[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
-[] Compromise: You'll just stay until you have the bedroll (3 days and 4 nights), not for the bedroll and a disguise.

Considered compromising, but the extra 3 days are not a huge deal and getting started on reading would be a good idea.
Blake can get out of dodge if things start looking like they are going downhill, but for now, let's prepare for the next leg of the journey.
 
Land Bonding was VERY easy in Ignition, which was something of a shame. It was only like a week to pick up a new Land, or sometimes only a couple of days. If it had actually taken longer maybe players would have been prone to being less flighty and would have slowed the hell down on the exploring new planes and picking up three new sidequests when they went anywhere.

But Jade didn't often need to do a lot of casting because she had 'take the drones with me everywhere' and Angistrazya would just built her a new house / castle on every plane they went to.

Blake will need to actually get Lands like crazy to amass the power needed for her spells, especially on a world like Fairy Tail where casting is quick and easy. Fortuitously Blake's personal mana production can be improved with time and skill, so we're not entirely dependent on the environment and Land bonds for mana supply.
Luckily, the more mana a land produces, the easier it is to bond with, even if there isn't any particular attachment between the Land and the Planeswalker. Land
In somewhere like Fairy Tail picking up Lands should be pretty easy comparatively to a lower magic setting. We would have gotten way less Land bonding opportunities on some random planet in the other starting option, and back home in Remnant getting Lands should be pretty easy too. Menagerie itself is probably a triple color land, Red (The Culture) / Blue (The Island) / White (The civilization), with Kuo Kuana being any of those colors and probably so important to Blake she might be able to Land Bond with it from a different Plane.
 
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[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.

We are so much a fish out of water that this offer might as well be a personal ocean for us. Sure, it might not be dignified, but as a great bounty hunter once said; "I'm just a simple man trying to make my way in the universe."

Let's hope we can do so here.
 
[X] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[X] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.

We are so much a fish out of water that this offer might as well be a personal ocean for us. Sure, it might not be dignified, but as a great bounty hunter once said; "I'm just a simple man trying to make my way in the universe."
Thing is, this isn't the place for it. There's one town a day's walk over with actual guilds that will be willing to help us, and more importantly the closest thing to law enforcement there isn't a dark guild with crossbows uniquely suited for kidnapping lone wizards off the street. And they'd know we're alone now, after all that tailing.

What I'm saying is, there's a better offer we've been recommended to take. I'm also worried about us potentially using/training mana here and tipping the dark guild our location somehow. We don't know if there is some form of mana detection here, and I for one would rather find out from the friendly guilds we can head to.

We also run the risk of any of their members coming in and noticing Blake's cat ears, or someone with not-so-nice intentions tipping them off. This one-week offer is not worth it, and it's not the only one we have, we just need to take a day to get to the others.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.

I doubt anyone will start trouble in the inn so as long as we don't leave it we should be safe. I don't really want to travel without having some decent traveling supplies, and a week in an inn is a whole week where we can peacefully figure out our magic before anything happens.

We won't be able to do anything overt, but even just studying the ambient magic is nice.
 
[x] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[x] Compromise II: You'd rather continue on to Belonde where the earlier meeting suggested you might find better prospects and not be square in the sights of a newly Dark guild, but that should only take a couple days to check out. If it doesn't work out, would Elda still be willing to help, assuming there's still a position open then?
-[x] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.

Write-in option bolded, since it's new. I do agree that getting assistance with the local language is probably the most attractive part of staying, if possible - Blake loves to read, but here is an entire world where the books are inaccessible to her! If ever there was a hell...
 
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[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
There's one town a day's walk over
More than 1 day's walk. She managed what to a normal person would be 2 days of rough travel and one day of road travel in half a day, but the town is 10 muggle walking days away. I'd guess Blake'd get there in 2 days or less with her ridiculous speed, so she'd have to spend at least one night out of town. There should be a few smaller villages on the way where she could try trading work for lodging though.

There's also the possibility of selling/pawning/trading some or all of her clothes for money and getting something less conspicuous. If she's wearing the same thing she was in her trailer she has a scarf and an unattached left sleeve that I'm pretty sure she doesn't need. She has ribbon "gloves" that she uses with gambol shroud that she absolutely should keep, but the sweatbands under them might be unnecessary.

[X] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[X] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.
-[X] Elda said your clothes were likely worth a lot, ask if you could trade your accessories (not including your bow and ribbons) for the bedroll and satchel. If not then travel with what you have.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.

Still need to learn about how things are here and working at inn is not a bad way to do it. Blake is not in the best mindset and some time in relative safety be good. I doubt the guild will start shit in the inn if for nothing else if they could they already be doing shit like that already.
 
More than 1 day's walk. She managed what to a normal person would be 2 days of rough travel and one day of road travel in half a day, but the town is 10 muggle walking days away. I'd guess Blake'd get there in 2 days or less with her ridiculous speed, so she'd have to spend at least one night out of town. There should be a few smaller villages on the way where she could try trading work for lodging though.

10 days was the estimated time to reach the nearest legal Guild from Lord Battelia's estate.

Belonde does not have a Guild, and should be within a day of travel at Blake's observed speed. Relevant quotes:
"Following the only damned path outta these woods would take you a good two days of travel by cart before you reach the main road. Take a right, keep going for about another day, and you'll reach the town of Pava."
So try turning around and following the road once you get some essentials at Pava; that'll bring you to Belonde after a few days. They're not big enough to have a Guild of their own, although you can always find some teenage Guild enthusiasts who'd love to give you a rundown of ones nearby.
A rough estimate pegged her travel speed at about four or five times that of a normal person, or about six times that of the heavy produce-filled carts she often passed.
"I mean, if you think politics still matter, sure. The nearest legal Guild is some ten days away from his estate, so they've probably only just received the job offer by now."



Really, Elda means well, but her advice doesn't account for how quickly Blake can move between towns. To give an idea of why working as a waitress is a poor deal for someone with Blake's qualifications, consider what we might be able to accomplish with that week instead:
  • Day 1: Arrival at Belonde, somewhere between lunchtime and sunset. Enough time to find an inn to rest in, and probably enough time to find a quick job to pay for it. Decent chance of having a friendly chat with a local Guild enthusiast.
  • Day 2: Seek recommendations from enthusiasts if not done the previous day. Wizarding work for cash, purchase of essentials (incl. bedroll and satchel)
  • Day 3: Departure from Belonde. Closest Guild should be within a day or two of travel at Blake's speed. If preferred Guild is inconveniently located, trip could take a few days.
  • Days 4-7+: Guild registration. If this proceeds unrealistically quickly and the Guild was close to Belonde (1 or 2 days via kitty express), we could theoretically turn around and arrive back at Pava before the week is over.
 
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[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
Considered compromising, but the extra 3 days are not a huge deal and getting started on reading would be a good idea.
Ah, extra 4 days compared to the compromise; "waitress" doesn't seem to be one of the jobs which get a weekly rest day around there, only a day of lower activity and expectations. This would be the first night, and for the full-week deal, Elda wouldn't make you work the night before your departure.

EDIT: It might be more accurate to say "evenings;" Blake does need to sleep and such. My bad. :p

EDIT 2: Blake would not leave the inside of the inn during either timeframe, and Elda would actually discourage doing so out of safety.

If she's wearing the same thing she was in her trailer
Can confirm; the prologue of Revolution was based on the second half or so of the Black Trailer (with some changes/liberties).
 
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[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
The biggest gain from this is not the bedroll but being around someone willing to explian things for several days.
 
[X] Stick with just working in exchange for overnight accommodations. You're ludicrously overqualified for the position and don't want to waste a whole week.
-[X] The next day, head to the west and toward the Guild enthusiasts you've been pointed to. The sooner you find a Guild, the safer you'll feel.
Running at the first sign of trouble is probably a habit we want to break Blake from but sticking in a settlement where the main power is known to be involved in slave trading seems an unnecessary risk
Wow, I'm glad the option to run away won. The Burning Briars are bad news, or at least have bad elements.
Definitely bad news when members are blatantly slavers and nothing is done about it, they're complicit in it too
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.
 
[X] Tentatively accept. Elda seems confident that you won't bring trouble to her establishment, you'll learn the local currency from what patrons pay, and you might have managed to turn your new magic into a viable weapon by then.
-[X] Ask if Elda can provide you with any resources for learning the local language. Being illiterate is awful.

Any port in a storm.

"Lord Battalia's daughter wound up getting herself kidnapped a week ago; no idea if they've resolved that since then. My money's on no. Burning Briars isn't likely to take the job given their grudge—"
nobody sensible would try to kidnap a noble's kid
I've heard the kidnappers have these screeching crossbow bolts which make you too dizzy to sit up and look straight, let alone stand or run. They hit you or even near your feet and—" Elda snapped two fingers. "—you're suddenly a drunk friend whom they're just helping home. Who's going to challenge them? Another Wizard from their own Guild?"
  1. The Burning Briars have a grudge against the local lord whose daughter was kidnapped
  2. Nero called he BB dumb and said that only someone dumb would kidnap a noble's child
  3. we've just seen one of their members with a crossbow designed to incapacitate people
  4. Elda said "their own Guild" wouldn't go against the kidnappers, which means people already know that the Burning Briars started harboring them.
Several signs point to the Burning Briars Guild being behind Lady Amedea's kidnapping.

If they are, then we simply aren't ready to rescue her. Infiltrating their guild headquarters would be difficult and dangerous.

This reward isn't worth staying in a town where the local dark guild has weapons uniquely suited for disabling a Planeswalker. Not when they've already demonstrated a willingness to attempt a kidnapping.
This town, however, has been pretty conclusively demonstrated to be actively hostile to us, so why stick around? It's an unnecessary risk for little reward.
Other cities are unlikely to be safer, kidnapping with sound-based magic happens not just in and around Pava:
"Which reminds me: don't trust free food and drink, yeah? Especially if you head over to Maroca or another city with an awful lot of traffic. It's suspicious when prices are cheap across the board, too: they need to make that money back somehow. It could just be poor quality food, or… Well. You're attractive, you're a young woman, you're impoverished, and you're traveling alone; that's four risks too many. A sword won't be worth a damn if kidnappers just drug your food."

"I'm betting that those ears and eyes will make you more vulnerable to sound and sight-based magics, including the hypnotic and sleep-inducing magics popular among competent kidnappers. I don't care how good you are at using magic; you can't fight an entire group all on your own."


10 days was the estimated time to reach the nearest legal Guild from Lord Battelia's estate.
Yes? That's exactly what What_A_Day and Leonon were talking about - the next town with a legal guild:
There's one town a day's walk over with actual guilds
More than 1 day's walk. She managed what to a normal person would be 2 days of rough travel and one day of road travel in half a day, but the town is 10 muggle walking days away.
 
Other cities are unlikely to be safer, kidnapping with sound-based magic happens not just in and around Pava:

Blake was targeted by BB within literal hours of her arrival, with a weapon uniquely suited for disabling her before she can Planeswalk away to safety. You yourself said there's a good chance BB is responsible for the noblewoman's kidnapping. I'm sorry, but saying 'other cities are likely just as dangerous' borders on a logical fallacy. A potential threat isn't equivalent to an active, confirmed threat right in our face. At the very least, kidnappers elsewhere won't have the backing of a local Dark Guild.

Frankly, Pava is looking like one of the worst possible places we could choose to settle down. Anywhere is better than this rotten town.

Yes? That's exactly what What_A_Day and Leonon were talking about - the next town with a legal guild:

What_A_Day mistakenly said Belonde had Guilds in that quote. I suspect they meant Guild enthusiasts.

The topic under discussion was whether Blake needed a bedroll to reach the closest town. If she can travel to Belonde within a day, then she can just buy one there. This would save us several days, and probably be safer to boot.
 
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Blake was targeted by BB within literal hours of her arrival, with a weapon uniquely suited for disabling her before she can Planeswalk away to safety.
Followed.
I don't think we are certain of the intent so far.
Possibly kidnapping, possibly making sure we're not from a guild come to check on them, possibly just to make sure we don't start trouble.

For me it seems like Blake thinks she should get a sleeping bag before moving to next city, so i assume she thinks she won't get there without sleeping on the way.
Provided our new employer is on the up and up, staying here should not be that big of a risk, unless BB is going to escalate their (alleged) activities to taking people from inns.
And if things go sideways, it's time for another vote.
 
with a weapon uniquely suited for disabling her before she can Planeswalk away to safety.
Which, as Nero pointed out and I quoted in my last post, the kidnappers in other cities have as well.

Frankly, Pava is looking like one of the worst possible places we could choose to settle down.
Who is talking about settling down? You're trying to compare the danger level of Blake living in Pava with that of living in another city. However, what actually matters is that we'd stay a week in Elda's tavern without ever leaving it (see WoG below) which is absolutely safer than travelling to another city with kidnappers before we get some magic practice time or a courier disguise.
Blake would not leave the inside of the inn during either timeframe, and Elda would actually discourage doing so out of safety.


Edit: Or are you referring to "Other cities are unlikely to be safer"? Because Nero said to be especially wary in e.g. Maroca, but didn't warn us of Pava. Our local troubles are more likely to be are a combination of bad luck and standing out like a sore thumb due to our ears and clothing.
 
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On the topic of learning how to read, there's really nothing stopping us from learning once we're in a safer place. We got a cheap job in this town, we can find a better one in the next. I don't believe the inn is necessarily that much safer to be worth doing it here either.

week in Elda's tavern without ever leaving it (see WoG below)
No, I believe the WOG refers to night and evening, not night and day, so not necessarily. Makes sense we won't leave when sun's out.
Yes? That's exactly what What_A_Day and Leonon were talking about - the next town with a legal guild:
What_A_Day mistakenly said Belonde had Guilds in that quote. I suspect they meant Guild enthusiasts.

The topic under discussion was whether Blake needed a bedroll to reach the closest town.
Yeah, sorry about the confusion; the main point is that we'd only need a single day to get to the safer town, no need for a bedroll.

And I do believe it to be safer, seeing it does not have a dark guild inside. The presence of guild enthusiasts and the fact that we were pointed to that town also suggests that.

That the town of a dark guild wasn't all to welcoming to an unaffiliated mysterious cat-ear girl is no surprise. I'd be worried if they were. The next town will almost certainly be more friendly for that reason, especially if we show interest in joining a guild.
 
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