you anything about the sorts of entities who spout ominous poetry within dreams, or refer you to people who might know more?

The only question with a potential drawback is mentioning the dream entities, but I think it's worth including anyway. In a medieval society, news and rumors travel slowly — at minimum, it'll be several days or weeks before any info we give these guys can spread to nearby towns. In practice, they probably won't be inclined to spread rumors about Blake until and unless she becomes somewhat famous. A random cat-eared wizard asking about ominous voices in dreams is weird, and might make them a little wary of her, but it's hardly a juicy piece of gossip. Blake's just not that big of a deal.

"Anyway, I don't think anyone would object if I started with Lion's Pride; they're possibly one of the largest Guilds on the entire continent and contain a number of sub-factions easily large enough to form their own Guilds. You've got those seeking Lost Magic, paladins mostly motivated by altruism, battle junkies, explorers, treasure hunters, wealth-seekers, scholars, tutors, people just there for the companionship, etcetera. They're based in the capital and have a lot of work because of it, but that also means they complete a lot of work—the highest-paying jobs are likely to be snatched up by someone else long before you see them.

On the subject of Guilds, don't overlook Lion's Pride as an option. For a Planeswalker, the primary selling points of Fairy Tail Guilds are the large variety of magic to observe and copy, and teachers to assist in learning said magic. LP offers the most comprehensive selection of both, and probably the greatest number of powerful wizards among their elite.

"If you want to get into a more exclusive and prestigious Guild at some point, I'd say they're a pretty good place to start. Other Guilds are happy to use Lion's Pride as a proving ground for unknown Wizards, and might extend offers if you impress them on a job or simply get a good enough rep."

"It's also easy to get stuck amid mediocrity," Giuseppe added. "Lion's Pride has some big names, yet there are so many members that they kinda congeal into this huge mass of people. The best Guilds don't really look for members; you have to come to them or catch their eye through luck. My advice would be to join Lion's Pride if you like what they might offer as a large unspecialized Guild. Don't join if you simply intend to join as a footstep toward someone else; that's a ticket to impatience and disappointment."

Blake doesn't need to worry about getting lost amid a sea of mediocrity, either. She's a Planeswalker; it'll quickly become apparent to anyone who sees how quickly she learns magic that she has a ton of potential. She should have little issue finding enthusiastic magic teachers, and it's a good bet that some of the bigger names in the Guild will eventually take an active interest in her progress.

The biggest drawback, perhaps, is how the Guild as a whole might react to a naturally-talented Warlock, and whether Lion's Pride has any skilled ones worth learning from. Angel's Eye may be the superior option, in that regard.
 
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(Honestly, I think a lower vote threshold subject to QM veto might be better for info-gathering sessions like this. If there are enough options, the vote will often be split enough that most questions will have trouble passing the 50% threshold. Players tend to vote for the two or three options they like most, instead of all the options they approve of, yet an omission is still treated as a vote against in most circumstances.)
Fear not; the threshold tends to be lower than the usual 50% for dedicated information-gathering opportunities ('cept for contentious or potentially problematic stuff), especially when Blake doesn't particularly care if she winds up alienating them by asking too many.
 
[X] Are there any additional Guilds that they'd recommend actively avoiding?
[X] Does Lion's Pride have infighting or other political nonsense among their different sub-factions?
[x] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'
[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.

The other path is seeking out an expert, or other source of knowledge. We could go to a big mage guild and offer 'figure out what's going on with my issue' or 'find me an expert in a this topic' as a job, for example. Or we could find a library, I have lower hopes for that approach but it does keep things close to the vest.
How do you intend to find an expert on the topic when you refuse to find out what the topic is? We don't know the source of the voices and what we do know could apply to any number of things.

When looking for an expert we first have find out "an expert in what?" or the info we receive may be less than useless.
 
anyone could become a Huntsman or Huntress with enough effort.
Blake is either a hypocrite or buying into Huntsman propaganda. First she protests about discrimination, then she seems to forget how elitist Huntsman training is. Canon shows all of, what, three Faunus (Marrow Amin, Neon Katt, Fiona Thyme) that were admitted to Atlas Academy?

It's not even necessarily discrimination, it's similar with Beacon, where applicants need unlocked Aura, a weapon, combat training, and references (three of which Jaune faked). Where would e.g. a Faunus worker in Mantle get any of these? What about someone with disabilities?

For that matter, Ozpin let Jaune join because of his 'potential', but considering the fake application and that they never met before, the only indication Ozpin could've had of that was his lineage, which is another strike against the notion that anyone could become a Huntsman.

Not everyone's a princess who knows several people willing to give them personal combat training, Blake.



[X] Are there any additional Guilds that they'd recommend actively avoiding?
[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.

Lion's Pride doesn't reign in antagonistic members, and with Blake's issues that feels like a recipe for trouble.

From the presentation, I don't see why Angel's Eye would be anything other than Blake's first choice. They even already have a warlock member, and are respected enough to get away with it. The biggest barrier there seems to me would be being declined membership. So...shape questions for her to make a fall back plan if they turn her down?
Oh, there's plenty of reasons not to go for Angel's Eye. They're new and have all of seven members. They turn away any applicants without some unknown trait, and considering the one mentioned recruit, for all we know it could be how easy they're influenced to the Guild's way of thinking, or whether they qualify as 'lost children'. They're a closely-knit group that will want Blake to reciprocate, except Blake's been burnt and would feel pressured by that. And they're also unlikely to be okay with Blake leaving for months.
 
How do you intend to find an expert on the topic when you refuse to find out what the topic is? We don't know the source of the voices and what we do know could apply to any number of things.

When looking for an expert we first have find out "an expert in what?" or the info we receive may be less than useless.
It's really not hard.

Imagine you're sick. What do you do? You probably give your family doctor a call. They have you come in, perform an exam, maybe order some tests. The doctor isn't exactly sure what it is, but they've narrowed down what it could be, so they send you on to a specialist in that area. The specialist does their own exam and some more tests, and finally they figure it out and get you the right treatment to solve the problem.

Consulting any kind of expert can work in much the same way. First you find a generalist who can gather preliminary information and make some educated guesses about what might be going on. Perhaps they can figure it out, but if not they know of specialists that they can refer you to who are more likely to be able to answer any specialized question.

I would suggest we go to a respectable really big guild like Lion's Pride (the more wizards in the guild the more likely they'll have someone with knowledge about our problem) and present as a client who wants a magical problem resolved. A healer or scholar might be a good person to start with. We detail the problem as best we know. They'll have an idea of what's going on, or if they don't, they'll have ideas of who to ask to figure it out. We may have to interact with the entities to get more information then, but doing so under expert supervision will be far safer than doing it alone.

See? Simple. Sensible. Easy.
 
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I would suggest we go to a respectable really big guild like Lion's Pride (the more wizards in the guild the more likely they'll have someone with knowledge about our problem) and present as a client who wants a magical problem resolved. A healer or scholar might be a good person to start with. We detail the problem as best we know. They'll have an idea of what's going on, or if they don't, they'll have ideas of who to ask to figure it out. We may have to interact with the entities to get more information then, but doing so under expert supervision will be far safer than doing it alone.

See? Simple. Sensible. Easy.

And how many people do we want to tell about our issue that way? Multiple levels of people getting to know a secret, for the chance it's a problem locals can solve?
 
And how many people do we want to tell about our issue that way? Multiple levels of people getting to know a secret, for the chance it's a problem locals can solve?
I'm not sure what you're imagining. This isn't the Spanish Inquisition, they don't burn people at the stake. Especially clients. That would be bad for business. They'll do their best to help.

Measured against the potentially horrifying unknown outcomes we'd be risking trying to keep the problem to ourselves it's really an easy call to go looking for help. The balance of risks is overwhelmingly in favor of one side of the equation.
 
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I'm not sure what you're imagining. This isn't Catholic Spain, they don't burn people at the stake. Especially clients. That would be bad for business. They'll do their best to help.

Measured against the potentially horrifying unknown outcomes we'd be risking trying to keep the problem to ourselves it's really an easy call to go looking for help.

Let's say it was demonic possession. We have no idea at all how the locals treat that, or any other sort of weird exotic mental interference. I don't see how a big guild with lots of internal factions isn't a risky choice to talk to. It might be slightly less risky than just asking the voice, but I'm not convinced it's really a major difference - as far as we know the voice can't try and actually harm us or interfere with things unless we Pray to it and summon it, whereas a large enough guild absolutely can.
 
[x] Are there any additional Guilds that they'd recommend actively avoiding?

[x] Do they happen to know what the general reception for Warlocks has been? There's a big difference between 'legal' and 'accepted.'

[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.
 
Let's say it was demonic possession. We have no idea at all how the locals treat that, or any other sort of weird exotic mental interference. I don't see how a big guild with lots of internal factions isn't a risky choice to talk to. It might be slightly less risky than just asking the voice, but I'm not convinced it's really a major difference - as far as we know the voice can't try and actually harm us or interfere with things unless we Pray to it and summon it, whereas a large enough guild absolutely can.
Have you ever seen Fairy Tail? You seem to be assuming this is some sort of very dark setting.

Wizards in sanctioned guilds do not straight up murder clients who come to them for help. They'll go to great lengths to find a way to help clients. It's literally how they make their living. If it's a demonic issue I expect they'll find some sort of magic ritual to deal with it, or an exorcist mage, or a special location that scares away demons, or something along those lines. That's how these sorts of issues usually go in universe.
 
I don't see why being wary about creepy dream-entities that have offered to slaughter your enemies in a catchy rhyme should be controversial. The story of mysterious, fey-like creatures that sincerely offer a deal for power, which nonetheless ends up backfiring horribly is a tale practically as old human storytelling itself.

Blake's in a region where the neighboring country was recently destroyed by demons, and gods are confirmed to exist on this world. Seeking outside advice about the kill-happy voices in her dreams is basic common sense. Trusting the mysterious voices, under the excuse they might be benevolent (#NotAllDemons) is incredibly naive and foolish.
 
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Have you ever seen Fairy Tail? You seem to be assuming this is some sort of very dark setting.
Setting knowledge is not required, and the timeframe for this quest is not the timeframe for (most) canon. Quite a bit can change, especially when stuff stops being off-screen. (Note: This should not be taken for or against some of the claims being tossed around. In general, using canon knowledge to support your side isn't likely to end well.)

Take Magical Girl Lyrical Nanoha, the other plane you can access. It's possibly the primary memetic source of "befriending" being used in reference to "beat the living shit out of someone while trying to make friends with them." The show is lighthearted! The setting, however, is metal as fuck with dangerous artifacts of dead civilizations laying around like discarded socks in a college dorm. The socks have also been soaked in nitroglycerin.
 
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Not wishing to dip too deep into the debate, I'll just say that until we have further proof or information, I would go with trusting Blake's gut instincts on the Black Voices. Specifically, that they would probably not do anything to hurt Blake directly, but should not be assumed to be otherwise controllable and may well consider all other living things in the general area fair game. An emergency nuclear option not to be invoked lightly until we understand it better.
 
Ugh, that giant exposition dump on the angels makes me not want to join them.

[X] Can they go into more detail about Liquid Horizon and Sylph Symphony? Compare between them, benefits of joining and why would someone study lost magic over magic tools, or vice-versa.
 
I do feel like Angel's Eye is the guild our author likes the most, which means I'm probably going to vote in favor of it.
Alternatively, we rolled the "obscure guild fanboy" option on one of his numerous and possibly haunted dice tables. Or he rolled for which guild would have a serious enthusiast, and got that result. Never underestimate how much of the game Alivaril is willing to leave to the tender mercies of the Dice Gods.
It's not so much the enthusiast liking it as the level of detail you had prepared for it that makes me suspect you like the option :p

But yes, that's valid.
I'd imagine he already has in-depth backstories for all the local guilds already prepared, given how thorough he is, and that he just copy-pasted some of his notes, cut out some of the information we don't get to have, and turned it into dialog. Or just wrote out a description. My point is that it's really not as hard as you might think to produce summaries like that.
 
Have you ever seen Fairy Tail? You seem to be assuming this is some sort of very dark setting.

Wizards in sanctioned guilds do not straight up murder clients who come to them for help. They'll go to great lengths to find a way to help clients. It's literally how they make their living. If it's a demonic issue I expect they'll find some sort of magic ritual to deal with it, or an exorcist mage, or a special location that scares away demons, or something along those lines. That's how these sorts of issues usually go in universe.
We were just told about someone having to do a runner because of alleged death magic usage before the law changed.
We should not assume we can just randomly blurt out that we might be possessed and nothing bad will happen.
Also, we do not know the voices are hostile or dangerous to us, going straight to excorcist is an overkill.
 
My tentative compromise idea is that this is probably something we should talk to a trusted guild mate or friend first - someone we know won't spread it if it's bad, basically. That seems better to me than going to a guild we're not joining about it and talking to a virtual stranger?

And we want to join up with someone soon, so hopefully we'll be getting allies.
 
Also, we do not know the voices are hostile or dangerous to us, going straight to excorcist is an overkill.
I'm getting a bit tired of you attacking positions I've never held. I don't know if you just don't care to keep track of nuance or if you're attacking straw men to try to 'win', but I'd appreciate it if you knock it off.
 
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