Looks like we are losing our tail and staying in town.

Adhoc vote count started by Sigil on Mar 3, 2021 at 6:11 PM, finished with 63 posts and 21 votes.
 
Chapter 5: Half a cat
Special thanks to @saganatsu, @DB_Explorer, @fictionfan, @Adephagia, @DaGeek247, @Wordsmith, @LonelyWolf999, Jamie Wahls, @Elfalpha, @BunnyLord, and my 20 other patrons not mentioned here. An extremely enthusiastic "Thank you" to @Torgamous for her patronage as well. Also, if you're not on here, you fit the tier, and you want to be added, please tell me. >.>

Unbeta'd, I die like a fool.

Author's Note: For anyone unaware or going "Hey, you said no prior setting knowledge required!" at the last line, know that Blake's Revolution backstory is summarized within the "Blake Belladonna: Pre-quest" spoiler on the character sheet (EDIT: or in the spoiler below). If you feel confused, then that might help.

Author's Note: I would like to remind the audience that Blake is, like everyone else alive, an unreliable narrator.

Current age: 16


The White Fang was once a peaceful activist organization working for equal Faunus Rights, and was considered by many to be the chosen representative for Faunus Rights Revolutionaries after the war. Blake's parents, the former leaders of Menagerie before Blake's birth and the White Fang's founders, threw their still-significant political power behind the group. The distinction between former and current ruler took Blake years to understand; as former rulers and current advisors, it seemed like their wishes continued to become Menagerie law despite their relative lack of official power. How was that different from personally ruling?

(Shouting from the throne room was answer enough. They only held power so long as the chieftain still listened to them.)

Regardless, Blake was demanding to lift a sign and participate in White Fang protests by the time she was five years of age. Briefly. SDC-allied media played up the "child exploitation" angle and indirectly convinced her parents to bar her from attending further protests. She still helped by hand-delivering messages, distributing flyers, gleefully exploiting her best pitiful expressions, and whatever else she could convince others to let her help with. It wasn't until she was ten that her parents finally caved and let her start attending full-fledged protests again.

(She suspects it might never have happened if she'd told them about all the times humans tried to hurt her during her other activities. Their asinine resistance just encouraged her, though.)

She was twelve when the old leader of the White Fang stepped down and was replaced by someone who was reportedly far more aggressive. Confirming their stance took time; the White Fang reorganized into a cell structure soon after the new leader rose to power, and the White Fang's leadership stopped being a tenth as transparent as it once was. Her parents didn't even wait to see what the 'Fang would do in the future and publicly withdrew their support for the White Fang during its reorganization.

This… did not go over well. As far as Blake was concerned, it seemed like Blake's parents were retreating based on what people could do rather than what they'd done, and wasn't that the same argument used by horrible humans to insist that Faunus should be treated as thieves? Of course the White Fang's leaders should be kept secret; SDC-bribed cops kept arresting them! Were her parents really going to lounge around on Menagerie while other Faunus fought exploitation, biased laws, unfair and unbalanced courts, and worse? Because Blake had absolutely no intention of following them into complacency!

It took years of increasingly violent acts for Blake to even consider the idea that her parents might've been right to harbor misgivings. Members of the White Fang had made it quite clear that Blake chose their organization over her own parents, and that wasn't a choice Blake felt her parents would forgive. Not after all the horrible things she'd said to them during her departure, or her choice to run away rather than leave the White Fang. She'd be lucky if they'd be willing to even look at her.



[X] Lose your tail.
[X] Stay in town. Leaving so soon would mean sleeping on the ground, and thus an even more unfavorable personal status for any future conflicts.
-[X] Pursue a temporary job at some of the busier inns. It likely won't be pleasant, but it would at least get you room and board for the night.




Blake was honestly tempted to abandon Pava altogether and just leave all her problems far behind.

Wasn't she always?

Unfortunately, low-quality sleep was a slow and insidious killer; if she was going to be spending significant amounts of time in the wilderness, then she would need some manner of sleeping bag or bedroll. Anything less would just make her an easier target down the line.

She pushed back off the wall and continued on her way, flicking her eyes to scan either side of the street without moving her head. Alleys ceased to be threatening chokepoints when one could simply leap atop a nearby structure. Most of the slanted rooftops were far too low to make effective hiding places, true, but breaking line-of-sight would still provide an advantage.

Every alley she passed already had someone else hurrying through it. She let her gaze flick away from each of them, tried to continue breathing normally, and kept walking. The hairs on the back of her neck stiffened and it seemed as though passerby were not only avoiding her, but deliberately trying to avoid looking at her stalker. The stalker, she noticed, who seemed perfectly content to let the sky darken and the streets empty of possible witnesses. It was hard not to bolt, but she knew that doing so wouldn't help; he could just cry "thief" and have a reasonable excuse for engaging. Still, every minute that passed only made flight seem that much more tempting. It wouldn't be half as bad if she knew what his equipment did, yet the looming specter of some terrible unknown made everything that much worse. She was even forced to listen for his weapon lest she receive a crossbow bolt between her shoulder blades; involuntary tensing alone would likely leave her with unpleasant aches the following day.

She finally managed to find an empty alley and sprinted down its length the moment her pursuer lost line-of-sight. The street at the far end was not polite enough to have an abundance of alleys to hide in—a recurring trend for the entire stupid town, Blake noticed. Passerby on the linked street were sparse enough for her to feel comfortable continuing at speed even if it meant drawing a little attention; by the time they could answer any questions about where she'd gone, Blake would have already moved on.

She slowed to an ordinary jog after some six or seven minutes without any sign of pursuit. That just left regaining her bearings. She didn't recognize the street she'd come to and Pava wasn't arranged in anything remotely approaching a grid. As it was the tallest structure in town, she could probably use the Burning Briars Guild as a reference point if she jumped atop any two-story structure; however, that also meant anyone else could also see her. She also wasn't certain that the roof could still support her weight.

…Or she could just step into the loud inn at one end of the street, she supposed. It was tempting to put her bow back on, but doing so would honestly dilute the future effectiveness of her accessory; people had already seen her ears. She could go back to hiding them once she moved to another town.



A hush did not fall over the inn when Blake entered, and the lack of attention was gratifying. She felt as though she'd been in a prolonged fight even though no shots were ever fired; she would hate to let anyone see her shaking from what wasn't fear, but would look like such to anyone observant enough to notice.

Most parties were split into groups of two or three people and only two of them gave her more than a glance. One of the remaining two gave her a friendly nod, and the other was just a teenager who actively avoided eye contact. Multiple sound barriers and dividers made it difficult to guess capacity, but there looked to be at least four separate sections and some twenty-odd people occupied the closest. The slightly stained short-sleeve clothes worn by the lone waitress covered all the skin from the top of her torso to her ankles; with all that, Blake sincerely doubted anything untoward would be expected of the serving staff.

"Here for a room, a meal, or both?" asked a middle-aged woman from behind the bar. "You can just take a seat if it's that second one."

The woman's short sleeves effectively emphasized the subtle muscles on her arms. A small, vicious Red aura below the bar hinted toward some manner of hidden weapon for unruly patrons or invaders. Another White aura atop the counter oozed from what looked like a magical mug-cleaner. Blake had absolutely no intention of complaining about either.

The probable innkeeper reached for the Red aura as Blake approached. She tried not to take it personally; if the woman was prepared to wield weaponry when a stranger silently stepped over, then that was just good sense.

"I saw that you were looking for help…?" Blake ventured quietly, desperately hoping that she hadn't misinterpreted the hand-signs. She didn't want to add another embarrassing mistake to the pile.

The woman blinked, withdrew her hand from the hidden weapon, and replied at the same volume. Blake sincerely doubted that anyone could hear them over the dull roar of ongoing conversations.

"That was for waiting tables, not a bouncer. I doubt we could afford your rates anyway; it would take months or more to pay for what you're wearing."

Blake shook her head and tried not to look as uncertain and utterly ignorant as she felt. They couldn't pay her enough because she was overqualified, not inadequate. Blake just hoped the innkeeper wouldn't exploit the vulnerability on display.

"My old group went bad," Blake said honestly, "and there isn't much work for an unaffiliated Wizard. I'm temporarily seeking a normal job, not one relying on magic."

Best not to mention the low goal of food and board, Blake felt. Blake might be able to earn a little extra if the innkeeper didn't know how low Blake's bar was. Still, the innkeeper looked much more sympathetic in the moment before she squinted at Blake.

"Not Burning Briars," the woman guessed, and waited for Blake to nod before continuing. "You know that I can't pay anything close to what you're probably used to, right?"

Blake nodded again. The innkeeper scanned Blake's features for a moment before sighing.

"Well, I'm Elda. I can guarantee bed, bread, drippings, three mugs of cider a day, and occasionally a bit extra if there's any. You'll get paid two spits daily if you don't break anything, waste food, or spill drinks, and you're welcome to keep any tips you've been given. If a patron gets grabby or doesn't accept a no, do call me instead of breaking them. If an employee gets grabby, definitely tell me; don't think I won't throw their ass out. Absolutely no extortion or pressuring patrons whatsoever; if I learn you're doing that, you won't get a second chance. We clear?"

Blake honestly wasn't sure if she was supposed to barter or not. She opted to silently nod instead of demanding more. She wished she'd tried harder to learn what people were trading for items; she didn't even know what the conversion of 'pieces' to a 'spit' was supposed to be. She doubted it was something as simple as ten pieces per spit. She could push her luck and risk needing to go somewhere else, but—well, her stalker was likely still out looking for her. Leaving the inn would mean abandoning safety out of something as petty as greed. Admittedly, that greed was focused on something as simple as a bedroll; the sooner she bought one, the sooner she could leave.

"You can borrow a change of clothes from one of the other girls if you need to—we don't have a uniform, but I'm not going to be the one who lets that pretty outfit of yours get wrecked. I think it'll fit in our lockbox if you want to be sure your outfit doesn't get stolen, and I really do think you should take me up on that; the materials alone look like they'd sell for quite a bit."

Elda's eyes flicked down to Blake's hands.

"But we can start all that after you've gotten something in you," the innkeeper decided. "You're shaking."

Blake forced sound from her throat before Elda could do more than half-turn toward the nearby waitress.

"I can manage. I thought I could just help tonight for room and board," Blake disclosed. "Or for however long it takes to afford something like a bedroll. I hadn't decided yet."

Elda turned back and cocked her head. Blake crossed both arms and tried to keep them still.

"Definitely wait, and I'm not just saying that because of the help. Believe me, sleeping on the ground is a great way to wind up dumb and defenseless. You were being chased, weren't you?"

Blake couldn't help but flinch before she could even consider suppressing the tell. Elda just nodded grimly.

"The gods must favor you; you were very lucky to escape. I've heard the kidnappers have these screeching crossbow bolts which make you too dizzy to sit up and look straight, let alone stand or run. They hit you or even near your feet and—" Elda snapped two fingers. "—you're suddenly a drunk friend whom they're just helping home. Who's going to challenge them? Another Wizard from their own Guild?"

The cat-Faunus flinched again; if Elda was trying to scare Blake, the innkeeper was doing an excellent job. Blake's first instinct would have been to avoid the hit with Shadow and see what happened to her clone. It sounded as though that would have let the bolt activate close enough to disable Blake despite the dodge.

"You aren't exactly encouraging me to stay anywhere even remotely close to Pava," croaked Blake. "Or even on this same continent."

Honestly, she would be tempted to outright planeswalk out and back into the plane if it wouldn't plop her in yet another utterly unfamiliar area that may be worse, or might even have entities that would try to kill her instead of aiming for an abduction. She could escape a cage, not death.

"I'm sure I'm not," Elda agreed. "But leaving forces you to travel through that dangerous area. Tell you what: you work for me for a week, and I'll provide a bedroll and the satchel you'll need to look like just another courier—instead of additional monetary compensation, of course. You can still keep any tips, and few are dumb enough to bother a courier; they're missed. That's doubly true when they're blatantly a Wizard."

Elda raised an eyebrow.

"I also won't breathe a word to any hunters from the wealthy family whom I'm sure is looking for you. The outside world isn't a very nice place, is it?"

Blake felt too wrung-out to correct the older woman. In a way, it would barely be a lie at all: Blake's family on Remnant was relatively wealthy. She just doubted they cared enough to search for her after what she'd said to them.



[] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
-[] Compromise: You'll just stay until you have the bedroll (3 days and 4 nights), not for the bedroll and a disguise.

[] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[] Resume your job hunt in the morning, but try to ask for recommendations or for people to read you the job board this time.
-[] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.

[] Write-in



Voting will be locked for 120 minutes after this goes up.
 
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Seems like a decent offer. There'll be slow periods where Blake can use up mana and it's a good way to meet people and hear interesting rumors before deciding what to do next. Elda seems to have decided Blake's more than a little naive and I think she'll be trying to get her educated on the basics if we vote to stay.
I doubt there'll be anything much better to find without any connections or reputation that doesn't step on some toes by stealing work.
 
I'm a little confused... after all the bravado in the previous chapters, she suddenly breaks down trembling just because someone tailed her? Surely she's experienced more dangerous situations than that. A little inconsistent imo.
Or am I missing something?
 
I'm a little confused... after all the bravado in the previous chapters, she suddenly breaks down trembling just because someone tailed her? Surely she's experienced more dangerous situations than that. A little inconsistent imo.
Or am I missing something?
She's strong enough, but the thought of being hunted and killed is a lasting trauma from breaking up with/away from Adam/the White Fang.
 
I'm a little confused... after all the bravado in the previous chapters, she suddenly breaks down trembling just because someone tailed her? Surely she's experienced more dangerous situations than that. A little inconsistent imo.
Or am I missing something?
Adrenaline crashes and pursuits by malicious unknowns aren't fun, especially when your recent diet is shite. I'll see what I can do to fix up the perceived inconsistency, though — that's what I get for skipping betas. ^^; EDIT: Tried to add a few lines at the start of the inn scene (EDIT: and the middle of the tail scene) to help clarify. She has had a rough day (and week), but she's pretty sure that's not the primary source of shakiness.
 
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Yeah, accepting seems good here - we're not necessarily going to miss the week of time, and learning currency, culture, and connections sounds good.

Not to mention the disguise - among other things, Blake would make an exceptional courier for important/urgent packages and information.
 
I'm not at all inclined to stay in this town for a whole week. It's pretty clear the Burning Briars Guild is involved with the kidnappings, and Blake can likely find much better paying work elsewhere.

She should be able to reach Belonde within a day of travel, so the lack of a bedroll isn't an issue if she leaves after staying the night. Once there, the Guild enthusiasts can point her towards jobs and a decent Guild to join.
 
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Added an extra default sub-option that really should've been there from the start:
[] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.
(If people feel like it, they could specify a specific method of getting the hell out of dodge if they feel it would be more successful, but that's not required. Blake will simply walk out and stick with crowds by default, then return to her normal speed once outside Pava.)
 
Wow, I'm glad the option to run away won. The Burning Briars are bad news, or at least have bad elements.
I like the idea of becoming a courier, so I'm inclined to stay the week and learn more magic and local knowledge.

"Even though the Briars are no longer a legal guild and everyone knows it, they're still largely acting like one—accepting innocuous jobs, frequenting bars, all that good stuff. Nobody has any idea how long it'll last; some of the members have already started to flout their power around town, I heard a disgruntled parent tried to burn down their headquarters, and crime is becoming more common in general.
This seems a lot more worrisome in hindsight.

"The gods must favor you; you were very lucky to escape. I've heard the kidnappers have these screeching crossbow bolts which make you too dizzy to sit up and look straight, let alone stand or run. They hit you or even near your feet and—" Elda snapped two fingers. "—you're suddenly a drunk friend whom they're just helping home. Who's going to challenge them? Another Wizard from their own Guild?"
How does Elda know this? Have the Burning Briars kidnapped so many people that their methods are common knowledge?
 
Heh, I bet someone from their own guild would help us if we got caught. No interest in pushing our luck to test that, though. It's a slim chance at best.

How does Elda know this? Have the Burning Briars kidnapped so many people that their methods are common knowledge?
It's a screeching crossbow bolt. Everyone in town with working ears knows about them.
 
Yeah, I think it's best if we just stay the night then leave town. BB isn't some guild that's trying to fix it's reputation, if you'll remember.
last; some of the members have already started to flout their power around town, I heard a disgruntled parent tried to burn down their headquarters, and crime is becoming more common in general.
If people really want to save the noble lady we can do that once we have actual guild backup. These crossbow weapons are tailor-made for taking down solo wizards.

On travel time, we were told
that'll bring you to Belonde after a few days.
However, his travel time estimates were off:
would take you a good two days of travel
But by moving fast we left at lunch and arrived before sundown.
At her current pace, she should be able to reach town before sundown.

So if we vote to leave morning and move quickly, we should arrive without needing to spend a night outside, negating the need for a bedroll. This should also let us find better jobs and join up with an actual guild sooner, instead of staying here and risking BB's attention again.
 
How does Elda know this? Have the Burning Briars kidnapped so many people that their methods are common knowledge?
A variant on this question will be included in the next story chapter. As for the answer:

"I'm the co-owner of a reasonably popular inn, and I have friends. Use your imagination."
 
A week isn't a big sacrifice of time in exchange for a proper bedroll and a courier bag that'll make for a more legit look. Elda also seems like the sort who would be willing to arrange for some literacy lessons when there's free time, which is itself a key requirement for independence. My only real concern is that it may mean running out of time to do anything WRT the kidnapped noble, as that kind of situation is typically quite time sensitive.

edit: whataday convinced me it' s better to move on, but I did add a write in to try to include a fallback, bolded below:

[] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[] Compromise II: You'd rather continue on to Belonde where the earlier meeting suggested you might find better prospects and not be square in the sights of a newly Dark guild, but that should only take a couple days to check out. If it doesn't work out, would Elda still be willing to help, assuming there's still a position open then?
-[] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.
 
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Keep in mind that the satchel Elda's offering likely isn't anything special. The idea of using it as a disguise is good, but Blake should be able to just buy one herself after earning a bit of money.

This reward isn't worth staying in a town where the local dark guild has weapons uniquely suited for disabling a Planeswalker. Not when they've already demonstrated a willingness to attempt a kidnapping.
 
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I, from the comfort of financial stability, readily available emotional support in the form of my family members, and a really good curry my spouse made in my tummy, think this is a really great offer.

I'm not really sure what our newly-traumatized, hungry, afrai—adrenalined!, adrenalined, and isolated protagonist would choose here, but hopefully she'd at least accept the short-term deal.

...

Post-conflict adrenaline let-downs are pretty harsh. Blerg : P
 
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Yeah, I don't see a good reason to stay here for much longer than strictly necessary. Anything we can get here we can probably get in the next town over(especially with regard to simple supplies like bedrolls or courier bags or whatever). This town, however, has been pretty conclusively demonstrated to be actively hostile to us, so why stick around? It's an unnecessary risk for little reward.
 
[] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
-[] Compromise: You'll just stay until you have the bedroll (3 days and 4 nights), not for the bedroll and a disguise.

If we care about being suspicious, revealing we're illiterate of the local language in writing would be really weird for a mage. We'd have to spin a story about how we were trained in the wilds or something, which sort of contradicts our look.

Here's the thing though, we need to decide if we're Planeswalking away or not to try somewhere else, which honestly at this point I think we should. If we are we don't need a bedroll, because we probably can't even walk it with us and Blake doesn't have patterning yet.

[X] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[X] Screw this area in particular. In the morning try to Planeswalk. Aim for a more White city somewhere.
 
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Here's the thing though, we need to decide if we're Planeswalking away or not to try somewhere else, which honestly at this point I think we should. If we are we don't need a bedroll, because we probably can't even walk it with us and Blake doesn't have patterning yet.

Judging by how she didn't lose her clothes or weapon, Blake should be able to Planeswalk with whatever she's carrying. Ensouled objects left unprotected by her Aura will be destroyed, but a bag of basic essentials is no problem.

I'd rather not write off this region completely until Blake establishes her first land bond, so we can return as needed. Despite the unlucky rolls, the legal status of death magic here is convenient for a budding Black Planeswalker. It's a mediocre starting location, yet excellent midgame resource once Blake is a little more settled.

[X] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[X] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.
 
I HEAR THE CALL
Is a week enough time to land bond? Is three days?
You don't know.


...Oh, I guess I should give more detail. :V Blake isn't even to the point of knowing how to tap lands yet, let alone bond to them.

Tap Land is at rank 0, though, so utilizing environmental mana is something she could probably progress in if she dedicated time toward it. Things will likely go much more smoothly if she first improves her mana control, though.
 
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You don't know.

...Oh, I guess I should give more detail. :V Blake isn't even to the point of knowing how to tap lands yet, let alone bond to them.
Well, I figured I'd ask - you do tend to give out a lot of "instinctual planeswalker knowledge" in these quests and i wasn't quite sure where the limit was. I also feel like land bonding was pretty early in Ignition, but it's been a long time (and for all I know you've changed things around)
 
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